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05/14/07, 9:42 PM
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#251 (permalink)
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Glass Joe
Draenei Warrior
Daggerspine (EU)
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Crystael, I run myself a 2vs2 team with a soul-link warlock (I am specced 41MM/20S). At the moment we float around 1700-1800. Recently we have found a way to deal with warrior-paladins combo. It doesn't give you 100% chance to win but its a good method i think. As the fight starts we send the pets against the paladin. The warlock fears the paladin while i scatter trap the warrior (it's very important that the paladin gets feared before your trap procs). While the Paladin is feared nuke him. When fear brakes start to rotate on him silencing shot, felhunter spell lock, fear again, deathcoil and tidal charm. Your objective is to force the paladin to bubble before he is able to cleanse the warrior. When the pala bubbles, ignore him. At this point control the warrior without feeding him rage: deterrance, fear, wing clip, curse of exh. When the bubble is out your scatter trap cooldown should be ready. At this point start the same sequence again: fear paladin, scatter-trap warrior, focus paladin. If you perform everything correctly, now you are in a big advantage. Good luck
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05/15/07, 1:07 AM
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#252 (permalink)
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Von Kaiser
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I used to casually arena with a hunter and best strategy against Warr/Pally teams is to ask your lock friend to use the felhunter. Don't fear the paladin cause most will have a gut reaction to bubble out of it. Just toss a CoT and be damn ready to interrupt that heal w/ a well-timed spell lock, then burst down the warrior. Trying to outlast a bubble with a BoF'd warrior on you is a tall order since you have no healers. Don't forget that paladins have 0 burst healing, so once you lock down his holy school, that's not only 8 seconds of no heals, but 11 -- More than enough time to finish the warrior off.
If the pally bubbles early or you miss the interrupt, frost trap the warrior and dispel BoF with your felhunter. Warrior will intercept, but save your scatter shots and death coils as soon as he blows it and kite as best as you can till the paladin's bubble is down, at which point just keep him fear-locked. Also to add -- don't even try to DPS the warrior down while the pally is bubbled. It's a complete waste of cooldowns and mana, and you're feeding him rage. Just kite as best as you can.
Last edited by Sumie : 05/15/07 at 1:20 AM.
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05/15/07, 5:53 AM
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#253 (permalink)
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Von Kaiser
Night Elf Druid
Haomarush (EU)
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Originally Posted by egesia
Crystael, I run myself a 2vs2 team with a soul-link warlock (I am specced 41MM/20S). At the moment we float around 1700-1800. Recently we have found a way to deal with warrior-paladins combo. It doesn't give you 100% chance to win but its a good method i think. As the fight starts we send the pets against the paladin. The warlock fears the paladin while i scatter trap the warrior (it's very important that the paladin gets feared before your trap procs). While the Paladin is feared nuke him. When fear brakes start to rotate on him silencing shot, felhunter spell lock, fear again, deathcoil and tidal charm. Your objective is to force the paladin to bubble before he is able to cleanse the warrior. When the pala bubbles, ignore him. At this point control the warrior without feeding him rage: deterrance, fear, wing clip, curse of exh. When the bubble is out your scatter trap cooldown should be ready. At this point start the same sequence again: fear paladin, scatter-trap warrior, focus paladin. If you perform everything correctly, now you are in a big advantage. Good luck
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This is quite similar to what we've been doing. We're aware Paladins are vulnerable to interrupts - we've been using the Felhunter for that very reason. The poster above me makes a good point about BoF - we actually hadn't though of that. So to summarise:
1. Fear Paladin and freeze trap the warrior.
2. Rotate Silencing Shot/Spell Lock/Fear on Paladin to force the bubble.
3. While Paladin is bubbled, ignore him and control the warrior using CoExhaustion/Deterrence/Frost Trap, being ready to dispell BoF with Felhunter
4. As soon as bubble ends, go to town the Warrior, keeping Paladin silenced at all costs.
It's a tall order but doable. One final question. What the fuck do we do if the Warrior kills the Felhunter? We had one team do this to us which was actually the most unfunny thing ever.
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In an interstellar burst, I am back to save the universe.
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05/15/07, 7:57 AM
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#254 (permalink)
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Von Kaiser
Gnome Rogue
Ragnaros (EU)
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Originally Posted by Crystael
1. Fear Paladin and freeze trap the warrior.
2. Rotate Silencing Shot/Spell Lock/Fear on Paladin to force the bubble.
3. While Paladin is bubbled, ignore him and control the warrior using CoExhaustion/Deterrence/Frost Trap, being ready to dispell BoF with Felhunter
4. As soon as bubble ends, go to town the Warrior, keeping Paladin silenced at all costs.
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Actually, you should focus the Paladin when his bubble end, and keep the Warrior CCd.
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05/15/07, 8:39 AM
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#255 (permalink)
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Von Kaiser
Orc Warrior
Die Ewige Wacht (EU)
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My Teammate (paladin) and I (warrior) play 2v2-bracket, we reached 20xx rating last week and now lost about 90 rating points just because we fought all games versus teams with a warlock...
Warlock + Mage:
I try to kill the mage as fast as possible, but it's not that easy when he can go into iceblock two times and use healthstone. In case at the very first beginnig ich take the warlock pet down, not that easy always but it works most of the time. After that my pal and I are getting in much trouble because he is nearly oom and i dont have muck life left, just won a game with commanding shout abuse...this sux.
Are there any hints?
For Warlock + SPriest/HPriest i've read that interrupting the mass dispel is the key to win the match, but should i go on the priest first or the warlock?
It's realy frustrating to just loose because of one class, we hope that it gets better when our equip is fully gladiator/raid stuff, but i think that it will not help much. Resilence, as said, doesnt help against DoTs at all...
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05/15/07, 9:00 AM
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#256 (permalink)
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Does not play well with others
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Originally Posted by Samurro
My Teammate (paladin) and I (warrior) play 2v2-bracket, we reached 20xx rating last week and now lost about 90 rating points just because we fought all games versus teams with a warlock...
Warlock + Mage:
I try to kill the mage as fast as possible, but it's not that easy when he can go into iceblock two times and use healthstone. In case at the very first beginnig ich take the warlock pet down, not that easy always but it works most of the time. After that my pal and I are getting in much trouble because he is nearly oom and i dont have muck life left, just won a game with commanding shout abuse...this sux.
Are there any hints?
For Warlock + SPriest/HPriest i've read that interrupting the mass dispel is the key to win the match, but should i go on the priest first or the warlock?
It's realy frustrating to just loose because of one class, we hope that it gets better when our equip is fully gladiator/raid stuff, but i think that it will not help much. Resilence, as said, doesnt help against DoTs at all...
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1. Kill the warlock not the mage. The warlock is by far the more dangerous player with the ability to control your paladin with fear, CoT, and his pet if left unchecked. Also he has no outs, like ice block. The exception to this is if the mage is fire.
2. Kill the shadow priest first, always.
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05/15/07, 9:08 AM
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#257 (permalink)
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Glass Joe
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Originally Posted by XI-
1. Kill the warlock not the mage. The warlock is by far the more dangerous player with the ability to control your paladin with fear, CoT, and his pet if left unchecked. Also he has no outs, like ice block. The exception to this is if the mage is fire.
2. Kill the shadow priest first, always.
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Indeed, and wear sta gear. Lifegiving gem if you have it etc.
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05/16/07, 5:47 AM
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#258 (permalink)
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Von Kaiser
Orc Warrior
Die Ewige Wacht (EU)
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Okay i will try to change my target next time fighting against mage / warlock. I got 10k unbuffed and do also have lifegiving.
One more question, in mirrormatch we have also big problems, because the enemy paladin has much more gladiator stuff then my paly do and i cant kill the paladin as fast as the opponent warrior does with my paly. Although i have better gear then the opponent warrior, its freaking hard to kill stamina palys with resilence stacked.
Going on the Warrior wasn't a good choice he cleaves and uses sweeping strikes, and the pala heals him for lifetime. Any hints?
Last edited by Samurro : 05/16/07 at 6:08 AM.
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05/16/07, 6:13 AM
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#259 (permalink)
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/facepalm
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Samurro
Okay i will try to change my target next time fighting against mage / warlock. I got 10k unbuffed and do also have lifegiving.
One more question, in mirrormatch we have also big problems, because the enemy paladin has much more gladiator stuff then my paly do and i cant kill the paladin as fast as the opponent warrior does with my paly. Although i have better gear then the opponent warrior, its freaking hard to kill stamina palys with resilence stacked.
Going on the Warrior wasn't a good choice he cleaves and uses sweeping strikes, and the pala heals him for lifetime. Any hints?
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Unfortunately, mirror matches are just about gear - you can't really do anything if they outgear you and you both are playing at the same skill level.
However, what you can try to do is see who they are casting BoF on. If the paladin freedoms himself, just keep the opposing warrior howled/hamstrung. This works especially well on Blade's Edge since you can jump between the bridge and the pillars. Try to have your temmate be reactive in his/her BoF usage: if the opposing team freedoms the war, have your freedom on the paladin, and stagger the durations (if on Blade's Edge) so that you can get a snare off right as the opposing warrior's freedom wears off, while your paladin can jump to a pillar. This usually buys your team enough time to heal up.
Other than that, just try to play disruption against the opposing paladin - pummel -> intercept -> pummel -> intimidating shout when he heals will easily force a bubble, at which point you can just repeat the combo and hopefully kill the paladin off.
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05/16/07, 7:05 AM
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#260 (permalink)
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Glass Joe
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Vs caster setups I'd get a bit more sta, I have 10k unbuffed all games but after seeing warriors going down fast from casters a bit more might save, but ofc dont sacrifice too much dmg. 2.1 will help quite a lot since melee in general get more buffed
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05/16/07, 7:35 AM
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#261 (permalink)
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Our hunter + pally 2v2(usually runs as a warr + pally 2v2) just went up against a sp + lock the other night. They dot'd me to hell(+UA) then the priest MC'd me so the dots would kill me without anyone being able to help. Luckily they threw me off the bridge and it broke los and my pally jumped downed in time to save me. Still, this looks like a pretty rough trick to beat. Any thoughts?(besides the paladin stunning the priest)
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05/16/07, 7:53 AM
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#262 (permalink)
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by Crystael
This is quite similar to what we've been doing. We're aware Paladins are vulnerable to interrupts - we've been using the Felhunter for that very reason. The poster above me makes a good point about BoF - we actually hadn't though of that. So to summarise:
1. Fear Paladin and freeze trap the warrior.
2. Rotate Silencing Shot/Spell Lock/Fear on Paladin to force the bubble.
3. While Paladin is bubbled, ignore him and control the warrior using CoExhaustion/Deterrence/Frost Trap, being ready to dispell BoF with Felhunter
4. As soon as bubble ends, go to town the Warrior, keeping Paladin silenced at all costs.
It's a tall order but doable. One final question. What the fuck do we do if the Warrior kills the Felhunter? We had one team do this to us which was actually the most unfunny thing ever.
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Unless the paladin is using BoS, you can just freezing trap him instead to force a bubble. This should save you a lot more cds, but might be harder against better players, since it'd be obvious when you SS the warr and run up to the pally that you're going to trap him. Anyway, just seems like a way to save a few cooldowns(if you're using stuff like SS and DC to force the pally to bubble) for the bubble period, or after.
Also, are you saving DC and SS for the warrior? That'd give you 7s(+travel time) while the pally is bubbled where the warrior couldn't do anything if you need to get him off you.
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05/16/07, 10:07 AM
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#263 (permalink)
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Piston Honda
Night Elf Rogue
Doomhammer
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Originally Posted by vex
Currently a bit frustrated about Warlocks.
focussing the warlock results in me dying from dots after 5 minutes. besides hots my priest won't cast anything against CoT + felhunter + earthshock, while the shaman can keep the lock alive.
killing the shaman won't happen, you all know how long earthshield shamans last. coupled with some well-timed fears to get a heal out... just no
any "underground" ideas?
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I usually run around 1800 (a bit low right now due to a really bad string last week), so the locks I fight may not be quite as geared. The only trick against I have (roge/resto shammy) against that team is shadow resist gear. I carry a set of green + resist gear in my bag for exactly this reason.
With 175 resist I will flat out resist around 1/3 spells, and take drastically less damage. Ontop of that, the shadow resist gear has huge chunks of stam, so with it on I usually get bumped over 10k hp. In general I try to out-lock the lock. High stam, low constant damage.
Against lock/shammy you really should kill the shammy first. Your priest should dispel earthshield and you should burst him down. I've never fought a shammy that wasn't nearly free kills (again, this could be the difference between 1800 and 2100).
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05/16/07, 12:25 PM
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#264 (permalink)
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Von Kaiser
Dwarf Paladin
Bleeding Hollow
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Originally Posted by Samurro
One more question, in mirrormatch we have also big problems, because the enemy paladin has much more gladiator stuff then my paly do and i cant kill the paladin as fast as the opponent warrior does with my paly. Although i have better gear then the opponent warrior, its freaking hard to kill stamina palys with resilence stacked.
Going on the Warrior wasn't a good choice he cleaves and uses sweeping strikes, and the pala heals him for lifetime. Any hints?
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Well, it's really a matter of the Mana Game & what Arena you are in. Blades Edge gives you the most to work with, since you can pillar hop.
We usually try to do a few of these things:
- Pally Shutdown. Pummel -> Intercept -> Pummel -> HoJ. A fear is usually thrown in there. We try to force a bubble fast.
- Keep the Paladin and Warrior close together. In BE this can be achieved by hamstringing their warrior and having your Paladin (or whoever their warrior is targeting) run well behind the "poles" by the ramp. This will force the Paladin to follow to get LoS. Drag it out more and than pull them close, just like PvE. If your Warrior gets a few SS or Whirldwinds in, he can do damage to both parties (and hopefully do more damage than you two get, heh.)
- HoJ over Pillar Hop. If a warrior is pillar hopping behind you with BoF, throw a stun on him in mid-air. This will drop him to the ground. Same can be done for the Paladin. HoJ, fear the warrior, and than kill Pally.
I don't know, besides any of these lucky breaks (which really are lucky breaks when it hits eve skill level) the match-up comes down to gear.
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05/17/07, 9:20 AM
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#265 (permalink)
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Von Kaiser
Orc Warrior
Die Ewige Wacht (EU)
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Yesterday we made some matches and we lost most of them because of new matchups. After all i have a tactic for every atleast but for Shaman + Warrior. It is damn hard for us:
Shaman Totems take the Burstdmg of the Warrior to another dimension, trying to kick the windfury totem or pulling them out of the totemrange is not easy. The enemy warrior goes on me and let my paly mostly beside so i have the choice what to do, if i go on the warrior too, the shaman will earthshock the healspells of my paly very often, purging any Blessings and healing his warrior very well.
If i wanna take down the shaman first it gets realy intresting. The shaman abuses the pilars in Blade Edge perfect, frostshock till DR and after that earthbind totem makes it impossible for me to jump between the pillars and follow him, beside i get a BoF from my paly(could also be purged but that would need a very freakin fast reaction). After that i follow the shaman and have harmstring on him so its nearly possible to kill him BUT he pulls me out of
sight of my healer. When iam unlucky i loose the harmstring on him and hes just running around the pillars so i cant intercept/hit/or use piercing howl to slow him again. And at all that time the warrior is hitting me fucking hard and if iam nearly 30% or so, the paly MUST use bubble and heal me up, if he doesn't bubble, he gets earthshocked..
I think that trying to kill the shaman is the right tactic, we also won 1-2 matches against that team but they won 3-4 i think. With purge, pulling out of sight and earthshock it seems for me a realy hard matchup. And the arenamap abuses around the pillars (also in Nagrand) makes it a bit frustrating for me and my mate. If anybody again has some hints i would be glad.
Thanks in advance.
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05/17/07, 3:01 PM
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#266 (permalink)
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Glass Joe
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I play 2v2 as a priest/rogue combo, we hover anywhere from 2100-2150~, due to the fact that my partner and I are nightelves, we seem to get screwed over more and more due to racials, the fact that some teams are completely unbeatable as this combo(pretty much just warrior/paladins) is a little stupid, we can queue get nothing but a bunch of warrior/paladin combos and just hit a brick wall when it comes to getting any rating. We are both geared with pretty much full gladiator gear, the priest goes with about 1022 healing, 11k HP w/fort, 10k mana and about 200 resilience. I have about 11300~HP w/fort and 211 resilience and we just struggle so much against warrior/paladin teams. There is literally nothing you can do to beat a good combo like this, although we have tried many strats and they usually just end up outlasting us(priest oom and pally w/50% mana). Both strats seem completely useless, if we try and burst the warrior when the paladin is kept busy with CC he will either bubble or put BoF on the warrior while me and the priest are just kited around with PH or hamstring. I really think the only successful way to beat this combo is to burst the warrior. If the warrior isnt kept busy he will get straight on the priest and take him down with ease(MS+Trinket+Deathwish=GG) especially if the warrior is mace specced ie. Deep Thunder. I am just completely stumped on what you can do to counter this makeup.
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05/17/07, 3:56 PM
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#267 (permalink)
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Von Kaiser
Blood Elf Paladin
Black Dragonflight
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Dispel the warrior's blessing of freedom + shiv crippling poison onto him. He will move slower than the hamstrung priest, while you own his face. If he intercepts the priest, kidney shot him while the priest gets range again. Be super on the ball about dispelling BoFreedom + reapplying crippling. If he switches to you, the priest must manaburn the paladin while keeping you up (evasion is of course huge here, use it when you're show he can't switch to the priest the second you pop it). Fighting in an area where the paladin can't easily dodge out of line of sight to avoid mana burns is huge.
That said, it's still advantage to the warrior/paladin, but if you play it properly you can beat a whole lot of them at least some of the time.
Edit: I don't know if you use that spec in your profile in 2v2, but quick recovery is huge for that particular match up. Still by no means guarantees a win, but helps a lot on the mana war.
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05/17/07, 5:16 PM
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#268 (permalink)
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Glass Joe
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Originally Posted by Vitae
Dispel the warrior's blessing of freedom + shiv crippling poison onto him. He will move slower than the hamstrung priest, while you own his face. If he intercepts the priest, kidney shot him while the priest gets range again. Be super on the ball about dispelling BoFreedom + reapplying crippling. If he switches to you, the priest must manaburn the paladin while keeping you up (evasion is of course huge here, use it when you're show he can't switch to the priest the second you pop it). Fighting in an area where the paladin can't easily dodge out of line of sight to avoid mana burns is huge.
That said, it's still advantage to the warrior/paladin, but if you play it properly you can beat a whole lot of them at least some of the time.
Edit: I don't know if you use that spec in your profile in 2v2, but quick recovery is huge for that particular match up. Still by no means guarantees a win, but helps a lot on the mana war.
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Yeah, currently im 41/20(combat mutilate) i've been having much more success with other combos and have done a bit better against warrior/paladin. Thank you for your help, btw. It seems unlucky, my priest recently went 28/33 picking up imp mana burn instead of max mental strength just for that specific matchup, but when we queued after the respec...all the teams we faced we would have been better off with his other spec. Just unlucky I guess.
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05/17/07, 6:50 PM
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#269 (permalink)
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Don Flamenco
Gnome Warlock
Spinebreaker
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Originally Posted by Morrogoth
Yeah, currently im 41/20(combat mutilate) i've been having much more success with other combos and have done a bit better against warrior/paladin. Thank you for your help, btw. It seems unlucky, my priest recently went 28/33 picking up imp mana burn instead of max mental strength just for that specific matchup, but when we queued after the respec...all the teams we faced we would have been better off with his other spec. Just unlucky I guess.
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In 2v2 and 5v5 I'm starting to feel priests best ability is mana burn. It just destroys any team I'm on if a priest is left unguarded.
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05/17/07, 7:13 PM
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#270 (permalink)
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Glass Joe
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Originally Posted by Vitae
Dispel the warrior's blessing of freedom + shiv crippling poison onto him. He will move slower than the hamstrung priest, while you own his face. If he intercepts the priest, kidney shot him while the priest gets range again. Be super on the ball about dispelling BoFreedom + reapplying crippling. If he switches to you, the priest must manaburn the paladin while keeping you up (evasion is of course huge here, use it when you're show he can't switch to the priest the second you pop it). Fighting in an area where the paladin can't easily dodge out of line of sight to avoid mana burns is huge.
That said, it's still advantage to the warrior/paladin, but if you play it properly you can beat a whole lot of them at least some of the time.
Edit: I don't know if you use that spec in your profile in 2v2, but quick recovery is huge for that particular match up. Still by no means guarantees a win, but helps a lot on the mana war.
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Our team is pretty much doing exactly that and more but if you'd mind reading my previous posts on this thread I'd appreciate any suggestions. And by 'beat a whole lot of them' well thats if your having difficulty vs less than 2200 teams tbh, at least in my BG. Unfortunately for the sake of us practicing our 2v2 ladder is getting swamped a bit with priest/lock and some caster teams(out of active teams in top 20) which of course is great for us since its a pretty easy matchup as long as we play it right. But we're just finding the difficult if we don't play perfect. I look forward to 2.1 for my gear/weapons buff and the warrior nerf allowing me to put more pressure on the paladin as the warrior goes down easier and my priest ally heals less, mana burns more.
Edit: As for your priest buddy respeccing, mine just respecced to pick up Mental Strength and Imp Mana Burn(previously no MS) since he's felt his clearcast procs to be less frequent(feels like its been nurfed) so he's sacrificed that but we haven't had chance to test it out in 2v2 at least
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05/23/07, 6:54 PM
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#271 (permalink)
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Bald Bull
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So what are peoples thoughs on Paladins in 2s now? Seems like until they all start going to stacking MP/5 it's somewhat possible to outlast there mana pool against the combos like Paladin/Warrior.
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05/23/07, 7:37 PM
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#272 (permalink)
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Delusions of Competency
Dwarf Priest
Dragonblight
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Arena water will make a difference, but I suspect other dps/healer teams will gain parity with BoF+big weapon combo.
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05/31/07, 1:26 PM
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#273 (permalink)
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Von Kaiser
Blood Elf Paladin
Baelgun (EU)
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Our team, Ms-Warri + Holy/prot paladin, is having a really difficult time against a shadow priest/mage team.
The combo of mass dispel, silence, counterspell, giant burst really kills us everytime :/.
We tried to focus down the mage who seems to have instant pyro with iceblock, this is sometimes succesful but when they pull cs and silence off well there is nothing i can ever do.
Oh not to forget, its dwarf priest, so it is impossible to use warrior fear agains them.
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05/31/07, 1:43 PM
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