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Old 06/19/07, 6:20 PM   #301
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by AndrewCarr View Post
It also makes pets more useful, since I can still interrupt drinkers even if they run out of LOS.

Is the scarlet dog whistle useable in arena?

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Old 06/23/07, 1:44 AM   #302
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
Originally Posted by AndrewCarr View Post
Does anyone else feel like warrior + pally groups are on the decline now? We're seeing a lot more lock + anything groups now, and warrior + pally groups don't seem so bad anymore(vs survival hunter + pally). Right now I'm having great success simply mana draining paladins, and if I spec'd for PvP and picked up imp stings the matches would probably be incredibly easy.


Between scatter shots, pally stuns, and traps(small speed bump), warriors really don't seem to be able to burst dps incredibly well.


Also, the arena water seems like a nice unintended buff for hunters, at least in 2v2's. I can easily FD and drink in the middle of a match and quickly regain 2k mana, which kinda defeats mana drain tactics(to an extent) and helps solve longevity issues. I doubt it'd work as well in 3v3's at 5v5's since you'd have the possibility of tons of incoming damage, but for 2v2's at least it seems relatively safe to sit and drink(even in the middle of a fight) because you can generally tell when you won't be getting hit by anything big.
Deleted some to make it smaller. I am currently 2v2'ing with a pally and we both have crap for gear. I have 38 resilience and almost 9k hp (still using 4 piece CS, valanos longbow some blues..) and he has 0 resilience and almost 9k hp (still using some greens, lvl 60 pvp trinket) however we have come exceptionally close to beating some teams i thought we wouldn't stand a chance against. I am 41/20/0 same as him btw.

Warrior/pally, scorpid poison + imp viper = 445 mana gone every 2. Warrior intercepts me, snares me and triggers frost trap, i get BoF and he gets HoJ'd as i break melee range. Other pally goes oom before my pally does.

We lost against 2 kinds of teams, rogue/pally since wound poison killed us (This was before i specced into imp stings, i had mortal shots for pve) but it was close. IE other pally was completely oom, it just happened 8 seconds too late. I'm confident we can kill that team again.

The other team we lost against was Spriest/lock. However, and this is the real reason I'm suprised, they both had 4/4 new veteran's gear as well as 2 piece S2 glad and the rest S1 glad. They had 11k hp unbuffed and 200+ resilience, yet the only reason we lost was because my pally cleansed UA in the begining. He is new to being a pally (rolled it since our guild lacks healers) and tried to attempt to cleanse when he had Syphon, corruption, shadow embrace, and UA up. This forced him to bubble early (i stunned the priest with intim since i knew he would be bubbling) and caused us to lose. When the pally did die the priest was oom and at 20% hp. I finished off the priest and died to the lock.

I really just find BM spec with imp stings to be overcoming gear inequaltiies against us incredibly well. Against any other healer he can outlast them so far, including resto druids. Resto druids just can't don't live when they shift to caster form. Intim + TBW into an HoJ kills them and their melee get's kited by the pally/me around frost traps.

If any other hunter/pally team (BM/Holy) has experience and knows what kills you guys often I'd love to know so i can plan for those. Spriest/Lock is becoming easier and easier as intim, HoJ, and FD stops burst enough to recieve heals while the Spriest just emptys their mana pool in no time. With my <1500 RaP and ~22% crit, it seems gear, not class combo's it what is our main concern.

(armorry is here) http://armory.worldofwarcraft.com/ch...idan&n=Kikleon

Yes, 1600 rating is low, my views comes from fighting...

http://armory.worldofwarcraft.com/#c...=Illidan&n=Tot

and

http://armory.worldofwarcraft.com/#c...idan&n=Belenus

and almost winning.

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Old 06/23/07, 6:05 AM   #303
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
The only time I've fought many hunter/pals is recently with the rating reset. It's been pretty trivial to just keep the warrior in melee range and just tank the pet + sting while spamming cleanse and getting lucky on the viper sting here and there. The hunters DPS is so trivial with a warrior glued to him that the mana drain is no threat. Even with BoF, the constant intercept and mace stuns will keep him in range while a HoJ will be dispelled, a trap will be BoF'd, and even scatter can be trinketed now.

If killing the hunter ever became a problem, why couldn't you just straight-up kill the pet? Or hamstring the pet and have the paladin kite it. Or have the paladin LoS and kill the pet. A warrior can stay alive a long time with very few heals vs. a hunter, especially if its a beastmaster without their beast.

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Old 06/25/07, 2:30 AM   #304
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
My wife and I started late in TBC after a hiatus from WoW We rerolled as a draenei shaman/priest and I play elemental and she plays holy/disc. I also sometimes play my old warrior, who is MS spec. I was going to start a thread here asking about how 2 casual players who've not PVP'd much ever and who don't really raid can break into doing decently in the 2v2 bracket as well as 3v3 with a pallie friend of ours who is similarily geared.

But I figured that might not be the best thing (although I'd welcome any input in this thread, we are both now working on BG and trying to get better pvp gear), so I was wondering if someone who maybe isn't a hardcore pvp'er but knows the issues with transferring from the PVE side to the PVP side of things (both of us are former raiders) could perhaps converse with myself over IM or email. I never had any problem with PVE and was always able to do my job well, whether it be tanking or dps'ing near the top when I was specced thusly. But in pvp here well we've been languishing in the mid 1400s and it's been frustrating losing more than we win. I know some of it is gear, but since we're not raiding thats a bit to get up quickly. A bunch of it is skill though.

So yeah I'd appreciate some help. Its bedtime now but tomorrow during the day US time I'd be happy to converse with someone willing to give some advice/pointers. My msn is chris_jwood at hotmail. And my email address is wood.chrisj at gmail. Thanks.

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Old 08/04/07, 11:35 AM   #305
druidkree
Glass Joe
 
Tauren Druid
 
Thunderlord
Hello all.

I've recently started a 2v2 team with a rogue and me playing a feral druid. Due to this being our first entry into the arena, we are a bit behind on gear needless to say.

We are having more trouble with Warrior/Paladin teams than anything else. Between their high armor, (real) healing capabilities, it makes it feel like an uphill battle.

Any advice on this Feral Druid/Combat Rogue matrix vs. MS Warrior/Holy Paladin?

Thanks in advance.
-Eric

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Old 08/04/07, 1:30 PM   #306
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Kiklion View Post
I really just find BM spec with imp stings to be overcoming gear inequaltiies against us incredibly well. Against any other healer he can outlast them so far, including resto druids. Resto druids just can't don't live when they shift to caster form. Intim + TBW into an HoJ kills them and their melee get's kited by the pally/me around frost traps.
Well, to be fair, you are essentially playing 3 on 2 vs anyone, and you both have an enormous amount of invulnerability. All I see at 1500ish rating on my scrub team (way behind on gear) is TBW hunters just raping us left and right. Then I come to the boards and see everyone raining on the hunters parade by there being literally none in the top ranks of play. This leads me to believe I'm missing something...the top PvPers have no issues with a hunter with 15 seconds of CC immunity and increased damage. I've gotta be missing something...there's gotta be a reason that these hunters aren't as effective at 2k rating as they are at 1500. Bringing an extra basically enraged teammate to the game is ridiculous from my point of view, and yet here we are...in the situation you just described, trashing my team, and offering not even a challenge to a high rated team.

So what's the catch?

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Old 08/04/07, 1:52 PM   #307
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Try getting some HP and resilience, it does wonders for helping you last through TBW, after which the BM hunter is pretty much useless.

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Old 08/04/07, 7:44 PM   #308
Nott
Von Kaiser
 
Human Rogue
 
Gilneas
Originally Posted by TheCutlery View Post
Well, to be fair, you are essentially playing 3 on 2 vs anyone, and you both have an enormous amount of invulnerability. All I see at 1500ish rating on my scrub team (way behind on gear) is TBW hunters just raping us left and right. Then I come to the boards and see everyone raining on the hunters parade by there being literally none in the top ranks of play. This leads me to believe I'm missing something...the top PvPers have no issues with a hunter with 15 seconds of CC immunity and increased damage. I've gotta be missing something...there's gotta be a reason that these hunters aren't as effective at 2k rating as they are at 1500. Bringing an extra basically enraged teammate to the game is ridiculous from my point of view, and yet here we are...in the situation you just described, trashing my team, and offering not even a challenge to a high rated team.

So what's the catch?
Pillars. Sure the pet does decent damage, but its really easy to make the hunter do no damage.

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Old 08/05/07, 3:01 PM   #309
annemelooni
Glass Joe
 
Undead Mage
 
Balnazzar (EU)
What do u guys think about 2x frostamage?
With build 17/0/44.
They can CC the other one and nuke the other one.
They bot have WE and imp. CS. So nuking shouldn't be a problem.

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Old 08/05/07, 8:41 PM   #310
variable303
Glass Joe
 
Undead Priest
 
Kilrogg
I have yet to see a 2v2 BM Hunter/Holy Priest combo mentioned in this thread, which is the team me and a friend of mine started yesterday. I know this is not even close to an optimal setup, but is it at least somewhat viable? Or should we be looking for a 3rd member to round things out? Regardless, it's just an alt team playing for fun, but any insight is appreciated

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Old 08/05/07, 9:54 PM   #311
Republica
Glass Joe
 
Night Elf Hunter
 
Destromath
priest/hunter combo

My current 2v2 team is hunter/holy+disc priest-- the benefit of this team is how quickly we can disable casters and healers with mana burn/viper sting. I'm BM spec at the moment, but I might switch to survival when we start facing off against more challenging teams. Our success rate drops when we're up against warrior combos (i.e., warrior druid or warrior pally), but we're hoping that that will change with improved gear.

What are your observations so far with regard to this combo? I've just started playing my hunter hardcore again, and the priest just dinged 70 a couple of weeks ago (though to be fair, he's been playing a pally for long enough to be a VERY skilled healer)-- we're having a lot of fun with it so far, because it's one of the few combos that actually works if you enjoy playing the hunter class.

I don't really have many suggestions beyond the obvious-- have a scorpid to stack poisons on casters if there's a healer, then apply viper sting-- focus fire mana burn one caster at a time, keep pet on the healer, but if you've got a rogue stunning your priest take out the rogue first unless your priest has great gear. You don't want your priest being on the defensive the whole fight. If you're committed to 2v2 as opposed to 3v3 or 5v5, it's probably a safe bet to stick with BM unless you're violently opposed to it. In our battlegroup I've only really seen one or two teams with this combo, and I think a lot of it has to do with survivability against non-casters. An MS warrior can totally wreck your priest long before you can burn through anyone's mana.

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Old 08/05/07, 9:54 PM   #312
Phanuel
Piston Honda
 
Human Death Knight
 
Gilneas
Unless you're dwarves to thwart the druid/rogue combot, not so much.

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Old 08/05/07, 10:59 PM   #313
Republica
Glass Joe
 
Night Elf Hunter
 
Destromath
Originally Posted by Phanuel View Post
Unless you're dwarves to thwart the druid/rogue combot, not so much.
We haven't really fought against any skilled rogue/druid combos to judge, but we've definitely been up against some really well geared warr/pally combos that have given us a hard time. Mostly we've been able to burn down rogues fast enough, but I"m sure it'll be a different story with higher ranked teams.

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Old 08/06/07, 2:02 AM   #314
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
Well my pally left me for school.. Oh how I hate school. So I found a holy/disc priest saying LF PvP partner for 2v2! And we started playing today.

End result, SL/SL locks + healer = easy mode so far. Warrior + pally not bad at all. Warrior on priest we scatter into a MC. Warrior on me, Easy MC. Use freeze trap and snares to force pally into LoS. 2 dps is our problem atm since I have 2 piece merciless and other 3 are PvE items, and he has 2 piece merciless with other being PvE items. Currently 1808 rating about to do the last game of the night.

~edit, finished 1815 for the night, last game gave us 7 rating.

We went 17-7 with never having played or known each other before.

Yes we are both dwarfs.

Last edited by Kiklion : 08/06/07 at 2:15 AM. Reason: Updating

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Old 08/06/07, 7:11 AM   #315
Maynard
Don Flamenco
 
Maynard's Avatar
 
Tauren Druid
 
Frostmourne
Originally Posted by druidkree View Post
Any advice on this Feral Druid/Combat Rogue matrix vs. MS Warrior/Holy Paladin?

Thanks in advance.
-Eric
Lie down. It will be over much quicker.

Alternately, have your rogue open up on the paladin, cyclone the warrior, hit nature's grasp, then get on the paladin. Force a bubble ASAP, hopefully cyclone + NG (if the warrior goes for you, if not, your rogue can evasion). As soon as bubble hits, cyclone the warrior and both of you get out of there as soon as possible, restealth, and do the same thing again with forebearance up. Try to save blind - it helps.

Won't be too good against higher rated teams but it might help you against the low ones.

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Old 08/07/07, 12:10 PM   #316
odr4cir
Glass Joe
 
Human Mage
 
Quel'Thalas (EU)
Originally Posted by AndrewCarr View Post
Does anyone else feel like warrior + pally groups are on the decline now? We're seeing a lot more lock + anything groups now, and warrior + pally groups don't seem so bad anymore(vs survival hunter + pally). Right now I'm having great success simply mana draining paladins, and if I spec'd for PvP and picked up imp stings the matches would probably be incredibly easy.
(...).
Exactly, warrior + pally don't seem like the bigger threat they were on season1. I have a 2v2 team with a rogue (and me, frost mage 17/0/44) and we hardly ever loose to warrior + pala. The killer combo against us is lock + pally, we can't put in practice the same tactics we use to easily beat warrior + pally because the lock's pet (felhunter) just ruin us both with stealth detection and spell lock. Needless to say that the bug with pets on rogue's vanish ability doesn't help either. If anyone knows any good tactic against a team like that, I'd really appreciate some feedback.

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Old 08/07/07, 3:46 PM   #317
Azoth
Glass Joe
 
Tauren Druid
 
Hyjal
Originally Posted by odr4cir View Post
Exactly, warrior + pally don't seem like the bigger threat they were on season1. I have a 2v2 team with a rogue (and me, frost mage 17/0/44) and we hardly ever loose to warrior + pala. The killer combo against us is lock + pally, we can't put in practice the same tactics we use to easily beat warrior + pally because the lock's pet (felhunter) just ruin us both with stealth detection and spell lock. Needless to say that the bug with pets on rogue's vanish ability doesn't help either. If anyone knows any good tactic against a team like that, I'd really appreciate some feedback.
Warrior/paladin still does fairly well because this team can kill warlock teams. At high end 2v2 you end up with the warlock teams which can kill most things without a warrior, and then the war/rogue+healer that can destroy the warlocks. There are very few teams that can reliably kill both sets of teams.

@druidkree: As a rogue/druid you want to burn the bubble immediately. You (the druid) should open first because you can go bear to soak up a bit of the warrior's damage if he goes for you. Have your rogue watch interupts or alternatively use feral charge. After you've forced the bubble/bop (and if you can't, you're going to lose), disable the warrior (cyclone/blind - beware he will trinket the first one you throw at him) and go heal up/restealth. The restealth is essential to beating this make up - if only one of you can stealth, make sure it's the rogue; you can soak in bear. If possible the rogue should save evasion for after the restealth. At this point just burn down the paladin using interupts on all of his heals save holy shock and you should be in the clear (assuming you can stay alive/burn down within 1 minute). If it comes down to it you can 1v1 the warrior as a druid.

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Old 08/07/07, 5:50 PM   #318
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Any advice for a 1900-2000 rating Paladin who teams with a Soul Link Lock?

We're both geared to the teeth in PvE/PvP gear, but it seems we've hit a plateau as every team now has either a Drain lock/Disc Priest (max mana burn/mana drain) or is Rogue/Druid, or is Warlock/Druid (drain spec lock, resto druid). We just have a VERY hard time with these teams. In particular any team with a Disc Priest makes my life hell in 2v2. I can only LoS/Interrupt/Silence so much before I have to heal my partner.

I also lost my spot on our 3v3 (UA lock, Shadowpriest, Holy Paladin) to a Resto Druid, since the druid can do so many things I can't. wtb MS War/Ele shaman or some other 3v3 makeup.

It just seems like Paladins are going to slowly die out in 2v2/3v3 espescially with this change. Sure its no problem to hit 2k rating, mostly due to gear and being decent players. But getting past that rating is so dependent on class makeup, and Paladins in small-format just seem to lack any versatility now.

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Old 08/08/07, 1:56 AM   #319
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
Originally Posted by Azoth View Post
Warrior/paladin still does fairly well because this team can kill warlock teams. At high end 2v2 you end up with the warlock teams which can kill most things without a warrior, and then the war/rogue+healer that can destroy the warlocks. There are very few teams that can reliably kill both sets of teams.
Warrior/priest can beat warlock teams, I suppose warrior/druid as well, but I don't really have any experience with that setup. Warrior/paladin, not so much. Your paladin will just get CC'ed and spell-locked all the time. That is unless you use SR gear of course.

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Old 08/08/07, 9:21 AM   #320
Kreoss
Von Kaiser
 
Kreoss's Avatar
 
Night Elf Druid
 
Quel'Thalas (EU)
So, what I've been seeing now in 2v2 is confirmed... I am Odr4cir Rogue partner in 2v2.

Rogue/Mage vs Lock/Paladin is utterly impossible if the other guys have some minimum brains.

Blessing of freadom on the Lock, the 2 bubbles, the dots, and fears... and the stupid dog pet seeing me in stealth taking away my opener and also spell locking my partner... :/

Nerf the damn Locks! They have an answer for everything!

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Old 08/08/07, 10:06 AM   #321
sweep71
Glass Joe
 
Undead Priest
 
Zul'Jin
Originally Posted by Tipme View Post
We had a problem with our 2v2 queues last night. It was up to 18 minutes long. We finally got into an arena 160, so we knew there were other teams queuing up.
The only thing I could think of was there were teams out there sitting around with campfires /dancing and /laughing around.
Actually, your queues get longer the more teams are playing. True story. It was talked about at blizzcon. I am not sure on what panel. I believe it has to do something with the matching system not keeping up with all the requests. They are working on fixing that. This is why when I play at lunch with my mage buddy, the queues are <1min. But when I play with my lock buddy over the weekends, they are over 5.

Warrior/paladin still does fairly well because this team can kill warlock teams. At high end 2v2 you end up with the warlock teams which can kill most things without a warrior, and then the war/rogue+healer that can destroy the warlocks. There are very few teams that can reliably kill both sets of teams.
I find this to be true as well. But there are a lot of War/Rogue + Healer teams.

Last edited by sweep71 : 08/08/07 at 10:41 AM.

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Old 08/08/07, 9:30 PM   #322
clancy
Glass Joe
 
Gnome Mage
 
Illidan
I'm currently running mage/priest in 2's and doing pretty decent we eventually get it up to around 2100 then we would run into warlocks that are drain spec. I usually come in to the match up saying lets kill the fel hunter, but after 7 of spells in a row are resisted, I say screw it and dps the warlock while my partner (priest) is trying to mana burn their paladin,priest,druids while getting mana drained. IF i did get the pet down we could drink more often and have a higher chance of winning. So my question is should I stack penetrations gems in my season 1 gear to kill the fel hunter? (if you have any other suggestion about beating warlock/healer combo, I would appreciate it). I was also thinking about recruiting a rogue to switch out with vs warlock groups.

heres my armory: The Armory

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Old 08/09/07, 12:10 AM   #323
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
killing the felhunter wouldn't help much. I believe he would have about 240 resistance to all. It has 70 from MD and i forget it's base resistance. Furthermore the lock can summon a new felhunter in .5 seconds once during the match.

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Old 08/09/07, 4:39 AM   #324
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
How about mana burning the felhunter? They often have under 4k mana, devour magic costs 330 and spell lock 220. No idea how much the pet mana regens but I guess it would be worth a shot.

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Old 08/09/07, 5:15 AM   #325
Senzamore
Glass Joe
 
Human Warlock
 
Eldre'Thalas
Mana burning the felhunter is a very bad idea.

It renders your priest immobile, it will take around 3 seconds with tongues on, and during that time, you can bet that the warlock will be draining you in kind. The felhunter has, like previously mentioned, high resists with demonology, and if the lock is lucky enough to have the Eye trinket, it'll rise even higher. Should you manage to drain the pet out of mana, a normal 23/38 specced warlock will have 1 point in mana feed, which would give the pet around 5-600 mana back per life tap. And that still doesn't solve the problem of him beating on your caster.


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