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04/12/07, 12:40 PM
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#26 (permalink)
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Rogue About Town
Troll Rogue
The Venture Co (EU)
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I wouldn't quite say that a warrior is easy meat, even if you can kill their healer (Paladin), as part of a rogue/healer team. I play with a Resto Shaman partner (not enough pallies horde side... oh and he's a friend IRL  ) -- we have killed X in an X/warrior pairing a number of times and the warrior has still been able to kill us both on his own.
Warriors are just completely sick, I think most people agree. At the point he's on his own, he gets to work on the Shaman. I go in to try to lock him down but get sweeping struck for tons, whilst at the same time warriors have great stun resist (dont even start me on Orc warriors) and insane, relentless, damage and good melee AOE. I tend to just try to get in, get 5 points on him hoping for no crits to trigger enrage, Rupture, and get out. Then repeat.
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04/12/07, 1:04 PM
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#27 (permalink)
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Glass Joe
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I have been playing around in the arenas for a while now, originally with a deep affliction spec. But I really hated getting focused fired, and since the pvpers I enjoy playing with are very aggressive rather than defensive players, I was rarley guarded enough to feel useful. Now I'm 7/43/11 and loving it. Right now I have 11.5k health unbuffed and 108 resilience, and am farming honor for more. Only recently have my pvp buddies started to express an increased interest on getting high ratings in the arena, raiding is thier primary concern.
I have played 2v2 with a hunter, mage and most recently priest. With the hunter we had some major issues. Warrior paladin just completley shut us down the warrior just rips into the hunter as I try vainly to keep the pally from cleansing and using BoF. I had more success with an arcane/ice mage. If the team focuses me the mage can rip into them with AP, and if they focus the mage he just iceblocks. Combine that with some well placed fears and DoT pressure and we found ourselves winning much more. Last night though I was chatting with a priest friend of mine and found out that he wasn't getting any playtime on his 2v2 due to conflicting schedules. I consider him to be one of the best pvp healers I have seen, unfortunatley he's a bit undergeared at the moment. None-the-less we quickly found our rhythm and achieved a 1900+ rating. Our only real problems seemed to be against rogues due to his 8k health. I'm trying to come up with more creative ways of preventing the initial sap so we're on a more equal ground. A mace rogue paladin team just has too many stuns for us, but I'm now really looking forward to gearing my priest up and becoming a truly competitive team.
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04/12/07, 2:05 PM
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#28 (permalink)
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Don Flamenco
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I am normally Prot but I respec once a week on the weekends to farm and to Arena. I have a 2on2 team with a Shadow Priest and we do ok, low 1700s rating after 2 weeks. Cyclone sucks.
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04/12/07, 2:44 PM
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#29 (permalink)
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Spades
I really strongly recommend not touching the warrior when fighting this matchup. Sap him, fear him
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That is much much easier said then done against an intelligent warrior. :P
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04/12/07, 3:31 PM
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#30 (permalink)
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Don Flamenco
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Originally Posted by Digo
As a combat daggers rogue with a resto druid partner, our strategy usually involves the druid running like hell until I can wear down the paladin, which can take a long time if the team is good. We once fought a 17 minute match against this combo (I think they were an Afterlife team).
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How do you find the Rogue/Resto pairing to be? I'm feral tank spec at the moment and a main guild OT/MT, but with a few more tanks reaching raid status and my eyes on some Gladiator pieces for tanking, I'm looking into 2v2 (I'm worthless in 5v5). Contemplating trying to pair up with an arms warrior or a Rogue, and speccing into a PVP survival build with some stamina-heavy healing gear. How much health does your Druid generally have to survive heavy focus fire?
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/12/07, 4:53 PM
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#31 (permalink)
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Piston Honda
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Originally Posted by Digo
1. Arms Warrior / Holy Paladin is probably the most powerful 2v2 combo. They are completely unkiteable and proof against almost all crowd control. As a combat daggers rogue with a resto druid partner, our strategy usually involves the druid running like hell until I can wear down the paladin, which can take a long time if the team is good. We once fought a 17 minute match against this combo (I think they were an Afterlife team).
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As warrior/paladin against rogue/druid, I don't even see a reason to chase a druid. A rogue is infinitely more squishy and a Paladin can't be burst down in the time of a Cyclone. A warrior's damage output is also high enough so that if a druid runs away the rogue dies.
However: warrior/paladin is countered by any warlock and perhaps even mage team. You say we're the most overpowered because your team composition can't beat them. This is rock/paper/scissors.
Last edited by Ren : 04/12/07 at 4:59 PM.
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04/12/07, 5:17 PM
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#32 (permalink)
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Don Flamenco
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Originally Posted by Quasar
How do you find the Rogue/Resto pairing to be? I'm feral tank spec at the moment and a main guild OT/MT, but with a few more tanks reaching raid status and my eyes on some Gladiator pieces for tanking, I'm looking into 2v2 (I'm worthless in 5v5). Contemplating trying to pair up with an arms warrior or a Rogue, and speccing into a PVP survival build with some stamina-heavy healing gear. How much health does your Druid generally have to survive heavy focus fire?
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We've done pretty well so far, hovering around 2000 rating in 2v2. Vess is my druid partner, if you want to look him up on the armory, but chances are he won't have his pvp gear equipped. I think he has something around 100 resilience? He is generally around 7.5k hp buffed, which is quite low, but he gets by on being one of the fastest, smartest players I have ever seen. Generally, if he gets focus-fired, I did something wrong and we're losing anyway. Our whole strat is built on keeping people split up and off-balance. The fact that he can HoT and swiftment me for huge heals means he can run off and do whatever to occupy the other guy while I wear down the healer/caster, periodically swinging by to drop a healbomb on me.
If you're planning on doing prot warrior/whatever for 2v2, I think you're going to be in for rough times unless you pair up with something like an elemental shaman. The problem with prot warriors in arenas is that I can ignore you and not really worry about it. I have to ignore the arms/fury warrior and still worry about him though.
Originally Posted by Ren
As warrior/paladin against rogue/druid, I don't even see a reason to chase a druid. A rogue is infinitely more squishy and a Paladin can't be burst down in the time of a Cyclone. A warrior's damage output is also high enough so that if a druid runs away the rogue dies.
However: warrior/paladin is countered by any warlock and perhaps even mage team. You say we're the most overpowered because your team composition can't beat them. This is rock/paper/scissors.
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Yeah, it's the warriors that are smart enough to just FF me that beat us. Due to the strength of the MS debuff, there's no way his mana will hold out long enough to keep me up while I wear down the paladin. If warr/paladin is easily countered by mages, the fault lies in counterspell being too powerful, which I believe it is. It lasts too long.
What problems do warriors have with warlocks? I haven't heard our warriors complain too much about them to have an educated opinion.
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04/12/07, 5:19 PM
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#33 (permalink)
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Piston Honda
Human Mage
Shattered Hand
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Originally Posted by Spades
I really strongly recommend not touching the warrior when fighting this matchup. Sap him, fear him, anything you can do to slow him down, but focus fire that paladin. Make him shield early, then obliterate him when it wears off. Rogue can vanish when he bubbles to get away from the warrior if he needs to. Once the paladin goes down, the warrior is easy meat.
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my rogue/priest friends do this against war/pally with relative success:
rogue cheapshots and attacks the warrior, priest silences the pally to force a shield, and puts mass dispel over the pally right away to get the shield off fast, then the rogue blinds the pally, then the priest fears when blind is up... this usually gives enough time for the rogue to kill the warrior.
Note that they are only 1900 rating, so they probably don't face many war/pally teams with full arena/bg gear and deep thunder, etc.
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Rogue at heart.
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04/12/07, 5:31 PM
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#34 (permalink)
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Piston Honda
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Originally Posted by Digo
What problems do warriors have with warlocks? I haven't heard our warriors complain too much about them to have an educated opinion.
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It will depend on spec, but a warlock with CoEx and a felhunter can just kite with CoEx and continually dispel blessing of freedom from the warrior, using the felhunter.
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04/12/07, 6:14 PM
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#35 (permalink)
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Glass Joe
Undead Warlock
Sylvanas (EU)
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As a warlock grouping up with a prot warrior, I can say double melee teams are extremly annoying. The warrior usually gets ignored while I get focus fired and my fel armor protected body gets slashed trough quite fast. On the other hand, we stand a fair chance vs caster teams (had some good laughs with spellreflect) and melee/ non-pala healer combo's. 1650 rating though, so our opponents arent that scary.
anyway, I'd advise you not to team up with a prot warrior for arena's since they are obviously pretty crap when ignored.
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04/12/07, 6:58 PM
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#36 (permalink)
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Piston Honda
Murloc Warlock
Defias Brotherhood (EU)
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Originally Posted by Vain
It will depend on spec, but a warlock with CoEx and a felhunter can just kite with CoEx and continually dispel blessing of freedom from the warrior, using the felhunter.
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The Fel Hunter isn't guaranteed to eat Blessing of Freedom if there are other buffs (which there probably are) and Devour Magic is on a cooldown which isn't much better than the BoF cooldown. I can attest to this not working against a team where the paladin is on the ball. Unless there's some nuance of Fel Hunter control that I'm missing. I suppose eating Fortitude isn't *that* bad, but I'll still probably die before the Fel Hunter gets a second go.
Edit: 8 sec vs 20 sec cooldown. Ok, so doable, but tricky if you don't get BoF gone before the Hamstring comes in.
Last edited by Christmas : 04/12/07 at 7:12 PM.
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04/12/07, 7:13 PM
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#37 (permalink)
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Soda Popinski
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Originally Posted by Christmas
The Fel Hunter isn't guaranteed to eat Blessing of Freedom if there are other buffs (which there probably are) and Devour Magic is on a cooldown which isn't much better than the BoF cooldown. I can attest to this not working against a team where the paladin is on the ball. Unless there's some nuance of Fel Hunter control that I'm missing. I suppose eating Fortitude isn't *that* bad, but I'll still probably die before the Fel Hunter gets a second go.
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Well, for a warrior/pally team, what other buffs could the warrior possibly have? He probably started with BoM, and that gets replaced with BoF. Remember this is 2v2. 
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04/12/07, 7:14 PM
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#38 (permalink)
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Piston Honda
Murloc Warlock
Defias Brotherhood (EU)
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Originally Posted by Snowy
Well, for a warrior/pally team, what other buffs could the warrior possibly have? He probably started with BoM, and that gets replaced with BoF. Remember this is 2v2. 
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Hmm. Aren't there any items with USE buffs? Edit: I could be wrong but I'm sure I've done a Devour before and not got the BoF.
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04/12/07, 7:28 PM
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#39 (permalink)
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Piston Honda
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There is a pally talent that helps pally buffs resist dispel. Even if the warrior uses an item with a magical use buff, there aren't enough of these to last the whole match. If you get unlucky on the dispel and get hamstringed, hopefully your 2v2 partner is a pally who can blessing of freedom you.
One of the top 2v2 teams, with a 2490 rating, is a warlock+pally combo ("Unstoppable" and "Stoppable" are their names), and CoEx+dispel was his advice to me on how he dealt with warrior/pally combos.
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04/12/07, 8:12 PM
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#40 (permalink)
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Glass Joe
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Originally Posted by Ren
However: warrior/paladin is countered by any warlock and perhaps even mage team.
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I run a 2v2 team with a Paladin (currently in the 2300 range) and I disagree with this statement. The Warlock himself is not the dangerous member of the team, it all depends on who his partner is. It is not difficult for the Warrior to keep the Warlock from chain fearing the Paladin.
The hardest composition I have seen for War/Pally is Warlock/Moonkin since the Druid cycloning the Warrior allows the Warlock to get fears off on the Paladin.
Other than that the hardest teams for us are 2 caster teams, such as AP/PoM Pyro Mages with Shadowpriests or occasionally UA Locks with Shadowpriests. Teams like that can often get a silence off on the Paladin and blow up the Warrior. For that reason you probably won't see many high rated War/Paladin teams where the Warrior does not have a Lifegiving Gem.
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Originally Posted by Vain
One of the top 2v2 teams, with a 2490 rating, is a warlock+pally combo ("Unstoppable" and "Stoppable" are their names), and CoEx+dispel was his advice to me on how he dealt with warrior/pally combos.
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That team recently fed itself several hundred points from another 2v2 team ran by players on their 5v5 roster. We have only fought them once and it was a very close game since it took us a while to figure out a counter to the CoEx+dispel on the Warrior. In this case the names of the players actually give you the counter to their team as Stoppable (the Paladin) is in fact their weakness.
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04/12/07, 8:30 PM
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#41 (permalink)
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Glass Joe
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Originally Posted by Vain
One of the top 2v2 teams, with a 2490 rating, is a warlock+pally combo ("Unstoppable" and "Stoppable" are their names), and CoEx+dispel was his advice to me on how he dealt with warrior/pally combos.
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My partner is a rogue and we cannot remember the last time that we lost to a warlock / healer combo. Rogues counter casters with CloS, while I just line of sight to avoid dot damage or any other cc. I think the 2v2 ratings does not say much about a team's skill level past the 2000 mark; It merely says how much luck a team have in their matches. For example, if my team faces many pally / warrior teams in one night, our rating will drop. Conversely, on a good night with many caster teams, our ratings soar. FYI my team is at around 2100 rating atm.
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04/12/07, 9:58 PM
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#42 (permalink)
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White Power Ranger
Tauren Warrior
Kil'Jaeden
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Of course kiting is a viable strategy.
Kiting IS PvP.
The reason you see so many mediocre anything-and-a-paladin team is because of blessing of freedom.
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04/13/07, 11:50 AM
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#43 (permalink)
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Piston Honda
Murloc Warlock
Defias Brotherhood (EU)
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Quick and slight derail: does Spell Penetration reduce the resist rate of Cloak of Shadows?
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04/13/07, 12:11 PM
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#44 (permalink)
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If you can read this, you won!
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Christmas
Quick and slight derail: does Spell Penetration reduce the resist rate of Cloak of Shadows?
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No it doesn't, only spell hit (and suppression) helps burn through cloak.
I am sort of glad Pallys may be reduced in power via the illumination change, since Pally + X is so dominating in 2v2.
Maybe Drain Mana will become useful.
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04/13/07, 1:22 PM
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#45 (permalink)
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Don Flamenco
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Amusing 2v2 story from last night; did a few scrims as feral with a guildie's mage alt for fun. First pair we fought was a 2 BE Paladin team. My god. It lasted eight full minutes. The mage and I each did over 40k damage (their team combined did around 6k). We kept working on CCing one and stunning the other to kill it, but they kept breaking out, trinketing, bubbling, stunning, cleansing, etc. It was hilarious, but so awful at the same time.
Now I'm convincing a friend to respec Arms with his shiny new Gorehowl so I can healbot him to glory.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/13/07, 1:40 PM
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#46 (permalink)
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Great Tiger
Night Elf Warrior
Sargeras
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Ugh, that PvP Trinket nerf to Warriors sucks, last night I got into a 1vs1 with a frost mage in Blade's edge after we double KO'd each other's healers, without my PvP trinket I never would have been able to make the jump to the pillar he was on before he drank to full health. =/
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04/13/07, 1:54 PM
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#47 (permalink)
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Inebriated
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My 2v2 team is what I end up doing most of my PvP in, and I run with a Demonology warlock. We have a really good success rate against any other two DPS classes, but durable healers(holy priest/smart resto druid/paladin) cause us a lot of problems. Paladin/BS warrior is pretty much lights out as I just go down too fast to burst the paladin and have very little way of mitigating the warrior due to evasion not really meaning shit these days.
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04/13/07, 2:05 PM
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#48 (permalink)
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Von Kaiser
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Originally Posted by Digo
What problems do warriors have with warlocks? I haven't heard our warriors complain too much about them to have an educated opinion.
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I've been on both sides of a warrior+healer team with paladin/warrior and alt warrior/priest. The single biggest problem warriors have with warlocks is what the warlock can do to the healer while still doing full dps to the warrior. Curse of tongues is absolutely devastating to a paladin or priest in 2v2.
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04/13/07, 2:33 PM
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#49 (permalink)
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Piston Honda
Murloc Druid
Al'Akir (EU)
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Originally Posted by Wodin
My 2v2 team is what I end up doing most of my PvP in, and I run with a Demonology warlock. We have a really good success rate against any other two DPS classes, but durable healers(holy priest/smart resto druid/paladin) cause us a lot of problems. Paladin/BS warrior is pretty much lights out as I just go down too fast to burst the paladin and have very little way of mitigating the warrior due to evasion not really meaning shit these days.
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Uh, weird, my rogue alt is doing 2v2 with a demo warlock as well and warrior+healer is one of the combinations we don't really have any problems with. We're at around 2k rating and generally have completely crap gear but we've beaten warr/pala teams that have both outgeared and outranked us without problems.
We just start on the warrior, force a bubble on the paladin with a fear or a blind if he doesn't have sacrifice up, if you survive the bubble, you've won, there is no way a paladin with curse of tongues on getting chainfeared can keep up a warrior with 5x stacked wound poison against 2 dps classes. And surviving the warrior during the bubble is pretty easy as well, cs+ks already takes care of most of it, if he trinkets the ks you just deathcoil him, after that you still have healthstones, evasion etc to survive. | |