Other hard counters to pally/war are shadow priest/lock, shadow priest/mage, lock/mage, etc... basically any 2 dps combo that can melt a warrior and control a paladin at the same time.
A good paladin/warlock is just as deadly as what you mention above.
I run a hunter/paladin team and the last week we've had a plethora of Warlock/priest teams to fight against. Sometimes I spec BM, sometimes MM/SV, not much difference so far either way (although MM/SV is obviously handy to stop a well-timed fear or UA)
In some cases they go 'lol' at the start and try to burst us down, but we careful draining we manage to win most of those attempts. Subsequent fights or smarter teams, they usually try to mana-drain us, which presents the following problem:
I can not drain them faster than they can regen (dark pact on lock, etc..) and they drain me and my healer fast enough than my dps/heals are reduced to a trickle.
I can't kill the felpuppy fast enough (it'll get healed or pulled out of LoS) or drain it (draining the felpuppy basically means giving the priest/lock more team to dps us)
There's no clear, easy, target to focus on draining/dps. Both priest and warlock can drain, both can fear, both can lock down my healer.
Usually I put my pet on the priest and dps the lock myself, but I can not stop all drains. Even with AotV+BoW on from the start I'm soon OOM and reduced to measured dps.
Right now I am running a Holy Priest (me, standard 28/33 arena spec) and UA Lock 2v2 team, both with over 400 resilience, and we seem to be hovering just below 1900 rating right now. Right now it seems like we have the most trouble beating any team with a Druid healer. It just seems that whenever we go up against a team with a druid healer, my partner has trouble doing any significant DPS to pressure the druid and we lose the efficiency race and eventually die. Alot of this is our lack of any real snare other then CoE, and the ease with which the druid can just LoS, especially on Nagrand and Lorderan. We seem to do fine against most other team comps though, with the exception of other counters to our team, like Warrior/Shaman.
Any specific advice for my team comp that would help beating teams like Lock/Druid or Warrior/Druid?
me a hunter (BM 41/5/15 ) my m8 a lock (felgurd/aff)
we can't seem to make our team work.. we can own almost all dps teams that we meet also we do very well in 1vs1 fights however we are helpless agints a healer/dps team i think its lack of bust dmg well i will be greatfull if u can help us brain storm
me a hunter (BM 41/5/15 ) my m8 a lock (felgurd/aff)
we can't seem to make our team work.. we can own almost all dps teams that we meet also we do very well in 1vs1 fights however we are helpless agints a healer/dps team i think its lack of bust dmg well i will be greatfull if u can help us brain storm
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Drain Mana/Viper Sting the healer all day. If it's melee DPS then you guys can kite him. If it's ranged DPS you guys can LoS them. Keep your pet on the healer at all time and just drain him if you can.
It's also not a bad idea to use a scorpion pet/snake traps to get poisons up so your viper sting can't be cleansed.
Once the healer has no mana, kill the squishier of the two.
So a friend and I both rerolled rogues, and we are getting close to 70. Or main goal is to raid, but we also want to pick up some gear ('ello arena offhand) before we try to get into any decent guilds. We are planning on 2v2ing it up to get the points for that, and I was wondering if anyone had run 2 rogue teams in the past had any advice.
I know its hardly the best set up for 2v2 teams, but I figured I would try and leech off the experiance of these forums before we start learning from trial and error.
You can't call a planet Bob!
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You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
Me and my friend are both frostmages and play arena at a 1700-1750 rating. However, we're latelly having a lot of problems with Warlock+SPriest-teams. No matter wether we kill the SP or the WL first, we're both pretty much dead when the first of them goes down (yes, we use IB to get rid of the DoTs).
After that either we both die pretty fast, or one of us is still alive an gets killed by DoTs without having a real opportunity to DPS because the DoT-classes use their opportunity and LoS-kite us with DoTs ticking.
Any advice is appreciated!
If we're talking good looks, George Clooney comes second.
So a friend and I both rerolled rogues, and we are getting close to 70. Or main goal is to raid, but we also want to pick up some gear ('ello arena offhand) before we try to get into any decent guilds. We are planning on 2v2ing it up to get the points for that, and I was wondering if anyone had run 2 rogue teams in the past had any advice.
I know its hardly the best set up for 2v2 teams, but I figured I would try and leech off the experiance of these forums before we start learning from trial and error.
I'd like to get some input for some pretty specific matchup problems in our 2:2.
I play with a holy/disc priest, both of us sporting pretty decent arena gear and respeccing to pvp builds every week (MS for me, blessed resilience spec for my priest). We managed to go up to 1950 last week only to loose 200 points, either to CC heavy nuke teams or warrior/shaman - warrior/druid teams. Especially warrior/shaman teams just steam roll my priest, most often within 20 seconds. The only matches we win are such were the opposition either is unable to pressure my priest strong enough or otherwise committing rather obvious mistakes (like eating a lot of manaburns). I tend to stay on the warrior in order to snare and stun him but this doesn't work most of the time. If I go for the shaman my priest will just go down pretty fast.
Druids are another problem since without freedom they can CC me for such a long time that we are being pushed to a very defensive posture without a real chance of reverting this.
On the bright side we do have decent odds against warlock (unless paired with a druid or a shadowpriest) or rogue teams. Most often we just play the outlast game between msing and burning mana since we lack the burst damage sufficient to kill a target quickly.
Me and my friend are both frostmages and play arena at a 1700-1750 rating. However, we're latelly having a lot of problems with Warlock+SPriest-teams. No matter wether we kill the SP or the WL first, we're both pretty much dead when the first of them goes down (yes, we use IB to get rid of the DoTs).
After that either we both die pretty fast, or one of us is still alive an gets killed by DoTs without having a real opportunity to DPS because the DoT-classes use their opportunity and LoS-kite us with DoTs ticking.
Any advice is appreciated!
My partner (frost mage) and I (BM hunter) had a similar experience. We have had weeks as high as ~1820, but we can't seem to rise about the 1750-1800 level. I assume you do fine against any melee+healer (as do we) or even caster DPS + non-druid healer. The bottom line is that classes that can exploit LoS against you while doing any amount of dmg and even healing themslves a little bit are very, very difficult. Mediocre warlock+priest, warlock+druid, warlock+warlock teams will beat you even if you play very very well. The only counter I can suggest is just to refuse to engage them next to a pillar in Nagrand, or at the coffin in Lorderon. HoTs, DoTs and LOS own you (us) and frankly I don't see groups like ours getting over the 1900 hump unless they are truely exceptional players.
Hey guys, I need a little bit of help on the following issue.
I'm currently around 2100 rating in the 2v2 with the usual resto druid and rogue combination (me being the rogue). The classic disbalance in this range is the resto druid and warrior teams. I'm wondering if there is something I can improve about my gameplay to get those teams down. We win sometimes, but with equally skilled and geared opponents we lose often.
You all know that whenever a rogue tries to go for the druid the warrior just hamstrings him and the druid kites him away. Also the warrior uses his 15 seconds intercept stun whenever he can. So going for the druid is not an option.
Take into consideration the druids do their usual cyclone business well (e.g. Cycloning low on health warrior for me to regain energy and for him not being able to get heals and cycloning the druid when the warrior is nearly going down).
But when I go on the warrior, he outputs more dps than me, no matter what I try, expose armor, rupture and Slice and Dice up and 5 stacks of wound poison as much as I can. Also gouging the warrior when I'm on low health for my druid to be able to top me off again. With the warrior doing more DPS, my druid gets out of many quicker than the other one simply because the opponent don't need that much healing. leather vs plate and 100% MS up for him and I am struggling to get my 5 stacks up because of the cleans over time from the druid.
I'd say be happy with your rating. Every team has a counter team, druid/warrior suffers from warrior/paladin which suffers from lock/sp which suffers from your team. It's just the way 2v2 bracket works. Luckily, not all teams are warrior/druid so you get a chance to go up or keep your rating. If you meet a warrior/druid team, que a bit later.
Whatever your druid can do, so can the other one. You're at disadvantage because of abolish poison and intercept. Sure warrior has more armor but he's in zerk stance with death wish up and prolly stunned more than you are. Yet, unlcleansable MS will win the mana war, unless they make some mistake or you get lucky, but at those ratings, this is very seldom.
My partner (frost mage) and I (BM hunter) had a similar experience. We have had weeks as high as ~1820, but we can't seem to rise about the 1750-1800 level. I assume you do fine against any melee+healer (as do we) or even caster DPS + non-druid healer. The bottom line is that classes that can exploit LoS against you while doing any amount of dmg and even healing themslves a little bit are very, very difficult. Mediocre warlock+priest, warlock+druid, warlock+warlock teams will beat you even if you play very very well. The only counter I can suggest is just to refuse to engage them next to a pillar in Nagrand, or at the coffin in Lorderon. HoTs, DoTs and LOS own you (us) and frankly I don't see groups like ours getting over the 1900 hump unless they are truely exceptional players.
Yea, exactly like you said. The teams you mentioned are indeed not a real problem for us (of course there's exceptions, but meh), it's only those WL+SP/Druid-Combos that keep our rating down (there seem to be really many of them).
Thanks for the little advice though, we'll try that next time.
If we're talking good looks, George Clooney comes second.
Yea, exactly like you said. The teams you mentioned are indeed not a real problem for us (of course there's exceptions, but meh), it's only those WL+SP/Druid-Combos that keep our rating down (there seem to be really many of them).
Thanks for the little advice though, we'll try that next time.
I think there is a "warlock band" that you have to plow through at around 1800 if you want to get to 2100+ (the class distribution graphs show this, warlocks absolutely dominate 2v2 1700-2100 or so, then drop off a bit). It's a glass ceiling for teams like ours. I also question whether we could beat the Druid+Anything teams that are en vouge at the 2100+ level.
Edit: Sorry about the lack of good advice, if you are 1800+ with that team I doubt there is anything substantial I could give you that you haven't already tried. Our team has some success when we target classes that must stay in LOS first (rogue, warrior, hunter, mage, shaman) and we lose miserably if forced on a "LOS Class" (druid, warlock, priest) at the beginning.
Hey, me and my mate play 2on2 with me being SL/SL and him being a disc/holy priest. We're kind of struggling around 1900-2000 rating atm. Everytime we seem to cross the 2k border we always run into a bunch of rogue/druid, rogue/priest or warrior/druid (heck, even warrior/pala) teams that force us back down in rating.
So I was wondering if you guys had any tips? The problem seems to be that they always focus down my holy priest while leaving me alone. We can't seem to find a viable way of getting the rogues/warriors away from him. Sometimes we manage to land the fears in perfectly, but that only seems to prolong the inevitable loss.
I always go VW against these setups unless they leave the pet alone. We try to use mindcontrol to create some space, but in can be real hard to get the mindcontrol cast off when there's a rogue or warrior on the priest. What happens if the warrior goes for my pet or me is that the fights last longer, but eventually we lose because my priest mate has to spamheal me to keep me up with MS on me. In the meantime the paladin can just los kite my pet and stay away of mana burns from my priest.
Hey guys, I need a little bit of help on the following issue.
I'm currently around 2100 rating in the 2v2 with the usual resto druid and rogue combination (me being the rogue). The classic disbalance in this range is the resto druid and warrior teams. I'm wondering if there is something I can improve about my gameplay to get those teams down. We win sometimes, but with equally skilled and geared opponents we lose often.
You all know that whenever a rogue tries to go for the druid the warrior just hamstrings him and the druid kites him away. Also the warrior uses his 15 seconds intercept stun whenever he can. So going for the druid is not an option.
Take into consideration the druids do their usual cyclone business well (e.g. Cycloning low on health warrior for me to regain energy and for him not being able to get heals and cycloning the druid when the warrior is nearly going down).
But when I go on the warrior, he outputs more dps than me, no matter what I try, expose armor, rupture and Slice and Dice up and 5 stacks of wound poison as much as I can. Also gouging the warrior when I'm on low health for my druid to be able to top me off again. With the warrior doing more DPS, my druid gets out of many quicker than the other one simply because the opponent don't need that much healing. leather vs plate and 100% MS up for him and I am struggling to get my 5 stacks up because of the cleans over time from the druid.
What to do?
Thanks in advance.
Depending on your options you could look to find a warlock partner and could run rogue/warlock to counter them, but it's going to need some practice.
Other than that, just dodge them I'm afraid----2s is a bracket where you can't let yourself dump rating into a team that you'll only beat if they fuck up.
Hey, I was just wondering about the benefits of a Rogue/Paladin combo. Does this combo offer any benefits over rogue/druid or rogue/priest? Or is rogue/priest or druid simply better then rogue/paladin in every way.
Hey, I was just wondering about the benefits of a Rogue/Paladin combo. Does this combo offer any benefits over rogue/druid or rogue/priest? Or is rogue/priest or druid simply better then rogue/paladin in every way.
The advantage that a druid/rogue can do is the druid can control the person that the rogue is not dpsing to a degree, and mostly keep them off him. With a paladin partner the rogue has to take the brunt of all the incoming damage and the paladin must heal through it with only direct heals. I've never really seen a truly successful rogue/paladin team although I would not go so far as to say it can't be.
The true success of a rogue is his ability to give damage without taking it and without a partner that can assist the rogue in doing so he is very limited. That's what makes druids, priests, warlocks, mages, and other rogues better partners.
With a Paladin you gain Freedom. With a druid you gain root and cyclone. With a priest you gain mana burn. To be honest Cyclone and Manaburn alone are reasons NOT to partner with a paladin. Both druid and priest can use their skills offensively while the Paladin is a pure defensive class.
If you are locking someone down what is the paladin going to do while he doesn't have to heal you? Sit and drink I guess. What can a druid do? Cyclone and Drink. What can a Priest do? Manaburn and Drink. There are just more options that a druid and priest have that make them the superior 2v2 partner.
Hey, me and my mate play 2on2 with me being SL/SL and him being a disc/holy priest. We're kind of struggling around 1900-2000 rating atm. Everytime we seem to cross the 2k border we always run into a bunch of rogue/druid, rogue/priest or warrior/druid (heck, even warrior/pala) teams that force us back down in rating.
So I was wondering if you guys had any tips? The problem seems to be that they always focus down my holy priest while leaving me alone. We can't seem to find a viable way of getting the rogues/warriors away from him. Sometimes we manage to land the fears in perfectly, but that only seems to prolong the inevitable loss.
I always go VW against these setups unless they leave the pet alone. We try to use mindcontrol to create some space, but in can be real hard to get the mindcontrol cast off when there's a rogue or warrior on the priest. What happens if the warrior goes for my pet or me is that the fights last longer, but eventually we lose because my priest mate has to spamheal me to keep me up with MS on me. In the meantime the paladin can just los kite my pet and stay away of mana burns from my priest.
Anyone got any input?
i have te same problem, we managed to win vs dps/duid combos going on the druid first trying to get the interrupts at the right time. still if the druid is good he can simply kite us while the dps kills me.
the fact is u have to play perfectly while a druid/rogue or druid/warrior combo has some tricks to pop out the hat if something goes bad...
I'm not necessarily one to listen to as my Pally/Rogue team struggles to maintain a 1600 rating and we've experienced some serious mashings at the hands of Warrior/Druid teams but a change of spec to SF/Combat in 2.3 might help some - a little extra movement speed + QR to help on heals and Daze in the combat tree along with enough combo points from SF (hopefully) to do some locking down might make it possible to take out the druid. Not sure but i'm considering a 30/31/0 build in 2.3 for that very reason:
The problem my partner and i now have is that we've come to the arena party kinda late and we're finding ourselves up against fully arena decked opponents whilst we have only odds and ends PvP wise - it's going to be painful for a while i am sure!
I play 2s in a priest/rogue team. I'm 28/33, hes combat maces. Yesterday we fought repeatedly with a pally/warrior team. We didn't win a single match, but kept queuing up since we were doing it to learn (our 3s was going to give us more points).
This paladin was the best paladin I had faced so far, and he would use the /sit bug like crazy.
The warrior went after my rogue and not me so it was a healing battle.
I had to mana burn down the enemy paladin as much as possible. However I couldn't do it as often as I liked. The paladin would just retreat to some fairly distant place, gain los, wait for combat to end and drink. I would run up (usually distancing myself from the rogue and losing valuable healing time), whack him to end it. He would just sit. I would have to either use my fear and hope it didn't resist, or just stand there chain burning. The latter wasn't possible because my rogue would just die.
I'm really not sure what to do to beat this kind of team.
Our last match against them, before they stopped queuing, my rogue jumped the paladin. We got close, but he resisted my dispel. I wasn't fast enough to redispel and the warrior was able to stop my rogue.
What does priest/rogue do against paladin/warrior?
p.s. We are mid 1900s with half of s2 gear and almost complete bg gear.
I play 2s in a priest/rogue team. I'm 28/33, hes combat maces. Yesterday we fought repeatedly with a pally/warrior team. We didn't win a single match, but kept queuing up since we were doing it to learn (our 3s was going to give us more points).
This paladin was the best paladin I had faced so far, and he would use the /sit bug like crazy.
The warrior went after my rogue and not me so it was a healing battle.
I had to mana burn down the enemy paladin as much as possible. However I couldn't do it as often as I liked. The paladin would just retreat to some fairly distant place, gain los, wait for combat to end and drink. I would run up (usually distancing myself from the rogue and losing valuable healing time), whack him to end it. He would just sit. I would have to either use my fear and hope it didn't resist, or just stand there chain burning. The latter wasn't possible because my rogue would just die.
I'm really not sure what to do to beat this kind of team.
Our last match against them, before they stopped queuing, my rogue jumped the paladin. We got close, but he resisted my dispel. I wasn't fast enough to redispel and the warrior was able to stop my rogue.
What does priest/rogue do against paladin/warrior?
p.s. We are mid 1900s with half of s2 gear and almost complete bg gear.
There's not a lot you can do frankly if the warrior is dpsing the rogue. It becomes a healing battle as you say and with hamstring on the rogue 90% of the time and a pally LOSing the priest and saving BOF for himself when necessary it's a healing battle you can't win. Rogue has to be shivving cripple poison onto that warrior like its his job and stunning him when he can just to keep him off himself while chasing down the paladin. Your best bets are to use cripple poison for warrior control and mind numbing poison to try and really force the paladin to bubble and kill him before you go oom and your rogue gets destroyed.
There's not a lot you can do frankly if the warrior is dpsing the rogue. It becomes a healing battle as you say and with hamstring on the rogue 90% of the time and a pally LOSing the priest and saving BOF for himself when necessary it's a healing battle you can't win. Rogue has to be shivving cripple poison onto that warrior like its his job and stunning him when he can just to keep him off himself while chasing down the paladin. Your best bets are to use cripple poison for warrior control and mind numbing poison to try and really force the paladin to bubble and kill him before you go oom and your rogue gets destroyed.
So the rogue has to attack both of them? Doesn't that make him lose cps? I imagine it would also be hard to keep poisons up with the paladin cleansing and him having to switch back and forth.
Is there something I am supposed to do? I cant stop the pally from /sit drinking (don't always have fear and he resists it at times) and I cant chain burn because the rogue will die from burst in the meantime.
Would it be viable for me to help my rogue kill the warrior, if the paladin decides to go off to drink? Should I try to drink too?
So the rogue has to attack both of them? Doesn't that make him lose cps? I imagine it would also be hard to keep poisons up with the paladin cleansing and him having to switch back and forth.
Is there something I am supposed to do? I cant stop the pally from /sit drinking (don't always have fear and he resists it at times) and I cant chain burn because the rogue will die from burst in the meantime.
Would it be viable for me to help my rogue kill the warrior, if the paladin decides to go off to drink? Should I try to drink too?
As a priest you should be running towards the paladin at all times so he has threat from your fear which will affect the path he kites your rogue and can be advantageous to you.
Yes, its a hard task that your rogue is faced with, thats why you will usually lose the matchup. I dont play a rogue but I'd suggest something like opening with a cheapshot onto the warrior to get cripple poison up and then getting to the paladin asap with you already running after him. Second option is to have your rogue sap the warrior if possible. If the warrior breaks the sap, count to ten and fear the warrior. You now have 10 full free seconds of dps and mana burn time on the paladin unless he uses deathwish, which he may not have the rage to use if it's directly out of a sap.
If the warrior starts to swing at you for any reason it's almost to your advantage because it gives your rogue free dps time and the warrior isn't making rage against you anyway for the most part so the only thing you really have to be aware of is whirlwind and sweeping strikes. You can trust me gaining rage on a rogue that is hardly dpsing you and has bubble on him is very, very annoying too.
You need to be near the paladin because you have to be on him with dispels. A good pally will justice the rogue as well so you need to watch for both that, after he clos, and also for dispelling the bof from the paladin before he gets distance on the rogue.
You can play perfectly versus this matchup and lose most of the time.