I'm running a 2's that currently consists of myself, a very skilled Holy Paladin, a SL/SL Warlock, and a Disc/Holy Priest.
What matrix would be most effective for pushing this rating up quickly? All four players will be involved for points, but I'm just wondering who should put in the first 20 games or so to boost us up into a bracket where we might actually need to start caring about what line-up we run.
I want to say priest/lock but if the paladin is significantly better you can do pal/lock too. Both are gladiator caliber setups, as long as the warlock is any good. Just make sure he summons voidwalkers as his second pet against warrior teams.
Make sure you're only playing with the paladin. Pal/war is not a strong combo but it's stronger than priest/war.
My friend and I recently decided to give 2v2 Arena a go, as Warlock/Shadow Priest. So far, it has been a colossal failure, getting our rating to only 1501 (and that's to say nothing about our pathetic joke of a 3v3 team.) At the moment, we honestly have no clue where to start. We have pretty mediocre gear, him moreso than I, and I think he might be using his PvE shadow build, but I don't know how that would compare to a PvP build.
Our armories are here: The World of Warcraft Armory - Me (EDIT: Goddammit, I logged out in my PvE gear, I'll try to fix that. If you see a Star Heart Lamp equipped, consider this profile link useless.) The World of Warcraft Armory - Shadow Priest
Aside from "get better gear" (incidentally, does anybody have recommendations on what order for us to upgrade our gear in? I'm thinking getting S3 Hood from the arena first, and BG neck, BG boots from honor) what can we do to improve? Ultimately, I'm looking for spec advice, general tactics, videos etc. (I've watched the ones in the PvP video thread) Could anyone share some starting tips and resources for Warlock/SPriest?
Thanks in advance!
Unfortunately, "get better gear" should be your main concern. In terms of survivability, you and the priest have zero. With your gear, a single rogue or warrior should be able to, with a medium amount of s1/2 gear and a t2 BS weapon(or s1 maces for the rogue), be able to kill both of you before they die to your DOTs. You want to avoid this, and thus you need to start gearing up fast. Get your BG honor items before you invest in season 1 gear: Belt/Boots/Bracers should be your first upgrades (ac and lots of stam/resil) with s3/s2 rings next, and the neck/trinket last. This should be achievable in 2-3 weeks of decent grinding (you can get 10k+honor a day on non AV-weekends running AV for 4-6 hours).
Your arena purchase should focus on armor first, generally the gloves provide big upgrades for every class as they have great on-equip effects (reduction on pushback for locks), with the other slots getting filled in as you go along. Since you have a decent weapon, get your 4 piece arena armor first, then, should you have the rating to purchase the weapon, buy the weapon, if not, grab the offhand and the wand, those are still big +resilience upgrades. Gem for +stamina and spell dmg in your gear, your a shadowburn team, so outlasting wont work vs. anyone, but you still need to be able to live long enough to melt faces.
In my opinion, you should be Felguard or SL/SL until you have the resilience (300+?) to go UA, at which point you will be far more effective in burning targets (protected shadowspam) and probably be more successful.
The key to your success vs. healer teams will be controlling the healer while you and your partner burn the dps FAST, i.e. pally/warrior team you put tongues and pet on the pally and load up the warrior with dots/spam searing pain, fear the pally as often as possible. Vs. double dps teams, it's all about how well you CC their CC. Double mage? Cot and fearspam, felhound for stripping polymorph off your priest, spell-lock for poly/shatter combos. Rogues are just going to eat you alive at this point in the game, they have too much dps and physical blind/sap will just shut your partner down until you're dead, and if they have a priest or mage for dispel/poly, you better pray that you unstealth the rogue and get a lockdown rotation going or you're boned.
Honestly, I would just play as many games as possible to get a feel for what your preferred style is. Work on your gear, season 3 is very, very dependent on resilience to mitigate burst, and you have almost zero.
Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
Can I get some input from the other Warriors on a couple of things:
Talent Template - I am heavily Arms at the moment. 47/11/3 (Enless Rage/Piercing Howl/Tactical Mastery). I'm considering going back to the a 33/28 (second wind/flurry) or even a 31/30 (MS/Flurry) build. I'm Mace spec using Skill Herald. Which spec are do other Mace Warriors find themselves having the most success with right now? Especially if you are teamed with a Druid.
Trinket - I have a choice between a Dragonspine Trophy or the Battle Master trinket (40 crit) for my second trinket slot. I've been very short on chances to practice lately, so I don't have a good feel for how often I would need the trinket heal while teaming with a Resto Druid. My gut feeling is that the heal is worth it as our oponents really are going to have to focus fire me to win most matches (or do you think the better teams will be able to lock the Druid down long enough to kill him?)
I apologize for being a bit noobish with my questions. I'm trying to read up again, but I have been on a couple of month break from WoW for a new baby and I'm just getting back into some PvP.
I am currently in an 1800 rated 2v2 as a resto druid, and my partner is a SL warlock. We are currently having trouble with the rogue/spriest and rogue/lock combos. The problem is that I am dying within the first 45 seconds of the fight. Here's how it usually goes-
I stay in stealth and my warlock gets into combat with the spriest to avoid sap. If the rogue doesn't find me, he cheap shots my warlock, at which point i cyclone him. Now they both start running to me and i usually get blinded, and cheap shotted, kidney shotted, i trinket, get silenced/feared and then die. What are we screwing up? I know this team shouldn't be this huge of a problem for us, but we are something like 1 win and 10 losses to this combo this last week.
While you are on the onslaught of facing CC, your lock needs to fear the rogue and silence the shadow priest/lock. Once the rogue blows his blind, vanish/cheap shot, kidney shot, you should be fine and your lock can work on the spriest/lock. CoEx or CoW on the rogue should help you out a bit with the burn as well.
I'm trying a new setup for 2's this season, and hoped to get a little advice: Draintank Lock/Disc Priest. Our gear isn't ideal, but it's pretty decent. I was shadow last season, so I'm still wearing a few pieces of damage gear, and my warlock is a recent reroll, so he's still wearing a few suboptimal pieces as well. I'm at 490 Resil with 1500+ heal, my lock is at about 350 resil with ~900 damage.
Obviously we depend on mana drains, with very little damage potential. We've generally done well so far, but there are a couple of compositions we've felt are kinda hopeless, I'm hoping to get some advice on how to beat them.
1) Hunter/Priest. While Warlock/Healer teams generally destroy this comp, not having a poison dispel is crippling (Plus, I'm not even a dwarf). We've won a few matches against this comp by me basically LOSing the hunter nearly the whole fight, while my lock drains the priest, but the smarter teams of this comp that we played would simply wail on the Felhunter, forcing me to come out of LOS and heal it, and eating a viper sting. If I just let the pup die and have the lock Fel Dom a VW, we do a little better.
I feel like CoE could be a major asset to us in this match, but I'm not exactly sure how best to use it. One thought we had for a strat was to just use CoE on the Priest so that he couldn't LOS us very well, and simply eat the viper sting while both of us go nuts burning his mana, using PS on the pet to maximize the amount of time I could spend burning instead of healing it.
All said though, we still aren't even sure of even the basics of what we should be doing, so just the answer to this would help: Who should we drain first, and who should we use COE on?
2) Rogue/Spriest. I played this comp last season, so I understand perfectly what they're doing. We only played this comp a couple of times, and both times I basically just got burned down, even through PS, Desperate Prayer, and Healthstone. If we could get off a fear on the priest and a deathcoil on the rogue, I'd probably survive for a little longer, but I'm going to have to survive for quite a while before my Lock can kill one of them. Part of what made it so difficult was that all the teams we fought were Double Undead, which renders our only CC (fear) totally useless.
We destroyed Warlock/Healer with this comp last season, so I'm generally inclined to believe this is simply going to be a hard counter for us, especially if they're both Undead, but any suggestions on how to fare a little better would be appreciated.
Thanks in advance, and any other tips to playing this comp would be appreciated. I've always PvP'd as shadow before this season, and my partner is new to his class, so while we're both seasoned and skilled players, we've got a lot to learn with our new specs/classes/comp!
I play Disc priest/SL lock and we just ran a string of 11 Druiid/War games (4-5 different teams, too) and went 4-7. From what I'm seeing this combo is only getting more popular, and we used to be able to at least stay positive against them, but in the past week or two I've seen a drastic change in that.
The issue now is that every warrior just sits there and rapes the pet while the druid cyclone/charges me trying to heal it. If we try to fear the druid which leaves me open to heal the pet, the warrior just charges on me and I can't get away (and if he stays on the pet I run oom healing it, or the druid shifts forms, gets oor of fear with a charge which interrupts me, then runs further away and cyclones, which effectively is enough time to kill the pet). If I ever do manage to get away with the lock's help, he just re-focuses the pet and the same thing repeats itself until I run out of mana or the pet dies. A VW second helps a bit, but we run into essentially the same issue.
The only time we generally win this fight is when we push on either of them when they're low. The problem is we're having trouble creating these situations.
So, should we be winning the mana battle or should we be doing a better job at creating a low-hp push situation? Or are we just supposed to be losing these games and hoping we play more non war/druids than war/druids? Should we be trying to dodge games against war/druid? We tend to win every lock/healer game (haven't lost one recently that I can recall) and I'd say we win 3/4 of any other matchups.
It seems to me that there are alot more burst teams out there right now.
It might just be the reset that makes us see them but my warrior/druid team were 2200 before the end of S2 and right now we are struggling badly at 1800 rating constantly facing rogue/SP teams (or even rogue/moonkin) that just dominate us.
It seems to me that there are alot more burst teams out there right now.
It might just be the reset that makes us see them but my warrior/druid team were 2200 before the end of S2 and right now we are struggling badly at 1800 rating constantly facing rogue/SP teams (or even rogue/moonkin) that just dominate us.
I noticed the 1600-1850 area in my battlegroup to be -very- heavily laden with double-dps teams in the 2v2 bracket - after passing that, however, I don't think I have seen a single team that wasn't dps+healer past 1900.
Has Warrior/Paladin really taken that much of a nosedive? My partner and I aren't tremendous, but we play an okay game, and we went 4-5 tonight (only really beating undergeared opponents or goofy make-ups like Warlock/Rogue).
Before anyone suggests it, no, I don't have access to a Resto Druid. :P
Warrior/Paladin hasn't been strong as a comp since s1. Both my partner and I are unable to beat double dps teams of spri/lock, rogue/lock, rogue/mage and such. We play everything perfectly, but the combination of CC on the pally and all out dps on the warrior really kills us.
Warrior/Paladin have been fairly bad against 2DPS for a while now. Last season you were protected by the warlock+healer teams that tend to chew em up and spit em out, there's also been a few people saying 2DPS is more prevalent this season as well. I think you're going to be lower than last season until the field stretches out enough for you to find a band of low 2DPS teams. :P It hasn't been "strong" for a long time though so don't expect miracles if you're just now trying it.
Thank you very much for your response - my partner and I will work on gearing up, and I will bear these tactics in mind. Hopefully we might be able to pull at least 1700 by the end of the season if we really poopsock it.
I am playing as a 8/0/53 restoration shaman with a 18/43/0 mace rogue.
I have around 240 resilience (300ish next week) and ~10k HP currently, the rogue has acces to a full set of arena and pvp gear (though arena gear is mostly season 1 and 2).
Last season, we started late, and were able to get to 18XX without me having any resilience whatsoever.
Now, we seem stuck at around 1650-1750, mostly due to every second team around that rating being warrior/paladin, and half of the rest some resto-druid/x combination.
I think that once we push through these, we might be better off, facing less troublesome matchups, but we just can't seem to do it.
Any advice on how to handle warrior/paladin or restoration druids?
I even considered wether going ele might do any good...
That said, I've played it for the past few months and have 600-700 games as shaman/rogue under my belt. We got up to 2200 last season, and are 1850 at the moment. So it's not irredeemably bad.
Paladin/warrior used to be absolutely miserable pre-2.3, but it's actually not a bad matchup now. You can win this in a few ways. If their warrior goes on you, your rogue goes on their paladin. With the water shield buff, assuming equivalent gear, you should be able to outlast their paladin. Or, instead of outlasting, wait until the other paladin bubbles, then lust right afterwards, and try to get in range of the other paladin as he gets low. Coordinate with your rogue so you max-rank-shock the next heal after a kick, and throw in an NS/CL for good measure. Dead paladin.
If their warrior goes on your rogue, that is a harder matchup. However, with Earth Shield on the rogue and the rogue's stuns/timers, you should be able to outlast the paladin (unless it's a full t6 paladin) by sneaking in drink ticks here and there.
Another approach is to wait for their warrior to pop Death Wish, and make sure he has a full wound stack and your rogue has timers ready, then lust and start bursting the warrior. You need to be in range to shock the paladin's heals to make this work. This is kind of risky, and if it fails, you're going to lose because you're now way behind on mana. I'd use this approach against a team that outgears you or where it becomes obvious that you are not going to win the mana war.
Druid/Warrior? Hope they're terrible. You will lose if they are not. This is a hard counter to you. Your rogue cannot stay on a druid with a warrior on him, so don't even bother with that. Against really really bad druids, purge to keep abolish off and keep Lifebloom from stacking. Ground and shock cyclones. Try to drink when possible, and don't let the other druid drink. This doesn't really work out in practice unless, like I said, the other druid is awful or they're very undergeared.
Another approach: Let the warrior open on you. Your rogue stays stealthed. Move the warrior to a position where LOS is limited (near a starting area, for example) and basically try to solo him. Flame shock and such while keeping yourself up and get the warrior down to 50%-60%. This will force the druid out of stealth. The rogue should be ready to jump on him immediately, and should cheap shot him in caster form. Pop Bloodlust. The warrior will probably intercept over, leaving you open to help with nukes as well. Basically just try to blow up the druid with every desperate measure you have. Alternately, if the druid trinkets out of the stun, then blind him, and now you have a full-duration blinded druid and the warrior who's still at 50% or so from earlier. Try to kill the warrior. Again, if this fails, you lose.
It's frustrating -- druid/warrior is so popular right now, it's an awful team to have as your hard counter. On the upside, you should be able to beat druid/lock if you play it well.
Also, just accept the fact that sometimes when it comes to warriors the RNG fucking hates you. Sometimes they will resist kidney shot and then land a mace stun through Evasion followed by a crit Heroic Strike + crit MS for 5k+ burst in the span of a GCD. You will lose these. Trying to heal a rogue through warrior DPS is nerve-wracking.
(PS: I'd recommend 8/7/46 over 8/0/53 -- 2sec off Grounding is really important.)
The trick to beating double DPS as paladin warrior is make sure your war is sword/board the entire time with a slow, high DPS 1hander (dragonstrike, arena mainhands). He can still kill someone quite fast, and he takes less damage thanks to extra armor and spell reflect. Make sure you keep bosac up as often as you can, and vs rogues I'd recommend using BoP to get your warrior out of the second kidney shot.
Paladin plays near a pillar or LoS object and when the warrior hits about 50%, intervene to the paladin, run behind the pillar, and heal up. Doesn't work as well in Lordaeron but in Blade's Edge or Nagrand it's great, most of the time you can get 1-2 big heals off with no interruption and then your war can jump back in. Once his DPS target hits around 30-40%, bubble, heal him to full with HL, then jump in with a holy shock, JoR, and hammer of wrath.
You really, really, really have to be good at communicating. If the paladin gets CC'd with no out or spell locked/CS'd, IMMEDIATELY intervene to him and run behind something. Spriest/rogue and mage/rogue will be your hardest, luckily mage rogue has it's own limitations as well and doesn't make it very high.
I am seeking some advice in regards as to what my team can do about 2 combos. I run a Druid/Rogue team and we have lots of trouble versus lock/druid and warrior/druid. I can accept the fact that warrior/druid is a hard counter to us but I figure we may can go 50/50 against lock druid but in reality that's not the case. I come here asking for some advice as to what should I be going for first in regards to lock/druid. Should I stick on the lock or should I try to kill the druid? If there's any other rogue/druid combos that would offer any advice I'd appreciate it. It's kind of disheartening to sit through 10 minute Q's and get lock/druid, war/druid, and war/druid all seperate teams in that order. It's the fast track to crash your rating that's for sure!
I know it's not the best combo, but it's still fun.
Thanks for your advice, I suppose you're some I wouldn't even have thought of letting the rogue stay stealthed. This sounds great, might really mess up some teams out there, especially since I doubt our realmpool is that competitive, really.
Now I just have to talk my rogue into losing a few more games and get some more practice
Concerning talent choices, I suppose you're right, but I do have to raidheal more often than I'd like, and don't have the funds to unlearn for arena once a week.
Melnor:
I've never played rogue/druid, but I'm in two rogue/healer teams, so here's what I think:
Let your druid try to prevent their druid from keeping you rooted/cyclooned as good as he can, and focus on the warlock. You might just be able to simply outdamage the warlock as long as you stick on him, thus winning the mana race. Then again, their felhunter is going to eat your hots...
Still, better than to run after their druid while the warlock goes about dotting everything, I suppose.
I play a Elemental Shaman - Arms Warrior 2v2. The advice I am seeking is tactical, we are roommates are play together for fun, but winning is more fun then losing.
Information:
Gear:
1. I quit the game for a few months, I am behind in the resilience category. I'll be able to get around 210 in a week, 300 in three weeks.
2. The warrior is low on resilience too, but dishes out respectable damage using [Despair] and windfury totem.
Current strategy:
1. Hope to God we are not fighting Druid + Warrior. I took a good long look at Gurg's recommendations there, and I'll be trying to apply them to our setup too, in the ways that I can.
2. Find a purgable squishy target: Priests and Shamans are pretty much #1 on that list. Send in the warrior, Bloodlust, shock one heal, then crit a chain lightning.
--When that works, it works spectacularly, if the target does not die or go to execute range from the crit CL and warrior attacks, we basically lose right then, since I just blew about 2k mana (including shock and Bloodlust) and the other healer has blown basically none.
Are there other Warrior + Elemental Shaman teams out there? Do you do fairly well, and if you do, would you mind sharing how?
Against druid/warrior as that setup you want to kill the druid, period. That doesn't work with sham/rogue because a warrior can keep the rogue permanently off the druid. Warriors have intercept and aren't so easy to keep away. I'd have your partner get on their warrior immediately, toss in quick nukes to force the druid out quickly or ideally to make their warrior go defensive so your partner takes less damage. Keep a Grounding nearby or drop it shortly after you engage the warrior. You really want to catch his first Cyclone/Roots coming out of stealth if at all possible. Starting that match off by having your warrior cycloned, while their warrior switches to you, is bad news. When the druid appears, your partner intercepts over, you lust, run near him (you need to kind of hug druids or they'll feral charge you to get away from your partner while his intercept is on cooldown, and then good luck catching them again once your partner is hamstrung), and do your best to kill him quickly. Their warrior will come over too, so use sweeping strikes here. If their druid gets away, don't waste time pursuing him once he's gone (your warrior hamstrung + druid at range + intercept on cooldown = he's gone). Quickly switch to damaging their warrior again, forcing the druid to come back. Etc.
Your warrior needs to do whatever he can to keep the other warrior off you so that you can nuke and spot heal as needed. If you can contribute proper damage, they'll have a very difficult time keeping up with that.
Send in the warrior, Bloodlust, shock one heal, then crit a chain lightning.
Too quick on the burst, I think. Try shocking a heal then bolting, warrior pummels the next, tossing a couple more bolts while he's locked out, then shocking the next one after that. Then NS/EM/CL burst.
But coordinating shock --> pummel --> shock is pretty much the key to killing non-druid healers as sham/war of any flavor.
Good advice, especially coordinating the Shock to Pummel, we really have not been doing that yet.
The focus here seems to be on "pretending" to be 2dps as long as possible, basically until the healing needs doing, but actually saving the bloodlust and putting one character in a spot the other has to react to. We'll work on it.
I was wondering if anybody could tell me something about my current 2v2 team (~1600rating).
We're a disc priest and an ar/hemo rogue. Now I realise we might not be the best combination but we're seeing so many teams we know we won't beat simple becaus of their class make-up it's gettign disheartening.
Sorry, eu armory is down, here's some of our basic 'specs':
Gond, Silvermoon-EU: disc priest ([url=http://www.wowhead.com/?talent=bxxMuhgtMcodfqxoc]41/20/0)
377 resillience, 10.4k hp, 10.4k mana, 1480 +heal
Zili, Silvermoon-EU: ar/hemo rogue
~250 resillience, 10.2k hp, ~1750 AP
Mage+rogue:
mage sheeps me, I trinket, he sheeps again till imune and/or silence me if I do manage to get out of the sheep. Meanwhile both the mage and the rogue are killign my rogue. My rogue can't focus on the mage caus the opponents rogue will be free to slow/stun him. If he focuses on the rogue the mage has free game to come sheep/silence me. I try to los it but I simply need to stop and heal my rogue which gives the mage ample time to do his work.
Druid+ lock/hunter/warrior:
(druid) chasing a druid seems near impossible for my rogue. To keep up you need to spam shiv with cripling and even then they seem able to get away. Using deadly throw which means you can't stun him anymore when you finaly do get on the druid so doesn't help either. Even at my crappy crap rating manaburning a druid is near impossible. Even with improved talent I hardly seem to be able to hit a casterform.
(lock) A bit the same as above. If the lock is any good he will have me on nhill mana before to long. Pet constantly on me so I can't drink and the druid healign the pet so my rogue has serious issues killing the dame thing. And if he succeeds.. poof there's a new one.
(hunter) same only a hunter seems to drain my mana even faster with viper sting on me every 15s draining insane ammounts of mana
(warrior) if the warrior has half a brain he'll pretty much ignore the rogue and go straight on me. MS on me with a warrior hammering means even with 377 resillience and 10k hp (unbuffed) I'm going to die real soon. I use mindcontrol and manaburn to (trick' the warrior into pummeling it but it realy doesn't matter. As soon as I try to get off a flashheal right after the druid can feral charge me giving the warrior time to back of and intercept again. If my rogue was on the druid this immediatly gives him a nice headstart to resume kiting him. If the rogue is on the warrior well.. MS > woundpoisons with a druids abolish poison.
Paladin+warrior:
See warrior above, the warrior makes it very hard for me to do anything else then try and heal myself. We do win these from time to time when the paladin doesn't come in to stun my heals and/or manaburns though.
A warrior with a priest isn't as much of a problem.. I usualy last long enough for my rogue to kill his priest.
Sorry for the wall of text.. but the question is offcourse.. are these makeups realy this impossible for us or are we doing something horribly wrong? Would a 28/33/0 maybe be any better for the priest? Is there anything we can do to counters these or are we realy doomed with this setup?
I play 2v2 with a 41/20 rogue and a holy disc priest.
Here's what we do against pala/warrior (might work better for you, as you're much more resilient than my priest):
Basically, just stick your rogue on the warrior. He shouldn't try to kill him, but rather to keep him busy. Shiv crippling, stun and gouge whenever possible, use blind to save your priest if necessary (unless the paladin for some reason can't keep up with healing, but this is unlikely ).
Your priest should dispel BoF as much as possible, heal as needed, and try to manadrain whenever he can.
Shield your rogue whenever you can, so the warrior generates less rage. If the warrior turns on the rogue, he can hit evasion as well.
This might not work for you, I don't know, but it has been more succesful against Pala/Warrior than anything else we've tried so far.
They're still very hard to beat, though.
As for druid/lock, going for the lock might make more sense then trying to chase a druid (whom your rogue won't catch anyways). At least, that's what we do, unless the druid appears to be really stupid.
A warlock with a rogue on him shouldn't be able to drain too much, but of course this depends on how much cc the druid is able to get off. Try dispelling what you can. Manadrain might still make sense, even if he switches to avoid it, as switching is quite mana intensive as well.
EDIT: Had two more matches against druid/lock today. Basically, what won them for us was grounding totem & earth shock countering the druids cc so my rogue could actually stick to the warlock, coupled with purge whenever I had time. This wont work for you, of course, but then again, you can actually dispel your team.
Druid/hunter depends on the hunter's skill, and wether he's BM or not.
If he is, hope he blows bestial wrath too early, and you might just win. If he's not, stick your rogue on him, and hope he can either burst him, or at least keep him from killing you. Try to dispel abolish if you can.
Still next to impossible if your opponents are any good. Cyclone and roots really ought to share DR...
Use los, both to protect yourself from the hunter, heal your rogue, and force the hunter to come close enough for your rogue to tackle him.
As for druid/warrior, I don't really know how to handle this. It just plain sucks to play against.
One thing though - stay close to your rogue to avoid either opponent charging to you and getting out of melee with the rogue.
Edit: I'm not exactly a pro, less so with my rogue, so take these with a grain of salt, it's just what I learned from some 150 or so matches.
I'm a Balance Druid playing with a Destruction (0/21/40) Warlock and we're having problems getting anything remotely approaching a good rating (we're sitting around 1700 after 100 games this week) and I'm wondering if it's just the combo that's doomed to never work or we're playing the games wrong.
We're both pretty well geared at around 12k HP and 400 Resilience and can take out a lot of teams pretty easily just by a gear advantage.
We lose almost every single game against a Warlock/Rogue however, the Rogue keeps the Lock stunned and I get sapped, then hit with AoE fear (trinket)/Death Coil/Fear/warlock dies. Is there anything we can do to help this? I've tried starting in Cat and stunning their Warlock but in the end it doesn't really make much of a difference. I've tried using my trinket as soon as I'm sapped and I can maybe get a Lifebloom on the Lock which does nothing. The only times we've won in this matchup are when they are terrible/lucky resists etc.
Anything/Resto Druid tends to result in a lot of losses, too, unless we get lucky and can burst them down right away. Catching the Druid seems impossible and it's very rare that we can kill his DPS partner, eventually one of us dies or we get outlasted and die from attrition.
The last major problem we've encountered is my Lock not being able to DPS effectively while I'm kiting, due to LoS. Should he pick up Conflagrate as an additional instant ability so as not to rely so healing on Shadowbolt?
We've briefly tried Resto & SL/SL and Balance & SL/SL neither of which worked much better, I have no Resto arena gear so my healing was still pretty weak and his DPS was terrible with the latter and the same problem of lacking DPS with the former.
I am seeking some advice in regards as to what my team can do about 2 combos. I run a Druid/Rogue team and we have lots of trouble versus lock/druid and warrior/druid.
Well, there are a few things you can do before entering the game vs these teams to tip the odds in your favor - namely wearing the most PvE gear you have - judging by your armory you have a decent amount, so really the only restriction you'll have with this is if your druid has the healing wherewithall to keep you up if you happen to queue against a 2-dps team like Rogue/Warlock or Rogue/Shadow Priest(which isn't as bad as you may think, if you can preserve cloak and pvp trinket for as long as possible, and your druid avoids all cc, but that's another story). I personally enter 2v2s with just Season 3 belt/bracers/neck/badge cloak, putting me at 10.6k health and 120 resilience. It's not an awful lot, but I think it's a reasonable sacrifice of offensive power for the needed health and resilience cushion in this bracket.
That being said, as far as Druid/Lock goes you can ideally be in most, if not all, PvE gear for this. Our general strategy for Druid/Lock is for me to remain entirely on the Warlock, with my partner paying the utmost attention to keeping the pet out of LOS of the Warlock as well as his healer. Any time the pet is 50% or below, my partner will right away let me know, and I'll take that queue to do a short snare or CC on the lock and immediately peel away - a shiv or gouge can probably do just fine for that.
The main idea against lock/healer teams as a rogue is to kill the Warlock's first and second pet so he can't summon a third - as long as you're in reasonably strong PvE gear the druid will(likely) be eventually caught at a point where they can't get a heal on the pet, and you'll be able to finish it off. If you peel to the pet when it's low and their Druid heals it to full, don't be tricked into staying on it over the Warlock - double-true if it's a voidwalker, which if it is should be a little easier for your healer.
If you end up getting both the first and second pets dead and he still has 4 or more minutes left on Fel Domination(you can monitor this with something like NECB), the very first priority for both you and your partner should be paying 100% full attention to the Lock - if his druid gets a good cyclone/root on one of you, the other will have to be right there to interrupt a resummon. As SL the warlock is nigh-useless without a pet, so he and his teammate will be trying their damnedest to get one out again. Your Druid shouldn't need to worry much about drinking at this point, so he can afford to pay total attention to the lock during this. As long as nothing terribly unlucky happens, you should be able to kill the Warlock(or Druid if they've gone out of mana trying to heal him without SL buff up) at this point.
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As for Warrior/Druid, this is a composition where you really need every single benefit you can possibly grab to give yourself a good chance against them. I think the spec I currently run with - 16/45(Riposte, Blade Twisting namely) maces is the most reliable combat build for Warrior/Druid teams. We tried several matches early on in season 3 to stay on the Druid, but our success rate was simply abysmal against a good Warrior - they'd be fantastic at peeling me free from the Druid, so it was just about impossible unless his Druid had like 600 mana left.
Spec and Druid-chasing aside, the most reliable way we found to win vs Warrior/Druid just about 100% of the time has been, like above, in full PvE gear - the catch here, though, is switching up poisons for the most possible DPS on the Warrior. I put Deadly Poison on mainhand, and Wound on the offhand - reasoning being, that usually you would see a Rogue with Crippling and Wound, usually with Crippling in the offhand for easy shivving. What I've found, though, is that by keeping wounding in the offhand, being able to shiv it to a full 5th stack when it isn't up entirely is very helpful for turning the mana-game in your team's favor. As for missing Crippling, with Blade Twisting you can keep the Warrior reasonably slowed down with just sinister strike mashing, or if he elects to intercept your druid, shiv to increase the chance for a proc, or just to build up combo points to hopefully kidney shot him to get him off your druid.
The logic behind keeping Deadly Poison on the mainhand is the nature of Abolish Poison - rather than ticking a single bit of Crippling then going right for the wound stacks(exactly what you want to avoid), the druid's abolish will instead be ideally forced to eat through 5 stacks of Deadly Poison before getting to Wound. The damage increase on this has been completely ground-breaking for my team - the usual outcome of staying on the Warrior beforehand would result in my Druid going oom when theirs was at around 50% or greater. I've found that when doing this, the Warrior is basically forced to go sword-and-shield the entire game, which will give your healer -tons- of breathing room to drink, freely apply CC, afford to faerie fire the Warrior for a bit more dps, and so on. As long as your druid is able to cope with being intercepted and not immediately getting the Warrior peeled off as well as healing a bit harder if the Warrior is using his 2-hander(he's likely to get gibbed if he does, though) you should be able to pull this off reasonably well.
Hopefully this helps - being able to sustain a positive win ratio against Warrior/Druid certainly has helped us!
Last edited by Tinkerfizzle : 12/16/07 at 5:12 AM.