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Old 04/13/07, 3:05 PM   #51 (permalink)
Don Flamenco
 
Gnome Rogue
 
Dragonmaw
Originally Posted by Humbaba View Post
I disbanded my enhance shaman / holy priest team last night. Enhance shamans are free kills for melee classes and we were too frustrated with it to keep trying to make it work.
Why not bring in an MS Warrior (of course) and spec Resto? I have to imagine Windfury, Grounding, Earth Shield, NS, etc. make for a compelling powerhouse duo.

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Old 04/13/07, 4:03 PM   #52 (permalink)
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Undead Mage
 
Mal'Ganis
Originally Posted by Quasar View Post
Why not bring in an MS Warrior (of course) and spec Resto? I have to imagine Windfury, Grounding, Earth Shield, NS, etc. make for a compelling powerhouse duo.
We actually play MS Warrior + Resto Shaman sometimes. To be honest, it's a very "lost fast, win fast" type of ordeal. Either with bloodlust + Windfury you'll just 2 shot one of the opposing team's DPS, or they'll snare the warrior, CC the shaman, and kill the warrior and then the shaman is left useless, unable to kill anything.
 
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Old 04/13/07, 4:07 PM   #53 (permalink)
Don Flamenco
 
Gnome Rogue
 
Dragonmaw
Originally Posted by Karakas View Post
We actually play MS Warrior + Resto Shaman sometimes. To be honest, it's a very "lost fast, win fast" type of ordeal. Either with bloodlust + Windfury you'll just 2 shot one of the opposing team's DPS, or they'll snare the warrior, CC the shaman, and kill the warrior and then the shaman is left useless, unable to kill anything.
Hrm. This doesn't inspire confidence in my resto druid / MS warrior team.

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Old 04/13/07, 4:23 PM   #54 (permalink)
Piston Honda
 
Human Warrior
 
Stormrage
Originally Posted by Quasar View Post
Hrm. This doesn't inspire confidence in my resto druid / MS warrior team.
You can cyclone whatever the warrior isn't killing, or root if they have no dispellers. I think it's a good setup, not the best, but good.
 
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Old 04/13/07, 4:23 PM   #55 (permalink)
John Galt
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Quasar View Post
Why not bring in an MS Warrior (of course) and spec Resto? I have to imagine Windfury, Grounding, Earth Shield, NS, etc. make for a compelling powerhouse duo.
The priest is my wife and she'd be pissed if I kicked her for someone else. I tried to get her to go shadow and have me go resto, but she just really likes pvp healing. I'm in the process of leveling a warrior she'll have someone to heal that can do proper damage.

I really enjoy being enhance on my shaman, but I've finally come to accept that it's a terrible pvp spec. I'll continue doing 3v3 with the holy priest, enhance shaman, affliction lock combo that I currently have, but I'm very much looking forward to having a real melee dps class when I get the warrior leveled.
 
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Old 04/13/07, 4:53 PM   #56 (permalink)
Don Flamenco
 
Gnome Rogue
 
Dragonmaw
Originally Posted by Humbaba View Post
The priest is my wife and she'd be pissed if I kicked her for someone else. I tried to get her to go shadow and have me go resto, but she just really likes pvp healing. I'm in the process of leveling a warrior she'll have someone to heal that can do proper damage.
Oh I'm sure she'd understand. "Listen babe, you know I love you, but I also love epix. And I've checked for a while and you don't seem to drop them." Trust me, works like a charm.

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Old 04/13/07, 6:38 PM   #57 (permalink)
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Ren View Post
As warrior/paladin against rogue/druid, I don't even see a reason to chase a druid. A rogue is infinitely more squishy and a Paladin can't be burst down in the time of a Cyclone. A warrior's damage output is also high enough so that if a druid runs away the rogue dies.

However: warrior/paladin is countered by any warlock and perhaps even mage team. You say we're the most overpowered because your team composition can't beat them. This is rock/paper/scissors.
Any warlock? LOL

OK I'm not that good, and haven't played much recently in 2v2. But I have two people I play with on my team.

A mage (arcane/fire) and a Paladin (healadin). Against warrior / paladin I have almost 0 chance at all with the mage as a partner. Warrior does too much damage, is far too hard to CC or kite. Succubus is the only help on the warrior if he is any good, but is almost useless on the pally. Can't kill the paladin first easily, he bubbles. UA is not much help, tongues is ok.

Slim chance to seduce or spell lock the paladin and burst the warrior. Good ones live long enough for the paladin to get free and get a heal off (and a HoJ on one of us) and by then one of us is probably dead with the relentless dps from a good warrior. Good ones also have sacrifice or freedom on the warrior depending (so seduce or sheep is ineffective).

Now, with a paladin partner, I can beat this group most of the time. We have a stun and a spell lock which timed properly will cause problems. I no longer care that much about the warrior smacking me since I get lots of heals, and focus on dots + slowing down healing on the warrior. I can live long enough to force the paladin to bubble with dots + tongues + pet harassment, and once that passes I can blow everything else to disrupt them and melt them.

With the paladin partner, no groups seem terribly easy or hard unless they far outgear us or just suck. With the mage partner we either win with both of us at 80% health or get wasted.
 
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Old 04/13/07, 7:07 PM   #58 (permalink)
Glass Joe
 
Troll Priest
 
Elune
Warrior/paladin and warlock/paladin are by far the most consistent teams in 2v2. Really skilled rogues that can get a sap off 90% of the time combined with a priest or paladin are ridiculous as well. Most other teams, unless they're geared to the teeth or really skilled, will have trouble breaking 2k.

As a priest/warlock team I find rogue/anything really hard to beat, and a good warrior with deep thunder is just broken. The only team I ever faced that was totally unbeatable? A paladin carrying shadow resist stacked gear, can't cc or silence him at all. That 15% resist neck needs a nerf, paladins running around with 30% or more resistance is dumb.

If you're looking to get easy rating, find a paladin partner. The only thing that can stop a paladin/warlock is a perfectly timed counterspell or lightning quick mass dispel.
 
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Old 04/13/07, 7:27 PM   #59 (permalink)
Ren
Piston Honda
 
Tauren Warrior
 
Mal'Ganis
Warrior/Paladin got a huge nerf in 2.1.0. No more healing from Commanding Shout/Lifegiving Gem. Much less Paladin mana regen. It'll still be a strong 2v2 combination, but I see caster teams taking all the high ranks now.
 
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Old 04/15/07, 10:58 AM   #60 (permalink)
Von Kaiser
 
Human Warrior
 
Ragnaros (EU)
Warrior+paladin beats everything except double dps caster, but loses to just that. I suppose in theory a warlock could be able to devour BoF and CoEx the warrior, but like so many other strategies it is very hard to execute, and if he's constantly running he will have difficulties in stopping the paladin from dispelling and healing the warrior.
 
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Old 04/15/07, 11:11 AM   #61 (permalink)
If you can read this, you won!
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by arkael View Post
That 15% resist neck needs a nerf, paladins running around with 30% or more resistance is dumb.
The neck is being nerfed to 10% silence resist. Still a powerful item though.
 
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Old 04/15/07, 1:31 PM   #62 (permalink)
Von Kaiser
 
Draenei Shaman
 
<JAE>
Boulderfist
What class do yall see as the best partner for a shaman in 2v2? I will spec either elemental or resto.

My guess is that an elemental shaman might be best served by a mage partner, allowing polymorph on one target and nuking on the other.

For resto, probably warrior - resto shaman is a lot like the paladin, but with less survivability and more offense.

Also, what lineup do you see as the best for shamans in 3v3?
 
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Old 04/15/07, 1:52 PM   #63 (permalink)
Glass Joe
 
Orc Warrior
 
Daggerspine
Originally Posted by Ren
Warrior/Paladin got a huge nerf in 2.1.0. No more healing from Commanding Shout/Lifegiving Gem. Much less Paladin mana regen. It'll still be a strong 2v2 combination, but I see caster teams taking all the high ranks now.
I think "huge nerf" is a bit of an overstatement. Commanding Shout only "healed" you if you were under 1350 current HP, considering that amount of HP is easily one spell or melee ability worth of damage I don't see how any teams could have effectively abused that mechanic.

The Lifegiving Gem is a bigger hit for sure but again I doubt any teams got to the top by using this one item.

The mana regen change will simply make the matches shorter. For example any melee/pal vs melee/pal team typically would not end until one of the Paladins ran out of mana. I can't think of any match in which Paladin regen was an advantage.

Originally Posted by MatsT
Warrior+paladin beats everything except double dps caster, but loses to just that.
While I have lost one or two matches to 1600 rated double AP/PoM Pyro mages who can Imp CS my pally and do 12k dmg to me in 4 seconds with crits, we rarely lose to other 2 caster DPS teams. Spell Reflect is quite incredible.
 
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Old 04/15/07, 3:12 PM   #64 (permalink)
Don Flamenco
 
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Phaet
Human Paladin
 
<Finale>
No WoW Account
I'm wondering why wouldn't war/pally team just kill the felhound on the spot. It takes very little time/resources for how much hurt the felhound can do, and if he fel dominates just kill it again.
 
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Old 04/15/07, 3:34 PM   #65 (permalink)
/facepalm
 
Karakas's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by levk View Post
I'm wondering why wouldn't war/pally team just kill the felhound on the spot. It takes very little time/resources for how much hurt the felhound can do, and if he fel dominates just kill it again.
The amount of time it'd take to kill the Felhunter is usually enough for the warlock to mass DoT up the warrior and put enough of a dent into his hp that the warrior would be at a serious risk of dieing.

Leaving a warlock alone just means they have all the time in the world to CC people to death.
 
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Old 04/15/07, 3:41 PM   #66 (permalink)
Don Flamenco
 
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Phaet
Human Paladin
 
<Finale>
No WoW Account
I'm thinking holy shock + exc + warrior hitting it once it should be dead. How much hp do they have?
 
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Old 04/15/07, 3:45 PM   #67 (permalink)
Von Kaiser
 
Gnome Warlock
 
Shattered Hand
Originally Posted by levk View Post
I'm thinking holy shock + exc + warrior hitting it once it should be dead. How much hp do they have?
Roughly 4.5k. Killing the felhunter is the only way the priest I run with and I had any trouble with paladin + x teams.
 
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Old 04/15/07, 4:01 PM   #68 (permalink)
Glass Joe
 
Orc Warrior
 
Daggerspine
Warlocks can also re-summon their pet a second time during BoP, spending time trying to kill the pet is usually a bad idea. I'll typically just use Challenging Shout to make the Warlock spend a few extra seconds recontrolling his pet and try to catch the pet in a WW whenever possible.
 
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Old 04/16/07, 1:32 AM   #69 (permalink)
Von Kaiser
 
Gnome Warlock
 
Blackrock
me and a friend have recently decided to take our 2v2 arena team abit more seriously, and we've managed to get to a 2100-2150 rating in the past 2 weeks on the bloodlust battlegroup.
The problem is we seem to have hit a plateau, and its increasingly taking alot more effort to get any higher now.
Having started late both of us are slightly undergeared in terms of arena gear (for example most locks in our rating area already have a good 3+ arena pieces if not more already).
However thats only a side issue. So ive been thinking of ways to improve the way i play... and the main thing that stands out is the way i use my felhunters devour ability.

Ive currently to date run around with my felhunter having devour on auto-cast, firstly to remove target buffs and to secondly heal off some of the soul-link damage.
However with higher rated teams being more effective and co-ordinated with their CC'ing im starting to lean towards turning off the auto-cast and saving devour to remove CC effects such as polymorph, fear, etc from myself and my teammate.

so really my question is directed to the other locks following this thread, what do you do with your felhunters devour (assuming u run 2v2 with ur felhunter out)?
do you save it as a dispell mechanism, or use it offensively? does the way u use it depend on the class combination u are up against? etc etc
 
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Old 04/16/07, 2:51 AM   #70 (permalink)
Glass Joe
 
Troll Priest
 
Elune
Thats another big thing that helped the unorthodox class combos top 2v2s early on. I bet a lot of them got geared up really quick with tailoring/blacksmithing and just rolled people with shitty gear. Not so much a whine, just saying. Most of those teams won't make it up high next season, gear won't give them consistent enough wins when rating passes 2k. Warrior/paladin will still be well off, though.
 
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Old 04/16/07, 4:06 PM   #71 (permalink)
Great Tiger
 
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Human Rogue
 
Cenarion Circle
I'm a 20/41 combat rogue and just started doing some 2v2 with a frost mage. The combo actually works extremely well - we have sap, blind, stuns, frost nova, and poly for crowd control, two interrupts, debuff stripping with ice block/CloS, and some extremely nice burst damage, especially with Adrenaline Rush available in every match. Toss in the water elemental as a third target and it has seemed to work extremely well against most combos so far.

Warriors are problematic as a rogue with no healing backup, but I generally try to avoid the warrior and go for his buddy while my mage kites down the warrior. Warlocks are the biggest problem for mages, but I can nuke them pretty quickly, so that's far less of a concern. Paladin healers get sheeped, which causes them to bubble. If they're holy, then sometimes they can keep their partner up, but frost mage + combat rogue focus-firing a target that's got a 5-stack of Wounding up is generally enough to outrun most paladin healing. Once the shield drops, a re-poly or blind guarantees an easy kill of the non-paladin.

One thing I will say: Priests and Warlocks, for the love of all that is good, stop mashing DC/Psychic Scream as soon as you get cheapshotted. I burn CloS right at the tail end of the stun, and I'd estimate that a good 95% of priests/warlocks I fight bounce a fear right off of it, basically guaranteeing that I win.
 
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Old 04/16/07, 4:10 PM   #72 (permalink)
Piston Honda
 
Blood Elf Hunter
 
Xavius (EU)
Originally Posted by obsolete View Post
so really my question is directed to the other locks following this thread, what do you do with your felhunters devour (assuming u run 2v2 with ur felhunter out)?
etc etc
i dont play my warlock in 2vs2, but i have the feeling that actual arena experience is not needed to answer that question; leaving something that can be controlled to give you an edge on autocast is an ABSOLUTE last resort if you cant control your character otherwise ei. too much to handle.

Cooldowns are there to be spent, most of the time, so do it. That being said dont spend it removing the paladins seal of whateverness, when you got a BoF incoming because you CoEx'ed the warrior.

The short answer, Human Intelligence > Artificial Intelligence.
 
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Old 04/16/07, 4:18 PM   #73 (permalink)
Inebriated
 
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Troll Rogue
 
Mal'Ganis
Hunters suck to fight as rogue/warlock. They can CC me fairly easily with scatter, wing clip, and frost trap. They can CC my warlock buddy with Silencing Shot, rape his mana with Viper Sting, and the Tauren ones have absurd HP buffers which works better than pure mitigation against a DPS class(particularly our combo where half the time you're stunned and your avoidance is turned off).
 
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Old 04/16/07, 4:36 PM   #74 (permalink)
Piston Honda
 
Blood Elf Hunter
 
Xavius (EU)
I am actually quite curious to know how you handle warrior + paladin, fear the paladin and nuke the warrior? :P
 
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Old 04/16/07, 5:00 PM   #75 (permalink)
Inebriated
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by drole View Post
I am actually quite curious to know how you handle warrior + paladin, fear the paladin and nuke the warrior? :P
Tongues/Fear, yeah. It works fairly well on the non-Deep Thunder/Lunar Crescent ones, but the BS weapons really cause problems because I can only take 2-3 hits before going into execute range, so one lucky sequence and I'm fucked.
 
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