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Old 01/15/08, 10:06 AM   #726
Herrera
Piston Honda
 
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Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Sniddie View Post
Warlock/Druid has a small advantage versus Hunter/Druid, once the Warlock/Druid figures out what to do they should have around 55/45 advantage.
I don't see how.

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Old 01/15/08, 12:35 PM   #727
Vasilii
Von Kaiser
 
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Blood Elf Hunter
 
Smolderthorn
Originally Posted by Herrera View Post
I don't see how.
The teams that have had success against my hunter/priest team in the 1800 bracket have done the following:

Once I kill the felhunter they instant summon a void walker, harder to kill, takes longer.

Once I am about to kill the voidy, the lock LOSs and begins summoning another voidy and as i killed the first one, the second one was instantly up, you can repeat this as much as necessary. Its very difficult to focus on killing one pet while making sure the lock isnt summoning another, I assume this would be the ideal strategy against hunter/druid as well.

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Old 01/15/08, 6:27 PM   #728
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
Originally Posted by Vasilii View Post
The teams that have had success against my hunter/priest team in the 1800 bracket have done the following:

Once I kill the felhunter they instant summon a void walker, harder to kill, takes longer.

Once I am about to kill the voidy, the lock LOSs and begins summoning another voidy and as i killed the first one, the second one was instantly up, you can repeat this as much as necessary. Its very difficult to focus on killing one pet while making sure the lock isnt summoning another, I assume this would be the ideal strategy against hunter/druid as well.
I've had this happen a half a dozen times. Your druid can/should/probably is drinking during that time anyway so basically this extends a game usually beyond 45-60 minutes. It's basically a stalemate and the team that wins is the team that doesn't fall asleep over the next hour as you both repeat the same motions indefinitely.

When warlocks start doing this crap to me it really makes me want to cause physical harm to something or someone.

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Old 01/15/08, 7:09 PM   #729
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
I've been musing over team combinations and possibilities people haven't really explored. There are a few oddball class specs out there that have a hard time meshing in with most standard team makeups. Specifically I was thinking about Enhancement Shaman, who have high physical damage, solid offensive dispel, and other spell effect mitigation through totems. What would happen if you paired a good Enhancement Shaman with a competent Retribution Paladin? This gives the Shaman access to things like BoF and defensive dispel, and gives Windfury to the Ret Paladin. I don't have a Ret Paladin for testing, and my Shaman just hit 70 two weeks ago. Still, it's fun to play out "what if"s in my mind.

Yes, there would be a fair amount of susceptibilities I'm sure, but has anyone actually tried such a combo?

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Old 01/15/08, 8:25 PM   #730
jlavarj
Von Kaiser
 
Troll Mage
 
Bloodscalp
I run 2v2 with a resto shaman friend and we have run into this pairing a few times in the 1500s bracket and it really wasn't that bad to take. Ret pallies have some insane burst right off the bat but it seems if you can live through their first burst with some good healing, offensive purging, that the rest of the fight is easy. Enhance shaman just die way to fast in 2v2 without a healer backing them up. A nastier combo we ran into was ret pally/warrior. Who knows if there are more of ret paladain/enhance shaman at higher ratings, but I somehow doubt it.

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Old 01/15/08, 11:12 PM   #731
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by LodeRunner View Post
I've been musing over team combinations and possibilities people haven't really explored. There are a few oddball class specs out there that have a hard time meshing in with most standard team makeups. Specifically I was thinking about Enhancement Shaman, who have high physical damage, solid offensive dispel, and other spell effect mitigation through totems. What would happen if you paired a good Enhancement Shaman with a competent Retribution Paladin? This gives the Shaman access to things like BoF and defensive dispel, and gives Windfury to the Ret Paladin. I don't have a Ret Paladin for testing, and my Shaman just hit 70 two weeks ago. Still, it's fun to play out "what if"s in my mind.

Yes, there would be a fair amount of susceptibilities I'm sure, but has anyone actually tried such a combo?
I've tried this a bit, and what happens is that either you kill someone in the first 30 seconds, or the Paladin gets CCed, he pops bubble, the other team plays defensively for 10 seconds, then re-CCs the Paladin and kills me. Blessing of Freedom also isn't what it once was and you only have one BoF for two people.

Although.... Druid is a pretty dominate healer in 2v2 now, so it might be worth a new look. I can see beating Warrior/Druid and Warlock/Healer, but losing to Rogues and double DPS make ups in general.


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Old 01/16/08, 10:15 AM   #732
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
Originally Posted by LodeRunner View Post
I've been musing over team combinations and possibilities people haven't really explored. There are a few oddball class specs out there that have a hard time meshing in with most standard team makeups. Specifically I was thinking about Enhancement Shaman, who have high physical damage, solid offensive dispel, and other spell effect mitigation through totems. What would happen if you paired a good Enhancement Shaman with a competent Retribution Paladin? This gives the Shaman access to things like BoF and defensive dispel, and gives Windfury to the Ret Paladin. I don't have a Ret Paladin for testing, and my Shaman just hit 70 two weeks ago. Still, it's fun to play out "what if"s in my mind.

Yes, there would be a fair amount of susceptibilities I'm sure, but has anyone actually tried such a combo?
As with any 2 dps setup, real success lies within the synergy of the 2 classes' crowd control abilities. Seeing as how a Paladin offers very limited cc and a Shaman offers none, it would be fairly hard to defeat the common druid + 1 setups. I could see some scenarios where WF would burst one down pretty fast but holdout teams would prove a problem for sure.

As for odd setups, I often thought about once you broke into that upper echelon bracket of where it's only basically druid + 1, what about a rogue/pally setup. I know it's tough to climb the ladder as this duo because the pally is so succeptable to CC's but once you climb the mountain with another setup, go with a rogue/pally setup to counter all of the druid + 1 setups. BoFreedom and JoJ would really really help with making the druid the kill target and paladins have pretty good mana efficiency when they're not constantly mana burned. Druid/Lock may still be hard but doable imo.

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Old 01/16/08, 11:45 AM   #733
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
Originally Posted by LodeRunner View Post
I've been musing over team combinations and possibilities people haven't really explored. There are a few oddball class specs out there that have a hard time meshing in with most standard team makeups. Specifically I was thinking about Enhancement Shaman, who have high physical damage, solid offensive dispel, and other spell effect mitigation through totems. What would happen if you paired a good Enhancement Shaman with a competent Retribution Paladin? This gives the Shaman access to things like BoF and defensive dispel, and gives Windfury to the Ret Paladin. I don't have a Ret Paladin for testing, and my Shaman just hit 70 two weeks ago. Still, it's fun to play out "what if"s in my mind.

Yes, there would be a fair amount of susceptibilities I'm sure, but has anyone actually tried such a combo?
This team has too much susceptibility to polymorph/rooting to be effective. Even with BoF, you still only get to free one person. Any poly on the ret paladin should be a loss, as enhancement shaman are easily kited by almost any class. You will never touch a reasonable resto druid, and the 2x physical dps will never allow your burst to be effective on a paladin. You have a shot at beating priest/x teams or bad 2dps teams that forget to CC. You have zero mana drain potential, lacking even a mortal strike effect, so you will never win a long game.

I've run my warrior + 1 team against enhancement shaman + 1 several times. It's a pretty easy win, but then again, most enhancement shaman are bad. (My +1 has at times this season been a paladin, resto druid, disc/holy priest, and mage(!))

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Old 01/16/08, 11:52 AM   #734
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
And now for my own question.

I currently run warrior/druid. What are some reasonable tactics to use against hunter/druid? This seems like it counter-comps warrior/druid very well, and I'm not exactly sure what any strategy to beat this team would be. A well-coordinated hunter/druid team has permanent cc on the Warrior, so basically I have to watch as they slowly kill my resto druid when I can do nothing to protect him.

Killing a pet seems like a waste of time, as the hunter can easily Revive Pet during a long cc chain (regularly 20 or more seconds without a break).

Any ideas would be great. I'm really banging my head on this one and not coming up with much.

PS. My druid is in bear about 80% of the match, so Viper Sting isn't a huge problem. It gives us enough time to execute a strategy, if there were one that I could think of.

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Old 01/16/08, 12:12 PM   #735
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Speaking of goofy teams, my shaman buddy asked to level up my druid to form an elem shaman/resto druid team. Could this be the worst team ever?

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Old 01/16/08, 2:48 PM   #736
Aciara
Piston Honda
 
Tauren Druid
 
Gorgonnash (EU)
I'm sorry I oversaw page 30. Please delete.

Last edited by Aciara : 01/16/08 at 3:21 PM.

Wash the spears . . .
. . . while the sun climbs high.
Wash the spears . . .
. . . while the sun falls low.
Wash the spears . . .
. . . who fears to die?
Wash the spears . . .
. . . no one I know!

- Aiel chant

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Old 01/16/08, 3:11 PM   #737
Wara
Glass Joe
 
Tauren Druid
 
Archimonde
Originally Posted by Vasilii View Post
The teams that have had success against my hunter/priest team in the 1800 bracket have done the following:

Once I kill the felhunter they instant summon a void walker, harder to kill, takes longer.

Once I am about to kill the voidy, the lock LOSs and begins summoning another voidy and as i killed the first one, the second one was instantly up, you can repeat this as much as necessary. Its very difficult to focus on killing one pet while making sure the lock isnt summoning another, I assume this would be the ideal strategy against hunter/druid as well.
I'm not a strong PVPer by any means (I just started arena this week, so you can see how late I am to getting in the game), and this is an innocent question, but does the Void Walker actually do anything to make it worthy of killing? It sounds like it's a time waster. Is it to just allow your druid to drink? I can't see the VW sacrifice shield doing much against a hunter team.

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Old 01/16/08, 4:54 PM   #738
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Wara View Post
I'm not a strong PVPer by any means (I just started arena this week, so you can see how late I am to getting in the game), and this is an innocent question, but does the Void Walker actually do anything to make it worthy of killing? It sounds like it's a time waster. Is it to just allow your druid to drink? I can't see the VW sacrifice shield doing much against a hunter team.
Your Voidwalker has way more survivability, and can hassle your opponent's healer to prevent it from drinking. In an emergency, you can Sacrifice it.



I'm looking at starting a fresh 2v2 with a Disc Priest/Warrior comp, but with the prevalence that Hunter/Priest and other drain/outlast teams have gotten in 2's, I'm wondering if this is a smart choice - there has to be some obvious countercomp I'm not seeing (don't say Druid/X - a skilled Priest is just as deadly as a Druid, if not more so).

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 01/16/08, 5:52 PM   #739
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
Originally Posted by Vectivus View Post
Your Voidwalker has way more survivability, and can hassle your opponent's healer to prevent it from drinking. In an emergency, you can Sacrifice it.



I'm looking at starting a fresh 2v2 with a Disc Priest/Warrior comp, but with the prevalence that Hunter/Priest and other drain/outlast teams have gotten in 2's, I'm wondering if this is a smart choice - there has to be some obvious countercomp I'm not seeing (don't say Druid/X - a skilled Priest is just as deadly as a Druid, if not more so).

Double dps would wreck your priest even faster then double dps wrecks druid teams. You have no NS heal, no poison removal, and no substantial hots to put on your warrior when you have to play the LOS game. You gain fear and fear ward at the expensive of multiple heal interrupts and cc's. Not a great trade there either.

Warriors could work well but you lack the lockdown ability of a rogue to get your priest the space he needs to operate with defensively and the tools the rogue utilizes to free his priest up to be offensive.

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Old 01/16/08, 6:33 PM   #740
Karnical
Glass Joe
 
Night Elf Rogue
 
Garona
I've started PVPing with a friend of mine who plays a spriest that's already attained 2k+ rating this season in 2s with another rogue. We've only played about 25 games but seem to hover around 1825. The other rogue had double illidan blades, full T6, ect.; while I have the S2 swords with full PVP gear.

My question is, should I go mutilate instead of swords? I've already conned my friends into helping me get the Renataki trinket, which I should have in less than 2 months. And muti seems to have a bit more "forgiving" burst than my current AR/prep build. If I blow AR at the wrong time, we're screwed. I should also note that they (spriest and previous rogue) did obtain 2k+ before 2.3.2. Any constructive thoughts would be greatly appreciated.

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Old 01/17/08, 3:46 AM   #741
impactdni
Glass Joe
 
Blood Elf Paladin
 
Vashj
I play on a fairly odd 2v2 team... Feral Druid / Holy Pally... We're both significantly under geared (quest blues/greens - just hit 70), but have no problem with survival. Our problem comes in with damage... After reading a lot more in Holy Pally PvP thread, I'm getting a much better handle on the fact that LoS/JoJ/Kiting have a much larger part to play than I'm giving them currently. Has anyone seen/heard anything about a feral druid being able to keep up damage wise well enough to compete in 2v2, I can put out a quick 1.5-2k burst, but we're not even getting to the point that a 2k burst is what would help... Is it a problem that some actual gear will solve? Any suggestions?

Is it worth swapping to a resto / ret combo?

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Old 01/17/08, 4:04 AM   #742
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
I don't think either of those combos will do particularly well since neither DPS has either a healing reducing effect or a way to drain the other team's mana (which are present on all of the successful DPS/healer teams).

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Old 01/17/08, 5:00 AM   #743
Twinky
Von Kaiser
 
Blood Elf Paladin
 
Cenarius
Originally Posted by nfw View Post
Speaking of goofy teams, my shaman buddy asked to level up my druid to form an elem shaman/resto druid team. Could this be the worst team ever?
This team is brutal to make work. With my resto druid we are pushing into the low 1900's but this requires patience and then some. The problem isn't the damage an Ele shaman is capable (perhaps the highest of any class burst wise), but rather protecting their mana pool (Their totems are near impossible to protect vs pets) is a challenge and then some. With the in ability to help the druid with the exception of shocking casts and trying to pressure their team into a defensive turtle via burst. If your ele shaman runs outta mana, the game then becomes the run around and LoS their team while you regen enough to try a burst tatic with heavy CC on their healer. Non healer teams on the other hand become almost trivial, that's not to say that duel hunter LoS leech teams havn't given us grief.

Teams that require stupid amounts of time to get down are hunter/druid or warlock/druid teams, the later being near impossible if the lock is SL. Warrior/Druid teams generally win via attrition with MS, unless their druid lets you CC him too long to protect his warrior.

I don't see us climbing above the 1850 range, thus the addition of an MS warrior in the near future.


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Old 01/17/08, 5:26 AM   #744
Currylaksa
Piston Honda
 
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Tauren Druid
 
Gorgonnash
Originally Posted by Sniddie View Post
Warlock/Druid has a small advantage versus Hunter/Druid, once the Warlock/Druid figures out what to do they should have around 55/45 advantage.
I don't see how. Lock is too dependent on pet, and has a longer resummon time. Hunter controls the game by threatening the pet and you already have a huge mana advantage. With the CCs and traps at his disposal, a hunter can pressure the lock's druid and allow his own to get away to drink. This is definitely to the hunter's advantage.

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Old 01/17/08, 8:03 AM   #745
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
does the Void Walker actually do anything to make it worthy of killing?
I suppose this is more relevant vs. Warrior+healer teams, but the reason the Voidwalker is killed is mainly to allow the Warrior to kill the lock, as this is not possible with Soul Link still active (assumptions are you have a decent healer).

The added bonus is it can give the opposing healer time to drink if needed.

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Old 01/17/08, 5:56 PM   #746
Misha
Glass Joe
 
Night Elf Druid
 
Twisting Nether (EU)
Any thoughts on how to beat warlock/healer as Rogue/druid? We did sort of ok vs them before, mainly because they were retards and let us get their pets dead. But now, every last warlock will run behind a pillar when the voidwalker gets low and start summoning a new one. Of course, I could follow him there and stop it, but then I can't stop their healer from healing the old pet, making the entire thing useless in the first place.

ANY ideas here? I run around pillars like a retard, slowly but surely I will get drained for that milisecond I happen to be in the warlocks line of sight. (Yes yes, my rogue is on him, but he'll get a tick or two, and it's not like I can drink.)

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Old 01/18/08, 6:36 AM   #747
ch0c0
Glass Joe
 
Night Elf Rogue
 
Khaz Modan (EU)
Hi there , i started recently to play my 2000 bracket with a disc priest ( I'm rogue ) , its new for me because i was get used to play with a frost mage , however we managed to hit the 2100 rating but we run on 2 team who are really a pain to deal with...

First there are the famous war/druid which is nearly unbeatable for us , we win one time on a five-row because i have managed to caught the druid on travel-from while the warrior was to busy to deal with my teammate behind a pillar to notice the druid dying...

I think there are nothing we can really do with them , and I'm not here to discuss about it ^^

That's the second team which is really nerves me out.

Hunter/druid , the hunter is marksman's specced and i have two choice of focus ...

I can go on the hunter and prevent him to dps me while my teammate burn his mana , but with the druid keep him at full health and with viper aspect , my priest run out of mana quickly and on final the huntard maim him...

I can also go on the druid while my teammate hold the hunter a moment but on final with the druid mobility and the freezing trap + the hunter stun or slowing me i can't kill him ..

We also tried to kill the pet with a focus switch , but the druid heal him also dispelling my wound poison so we cant kill him nether...

I don't really see a way to kill them ... hope I miss something ^^

Any Idea ? ( and sorry for my english , i tried to do my best )

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Old 01/18/08, 7:12 AM   #748
Herrera
Piston Honda
 
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Tauren Druid
 
Lightning's Blade (EU)
ch0c0, I'm playing both dpriest and druid, both above 1850 rating. Druid's worst nightmare is dispel bot priest. Your priest shouldn't allow your wounding to be dispelled. We've won games with my priest/rogue team vs druid/warr with me dispelling only and chasing the druid to mana burn/fear him. He runs oom much faster than I do. He will be forced to use Regrowth to heal which is inefficient mana wise. Dispeling Lifeblooms is a good thing to do, since you're making 1500-1600 heal (after healing debuff) to a 500 heal. Of course, there are smart teams our there, but this is the way to deal with most of the druid/warr teams. Remember that crippling > hamstring. Warrior shouldn't be able to reach your priest aside from the 15 sec Intercept. Coordinate your Blind/CS/Evasion on the Warrior so the priest can toss you GHeal.

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Old 01/19/08, 9:01 AM   #749
Fqubed
NIMBH
 
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Retired
Blood Elf Paladin
 
No WoW Account (EU)
Some friends wanted to start an arena group for the 2v2 that I thought was insane. Hunter/war. Both are way undergeared, mostlly blues a few epics (war has S1 sword and a few kara epics). I can see them beating some teams to due initial burst with Aimed/MS rapidfire burndown but any team that can survive that initial burst could probablly just slowly bring them down.

As a side note, on Minahonda PvPers are quite bad, so they might be able to maintaine a 1400-1500 with their gear. Im more in 5s, so if anyone could give any expectations as to how many games/week would lead to honor per week?

Thanks.

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Old 01/19/08, 12:38 PM   #750
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by Twinky View Post
This team is brutal to make work. With my resto druid we are pushing into the low 1900's but this requires patience and then some.
That is quite impressive. Our goals are much more modest, but now we have a shred of hope

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