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Old 07/02/08, 2:37 AM   #1101 (permalink)
Piston Honda
 
Night Elf Warrior
 
Blackrock
Vile poisons will also help you a lot vs druids / shamans. Without it you'll have severe difficulty making wound poison stick, and it'll be pretty easy for them to remove crip. Have a look at some high rated rogues, I'm pretty sure you'll see most of them have either 4/5 or 5/5 in the talent.
 
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Old 07/02/08, 6:11 AM   #1102 (permalink)
Piston Honda
 
Undead Priest
 
Khaz'goroth
Originally Posted by Melador View Post
I've never had any luck trying to stick to a hunter. I just get kited like mad. Should I really be able to?
Yes. Your priest can dispel roots + entrapment, blow cooldowns on cyclone (cloak incoming cyclones, trinket if a full duration lands).
 
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Old 07/02/08, 7:54 AM   #1103 (permalink)
Glass Joe
 
Dwarf Warrior
 
Gurubashi
Originally Posted by Melador View Post
But yeah, nothing makes you feel good about yourself like dropping below 1500 with a class that the entire PvP community is complaining about being overpowered. :-/
Tell me about it, running druid/warrior we're stuck at 1500~1580 for almost 6 weeks. I must be getting famous with so many desperate posts here.

I don't know if that is something you should take (an advice from a noob) but since I feel your pain of not knowing why you lost and not having a good mate/friend to tell you the reasons on the fly, here it goes:

To me what made me feel like our game improved (even thou our ratings didn't go UP much, we never got back below 1500) is the whole position awareness thing. Just by using focus macros and focus cast bars so I can at least try to LOS/interrupt any CC's is helping a lot.

And the trick someone told me back here about the raid icons helps sometimes.
 
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Old 07/02/08, 9:49 AM   #1104 (permalink)
Von Kaiser
 
Gnome Warrior
 
Staghelm
Originally Posted by Melador View Post
Heh, stuff like this makes me feel awful because I've played a few games with Disc Priest/Rogue and we get destroyed over and over again. Dropped under 1500 tonight. I'm the rogue. I'm almost totally inexperienced with PvP, but the whole experience is pretty disheartening given that we're supposedly a pretty strong comp and are playing at the 1500 level. And since my partner's also pretty inexperienced, I don't feel like we're learning much at all...we just lose a lot, and I don't really know why. Some examples of things that we lost to tonight...
After every match you lose stop and talk to your partner about what went wrong. Pick out a few things for both of you to try to do differently against that class/combo in the future. If you win figure out what went right and stick with it. Being able to adapt and learn with your partner is pretty critical in 2s.
 
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Old 07/02/08, 10:11 AM   #1105 (permalink)
sure plays a mean pinball.
 
malthrin's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Mr.Bob View Post
Tell me about it, running druid/warrior we're stuck at 1500~1580 for almost 6 weeks. I must be getting famous with so many desperate posts here.

I don't know if that is something you should take (an advice from a noob) but since I feel your pain of not knowing why you lost and not having a good mate/friend to tell you the reasons on the fly, here it goes:

To me what made me feel like our game improved (even thou our ratings didn't go UP much, we never got back below 1500) is the whole position awareness thing. Just by using focus macros and focus cast bars so I can at least try to LOS/interrupt any CC's is helping a lot.

And the trick someone told me back here about the raid icons helps sometimes.
The most important thing you can do as Druid/Warrior at low ratings is understand that you don't have to win - you just have to not lose, and the other team will probably run out of mana first, or make a mistake that gets one of them killed.
 
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Old 07/02/08, 10:28 AM   #1106 (permalink)
Glass Joe
 
Dwarf Warrior
 
Gurubashi
Originally Posted by malthrin View Post
The most important thing you can do as Druid/Warrior at low ratings is understand that you don't have to win - you just have to not lose, and the other team will probably run out of mana first, or make a mistake that gets one of them killed.
Hmm, it seems like it doesn't always go like that, we got one Rogue/Druid last time were I got CC'ed thru eternity while my druid just ran from the rogue the whole match. When he was about to die with no mana after so many shapeshifting I looked at the druids mana and it was 9k+ I could barely touch him or the rogue, so he only spent mana CCing.

Though I think that was kinda my druids fault for panicking and not tanking the rogue in bear near me while I'm rooted so I could do some DPS, and just running away from the rogue all the time wasting lots of shapeshifts to travel just to get auto-attacked and crippling-poisoned to shift again. Dunno if he expected me to get out of the CC chain by myself with the druids timing on cyclone being so perfect (should I be able to?).

Another one, pally/lock and he got OOM way faster than the pally, even with lock sundered taking 2k+ MS crits and sometimes even with sweeping on the pet.
 
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Old 07/02/08, 10:39 AM   #1107 (permalink)
Piston Honda
 
rayijin's Avatar
 
Tauren Warrior
 
The Venture Co
Originally Posted by Mr.Bob View Post
Hmm, it seems like it doesn't always go like that, we got one Rogue/Druid last time were I got CC'ed thru eternity while my druid just ran from the rogue the whole match. When he was about to die with no mana after so many shapeshifting I looked at the druids mana and it was 9k+ I could barely touch him or the rogue, so he only spent mana CCing.

Though I think that was kinda my druids fault for panicking and not tanking the rogue in bear near me while I'm rooted so I could do some DPS, and just running away from the rogue all the time wasting lots of shapeshifts to travel just to get auto-attacked and crippling-poisoned to shift again. Dunno if he expected me to get out of the CC chain by myself with the druids timing on cyclone being so perfect (should I be able to?).

Another one, pally/lock and he got OOM way faster than the pally, even with lock sundered taking 2k+ MS crits and sometimes even with sweeping on the pet.
1) Get the lag fix. This makes it x10 easier to stay in range / have reaction time to interrupt as a warrior.

2) Try to get an S2 weapon now that it's for honor. As the only DPS, your gear makes a big difference.

3) Versus rogue/druid you need to either A) sit on the druid to stop him from CC'ing you at will, or B) get on the rogue when he and your druid run around a pillar - making the enemy druid come to you (you then intercept him to stop CC). The enemy druid can outmana yours due to being dreamstate/stopping more of your damage than your druid can for the rogue, however, a good RNG roll can burst down one of them fast, especially the rogue if your druid is allowed to CC their druid (no swiftmend). Use your trinket to either kill something or save your druid.

Last edited by rayijin : 07/02/08 at 11:38 AM.
 
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Old 07/02/08, 10:41 AM   #1108 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Your druid has to be more aware of his Crowd Control Abilities and he has to learn to think more about keeping you on the focus target.

Edit: beaten

However, i wouldn't underestimate a dreamstate spec in a warrior/druid mirror. The dreamstate druid can litterally kill a warrior on it's own. When they split up DPS (i.e. warrior on the druid and druid on the warrior) this can lead to a fast gib for the team with a dreamstate druid. He simply can and will use his manaregen not only to try to win an outlasting game.

Last edited by Duncan : 07/02/08 at 10:49 AM.
 
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Old 07/02/08, 10:49 AM   #1109 (permalink)
sure plays a mean pinball.
 
malthrin's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Mr.Bob View Post
Hmm, it seems like it doesn't always go like that, we got one Rogue/Druid last time were I got CC'ed thru eternity while my druid just ran from the rogue the whole match. When he was about to die with no mana after so many shapeshifting I looked at the druids mana and it was 9k+ I could barely touch him or the rogue, so he only spent mana CCing.

Though I think that was kinda my druids fault for panicking and not tanking the rogue in bear near me while I'm rooted so I could do some DPS, and just running away from the rogue all the time wasting lots of shapeshifts to travel just to get auto-attacked and crippling-poisoned to shift again. Dunno if he expected me to get out of the CC chain by myself with the druids timing on cyclone being so perfect (should I be able to?).
You can probably pop up a spell reflect while rooted. Even if he cancels Cyclone to Moonfire the reflect, now you're unrooted and can at least intercept him while roots is on DR so he can't immediately Nature's Grasp and re-CC. Your Druid can also use Feral Charge to interrupt a CC - he's probably wanting to Feral Charge away from the Rogue anyway, so it might as well help you get free. Constantly pull the Rogue away from his Druid; the Druid will be able to keep up and heal, but hopefully not have time to CC you.

Another one, pally/lock and he got OOM way faster than the pally, even with lock sundered taking 2k+ MS crits and sometimes even with sweeping on the pet.
This one is definitely a mana war. Three things you have to do to win that mana war:
1) Don't let the Paladin drink. Your Druid has superior mobility, but he has to be able to rely on you to prevent Fears if he exposes himself to prevent the Paladin from drinking.
2) Get some drinks yourself. This is easier if the Warlock starts out with a Voidwalker or you kill the Felhunter and he summons the VW, because your Druid can root the VW and then sit down for a drink.
3) Don't let Innervate get dispelled. Put up a 3 stack of Lifebloom before you cast it, and more trash buffs afterwards if you can. My Innervate self macro casts R1 Thorns and R1 MotW if I keep mashing it after I've cast Innervate.
 
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Old 07/09/08, 6:46 PM   #1110 (permalink)
Glass Joe
 
Undead Mage
 
Argent Dawn
Hi,

I have a 2v2 team with an Enh.Shammie and I (Disc.Priest) and we've been hovering around 1490-1530. Both of us are decently geared I like to think I know we both have over 280 resilience, but I was wondering from my reading of past notes, do we have a bad match up team wise or do my guildie and I simply need to brush up on more tactics? I've been taking a steady hand in mana burning other healer targets as best as I can while keeping he and I alive, but we can't seem to break our 1530 marker.
 
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Old 07/11/08, 11:11 PM   #1111 (permalink)
Glass Joe
 
Human Warrior
 
Terenas (EU)
Currently doing 2v2 to boost personal rating while collecting points with 5v5 (As you do) out setup is arms warrior, and disc priest, wearing s2/s3 with a bit of pve gear thrown in, however we can manage most teams in general, we seem to suffer a lot against the resto druid, arms warrior combo, we have tried several strategies, one being sticking to the druid, which envolves me being kited and cc'd for half an hour and disc priest going oom, going for the arms warrior and fearing the druid can sometimes work, but mostly find it to 40% "Fear the druid !" oh hes healed him again, and now the warrior has a full rage bar and being healed, and almost impossible to oom the druid, longest battle was a 20 minute fight in the RoLo trying to oom a resto druid, and eventualy ending up 1v1 with the warrior (Me starting at 40% hp) any suggestion to killing this team would be great. And nerf cyclone entangling roots ffs !
 
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Old 07/14/08, 2:54 AM   #1112 (permalink)
Glass Joe
 
Undead Warrior
 
Draka
Originally Posted by rayijin View Post
1) Get the lag fix. This makes it x10 easier to stay in range / have reaction time to interrupt as a warrior.
This could be the dumbest question I've ever asked. Is there actually some mod you can use that fixes range lag? Or does he just mean getting better ping/internet to stay in range.
 
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Old 07/14/08, 3:36 AM   #1113 (permalink)
Glass Joe
 
Gnome Rogue
 
Throk'Feroth (EU)
Im actually having a 2V2 with a lock , im disc holy priest 45/16 .

Should i change my template to get some things in shadow to help my lock dps and maybe getting silence or should i stay with the deep disc template in order to keep my survivability

The World of Warcraft Armory

Thank you for your advices
 
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Old 07/14/08, 9:21 AM   #1114 (permalink)
John Galt
 
Humbaba's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Fjoryn View Post
This could be the dumbest question I've ever asked. Is there actually some mod you can use that fixes range lag? Or does he just mean getting better ping/internet to stay in range.
There are various posts on this forum and on others, but here's the first result from Google. WoW - Lag Fix - Fires of Heaven Guild Message Board
 
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Old 07/16/08, 10:46 AM   #1115 (permalink)
Piston Honda
 
Undead Priest
 
Frostmane (EU)
Originally Posted by surprrise View Post
Im actually having a 2V2 with a lock , im disc holy priest 45/16 .

Should i change my template to get some things in shadow to help my lock dps and maybe getting silence or should i stay with the deep disc template in order to keep my survivability

The World of Warcraft Armory

Thank you for your advices
You can get a little dps boost from Searing Light. I personally would never traid Pain Suppression for Silence. If you want to play bursting someone down during Spell Lock, Fear and Silence then I'd recommend going Shadow and Affliction. All the successful Lock/Disc teams have Pain Suppression. Some have Mind Flay and Improved Psy Scream. I would really miss Holy Nova, Divine Fury and Improved Healing though.
 
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Old 07/16/08, 1:23 PM   #1116 (permalink)
Piston Honda
 
rayijin's Avatar
 
Tauren Warrior
 
The Venture Co
Originally Posted by Vathal View Post
Currently doing 2v2 to boost personal rating while collecting points with 5v5 (As you do) out setup is arms warrior, and disc priest, wearing s2/s3 with a bit of pve gear thrown in, however we can manage most teams in general, we seem to suffer a lot against the resto druid, arms warrior combo, we have tried several strategies, one being sticking to the druid, which envolves me being kited and cc'd for half an hour and disc priest going oom, going for the arms warrior and fearing the druid can sometimes work, but mostly find it to 40% "Fear the druid !" oh hes healed him again, and now the warrior has a full rage bar and being healed, and almost impossible to oom the druid, longest battle was a 20 minute fight in the RoLo trying to oom a resto druid, and eventualy ending up 1v1 with the warrior (Me starting at 40% hp) any suggestion to killing this team would be great. And nerf cyclone entangling roots ffs !
The only way you're going to win this match is with heavy burst. If your priest has to actually heal you've probably lost.

It's almost hard for druid/warrior to lose to priest/warrior, but priest/warrior can get good RNG rolls to win by playing extremely offensively, especially if the warrior is human and can find the druid early with perception:

Both warrior/priest sit on the druid. Priest keeps bubbles on himself religiously and spams dispels on his warrior (roots) and the enemy druid (hots), while dotting the druid and using mind blast/smite whenever possible. You also want to fear the druid whenever he pops out of bearform, though it can be good to just use it every time the CD is up. Don't forget to pain suppression after your initial and second bubble wear off, it'll leave the enemy warrior rage starved and unable to do much.

You could try playing it defensively, but warrior/druid has the advantage in a drawn out game, or if it splits into two 1v1 matches.
 
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Old 07/16/08, 1:53 PM   #1117 (permalink)
Glass Joe
 
Troll Rogue
 
Bloodscalp
shaman/rogue 2s

So I'm a rogue doing 2s for personal rating.
Currently, I am running with a resto shaman and we are sitting at roughly 1533. I am geared at 377 resil s2/s3 gear, using PvE rings. My shaman is geared at about 400 resil wearing a hodgepodge of all seasons and has for the most part replaced all his PvE healing gear. The highest we've ever gotten this season was 1560 during the first week, and when we tried doing games the next week we got to 8 games and stopped at 1533 due to some stupid losses and a lot of s3 geared teams working their way back up. We are planning to avoid doing 2s until we feel that the teams of higher caliber have moved up out of our range. I like to consider both myself and my shaman somewhat skilled, though of course we have a lot to learn. I run 20/0/41 and he runs 0/20/41.

Is this really just a bad comp or is there something we're missing? Shaman brings no CC/anti-CC to the table really, and me being the only DPS/CC doesn't work out well for us. He also seems to be turned into giblets pretty fast if hes focused by a caster. Going against DPS/healer teams, our only hope seems to be me trying to burn down their healer as shamans tend to lose the mana war if I try to burn the DPS (priests mana burn, druids innervate/drink, paladins are just innately more mana efficient, and I can have a tough time against them). Against double DPS teams, one of us gets CCed (depending on the opposing comp) and the other blown up, leaving us feeling completely helpless against certain comps (rogue/mage in particular).

Should we just be running rogue/druid and warrior/shaman, or can we fix this? We may try to do 2s for rating again this week, so any help would be appreciated.

Also, If we were to convert to a 3s team, what would be the most desirable class to take? I was thinking warrior, mage or warlock to bring CC we desperately need.
 
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Old 07/16/08, 3:22 PM   #1118 (permalink)
Von Kaiser
 
Undead Rogue
 
Lothar
Originally Posted by Trolley View Post
So I'm a rogue doing 2s for personal rating.
Currently, I am running with a resto shaman and we are sitting at roughly 1533. I am geared at 377 resil s2/s3 gear, using PvE rings. My shaman is geared at about 400 resil wearing a hodgepodge of all seasons and has for the most part replaced all his PvE healing gear. The highest we've ever gotten this season was 1560 during the first week, and when we tried doing games the next week we got to 8 games and stopped at 1533 due to some stupid losses and a lot of s3 geared teams working their way back up. We are planning to avoid doing 2s until we feel that the teams of higher caliber have moved up out of our range. I like to consider both myself and my shaman somewhat skilled, though of course we have a lot to learn. I run 20/0/41 and he runs 0/20/41.

Is this really just a bad comp or is there something we're missing? Shaman brings no CC/anti-CC to the table really, and me being the only DPS/CC doesn't work out well for us. He also seems to be turned into giblets pretty fast if hes focused by a caster. Going against DPS/healer teams, our only hope seems to be me trying to burn down their healer as shamans tend to lose the mana war if I try to burn the DPS (priests mana burn, druids innervate/drink, paladins are just innately more mana efficient, and I can have a tough time against them). Against double DPS teams, one of us gets CCed (depending on the opposing comp) and the other blown up, leaving us feeling completely helpless against certain comps (rogue/mage in particular).

Should we just be running rogue/druid and warrior/shaman, or can we fix this? We may try to do 2s for rating again this week, so any help would be appreciated.

Also, If we were to convert to a 3s team, what would be the most desirable class to take? I was thinking warrior, mage or warlock to bring CC we desperately need.

I don't have a whole lot of experience with this team, but I've done a bit of it as the shaman on an alt. What I've found is that if the shaman is forced to heal a lot, you are going to lose. The strengths of a shaman healer come not in healing, but in the Purge / Earth Shock / Grounding Totem control game. Against healer/DPS teams you need to play offensively, forcing them into the defensive position, so that your shaman is free to throw around earth shocks and control the pace of the game. This also gives you the opportunity to set up a CC chain on the opposing healer, through Blind->Sap followed by earth shocks (and if your shaman is Tauren, war stomp), giving time for a gib on the DPS.

Double dps is a lot harder, you have to make sure to avoid as much CC as possible so you can survive the alpha strike. Against rogue/mage the shaman has to start in ghost wolf, so that he can't be sapped. You also need to not be found while trying to locate the enemy rogue. If you get sapped, the game is over, you can just pack it in against any non-retarded team. OTOH, if you get a sap on the enemy rogue, that's a huge boon and you should be in a good position to win. The key to beating the mage is LoS, the shaman has to be really good with instant ghost wolf at running around pillars and not getting shattered. At the same time he's got to be earth shock / grounding toteming all the sheeps and juking counterspells, it's definitely a very difficult matchup, but not impossible. Rogue-Rogue is more difficult, because you can't avoid or get rid of blind, so you either have to find one of them and get a sap, or the shaman has to be able to survive with 2 rogues on him (not likely, but a well timed trinket->ghost wolf->los can help).

Like I said, I don't have too much experience, so if someone who's better has something to add, that would be good.
 
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Old 07/16/08, 11:02 PM   #1119 (permalink)
Glass Joe
 
Troll Rogue
 
Bloodscalp
Originally Posted by Ticia View Post
I don't have a whole lot of experience with this team, but I've done a bit of it as the shaman on an alt. What I've found is that if the shaman is forced to heal a lot, you are going to lose. The strengths of a shaman healer come not in healing, but in the Purge / Earth Shock / Grounding Totem control game. Against healer/DPS teams you need to play offensively, forcing them into the defensive position, so that your shaman is free to throw around earth shocks and control the pace of the game. This also gives you the opportunity to set up a CC chain on the opposing healer, through Blind->Sap followed by earth shocks (and if your shaman is Tauren, war stomp), giving time for a gib on the DPS.
Concerning the purge/earth shock/grounding deal, my shaman is pretty good about that, but sometimes it seems that I just can't hit hard enough to burst a healer down. On whichever target I pick to gib (usually the healer), I premed/CS/5cp expose, then work up 5 more points and go for a 5cp KS. If all goes well, the target will have lost an appreciable amount of health and I use [Berserker's Call] and call for bloodlust. Then one of any number of things can happen:
1) Target dies, pretty much guaranteeing a win,
2) I get CCed and trinket it (the longer 10 second duration ones), going back to 1,
3) I get CCed, but trinketing would be unwise or unavailable, meaning target gets away and gets fully healed,
4) Target uses panic button and I'm forced to switch targets, at that point I have to decide whether to go back to first target or stick to new one.
Like I said, my targets are 9 times out of 10 healers, forcing them into that defensive game, but if I can't burst it down on the first or second KS, I'm hard-pressed to do it at all. I do recognize that a shaman forced to heal a lot will likely lose, so I'm feeling like I need to wear more PvE gear.

Originally Posted by Ticia View Post
Double dps is a lot harder, you have to make sure to avoid as much CC as possible so you can survive the alpha strike. Against rogue/mage the shaman has to start in ghost wolf, so that he can't be sapped. You also need to not be found while trying to locate the enemy rogue. If you get sapped, the game is over, you can just pack it in against any non-retarded team. OTOH, if you get a sap on the enemy rogue, that's a huge boon and you should be in a good position to win. The key to beating the mage is LoS, the shaman has to be really good with instant ghost wolf at running around pillars and not getting shattered. At the same time he's got to be earth shock / grounding toteming all the sheeps and juking counterspells, it's definitely a very difficult matchup, but not impossible. Rogue-Rogue is more difficult, because you can't avoid or get rid of blind, so you either have to find one of them and get a sap, or the shaman has to be able to survive with 2 rogues on him (not likely, but a well timed trinket->ghost wolf->los can help).
Avoiding CC as much as possible is the tough part. Nothing I can do about that really, but I'll refer my shaman friend to this.
 
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Old 07/18/08, 2:25 AM   #1120 (permalink)
Glass Joe
 
Night Elf Hunter
 
Argent Dawn
I play as BM Hunter / Elem Shammy.

-Myself, I wear a decent amount of PvE gear. Only about 250 resil.
-First off I charge the lock. Apply pressure, try to keep him in a slow trap or conc. shot.
-Aimed Shot is up as often as I can keep it up. The combo of healthstones / uninterrupted priest heals (when ES is on CD that is) seems impossible to burn through.
-We only have about 50-60 seconds to get the job done. If it isn't, cooldowns have been wasted, I am near OOM and my shammy is already OOM.

I have only played against this combo once now since reuniting with my shammy, and it seemed to be the new Priest / Rogue for us. A solid wall of bricks.

Any suggestions on what options we have?
 
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Old 07/18/08, 3:55 AM   #1121 (permalink)
Glass Joe
 
Human Rogue
 
Detheroc
double rogue 2's

well my friend and i are going to do a double rogue 2;s (im sub and he is deep poisons mutilate.) i got this idea one for funzies, but also i heard akrios (Rogue-Rogue) is doing somethign similar. any suggestions on how that could be executed efficiently? or on how we would deal w/ other double dps teams or even soem healer,dps. its more of an experiment but input could make it become somewaht more valid O.o
 
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Old 07/18/08, 9:08 AM   #1122 (permalink)
Piston Honda
 
Undead Mage
 
<TG>
Arthas
Originally Posted by sithila