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Old 08/25/08, 9:36 PM   #1176
Juli
Don Flamenco
 
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Undead Priest
 
Executus
Originally Posted by impromptu View Post
Me and my friend hit 70 like two weeks ago and are now doing arena. We're a Frost Mage/Dreamstate Druid combo and so far there are some teams we are having a lot of difficulty (Mage/Rogue). Right now they seem to be in abundance.

My question is, is this combination viable? Also, anyone have any clue what we should be doing against Mage/Rogue?

Right now we try to take advantage of the fact they can't heal by simply attempting to CC kite the rogue and have the mages duel it out while I switch between healing and dps. If the rogue Shadowsteps behind me the mage will poly him and I will do the same with cyclone for him while we try to take down the mage.

So far this is pretty difficult though as the burst they put out is pretty big. I usually end up being stunlocked by the rogue at some point (or even at the start) and that already being the end of it (especially if I trinketed).

Any suggestions?

(We're both over 300 res and we both are getting close to full s2 gear)
It's not a great comp because you can be LOSd easily and are the only source of dps. There are things you can work on to get around this though:
  • Coordinating CC is VERY important for this comp. Get into a rhythm with your druid and don't be afraid to cyclone the dps target often - it stops healing (and makes hots drop), reduces pressure, and allows you to reposition and cast a spell that will complete right as it expires. Your CC chains will be disrupted by trinketing/positioning/whatever else your opponent does, but an example of a good rotation would be:
    Sheep the dps target, pet shatter out of the sheep, and immediately sheep the other opponent. Continue to dps and sheep again if possible while your druid chains your sheep into 2 cyclones. Cyclone the dps target twice so it cannot be healed right as the 2nd cyclone expires on the non-dps target. At this point 25 sec have passed and your freeze should be off cooldown, so CS silence/bash/sheep the non-dps target and pet shatter when the 2nd cyclone expires on the dps target.
  • Spam your mana gem early and often (every time it won't overfill your mana bar). Look for opportunities to drink and evocate when your mana is getting low unless you're about to kill someone (don't wait for 0 mana if it's dragging on).
  • Keep faerie fire on rogues. If a rogue EVER vanishes out of any root without trinketing, using COS, or being dispelled by his partner, you could have done better. This is a higher priority for your composition because your roots comprise a significant portion of what you can do to help your partner survive against 2 dps rogue teams.
  • Use a downranked frostbolt (this gives an extra debuff over ice lance for the first few seconds and takes the same GCD, you just can't be in motion) or ice lance to cover dispels when sheeping a player that has a felhunter, priest, or paladin on the team.
  • Warlocks are the bane of your existence - I hope you have spell pen gear. Should you manage to kill their pet, do your best to interrupt the feldom summon (you have a lot of options to do this, but it is really fast) and make the lock sit in cyclone/sheep/bash/CS silence until the 15 sec debuff expires or you can spellsteal it. I really wouldn't expect you to win against most warlock teams.

For mage/rogue, its pretty much the same tactics that anyone uses against mage rogue. You are at a bigger disadvantage here because you lack the burst healing of swiftmend to counter this comp's high burst damage. Your primary goal is to keep the mage from killing you with a shatter. I recommend sticking relatively close together and doing your best to kite the rogue in LOS of your mage while out of LOS of the enemy mage.

Your mage needs to cover you with sheep/CS on the enemy mage when you get kidney'd, but should concentrate on the rogue when the enemy mage isn't free to cast on you. Keep abolish on yourself and FF on the rogue as a high priority and you should have less trouble surviving the rogue as he gets harassed by your mage. Pop all your cooldowns early if you have to (battlemaster trinket, NS, swiftmend if you respec, barkskin, etc) to survive the rogue cooldown spam at the start. The druid should avoid casting anything with a cast time when the enemy mage is unCC'd in LOS unless his CS is on cooldown.

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Old 08/25/08, 10:12 PM   #1177
impromptu
Glass Joe
 
Night Elf Druid
 
Wildhammer
Originally Posted by Juli View Post
words
Thanks for the advance, I appreciate it a lot. I forwarded the link to my mage to read to help us

Last edited by impromptu : 08/25/08 at 10:22 PM.

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Old 08/25/08, 11:49 PM   #1178
Aedirion
Glass Joe
 
Undead Mage
 
Smolderthorn
Hi there. I'm a long time reader yet new poster. I have currently stopped raiding and now I'm dedicating myself more to pvp. I run the cookie cutter mage / rogue team and while in s3 we were able of reaching 1800+ with some effort, in this season we cannot get past 1630+.
Currently we are having problems with any sl/ sl lock + healer team, usually one of them a human with perception. We try to start out with a sap on the lock and getting on the healer. If the warlock trinkets we blind him, if he waits there we just cannot kill the healer in the 8s window and then is when we start to lose the game. The warlock will start pumping his fears and dots which just tick away and we cannot keep enough pressure on the healer. I usually ice lance + polymorph the warlock but again, the healer just seems to kite us away while we die to the dots. Getting on the lock does not seem like a viable option as he is very easily healable and with soul link he takes little damage. Any decent healer will heal the locks pet as well so killing it haven't really worked out for us. It seems like our only win chance is at the sap at the beginning. We have been bumping our heads in the wall against warlock teams and just can't seem to deal with them. Any tips would be highly appreciated. Thank you very much in advance.

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Old 08/26/08, 2:13 AM   #1179
Juli
Don Flamenco
 
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Undead Priest
 
Executus
Originally Posted by Aedirion View Post
Mage/rogue vs lock healer stuff
Druid/Warlock is one of your hardest matchups, but I STRONGLY recommend killing the druid. There are a few strategies for how to go about doing this:
  • Sap the warlock and open on the pet. This should force the druid out of stealth fast or you get a free pet kill. When the druid pops out, blind him immediately. Ideally he trinkets this and blows his NS cooldown. You then sheep the warlock (covered by winters chill/frostbolt debuff for felhunter dispel protection) and focus the druid who no longer has a trinket and hopefully NS.
    If you happen to succeed at killing the pet, or the druid doesn't trinket the blind, you can just sit on the warlock and kill him instead. If this happens, your rogue should IMMEDIATELY weaponswap his offhand and shiv mind numbing on the warlock when the pet dies so you can more easily stop the feldom summon. Once you interrupt the initial cast, make him sit in a sheep/gouge/kidney/counterspell/whatever until you spellsteal the feldom buff or it expires. If he gets a new pet out I recommend swapping to the druid. You can also kill the pet and switch to the druid anyway (either before or after attempting to prevent the feldom summon - a druid with a petless warlock as a partner is pretty easy to take down and you dont even have to cover your sheeps with winters chill anymore).
  • Sap the warlock and open on the pet. Rank1 or 2 frostbolt (2 is better esp. for this) and sheep the warlock when sap expires and shadowstep to the druid as soon as he exposes himself. Burn the druid and blind the warlock whenever you can. Make sure to chain vanishgarrote/CS silence onto the end of a kidney that he can't trinket. I like the previous option better than this one.
  • Find the druid in stealth and open on him. This is pretty straightforward and probably won't ever happen unless you're incredibly lucky or have a human rogue. Use winter's chill/r1 frostbolt covered sheeps on the warlock and blind him when you can (Preferably when his trinket is down, but a 10 sec sheep is just as good as a 10 sec blind. It just has a chance to be dispelled).
  • Find the druid in stealth and sap him as soon as he drops form to cast. Due to lag, even if he casts an instant on his partner who is in combat, he can still be sapped if you are spamming the button. Winters chill sheep the warlock and shatter the druid while he is in the sap and cheapshot at the same time. Blind when he trinkets kidney, vanish sap him and do it again. Unfortunately this is very difficult with the druid likely having paranoia and almost impossible if you aren't human. The only time you can reliably do this is if the druid decides its better to start in bear form and doesn't cast anything offensive on your mage to get in combat.
Disc Priest/Warlock is a counter-comp and can be even harder, but from what I can tell it's best to try to kill the warlock. The best strat I've seen is to sap the warlock, open on the pet, winters chill sheep the priest for felhunter dispel protection (really good priests will predispel the winters chill and SW:D your sheep. I recommend rank2 frostbolt followed immediately with sheep to combat this, and juke their SW:D if you think they'll do it), blind the priest when his trinket is used, shiv numbing on the warlock when pet dies and spellsteal off feldom during kick/gouge/kidney. Try to use counterspell on the priest's heals exclusively - leave the warlock interrupts to your rogue.

Shaman/Warlock and Paladin/Warlock are both much easier and less common so I won't go into detail. I'd say kill the warlock using similar strats as above against a shaman team, and either do the same for paladin or start on the paladin till he bubbles then sit on the lock and blind/sheep the paladin afterwards. Make sure you spellsteal AND CLICK OFF THE BUFF when he casts BoSac.

Against all warlock healer teams, when the healer dies, make sure you don't leave your partner to fight the warlock solo for very long if you are low on life/mana. Bandage or eat/drink a little bit and get back asap. A warlock can still solo you both if you are hurt enough or make mistakes.

Edit: I mentioned it above, but make sure to chain vanish+garrote(s)/CS silence onto the end of a kidney that a healer you're killing can't trinket. This applies to pretty much any strat, and its generally worth using both vanishes for chained garrotes if you have them both at the end of a full duration kidney.

Last edited by Juli : 08/26/08 at 2:29 AM.

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Old 08/26/08, 4:52 AM   #1180
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
AS a disc priest, by far the easiest way to sheep one is to either juke the SW or simply CS silence him, then sheep him. In a double DPS team if you land a full duration sheep on a priest you win barring colossal stupidity on your partner's side.

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Old 08/26/08, 4:15 PM   #1181
Serpent's Choice
Von Kaiser
 
Worgen Hunter
 
Hydraxis
I play in a nonstandard and, admittedly, suboptimal 2v2. I am (for PVP, anyway) an 11/41/9 MM hunter. My partner is a resto shaman of slightly variable spec (usually into enhancement for Toughness). We are both generally well-geared in the appropriate PVP equipment (at the time of this posting, my armory should show me in my PVP configuration). Strategy-wise, we play fairly similarly to hunter/druid, although we lack the druid crowd control and mobility. Clearly, LOS can be a problem. While I appreciate that a druid is a more viable partner for me in 2v2, that is not currently an option. We go to arena with the team we have sometimes, not the team we want or would like to have.

We have had several forays into the 1600s, including a solid run that enabled my ring purchase at 1650, but are currently back below 1600 again after a bad week against repeated counter-comps. Despite our shortcomings, we are performing surprisingly well against the druid/warrior teams, at least in these brackets. Versus mage/rogue, we are very binary; it is a win or a loss, but quick regardless. In any case, tactically, we identify a primary target (often a healer, but usually the hunter in hunter/druid teams) and burn it down. If the primary target is not a healer, then I generally off-target mana drain the healer via focus macros. My scorpid pet is always assigned to whatever target I am draining for drain protection; Bestial Swiftness gives it a better than normal chance to continue to harry despite wallhumping.

However, we have a serious problem contending with warlocks (and saw many last week). Both warlock/druid and warlock/shaman are essentially undrainable teams, and we lack a means to lock one component down to adequately focus fire. Is there an elegant solution here that I have overlooked to deal with warlocks, or, failing that, anything profound that might assist us in getting a less-than-ideal pairing up to the 1700s?

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Old 08/27/08, 12:08 PM   #1182
Juli
Don Flamenco
 
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Undead Priest
 
Executus
I can't speak for warlock/shaman, but as warlock/druid we found hunter/healer to be pretty easy even though the games usually took a thousand years to end. If the warlock/druid ever gets in trouble, they can just make sure to LOS the hunter as much as possible above all else, and the druid can keep up with the incoming damage with only lifeblooms even at 0 mana with vipers being cast on him until he gets a chance to regen some mana or innervate comes off cooldown.

Your best bet is probably to drain the druid whenever you can (scorp covered viper) and maximize damage output into all 3 of your opponents (lock/druid/pet). It doesn't really matter who you do the damage to as long as you're always doing damage, and switching targets makes druid healing much less efficient. If you have multiple targets in line of sight, the priority is pet -> druid in non-bear -> warlock -> druid in bear. Purging hots anytime there is more than a single lifebloom helps you pressure them a lot and helps drain druid mana.

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Old 08/27/08, 2:48 PM   #1183
Peekaboo
Von Kaiser
 
Undead Mage
 
Dragonblight
Originally Posted by Serpent's Choice View Post
However, we have a serious problem contending with warlocks (and saw many last week). Both warlock/druid and warlock/shaman are essentially undrainable teams, and we lack a means to lock one component down to adequately focus fire. Is there an elegant solution here that I have overlooked to deal with warlocks, or, failing that, anything profound that might assist us in getting a less-than-ideal pairing up to the 1700s?
I play disc priest MM hunter and locks are the same for us. The only way we win is in a long game when the other team makes a crucial mistake. As you say, they are basically immune to drains and your hunter's burst and los problems are such that killing an opponent is difficult.

What we do is work the drains on the healer. We kill a couple of felhounds (when they least expect it) and hope for the Voidwalker. The reason for this is the felhound can't be reliably trapped due to its high magic resistence. Then trap/wingclip the VW so that your healer can drink. Keep the hunter pet up and on their healer (druids are harder as they can sleep/root/cyclone the pet to get away from it).

Then the long game begins. You need to set up for the kill. Its not easy, but if your healer can drink more than theirs opportunities arise. And you hunter needs to pull pet back, feign and get some drinks in, saving that mana (if not drained) for a kill (or pet resummon if needed). BOTH of you need to work the burst when the healer is oom and away drinking. Or burst the healer when he/she is oom and under half health (so frustrating as they often survive due to los!...the only reason the lock is the easier burn target is that locks often don't start the pillar hump until its too late).

I would save bloodlust for this burst opportunity and go allout on it not healing. I'd rather be oom and die at the 15 minute mark then play defensively for two hours.

So win the mana war then go for broke when their healer is oom. As a shaman you may need to try this earlier as surviving vs dots is harder than it is for a priest. In any event the practice you get in controling drinks/drains mana and burst will serve you well versus other comps as that is often the way you need to win (hunters and los is so broken).

(Your hunter needs the fast pet resummon skill for this to ever work.)

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Old 08/28/08, 5:35 AM   #1184
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
Does anyone have an suggestions for a Holy Paladin/Rogue against Druid/Hunter? Or Druid/Rogue-Warrior?

We've been having an incredible amount of trouble with these three comps that we're really out of ideas other than play better.

Against double DPS teams, we generally can do pretty well. As long as we survive the initial burst, it's generally fine. With Bubble and BoP, most of the time we can before I take one down.

But against a Druid/Hunter, Druid/Warrior, Druid/Rogue, we're having an incredible amount of trouble.

For Druid/Hunter, sticking on the Hunter just lets the Druid roam free, healing the Hunter and CCing me. My partner can't do much to avoid Viper Sting, but the pet usually stacks a massive amount of debuffs on him so it's hard for him to dispel. I try and go on the pet at the start, but if I take it down, the Hunter can get enough time to run and rez it by the time the druid is done cycloning me.

For Druid/Warrior, I tend to stick on the Druid, but generally any Druid can outlast me, and without help, I can't burst one down without draining their mana first. The warrior then sticks on me, and basically wails on me till I die or the Druid is OOM. Usually the first. My Paladin partner doesn't have the mana, or PvE gear to outlast the Warrior.

For Druid/Rogue, we've tried both sticking on the Druid and sticking on the Rogue. Basically same problem as Druid/Warrior, but easier if I play it smart and stick on the Rogue. The Druid can go OOM faster. But the fact that the Druid has HoTs while my Paladin has direct heals, allows the Druid to be able to sneak away for some quick ticks of drinks.

Any ideas? I just want my weapons

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Old 08/28/08, 6:01 AM   #1185
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Holy paladin/rogue can work but you do require non-trivial amounts of PvE gear. Zilea allegedly is releasing a movie showcasing the combo, but both him and his rogue have full sunwell PvE gear.

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Old 08/28/08, 6:22 AM   #1186
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
Originally Posted by Mearis View Post
Holy paladin/rogue can work but you do require non-trivial amounts of PvE gear. Zilea allegedly is releasing a movie showcasing the combo, but both him and his rogue have full sunwell PvE gear.
Yeah, I'm quite anxiously waiting for that video. Ideally, a 1950 rating would be great. But now, I think we're going more week by week, setting 1700 as this week's goals. And possibly 1800 by the end of the September. All in all though, we're both too busy to be able to raid at all, so hopefully this can be accomplished with PvE/Badge Gear alone!

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Old 08/28/08, 6:23 AM   #1187
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
With 3.0 this should be a lot easier, paladins are getting the biggest boost out of all the healers, and druids are getting pretty horrible nerfs.

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Old 08/28/08, 10:41 AM   #1188
oha
Glass Joe
 
Tauren Druid
 
Gorgonnash
Hey there guys, my 2s partner and I (sl/sl lock and dreamstate druid) seem to be having a terrible time with Druid/Warrior in the 1700ish bracket.

We are both well over 400 resil and 10k hp, decently geared with a good bit of brutal/vengeful pieces. It just seems now that whenever we see a warrior come out of the gates, its an auto loss...

I don' think we're playing that bad but maybe we're just missing some key thing. In the earlier brackets they were rather easy, but since 1650-1750 we just can't seem to win. Going somewhere around 0-5 against druid/warrior last night alone.

Our initial strat was to try and burst the warrior before the druid pops, that worked once before but never since. The druid usually pops with a big heal or bunch of hots, if we feel we can stick on the warrior we cc the druid, if not I cyclone the warrior who will soon unload his full rage bar on one of us (usually choosing to sit on the lock or his pet, or bounce between them) =\ We've tried only dotting up the warrior so I can hibernate the druid, we've tried only dotting up the druid to rage starve the warrior, we've tried dotting them both up to pressure them both more, no luck. We've tried starting out with the felhunter and fel dom a 2nd fel hunter when it dies; starting out with the fel hunter and swapping to the VW when it dies; as well as opening with the VW and resummoning him later.

I've read the arena junkies thread, but it wasn't too much help.
When it comes down to it, we can usually go a few minutes and it's about even. But as time drags on they just out pressure us. Not so much mana-wise, just damage wise. Rooting the warrior usually does no good since my lock has hamstring or their druid will root him next to the warrior. So the only cc I really have is 2x cyclone every so often.

Is this comp supposed to be such an automatic loss for us? Everyone seems to say the match should be in our favor, but it really doesn't seem that way. Any help would be greatly appreciated!

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Old 08/28/08, 1:43 PM   #1189
traejan
Glass Joe
 
Undead Warrior
 
Malygos
A friend and I have been playing warrior/priest and we're having a pretty impossible time against rogue/mage. I was wondering if anyone has some advice for how to handle that comp. The fights all go the same: I get sapped, which i break with berserker rage. Priest gets stunlocked. Elemental freezes priest and he's dead within 8 seconds or so. If i go offensive on the mage, I get stuck in the open and blown up. I guess option two is better because my priest *might* be able to spam heal through it while i get out of line of sight. Seems like the only hope is to lay some damage on the mage while the rogue is out of position. If they're allowed to open up on their terms we have no chance. Any advice would be great. Thanks.

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Old 08/28/08, 2:00 PM   #1190
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by Mearis View Post
With 3.0 this should be a lot easier, paladins are getting the biggest boost out of all the healers, and druids are getting pretty horrible nerfs.
What nerfs are druid healers getting besides removal of Feral Charge?

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Old 08/28/08, 5:36 PM   #1191
Xplaced
Glass Joe
 
Night Elf Druid
 
Moonrunner
Hi all, this is my first post here.

I'm a Warlock on a 2v2 team with a shadowstep Rogue. We both have ok gear (a real range from mostly S1 to S4).

My question is, is a Rogue/Warlock team doable? It seems like it isn't. We run into a lot of brick walls. MS Warrs, Rogues in general, BM Hunters, all those things seem to be bad for both of us, especially me.

One theory is I'm the first thing the enemy sees out of the gate, so obviously they are going to target me. Mostly our strats consist of me trying to CC one while my rogue friend takes out the other, and I try to dot the one he's attacking also to help him. He usually picks a target that would be easiest for him to take out and I try to support from there.

I don't think this team can work, it seems to gimped against other classes. I'm leveling a druid to do druid/rogue, which I think will be a much better team. I'm considering feral, but may just go resto.

If possible, let me know if you think this team can work at all or not. I don't really see a top rogue/warlock team so that might in itself answer my question.

Thanks!

Edit: I am spec'd destro right now just for fun mainly. I realize I have no survivability in that spec. However Shadowfury works well as an 'oh crap' button, sometimes.

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Old 08/28/08, 5:37 PM   #1192
Roldrethus
Von Kaiser
 
Undead Warlock
 
Darkspear
Originally Posted by oha View Post
Hey there guys, my 2s partner and I (sl/sl lock and dreamstate druid) seem to be having a terrible time with Druid/Warrior in the 1700ish bracket.
Root the warrior. Then root him again. Then root some more. Your comp is very explicitly an out last one. The only reason you burst is to pressure the enemy's mana pool. Start off with dots + wrath spam in to the warrior, then as soon as the druid pops, cyclone the warrior. Warlock immediately starts chasing the druid. Depending upon where he is you either dot him up and force him behind a pillar or just fear him. Get the felhunter over on him immediately.

At this point it depends on how low you got the warrior. If he's 30-40% you can charge up a starfire to coincide with cyclone ending, and with some help from the warlock, just blow up the warrior. Or just cyclone/starfire again. This is an excellent time for the warlock to chain deathcoil in to fear + felhunter silence.

If he's not low enough or you miss the gib, just chain the cyclone in to a roots. Be sure to spam Nature's Grasp if he's anywhere near you. The big thing about this is when you root the warrior your warlock needs to get either behind a pillar or 30 yards away so he's not immediately intercepted. Tell your warlock to spam jump when ever he's moving, there's a reason people do this. Make sure he always has dots on everything that's moving. You can use mana drain to pressure a mana pool that's already dropping or just force bear forms.

The biggest mistake I see new druids doing is not CCing enough. You should be spamming the hell out of roots on the warrior. Also, as DS, you have a major mana advantage over the other druid. Use it. Root the druid. Keep IS up on everyone. If the warlock is slowed and their druid gets behind a pillar, spam dps in to the warrior. Stuff like that.

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Old 08/28/08, 5:57 PM   #1193
oha
Glass Joe
 
Tauren Druid
 
Gorgonnash
Originally Posted by Roldrethus View Post
Tell your warlock to spam jump when ever he's moving, there's a reason people do this.
Hmm, I've never heard that before, can you explain that more?

You make it sound so easy I'll try to CC a lot more, and get back to you guys. What pet do we try to use? Should we keep the felhunter if we see a warrior with mark and thorns on the other side or immediately swap to the VW? Should I blow all my mana keeping the fel pup up or just have the lock run away and start to resummon?

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Old 08/28/08, 6:14 PM   #1194
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Xplaced View Post
Hi all, this is my first post here.

I'm a Warlock on a 2v2 team with a shadowstep Rogue. We both have ok gear (a real range from mostly S1 to S4).

My question is, is a Rogue/Warlock team doable? It seems like it isn't.
Yes, Warlock/Rogue is absolutely a viable comp. The Warlock should be SL/SL, not Destruction, but you got the Rogue's spec right.

Your toughest matchups will be those involving Disc Priests and Rogues, with Disc Priest/Rogue (as expected) being by far the hardest. Warrior/Healer should be your bread and butter, along with any Druid/DPS that isn't a Rogue especially since you have a Human Rogue.

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Old 08/28/08, 9:56 PM   #1195
Xplaced
Glass Joe
 
Night Elf Druid
 
Moonrunner
Originally Posted by doogless View Post
Yes, Warlock/Rogue is absolutely a viable comp. The Warlock should be SL/SL, not Destruction, but you got the Rogue's spec right.

Your toughest matchups will be those involving Disc Priests and Rogues, with Disc Priest/Rogue (as expected) being by far the hardest. Warrior/Healer should be your bread and butter, along with any Druid/DPS that isn't a Rogue especially since you have a Human Rogue.
I think I'm just really bad at arena. :\ The hardest part of being a warlock to me is it seems like I have nothing to get enemies off me. Fear just breaks all the time, and it's kind of my only hope. I don't have enough burst damage to kill something before it kills me, that's always my problem. I'm not very good at keeping things away from me for the dots to kill them before I die. I feel like I will always die before my opponent even if I'm lucky and the DoTs do eventually kill them.

Thanks for the info.

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Old 08/28/08, 10:42 PM   #1196
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Xplaced View Post
I think I'm just really bad at arena. :\ The hardest part of being a warlock to me is it seems like I have nothing to get enemies off me. Fear just breaks all the time, and it's kind of my only hope. I don't have enough burst damage to kill something before it kills me, that's always my problem. I'm not very good at keeping things away from me for the dots to kill them before I die. I feel like I will always die before my opponent even if I'm lucky and the DoTs do eventually kill them.

Thanks for the info.
The burst damage is what you have a Rogue for. Your purpose is DoTs to assist your Rogue's damage, and Fear, CoT, and Spell Lock to make the damage that both of you do more effective.

Get the full PvP gear and fully enchant it, part of why you have trouble killing anything is because your spell damage is so low.

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Old 08/29/08, 12:37 PM   #1197
Grungo
Von Kaiser
 
Grungo's Avatar
 
Dwarf Warrior
 
Feathermoon
Originally Posted by oha View Post
Hmm, I've never heard that before, can you explain that more?
The reason you keep jumping while moving is that if you get stunned while mid-jump, you maintain your trajectory. So being intercepted just as you jump means the warrior ends up in range to hit where you *were*, but you're stunned a short distance away from there. It's especially useful on a charge (versus intercept), since a one second stun is often short enough that you can start moving away again before the warrior ever actually gets in melee/hamstring range.

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Old 08/29/08, 4:05 PM   #1198
oha
Glass Joe
 
Tauren Druid
 
Gorgonnash
Well, we played again last night and got crushed again, Warrior/Druid seems to just be in control the whole time.

After talking with one of the kind EJ readers in game I was essentially instructed to have the lock plant his feet and drain away on the warrior, I root/cyclone when I can at which point the lock runs (read:walks) away pulling the warrior away from the druid and starts searing pain. When the druid comes out to cc/heal dot him up again but don't chase.

I do my best to root/cyclone the warrior and keep my lock and hid pet up, helping with dps when it looks like we can down him.

Do I have it about right? Is there anything I am missing? is it advisable to immediately summon a VW when we see a warrior on the other side? Thanks by the way for the tip about jumping, I've never heard of that before

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Old 09/01/08, 7:22 PM   #1199
Felixalias
Von Kaiser
 
Felixalias's Avatar
 
Night Elf Druid
 
Drak'Tharon
Hey,

I'm wondering if anyone has some advice for a Druid/Warlock against Mage/Rogue teams. It is my understanding the Druid/Warlock should have very little trouble against this sort of team, since the warlock can easily spellstone/dispel to prevent shatter combos, plus spell locking after a freeze/frost nova, plus the druid can easily shift out of it. However, I find our team having serious problems against these teams. My Warlock is geared at about 13k HP, 440 resil, and 938 damage unbuffed (a small amount of haste, around 30, and the 4 pc dreadweave fear bonus). However, my druid partner has absolutely no PVP gear save the 2 minute rare Medallion of the Alliance (She has 8.4k HP and 20 resil from the trinket). I am SLSL spec'd and the druid is resto with Nature's Grasp.

Generally, the match starts off with me landing a few dots on the mage, and sometimes (although not always) popping the rogue out of stealth - They aren't able to do much damage to me, however as soon as my druid pops out to heal me, they immediately forget about me (or poly me, which I dispel), rarely even bothering to blind me, and rush to hear, wiping the floor with her before I can land a fear on the mage or rogue.

My first bit of advice to her was, as soon as they begin to rush over to her, pop Barkskin, throw up some hots, and spam travel form (or bear form if the rogue is CloS). It doesn't seem to be working; They kill her that fast. The matches we do win are generally those where the other team is undergeared and I can do sufficient damage to finish them off after she dies, or in Nagrand, where she can pop out right beside a pillar. The rogue can usually land a stun on her and catch her even with curse of exhaustion on himself.

So, we tried to maximize our CC on them, by her popping out earlier to cyclone the rogue, me fearing the mage/killing the first elemental, but despite this CC, as soon as they had a chance to catch up with her, she was pretty much guaranteed to be dead.

I'm not sure if it is due to poor healing, as we've had fairly minimal troubles with other sorts of high double-dps teams, along with Priest/Rogue (one of a Druid/Warlock's supposed harder-to-beat teams). Dual Rogue teams are a bit of a wildcard for us, though we usually do manage to survive them, mostly through my spammed fears and curse of exhaustion on both rogues.

I'm really wondering, is there something I'm missing to beat these teams, or is this just something we'll have to deal with before she has some more survivability? Is this just a wakeup call to get better at crowd control? Should we play even more defensively?

We are embarrassingly low-rated (highest rating was 1700 at the very end of last season, 1640 this season).

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Old 09/01/08, 7:58 PM   #1200
Zamaar
Von Kaiser
 
Undead Warrior
 
Skullcrusher
Gear makes THAT much of a difference, a geared rogue can take your druid alone in one stun lock, a warrior can get her down in ~8 secs? maybe less depends on the crits, she really needs to work on her gear, merciless will be that much of an upgrade. but then again, I am stuck at 1600 with my war partner, so what do I know =)

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