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Old 09/01/08, 8:41 PM   #1201
Felixalias
Von Kaiser
 
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Draenei Shaman
 
Sen'jin
Originally Posted by Zamaar View Post
Gear makes THAT much of a difference, a geared rogue can take your druid alone in one stun lock, a warrior can get her down in ~8 secs? maybe less depends on the crits, she really needs to work on her gear, merciless will be that much of an upgrade. but then again, I am stuck at 1600 with my war partner, so what do I know =)
Thanks for the advice.

Actually, a warrior (at our crappy rating, I guess, to be fair) has a fairly hard time taking her down, until he gets a macestun (not that I'm QQing about that).

I'll tell her to work on that merc gear.
 
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Old 09/02/08, 1:28 PM   #1202
Shizuki
Banned
 
Undead Rogue
 
Stormscale (EU)
Hello.

First post in the forum. Was wondering, as a 20/0/41 rogue with a resto druid, how do you suggest we kill an MM/druid team? I'd love it if you talked about all the various specs the druid is eligible to be and how that would effect strategies vs. another spec.

Thank you
 
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Old 09/02/08, 4:14 PM   #1203
oha
Glass Joe
 
Tauren Druid
 
Gorgonnash
From my experience as playing Druid/Hunter, as well as facing Druid/Hunter: Burning down the pet in the beginning is quite key, do this if at all possible. If your druid is Dreamstate/Resto he can help you quite a bit with this. Otherwise the pet will stack up poisons on your druid and you will slowly lose the mana war because of Viper Stings. Once the pet is down (shouldn't take but a couple seconds) the Rogue should just stick on top of the hunter and you should pretty much have it won. Keep up the crippling/wounding poison up and you shouldn't have any trouble with this comp.

Depending on his spec, your druid should try to harass the other Druid; Cyclone/FC key roots (when SS/Sprint is on CD) to allow your rogue to stick on the hunter. When the hunter starts to dip low, Cyclone him, let the rogue build up a full energy bar and you both can unload on him when cyclone drops.
 
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Old 09/02/08, 11:37 PM   #1204
Aevela
Glass Joe
 
Dwarf Priest
 
Turalyon
I am also a 20/0/41 Rogue running with a Restoration Druid (10/11/40). Against any hunter, we always kill the pet first, if the hunter puts his pet on the druid, the druid cannot get away to drink, one of our biggest advantages in the arena. Then, I get on the hunter so it can do minimal damage to my partner and I. I try to keep it stunned as much as possible, and keep crippling poison on. Do whatever you can to stay in melee range. I play a Gnome, so Escape Artist saves me a lot when I am being kited. Other than that, use your other abilities to not be kited, Sprint, Shadowstep, etc. Eventually the other Hunter's healer will run out of mana or will not be able to keep up with the burst damage. My healer and I make sure that their healer does not drink, and my healer tries to get a few sips in whenever possible.
 
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Old 09/08/08, 1:24 AM   #1205
Shizuki
Banned
 
Undead Rogue
 
Stormscale (EU)
Thank you a lot for your posts.

I now run a new setup, ShS Rogue/SL Lock and we're having trouble adjusting.

I'd love tactics for the following setups:

Mage/Rogue
Druid/Warrior
Shaman/Warrior
Druid/Rogue
Rogue/Lock (mirror)
Arcane Fire Mage/Disc Priest

Thank you. Consider this help for everyone who reads this thread and not just me personally.

Much love
 
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Old 09/09/08, 9:39 AM   #1206
Angeron
Don Flamenco
 
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Orc Warrior
 
Magtheridon
Originally Posted by Shizuki View Post
I'd love tactics for the following setups:

Mage/Rogue
Druid/Warrior
Shaman/Warrior
Druid/Rogue
Rogue/Lock (mirror)
Arenajunkies


Consider this help for everyone who skips to the end of this thread and is too lazy to actually read it or the million other posts discussing twos tactics in the individual class threads on this forum.

Much love

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
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Old 09/19/08, 10:34 PM   #1207
ThatDude
Glass Joe
 
Undead Rogue
 
Zul'Jin
Ok, I've been reading around and I'm looking for some concrete truth about a Rogue/Warlock combo. Now, hear me out, cause I skimmed through all 49 pages and couldn't exactly find an answer I was looking for so that's why I'm actually posting this XD. But! nonetheless, I hear people saying 20/0/41 ShS and SL/SL Warlocks are very good in arena. Well, me and my partner just recently tried some skirmishes to see how much synergy we had and ect but only to find she was getting ganked to the fullest. I mean, she has 10k HP with 236 or so resilience ( not alot but not horrible ) and she usually goes down in seconds from other people. I mean it gets to the point where there is no skill anymore when a Rogue just ShSs and starts to stunlock her and the only way she'll survive is if I start to stunlock the other Rogue but then the other person usually comes and manages to stun her someway or another or we just get outlasted cause of a Druid or something.

I know this kind of sounds pathetic and I've seen videos of people with decent ratings ( 1800-1900 ), but I'm kind of confused ( but then again it's not like I can watch her every move and babysit her ) on what can actually be done differently on our end. So I was just looking for some possible enlightenment. Ya, sadly from this post it makes both of us sound really noobish but it's not like that cause I've held a 1900 rating without having to grind my teeth together, but it's just this match-up that I'm kinda eh about. So hopefully I'm looking for some enlightenment.

And I apologize if there was a similar question asked that I missed while looking through the pages.

Note: I've looked at other websites and see different strategy....but how much of that is really viable while getting ganked?
 
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Old 09/19/08, 11:37 PM   #1208
Gourd
Piston Honda
 
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Draenei Priest
 
Scilla
Originally Posted by ThatDude View Post
Ok, I've been reading around and I'm looking for some concrete truth about a Rogue/Warlock combo. Now, hear me out, cause I skimmed through all 49 pages and couldn't exactly find an answer I was looking for so that's why I'm actually posting this XD. But! nonetheless, I hear people saying 20/0/41 ShS and SL/SL Warlocks are very good in arena. Well, me and my partner just recently tried some skirmishes to see how much synergy we had and ect but only to find she was getting ganked to the fullest. I mean, she has 10k HP with 236 or so resilience ( not alot but not horrible ) and she usually goes down in seconds from other people. I mean it gets to the point where there is no skill anymore when a Rogue just ShSs and starts to stunlock her and the only way she'll survive is if I start to stunlock the other Rogue but then the other person usually comes and manages to stun her someway or another or we just get outlasted cause of a Druid or something.

I know this kind of sounds pathetic and I've seen videos of people with decent ratings ( 1800-1900 ), but I'm kind of confused ( but then again it's not like I can watch her every move and babysit her ) on what can actually be done differently on our end. So I was just looking for some possible enlightenment. Ya, sadly from this post it makes both of us sound really noobish but it's not like that cause I've held a 1900 rating without having to grind my teeth together, but it's just this match-up that I'm kinda eh about. So hopefully I'm looking for some enlightenment.

And I apologize if there was a similar question asked that I missed while looking through the pages.

Note: I've looked at other websites and see different strategy....but how much of that is really viable while getting ganked?
If you look up high rated warlocks running this team, there is a reason that you will see them consistently wearing 490+ resillience. Running warlock/rogue when you are very undergeared, especially in a season in which Full S3+shoulders in the 1600s in not uncommon, is what is going to shut you down more than anything. It's going to be very difficult to even try implementing decent strategies at your gear level. Work on getting as much S2 gear as you both can, and don't get too upset about losing right now - not even the best of players will be able to do very well with that much of a gear disadvantage
 
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Old 09/19/08, 11:39 PM   #1209
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Generally against Rogue/anything you have to kill the Rogue, because the other Rogue can kill your Warlock faster than you can kill the anything*.

*unless that anything is also a Warlock.

And yeah, your Warlock needs more gear.
 
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Old 09/20/08, 7:49 AM   #1210
ThatDude
Glass Joe
 
Undead Rogue
 
Zul'Jin
Thanks for the input you all gave. But do note that I'm not exactly "under geared" it's more or less my partner, but if I don't have her....well, I don't have a chance lol.

Edit:

Yeah but your gear doesn't matter if your partner is getting 2 shotted. It's more like 1.5v2 :p
lol isn't that what I just said -.^?

Last edited by ThatDude : 09/21/08 at 2:56 AM.
 
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Old 09/20/08, 8:34 PM   #1211
Gourd
Piston Honda
 
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Draenei Priest
 
Scilla
Originally Posted by ThatDude View Post
Thanks for the input you all gave. But do note that I'm not exactly "under geared" it's more or less my partner, but if I don't have her....well, I don't have a chance lol.
Yeah but your gear doesn't matter if your partner is getting 2 shotted. It's more like 1.5v2 :p
 
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Old 09/21/08, 7:18 PM   #1212
Octaviann
Piston Honda
 
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Night Elf Rogue
 
Aggramar
I'm running Rogue/Druid with a friend. I was under the impression that it's supposed to be a pretty powerful comp, and that we should be doing fairly well, but we seem to be hovering around 1400. I'm pretty sure we can do better, but I'm not sure what we're doing wrong at the moment. Part of the problem is probably that we started off in absolutly crap gear (blue pvp rep. sets and non-heroic dungeon stuff), which meant that our rating immediatly tanked to around 1200 before anything good started happening. Now, I finally got halfway decent gear and we worked on our strategies, and our win percentage has started going up from being lucky to win one game per week (<10% win percentage) to having a good chance of winning 4-6 games per week (~50% win percentage). Are we probably going to continue to improve as we get better coordinated, or is my druid's gear going to hold us back? He's still in mostly dungeon blues, but he's got some kara epics, and he has a slightly suboptimal healing spec (i.e., he's specced for pve healing). I'm pretty sure he's the reason we lose sometimes, as if a 2 dps team focuses him, there's not much I can do as he dies within seconds in his pve healing gear.

Should I force him to start grinding battlegrounds for season 2 gear, or should we just keep going as is and hope we don't hit a point where he definently needs gear too soon?

P.S., our team is The World of Warcraft Armory
 
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Old 09/22/08, 6:20 AM   #1213
moowalk
Piston Honda
 
Undead Priest
 
Blackrock
Honestly, with 82 resilience and 1200 healing your druid is going to die quickly no matter what he does.

My only advice would be to do everything you can to ensure that they don't get on the druid. ie, heal from outside intercept range and stand thus

Druid ----------- Warrior --- enemy dps

It's a good skill to practice anyway.
 
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Old 09/25/08, 8:34 PM   #1214
Chimono
Glass Joe
 
Night Elf Druid
 
Tichondrius
Moonkin 48/0/13 Frost Mage 0/0/61 at ~1900 (it's swaying) and I need help from experienced people fighting these comps.

Spriest Rogue
Druid Warlock (Can you even win that?)
Mage Rogue-I have a strategy behind this and it generally works, just wouldn't mind some input.
 
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Old 09/25/08, 9:07 PM   #1215
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Chimono View Post
Moonkin 48/0/13 Frost Mage 0/0/61 at ~1900 (it's swaying) and I need help from experienced people fighting these comps.

Spriest Rogue
Druid Warlock (Can you even win that?)
Mage Rogue-I have a strategy behind this and it generally works, just wouldn't mind some input.
Playing a druid/warlock I can safely say I'd be surprised if you could win it. At least you shouldn't be able to against capable opponents. Pillars are definitely going to screw you over big time
 
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Old 10/06/08, 9:52 AM   #1216
shann33ng
Glass Joe
 
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Blood Elf Priest
 
The Forgotten Coast
Impressive! After reading 49pages of 2v2(s) and so many arena strategies that most players tend to use,
IMO i feel that to each his own, everyone has their unique way of fighting thru the ratings.
BUT of cos, if the correct strategy isnt applied, it's really difficult to win.
Similar to everyone who check out this thread daily/weekly, we all hope to read about some leet stuff
which will help us win our teams to a 2k rating.
Having knowledgable pvp and arena skills is just as important as choosing the right combo for your 2v2.
And on top of having all those, the gears of your partner and his skills are just as important to win in an arena.
Blizzard's cap on resilience is at 494 or 495 if i didn't remembered wrongly.
(I'm on either 487 or 521 resi depending on which trinklet i'm equiping)

I was trying to calculate the -
amount of damage taken on me based on my total resilience (vs)
amount of damage per resilience point can block for me. Which works on a more efficient scale?
More Stamina vs. More Resilience (For those who are not on max resi)?
And how this scale works for- Caster dmg vs. Melee dmg?
I have above 900 spell dmg and IMO arenas don't require super high spell dmg like pve stuff.

I have yet come across anyone discussing on these, but pls enlighten me if i do miss out any threads
which are already on this topic. I have to admit that priests are really squishy bcos im a disc/shadow priest
with 13k+ hp/11K+ mana with min 487 resi and i just can't get my rating pass 1800.

And the only time that i was very near to 1800 (Im on 3/5 s3), my partner was a 500resi affliction warlock with full s3.
It seems to me that only Warlocks are able to save my 'butt' from getting whacked with their
constant fearing and health/mana draining effects. (Mana burn + Drain mana = No mana)

Rogues and Disc priests makes another sexy combo for 2v2s but Rogues can't save my butt
in time on certain occasions.

SO, are priests stucked with warlocks?

P/s: i'm unaware of how i would rate myself in pvp(for sure, im no nub) and i totally understand the
importance of LOS/CC in arena. =) By the way, this is my 1st post. Sorry for any nubish content if any ^_-
- Currently on 3/5 s4 and just need foot and ring for Guardian -

Originally Posted by Whitemane View Post
Playing a druid/warlock I can safely say I'd be surprised if you could win it. At least you shouldn't be able to against capable opponents. Pillars are definitely going to screw you over big time
Hmmm, i don't understand why would you be surprised if a druid/warlock combo wins.
IMO - As long as chain fearing is up (or) Cyclone is up (No CD), DOTS up.. felhunter up..
Shapeshift cat form and attack, shadow bolts etc* - Whats so difficult to win?

Unless they are against a really badass team! =)

Speaking of this, Blizzard has bad allocation of Teams vs. Teams.
We should be facing teams with team ratings within(similar) our ratings.
But it doesn't seems to be the case now.. =[

Last edited by Aldriana : 10/06/08 at 3:16 PM.
 
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Old 10/06/08, 12:13 PM   #1217
Darlal
Piston Honda
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Chimono View Post
Moonkin 48/0/13 Frost Mage 0/0/61 at ~1900 (it's swaying) and I need help from experienced people fighting these comps.

Spriest Rogue
Druid Warlock (Can you even win that?)
Mage Rogue-I have a strategy behind this and it generally works, just wouldn't mind some input.
Hmm, I'm not sure why Spriest Rogue would be such a problem. Start out defensively in bear form to prevent a sap (the sap is what will kill you) and have the mage go invis to get into position (somewhere he can get right into combat). Open up with damage on the Spriest and cyclone + poly + root the rogue as soon as he pops. I can see this combo being awful if they sap you in moonkin form and blow up your mage with mdispell on the ice block, but if you can get into combat then you should be able to cc the rogue fairly effectively (sheep and cyclone are great because only trinkets get you out of them). Obviously at your level you're applying FF to rogues first thing to force the clos. Oh, one other thing, position them so that if the rogue jumps your mage you are out of range of the priest, at that level it'll be less common, but you'll still see teams who will be separable (I ran mage/rogue at that rating and saw it all the time).

Druid warlock is a nightmare for more double dps teams if they pillar hump well (and they should at that level). Against your team you'll probably see the druids staying stealthed at first. Chatting with a friend who ran Mage/Ele-Shammy to glad in S3, they suggested the following. Open with a cyclone on the warlock and kill the pet (trying to force the druid out to heal). At this point either try to cyclone the druid and burst the lock (he will get a new pet out if you managed to kill one) with a cs on the druid when he trinkets the cyclone into Cyclone X2, but let's be honest--that cc chain isn't very long and probably won't get the 15k health warlocks down without a lot of luck. The other option is to try to cc the lock and kill the druid, possible but also rare. In general you will lose to this team as it has no burstable targets and the druid can shift out of most of the mage's damage.
 
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Old 10/06/08, 8:09 PM   #1218
Gozu-Rogue
Glass Joe
 
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Night Elf Rogue
 
Korgath
Originally Posted by Darlal View Post

Druid warlock is a nightmare for more double dps teams if they pillar hump well (and they should at that level).
I have run a 2v2 Mage/Rogue to 1850 and more so than any other team, this combo can be a real nightmare. With either target having a dependable CC from their partner, pillar humping screws up our combo hard. All the druid needs to do is heal when he can (we try to kill druids first in this combo) while the lock dots up both, fears one, and nukes the other. Getting on the lock isn't really an option since healing them can be easy and any good druid will shift before the sheep, so all they need to do to seal us off is simply pillar dance and we lose every time. (Don't get me wrong though, it takes real skill to pull off Lock/Druid against Mage/Rogue.)
 
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Old 06/14/09, 11:15 PM   #1219
wingot
Glass Joe
 
Blood Elf Mage
 
Dreadmaul
As a frost mage, I've looked through a decent chunk of this thread, and have seen mention over and over that mage/rogue is an incredible combo. In my case, I have access to a 0/16/55 Resto shammy who is PvE focused (in t7.5), dual specced to Elem, but very weakly specced gearwise with elem spec, or a Healadin, again dual specced to weaker Ret.

Just wondering what my chances are with teaming with either of these in a 2's combination (and in BG's and WG)? I'm not a hardcore PvPer, and will still be focusing on PvE for the time being, but want to dabble in PvP and see what it is like.
 
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Old 06/15/09, 3:26 AM   #1220
Dodo
Von Kaiser
 
Human Paladin
 
Antonidas (EU)
Don't play as caster/healer in 2v2. I guarantee you that your keyboard will have signs of your teeth in it after some time because you are biting into it. Your only option in 2s seems to be the ret-spec of your paladin friend, though mage/ret is not really a top notch team and may also lead to some frustration in the beginning.

That said; I would maybe try to run a 3s together with a druid healer and the ret. Of course a priest and rogue in 3s is still your best option (it has been now for 5 seasons in a row).
 
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Old 06/15/09, 11:37 AM   #1221
MatsT
Don Flamenco
 
Orc Shaman
 
Outland (EU)
Originally Posted by wingot View Post
As a frost mage, I've looked through a decent chunk of this thread, and have seen mention over and over that mage/rogue is an incredible combo. In my case, I have access to a 0/16/55 Resto shammy who is PvE focused (in t7.5), dual specced to Elem, but very weakly specced gearwise with elem spec, or a Healadin, again dual specced to weaker Ret.

Just wondering what my chances are with teaming with either of these in a 2's combination (and in BG's and WG)? I'm not a hardcore PvPer, and will still be focusing on PvE for the time being, but want to dabble in PvP and see what it is like.
Mage/Healer can be a viable setup under some conditions, but it's often very frustrating both to play and to play against. The main problem is that one dpser with very little stuns and no MS has huge troubles taking down someone getting any kind of heals or using cooldowns. Additionally, when getting harassed you will find it difficult to compare to another dpser. He will probably outdamage you, and even if he doesn't he might have an MS effect to more than make up for it. This leads to a situation where you must try to kite and crowd control to let you and your healer drink repeatedly. This can usually be arranged but at the same time you have little or no tools to stop the opponents from doing the same thing.

This means that any match you play against healer+dps has a potential to go on for a very long time while both teams reset and drink to full. After that it's a matter of who manages to catch the other team in a coordinated burst/crowd control combination. One failed attempt, and you will find yourself trying to kite and cc for 5 minutes to get cooldowns and mana back and look for another opportunity.

In addition, if you want to go for such a setup anyway, a priest or moonkin healer is probably the best partner due to the amount of burst and cc they can provide you with. Shamans and paladins will not be able to help you as much during those critical moments.

All this being said, in BGs/WG it doesn't matter as much, since it's a lot more chaotic and you can depend more on other teammates. For the 2on2 bracket, consider if going as Mage/Elemental or Mage/retri (or even Mage/Prot) would be more fun since games are more intense and shorter, even if you end up 200 rating lower.
 
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Old 06/15/09, 3:44 PM   #1222
Humbaba
John Galt
 
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Orc Rogue
 
Mal'Ganis
Originally Posted by wingot View Post
As a frost mage, I've looked through a decent chunk of this thread, and have seen mention over and over that mage/rogue is an incredible combo. In my case, I have access to a 0/16/55 Resto shammy who is PvE focused (in t7.5), dual specced to Elem, but very weakly specced gearwise with elem spec, or a Healadin, again dual specced to weaker Ret.

Just wondering what my chances are with teaming with either of these in a 2's combination (and in BG's and WG)? I'm not a hardcore PvPer, and will still be focusing on PvE for the time being, but want to dabble in PvP and see what it is like.
This thread was last used in season four. Note the date of the post right above yours. Frost mage / rogue continues to do just fine, however. Resto shamans are by far the worst healers in 2s, so you'd probably be better off with mage/ret.
 
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