No. Effects that proc because you're the target of a crit still proc if the crit is lost to resilience. Effects that proc because you crit someone else do not proc.
The reasoning is to make gaining resilience gear not partially a negative.
There is a good thread on the wow priest forums about effects that proc from being crit and resilience.
It's an explanation as to why only one out of possible 3 effects procs when getting hit with a "converted crit". It shows that there is no such thing as a converted crit but in actuallity you have a chance to proc your abilities off of normal hits according to your resilience.
If you have a 5% crit chance reduction from your resilience, each hit you receive has a 5% chance to proc focused casting, 5% chance to proc blessed recovery, and 5% chance to proc blessed resilience. So having multiple talents like that does not block the others from proccing, in fact you have a 15% chance when getting hit to proc an on-crit ability (I'm not sure how blessed resilience works, it probably does a second calculation to see if it will go off after the 5% chance to get to that calculation) . Even if your opponent has 0% chance to crit, you can still proc an on-crit ability based on your resilience. Interesting find.
Last edited by padrote : 04/26/07 at 1:30 PM.
Reason: blessed resilience correction
Wow, last night after almost hitting 2k+ range the warrior/pali team I'm on was getting smoked by shadow priest/lock teams. Initially we had an easy time beating these teams in the lower ratings but the damage output in the upper ratings is insane. Am I missing the big picture on taking on these teams or are the odds just always going to be way way stacked in their favor? Facing the shadow priest/lock team makes me want to punch the wall. I'm curious as there's quite a few warrior/pali top teams in our bracket who have amazing win/loss ratios so I assume they know how to beat that combo? Some teams ran with the felhunter out and others with the felguard.
Wow, last night after almost hitting 2k+ range the warrior/pali team I'm on was getting smoked by shadow priest/lock teams. Initially we had an easy time beating these teams in the lower ratings but the damage output in the upper ratings is insane. Am I missing the big picture on taking on these teams or are the odds just always going to be way way stacked in their favor? Facing the shadow priest/lock team makes me want to punch the wall. I'm curious as there's quite a few warrior/pali top teams in our bracket who have amazing win/loss ratios so I assume they know how to beat that combo? Some teams ran with the felhunter out and others with the felguard.
How were the locks spec'd in that upper bracket? I saw the felguard comment at the end, but it seems that the UA teams are the ones that have the best luck w/ the warr/paladin combo. At those ratings I'd expect to see 300+ resil and 14-15K life buffed, and probably 800 or so dmg on the warlock - basically tanks.
How were the locks spec'd in that upper bracket? I saw the felguard comment at the end, but it seems that the UA teams are the ones that have the best luck w/ the warr/paladin combo. At those ratings I'd expect to see 300+ resil and 14-15K life buffed, and probably 800 or so dmg on the warlock - basically tanks.
Yea most of the locks had UA. I thought my mob health was bugged when it was showing these guys with 15k life. I guess it was right. Maybe its just a matter of being undergeared and we've hit the gear roadblock for higher ratings since both of us have only been playing arena long enough aquire 1-2 gladiator pieces.
Wow, last night after almost hitting 2k+ range the warrior/pali team I'm on was getting smoked by shadow priest/lock teams. Initially we had an easy time beating these teams in the lower ratings but the damage output in the upper ratings is insane. Am I missing the big picture on taking on these teams or are the odds just always going to be way way stacked in their favor? Facing the shadow priest/lock team makes me want to punch the wall. I'm curious as there's quite a few warrior/pali top teams in our bracket who have amazing win/loss ratios so I assume they know how to beat that combo? Some teams ran with the felhunter out and others with the felguard.
The paladin shields pretty much as soon as he gets CoT'd and you should be able to burn down the shadow priest before divine shield is out. Shadow priests are pretty squishy especially when you blow all your cooldowns on them.
Resilience seems like it'd be a moot stat against such a team with so many DoTs working through it. Might be worthwhile switching to your PvE DPS gear, with enough stamina to not cause your healer too much trouble.
Also, I'll be running arena with a rogue friend on my Druid alt next week, and I'm contemplating the value of a cookie-cutter feral spec vs. feral/resto (1/29/21) at the undergeared level. Bursting one target down while the other is sapped/blinded/cycloned is the obvious strat, but I'm not sure if the advantage of this "game over in six seconds" strat is offset by the lost utility if our opponents survive the initial burst, and we have to play the control/outlast game.
Resilience seems like it'd be a moot stat against such a team with so many DoTs working through it. Might be worthwhile switching to your PvE DPS gear, with enough stamina to not cause your healer too much trouble.
Also, I'll be running arena with a rogue friend on my Druid alt next week, and I'm contemplating the value of a cookie-cutter feral spec vs. feral/resto (1/29/21) at the undergeared level. Bursting one target down while the other is sapped/blinded/cycloned is the obvious strat, but I'm not sure if the advantage of this "game over in six seconds" strat is offset by the lost utility if our opponents survive the initial burst, and we have to play the control/outlast game.
Any advice would be appreciated.
My brother and I just made a joke 2v2 with our recently dinged priest/shaman and we've played about 40 games so far. Our specs are sad for PVP (grinding shadow build, dual weild enhancement) and we're so undergeared it's sad, I'm running around with 5.5k HP and 0 resiliance but we're still managing to hold onto our ~1500 rating because a lot of teams try to burn us down and killing a dwarf priest isn't as easy as it looks regardless of my stam. We seem to be the exception in that regard though. A lot of the teams at 1500 are very bad at keeping eachother alive, maybe 1/2 of them even have a healer who is going to heal, and most of the rest aren't very good healers at all, or the other player falls for being pulled out of LOS. Against those teams it's very easy to burn them down, and I imagine it would be even easier if you sap one of them.
Infact the only teams we haven't killed someone off really fast have been warrior/pali teams, every other team the trick is to not also lose one of us to their damage. Dual rogue or feral druid/rogue are really hard for us because the damage is very significant at our gear level. So at least for the lower brackets burning down is definitely a viable strat in our BG.
So stay in your best dps/pvp gear and just go for a full out burn down on the shadow priest?
Warlock/shadowpriest is one of the hardest matchups for war/pal, one of the few they consistently lose and one of the few we can consistently win. Most of the time, me (priest) and my warlock partner stack dots on the warrior and frontload all the damage we can, forcing the paladin to bubble, which I then mass dispel letting the felhound spell lock the heal. The only way we lose the fight is if the warrior survives the burst, interrupts my mass dispel, or gets a lucky string of crits to kill me or at the very least stop me from nuking him.
It's like I say every time we come up against a good priest/rogue team - it's their fight to lose. You could play flawlessly and place your cc perfectly and still lose.
To answer the question above, about warlock specs in 2v2, I've found affliction to be the most successful for us. It's almost impossible to kill teams with a dispel as shadowpriest/warlock without UA. Soul link isn't as big of a deal with only 1 or 2 people hitting you. It isn't like 5v5 with 3-4 man assist trains trying to burst you down. I'd definitely go affliction or even destruction before felguard in 2v2. Nether protection and backlash are pretty amazing, but instant fear/buff drain life/nightfall/UA/CoE are invaluable when survivability isn't a factor.
The only way we lose the fight is if the warrior survives the burst, interrupts my mass dispel, or gets a lucky string of crits to kill me or at the very least stop me from nuking him.
If you have your warlock deathcoil the warrior right as paladin bubbles then he can't interrupt your massdispel :P
Me and a friend play 2v2 arena. Mage/Priest. We get lotsa problems with Warrior / Pally , Rogue/Druid and sometimes Rogue/Warlock teams.
Warriors and Pallys just out last us sometimes. What are the possible solutions to deal with war/pally teams? possibly sheep the warrior and force the bubble and kill the paladin? or sheep the pally and attempt to kill the warrior.
Rogue/Druid is just frustrating as druid just spams cyclone and rogue stun locks me while hitting on the mage. same with rogue/warlocks with deathcoil/blind on me. and i die pretty quick even with 10k hp .
Me and a friend play 2v2 arena. Mage/Priest. We get lotsa problems with Warrior / Pally , Rogue/Druid and sometimes Rogue/Warlock teams.
Warriors and Pallys just out last us sometimes. What are the possible solutions to deal with war/pally teams? possibly sheep the warrior and force the bubble and kill the paladin? or sheep the pally and attempt to kill the warrior.
Rogue/Druid is just frustrating as druid just spams cyclone and rogue stun locks me while hitting on the mage. same with rogue/warlocks with deathcoil/blind on me. and i die pretty quick even with 10k hp .
In the 2v2 bracket, the warrior/paladin combo is a really hard team to counter. Trying to polymorph and nuke either one of the members of a warrior/paladin team is pretty pointless, unless you're facing really crappy players. A paladin will simply use BoSac on the warrior and if you try to polymorph the warrior, the paladin will simply cleanse it straight away. In my opinion your best bet is to try to force the paladin to bubble early, focus fire on him and don't hit the warrior, at all. If you try to nuke the warrior, he will just get more rage and hurt like a truck.
In the 2v2 bracket, the warrior/paladin combo is a really hard team to counter. Trying to polymorph and nuke either one of the members of a warrior/paladin team is pretty pointless, unless you're facing really crappy players. A paladin will simply use BoSac on the warrior and if you try to polymorph the warrior, the paladin will simply cleanse it straight away. In my opinion your best bet is to try to force the paladin to bubble early, focus fire on him and don't hit the warrior, at all. If you try to nuke the warrior, he will just get more rage and hurt like a truck.
Mage/priest can easily dispel BoSac when they go to sheep the paladin, it's one of the stronger counters to warrior/paladin, along with mage/warlock, and warlock/shadow priest.
In the 2v2 bracket, the warrior/paladin combo is a really hard team to counter. Trying to polymorph and nuke either one of the members of a warrior/paladin team is pretty pointless, unless you're facing really crappy players. A paladin will simply use BoSac on the warrior and if you try to polymorph the warrior, the paladin will simply cleanse it straight away. In my opinion your best bet is to try to force the paladin to bubble early, focus fire on him and don't hit the warrior, at all. If you try to nuke the warrior, he will just get more rage and hurt like a truck.
Ya, I dont think I've ever lost a game in 2v2 where it was a caster team and they focused me first. There are just too many ways that I can kite them around pillars while throwing intermittent flashes of light on myself, while in the meantime my warrior is absolutely kicking their ass. I can kite and heal for ages, but if you snare my warrior and dispel his bof, chances are you can kite him and eventually kill him while taking little damage yourself. Remember cleanse only removess one magic effect, and winters chill puts two debuffs on the target, not tomention that if you're arcane/fire you can just keep detect magic on the warrior.
I'm on the largest realm pool worldwide (Blutdurst, 20 realms) and in 2on2 we tried to play some. We waited over 5 minutes and average queue time was 6 minutes.
Is there a hard cap for open 2on2 arenas, so we actually have to wait for enough people in front of us to finish their matches?
I'm on the largest realm pool worldwide (Blutdurst, 20 realms) and in 2on2 we tried to play some. We waited over 5 minutes and average queue time was 6 minutes.
Is there a hard cap for open 2on2 arenas, so we actually have to wait for enough people in front of us to finish their matches?
US BG6 is sub 5 minutes, even above 2200, although the vast majority of our matches are against lower ranked opponents.
On BG9 the queues are <1 minute most of the time for the 1500s, and I haven't had to wait longer than 2 minutes for a game. Also note that BG9 has the highest rated team in the US, which would indicate to me that there are more competing teams in the BG despite having less servers. I may be wrong though as I'm not an expert on ELO.
Also, anyone else have experience with ap mage/ench shaman?
Eh back in the day I was on a 2v2 and 3v3 with an enhancement shaman and rogue. It was not pretty. He would pretty much die right off the bat, every time. And if by the grace of god he didn't, he would just get kited and often times do terrible damage. He wasn't the best player in the world, but when we convinced him to respec elemental our record about did a 180.
Inform your dealers and whores of my credit, and pour me a goddamned drink!
Also, anyone else have experience with ap mage/ench shaman?
My 2vs2 team is a 2x Elemental Shaman team, put simply your team would be a team we would win all the time against simply because you have to contest with 2x Grounding totem and shocks and the shaman can be bursted down in about 2 seconds (2x EM CL + NS LB + Earth shock = dead)
Generally we are doing "okay" 1550 rating or so, it is just a 10 games a week to get points to get extra gear on the side of raiding team and we win around 50% of our games which we feel is pretty okay, but we are doing better lately because of HP gains. Overall the team is pure gimmick.
My 2vs2 is a Priest/Rogue Team, we are in top 100 of our realmpool at the moment. Our most problematic combo is Warrior/Paladin. We have tried a lot but nothing seems to be viable against that combo. Looking at armory there are Priest/Rogue under the 10 best teams of our realmpool. The equipment and their talents are comparable to ours. They seem to have found a way to handle those encounters. Has anybody found a viable tactic against Warrior/Paladin for a Priest/Rogue team and likes to share?
Wow, last night after almost hitting 2k+ range the warrior/pali team I'm on was getting smoked by shadow priest/lock teams. Initially we had an easy time beating these teams in the lower ratings but the damage output in the upper ratings is insane. Am I missing the big picture on taking on these teams or are the odds just always going to be way way stacked in their favor? Facing the shadow priest/lock team makes me want to punch the wall. I'm curious as there's quite a few warrior/pali top teams in our bracket who have amazing win/loss ratios so I assume they know how to beat that combo? Some teams ran with the felhunter out and others with the felguard.
Shadow Resistance Aura + ~ 130 SR should put you at 200. That's a solid number. Against magic DPS teams, it doesn't matter if you wear a couple of sub-plate SR greens from the AH. You just want stamina, and SR. If you live long enough to run the shadow Priest OOM, you'll win. That's usually around 1 minute. I've got 210 SR (Shadow Resist Aura + MD + gear) and my Paladin partner has 150. We do well vs. these setups.
STAY ON THE UA WARLOCK. Shut down his shadow tree everytime you can. After a Pummel, back up and intercept something if you can. Swap a shield and shield bash / reflect. You're just trying to outlast the shadow Priest.