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Old 09/02/07, 7:02 AM   #451
Alysana
Glass Joe
 
Night Elf Warrior
 
Argent Dawn (EU)
I'm not much into theorycrafting and stuff like that regarding warriors, but I always try and maintain a small balance of my stats. I was aiming for 30% ish crit and at least 1600 AP unbuffed, then going harder on AP while slowly raising my crit towards 35% ish. I find it better to keep a balance between the two stats instead of going all out on crit for an example.

Seeing you have Stormherald, I wouldn't exchange it unless you can get your hands on the BT/MH weapons, else maybe wait and see what S3 brings.

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Old 09/02/07, 6:06 PM   #452
Poloma
Glass Joe
 
Human Warrior
 
Uldum
Hi Memphiss/shallow, I also run pally/warrior 2v2 and would agree with Alysana that trying to maintain a good balance of stats is the best way to go. I would think about replacing your 30stam/agi with a ap/crit kit on your legs. Think about another meta gem. I use the 12agi/3%dmg and 9 stam/speed on boots. Give some thought about what good meta gem/boot enchants go together. 24ap/speed and surefooted makes a good combo also. Try to get scryers exalted for the good shoulder enchants also. You'll lose allot of hit points which you can afford since you're 12.3k unbuffed, which is impressive.

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Old 09/02/07, 6:15 PM   #453
Enova
Great Tiger
 
Enova's Avatar
 
Night Elf Hunter
 
Moonglade (EU)
Originally Posted by terraak View Post

Hunters have Surefooted in Survival that increases their resistance versus movement imparing effects by 15% at max..
There's also a 5% chance to miss debuff they can apply on choice via Scorpid Sting, you can always check your debuff list to see if that's the case.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 09/04/07, 6:02 PM   #454
Shaka82
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
I was wondering, is 2 points in Second Wind really needed? Wouldnt it be better to spend the 2 extra points in either getting 2/2 execute or 5/5 flurry? or maybe spend the 2 points in TM ?

In a 31/30 specc 31/28/2 or 31/27/3 specc. Maybe even a 33/28 with 2 points in blood frenzy instead, making you viable for PvE aswell.

I myself dont think thoose 2 points gives me much in 3vs3 arena or 5vs5. Since it only heals me for 10% over 10 sec, wich will mean around 1% each second, and if u gets stunned when it is already active it only renews it and not stacking it.

The times i gets it on me, i am normaly the "primary" target, and i do not think 1% healed each second will make me survive any better then without it.

Anyone who have some experience who have some clear toughts about this?

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Old 09/04/07, 6:10 PM   #455
hawkk
Von Kaiser
 
Human Warrior
 
Kilrogg
Originally Posted by Shaka82 View Post
I was wondering, is 2 points in Second Wind really needed? Wouldnt it be better to spend the 2 extra points in either getting 2/2 execute or 5/5 flurry? or maybe spend the 2 points in TM ?

In a 31/30 specc 31/28/2 or 31/27/3 specc. Maybe even a 33/28 with 2 points in blood frenzy instead, making you viable for PvE aswell.

I myself dont think thoose 2 points gives me much in 3vs3 arena or 5vs5. Since it only heals me for 10% over 10 sec, wich will mean around 1% each second, and if u gets stunned when it is already active it only renews it and not stacking it.

The times i gets it on me, i am normaly the "primary" target, and i do not think 1% healed each second will make me survive any better then without it.

Anyone who have some experience who have some clear toughts about this?
I really like Second Wind, not just for the healing, but for the rage generation. Targets with a PW:S up can really drive your rage into the ground. I've had Second Wind save me a few times when I wouldn't have had the rage to pummel a greater heal had I not been mace stunned a few seconds earlier.

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Old 09/04/07, 8:35 PM   #456
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
Originally Posted by hawkk View Post
I really like Second Wind, not just for the healing, but for the rage generation. Targets with a PW:S up can really drive your rage into the ground. I've had Second Wind save me a few times when I wouldn't have had the rage to pummel a greater heal had I not been mace stunned a few seconds earlier.
Agreeing with this totally. I would probably take second wind even if it had no healing component at all and only the rage generation component.

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Old 09/04/07, 8:59 PM   #457
Shaka82
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
Well, the times i get stunned as i mentioned before, i am normally the primary target. And that normally fills my rage bar itself

But i do appreciate the responds, i am not planning to change my specc yet. Wants to see if there is more people having an oppinion on this subject.

I am using a 35/23/3 specc, so i have rage when stance dancing in 5vs5 for some sweeping strikes. And for shield reflect when its looking ugly

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Old 09/04/07, 9:16 PM   #458
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Shaka82 View Post
Well, the times i get stunned as i mentioned before, i am normally the primary target. And that normally fills my rage bar itself

But i do appreciate the responds, i am not planning to change my specc yet. Wants to see if there is more people having an oppinion on this subject.

I am using a 35/23/3 specc, so i have rage when stance dancing in 5vs5 for some sweeping strikes. And for shield reflect when its looking ugly
Don't forget about frost nova, improved hamstring/wing clip and things of that nature that can also trigger 2nd wind. There's a lot of that stuff going around in arenas to be writing off 2nd wind as a "stun only" talent.

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Old 09/04/07, 9:42 PM   #459
Shaka82
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
I really appreciate the responds. I might keep it.
I looked at Bullochs specc and i found it quite tempting. He have specced abit different then warriors normally do. I will try that specc, i think it will improve my performance in arenas.

I just cant wait to get my deep thunder yeye i know about the upcoming nerf, but i do think it will be better then axe even after.

I will link Bullochs specc incase some other might find it tempting.
World of Warcraft Europe -> Talents

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Old 09/05/07, 7:03 AM   #460
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
I don't see anything tempting about that spec. Blood craze is crap, and improved hamstring isn't that great.

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Old 09/05/07, 2:57 PM   #461
Shaka82
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
I have normally not seen the value of either improved hamstring and blood craze. But i have some issues sometimes to keep the opponoments close to me. But i can see some uses of it now. Since i dont have a mace atm it can turn around a game for me in some cases when my opponoment tryes to flee.

Blood craze can be nice to have if your healer get silenced, CSed ect. and some nukes you and gets in a critt. I will atleast try it out and see if i misses the improved shouts to much or not.

Last edited by Shaka82 : 09/05/07 at 4:58 PM.

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Old 09/05/07, 4:29 PM   #462
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
The thing about Imp Hamstring is that it's not a high enough percentage effect for it to be worthwhile. I'm not gonna sit there and spam hamstring and hope for a proc. I've got other things to do. So if i'm not going to plan for having it proc, when it does, it may actually be an undesired effect.

And blood craze is one tick...6 seconds after you got crit. If you continue to be crit, it resets the timer. There is the possibility you can be crit to death without it ever going off. Add on to that the negligible effect in the first place, and you have a talent that just doesn't pay for itself. I'd much rather have a few more AP and a little bit better chance of getting a lucky high end hit on people.

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Old 09/06/07, 7:47 AM   #463
Talorn
Glass Joe
 
Human Warrior
 
Blackrock
Enchant for Deep Thunder?

Hi

I am nearly there with my deep thunder, should have it this week, and was wondering what enchant to get on it.

I know the most common one is mongoose, with pretty much the remaining few being savagery.
I assume the main idea with mongoose is the increased attack speed when it procs, giving a better chance of a mace stun. Also the 100 (or so) agi would be a few % or crit, so you could use this as part of your crit quota and stack AP on your gear.

Its this enough to be better than the constant 70 ap of savagery? - it must be because more warriors go with mongoose?

Can anyone put me right as to why mongoose seems to be better?

Thanks

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Old 09/06/07, 11:07 PM   #464
Amera
Jedi Knight
 
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Amera
Night Elf Priest
 
No WoW Account
The thing about Imp Hamstring is that it's not a high enough percentage effect for it to be worthwhile. I'm not gonna sit there and spam hamstring and hope for a proc. I've got other things to do. So if i'm not going to plan for having it proc, when it does, it may actually be an undesired effect.
Not really any different than mace stun, yet it is generally accepted as the best weapon spec. In general any abilities like imp hamstring or whatever that increase the chances you totally fuck someone over are always worth maximizing. They can literally change an entire match.

Last edited by Amera : 09/07/07 at 11:19 PM.

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Old 09/07/07, 5:13 PM   #465
Gnomeansyes
Glass Joe
 
Gnome Warrior
 
Frostwolf
Kind of a nutty post and discussion, but does anyone have any idea if DW spec would give a damage increase to a shield slam?

Gogo theorycrafters.

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Old 09/07/07, 7:19 PM   #466
Shaka82
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
Originally Posted by Talorn View Post
Hi

I am nearly there with my deep thunder, should have it this week, and was wondering what enchant to get on it.

I know the most common one is mongoose, with pretty much the remaining few being savagery.
I assume the main idea with mongoose is the increased attack speed when it procs, giving a better chance of a mace stun. Also the 100 (or so) agi would be a few % or crit, so you could use this as part of your crit quota and stack AP on your gear.

Its this enough to be better than the constant 70 ap of savagery? - it must be because more warriors go with mongoose?

Can anyone put me right as to why mongoose seems to be better?

Thanks
I will myself craft a deep thunder soon, and i will put Savagery on it.
The main reason why people used mongoose at start was because of their low critt% the gear and specc provided. Many had 3/5 in flurry and some extra critt would help keeping that one up. Many choosed that way because deep thunder itself is abit slower then other weps.
But now that most people you meet at 1700+ rating have somewhere between 300-450 resilience. That will decrease your crit chance alot and decrease your crit damage.

So i myself prefer a flat out damage increase savagery gives you instead of the procc dependable critt you can gain from mongoose. The biggest minus i sees with savagery is that mongoose looks hotter

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Old 09/09/07, 5:24 PM   #467
Deci
Von Kaiser
 
Dwarf Warrior
 
Eonar (EU)
Originally Posted by Amera View Post
Not really any different than mace stun, yet it is generally accepted as the best weapon spec. In general any abilities like imp hamstring or whatever that increase the chances you totally fuck someone over are always worth maximizing. They can literally change an entire match.
I personally think it's a poor talent, it's very random. If you get a proc off the imp hamstring and the target has BOF it does nothing - the mace talent still stuns and your still hitting a lot more with your mace than doing hamstrings (And relying on spamming hamstring till proc is not feasible if you ask me). It does not do anything except keep your target locked, and if your hamstring procs on a warrior he'll gain second wind which is an evil sideffect.

It's not bad, but I'd rather take Two Hand Spec.

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Old 09/09/07, 6:13 PM   #468
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Gnomeansyes View Post
nyone have any idea if DW spec would give a damage increase to a shield slam?
That would be a crazy spec, but the mechanics of DW spec only applies to off-hand weapons, and the shield does not count as a weapon (even though IRL it can be used as a weapon).

Otherwise tanks would have even more misses (since DW has a 28% chance to miss without weapon skill past 350).

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Old 09/09/07, 10:18 PM   #469
Darceidus
Glass Joe
 
Darceidus's Avatar
 
Undead Priest
 
Korgath
Originally Posted by Amera View Post
After a search for "Race" in the thread, nothing really came up, so I figure I will ask it here.

For horde right now, is orc still the accepted best race for a warrior in PvP? After playing around with the premade undead warrior on test for a bit in arena, I found myself using wotf on occasion but not often. Do tauren/orcs/trolls find themselves using their racial abilities often or rarely in arena?
I play an orc warrior, and in my opinion the best race is undead. The most significant difference actually has nothing to do with the racials themselves, but with death wish. As an orc warrior, I find myself often saving death wish as a secondary fear break against warlocks, as well as keeping trinket off of cooldown for more important CC breaks. However, since undead warriors already have a secondary fear break with WoTF, they can utilize death wish for its damage potential more often than an orc.

Do not forget about actually having a non-trinket self-escape out of mind control. Also, depending on any possible changes to the warlock class in the expansion, escaping seduce might become important.

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Old 09/09/07, 10:24 PM   #470
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
Originally Posted by Amera View Post
Not really any different than mace stun, yet it is generally accepted as the best weapon spec. In general any abilities like imp hamstring or whatever that increase the chances you totally fuck someone over are always worth maximizing. They can literally change an entire match.
Hmm, at the same time imp hamstring can also have 0 effect.

Mace spec proc generates rage, interupts what the target was doing, and holds them in place. Unless your at 100 rage and the target is afk it always does something when it procs.

Imp hamstring proccing sometimes does.. nothing. Try as we can there are simply times when the warrior can't be kited. In those situations, if the warlock on my team is snared its the same as being immbolized. He isn't going to catch up to the oposing paladin, and he isn't going to be avoiding damage from the warrior.

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Old 09/10/07, 11:39 AM   #471
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Well you can basically compare it between having 2 more points in 2hand specc and one more point to spend where you wish. Personally I prefer imp hamstring.

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Old 09/10/07, 11:48 AM   #472
Manakuski
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
I prefer improved hamstring and macespecc over other speccs. It really makes me feel good when a mage blinks and after intercept i get a chain of stuns at him + an improved hamstring procc after the stuns end (of course if they have iceblock on cooldown). There just isn't a better way to kill a mage.

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Old 09/10/07, 7:09 PM   #473
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
Wow a big debate about my spec out of nowhere - I'm speced very specifically for my warrior/warlock/druid 3v3 team. Blood craze is pretty awful, but keep in mind you don't have to be crit for it to go off, remember how resilience works with "on crit" abilities, it has your -% chance to be crit chance to proc on ANY hit, as well as crits. Negligible, yes, but the alternative is commanding presence, which is pretty marginal as well. For 5s, with 4 other people getting the benefit, I would take it, but our 3v3 games often go on for quite a while and I can't realistically ever refresh commanding shout on my partners. Meanwhile, I get focused quite a bit in 3v3s and I'll take the extra teeny tiny bit of survivability.

Now, on to imp hamstring. Objectively, it isn't as good as mace stun, I don't think anyone will be so silly as to argue that. However, there are a lot of times where it is every bit as useful as a mace stun proc for me, namely, giving my druid the few precious seconds he needs to get away. Between mace stun and imp hamstring, when I need to get somebody off my druid, I have a 26% chance to get one or the other, and sometimes I WILL spam hamstring to accomplish just that. It's very dependable. Again, look at the alternatives - I'm guessing most are putting those 3 in imp hamstring into 2h spec and 2/2 blood frenzy. That's a 4% damage increase for yourself, and a 2% damage increase for any physical dps on your team, and I don't have any other physical dps on my team. Do you really think that small damage increase means more than a 15% chance to root somebody and let the druid get homefree to go drink, cyclone, or what have you? I sure don't, and I don't regret imp hamstring one bit. I think it's rather underrated.

On top of all that, imp hamstring procs sometimes cause people to make mistakes they normally would not have made, or blow cooldowns they would not have normally used. It is rather remarkable for getting rogues to blow imp sprint or vanish in situations where they would not have used them on a normal hamstring, sometimes mages will blink when they otherwise would not have. A relatively minor, but not irrelevant factor that should be considered.

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Old 09/11/07, 12:42 AM   #474
Phanuel
Piston Honda
 
Human Death Knight
 
Gilneas
I Agree 100%. That 10% 2/3 into Imp Hamstring is something I don't think I'll ever give up. A quick "he's rooted, move" has given my teammates valuable breathing time when trying to get someone off of them. And I tend to be heavy fingered when mashing that hamstring key 2-3 times to make sure it sticks so it procs all the time. 2% more damage on my weapon is nice and all, but I'd gladly trade it for the more utility that Imp Hamstring provides.

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Old 09/11/07, 3:54 AM   #475
Locazo
Von Kaiser
 
Human Death Knight
 
Stormreaver
I switched from 4/5 2 hand spec to 2/5 2 hand spec and 2/3 imp hamstring recently as well, and I have to say it is very nice. I wish I would have done it a long time ago, because it has already won us games in 2v2 and 3v3. Spamming 7 rage hamstrings on someone with mace spec to peel them off a caster is quite effective when intercept is down.

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