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Old 09/12/07, 2:48 PM   #476
Peekaboo
Von Kaiser
 
Undead Mage
 
Dragonblight
I have a technique question versus a good slippery druid healer in two versus twos. I just changed to Arms and joined a 2 vs 2 team with a pally friend. We have gone 13-2 on an old abandoned team with our two loses coming against druid healers.

I definitely need to learn my hotkeys better and learn to save a bit of rage for bursts and crucial situations. That said, in the two loses I went for the druid and nearly got them down numerous times (my gear is five man stuff i picked up when tanking). The problem being the rooting, the cycloning, the shapeshifting, the kiting all at the worst possible times.

Does anybody have good tips for taking these guys down? Ideas on when to save intercept would be good too, mine seemed down at the worst times.

Also would it be better to focus on the dps and just let the druid run out of mana?

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Old 09/12/07, 6:48 PM   #477
Edoc
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
The one team my shaman/warrior 2v2 team had a lot of trouble against, the druid could kite me like crazy.

For a paladin/warrior all you need is blessing of freedom active at the right time and perhaps a well timed trinket then pummel during a cyclone. Thats what I believe anyway.

----

Now we know about this mace stun nerf is the mace craftables going to become on par with the others? Is it worth exploring another weapon specialization?

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Old 09/13/07, 12:03 AM   #478
Manakuski
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
Originally Posted by Peekaboo View Post
I have a technique question versus a good slippery druid healer in two versus twos. I just changed to Arms and joined a 2 vs 2 team with a pally friend. We have gone 13-2 on an old abandoned team with our two loses coming against druid healers.

I definitely need to learn my hotkeys better and learn to save a bit of rage for bursts and crucial situations. That said, in the two loses I went for the druid and nearly got them down numerous times (my gear is five man stuff i picked up when tanking). The problem being the rooting, the cycloning, the shapeshifting, the kiting all at the worst possible times.

Does anybody have good tips for taking these guys down? Ideas on when to save intercept would be good too, mine seemed down at the worst times.
If you want to go for the druid, have your paladin friend judge him/her at first with a judgement of justice. After that, have blessing of freedom up on you. When you catch the druid and start hitting him/her, they have a few options: They use nature's grasp, try to bash you (stun you) or try to go to casterform to cyclone/root you. If you have blessing of freedom, you don't have to worry about roots at all (nature's grasp/entangling roots).

Now if you see the druid going into casterform and if he/she stops running, he/she will probably try to use cyclone on you. Be ready to pummel when druids go into casterform. Once you've used your pummel, chase after him once again. Try to have mortal strike up on the druid at all times.

Intercept when the druid is about to escape and don't forget to apply hamstring on him/her constantly so that he/she needs to shift all the time. Try to save your trinket for a cyclone.

A mace also helps a lot versus druids, getting a macestun on a druid in casterform is almost priceless.

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Old 09/13/07, 11:12 AM   #479
x1tiger1x
Von Kaiser
 
Undead Rogue
 
Argent Dawn
Originally Posted by Peekaboo View Post
I have a technique question versus a good slippery druid healer in two versus twos. I just changed to Arms and joined a 2 vs 2 team with a pally friend. We have gone 13-2 on an old abandoned team with our two loses coming against druid healers.

I definitely need to learn my hotkeys better and learn to save a bit of rage for bursts and crucial situations. That said, in the two loses I went for the druid and nearly got them down numerous times (my gear is five man stuff i picked up when tanking). The problem being the rooting, the cycloning, the shapeshifting, the kiting all at the worst possible times.

Does anybody have good tips for taking these guys down? Ideas on when to save intercept would be good too, mine seemed down at the worst times.

Also would it be better to focus on the dps and just let the druid run out of mana?
Make your Paladin keep Judgement of Justice on the druid. You also want to force the druid into bear form so he can't heal or cyclone. Hammer of justice the druid when he switches to caster form and whack away at him before he shifts back.

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Old 09/13/07, 12:59 PM   #480
Peekaboo
Von Kaiser
 
Undead Mage
 
Dragonblight
Thanks, we weren't using judgement of justice and sometimes BoF fell from me at the wrong moment. We'll try that out.

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Old 09/13/07, 4:27 PM   #481
Viia
Von Kaiser
 
Night Elf Druid
 
Staghelm
Work logged me out, double post.

Last edited by Viia : 09/13/07 at 4:36 PM. Reason: Double Post

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Old 09/13/07, 4:36 PM   #482
Viia
Von Kaiser
 
Night Elf Druid
 
Staghelm
One thing that you want to keep in mind as a Warrior/Paladin and Warrior/Shaman is your chance to win against Druid/Warrior or any mirror type match will be your awareness and how you use your team mates abilities to your advantage.

For example: War/Pal is going against War/Dru. You start off on the druid, and they start off on your paladin. The druid if talented can generally render you useless if you're chasing him without have blessing of freedom. The problem with that is without blessing of freedom your paladin is open game for their warrior.

You can combat this by switching targets when it's advantageous to you. You can start on the druid to get him running, and quickly switch back to the warrior; have your paladin HoJ when he sees this which causes the warrior to lose a lot of mitigation. From there, step 1 is to hamstring the warrior. You should be doing this throughout the entire fight because it increases the life expectancy of your paladin by a significant amount. Step 2 is to open up a little DPS and see if he changes his focus to you, if he does you can get a fair amount of rage from him and use it to work on the druid when he's forced back into LoS to heal, if not you're doing a lot of damage while he's doing little to none and you're winning the attrition war. Take control of the fight away from the druid.

I’ve found that a lot of my 2v2 matches even against high resilience warriors were chase and switch. When you’re doing this you can really tell when the tempo is in your favor, along with solid coordination between you and your partner you will surprise some teams and kill their DPS outright because of LoS or distance or at the very least create a decent advantage for your team by putting a strain on their healing.

One additional tidbit for your paladin ... in a War/Pal v War/Pal, I've seen an entire match where my paladin did nothing but kite the opposing War with crusader aura/mount while I chased down and killed their paladin. Even against better teams this can go on for some time; this particular instance was against a warrior and priest that were 2200 in season 1 and greatly outgeared us. If you're facing a paladin or priest this can be gamebreaking if the warrior isn't ready for it. If you're facing a druid, this forces the druid to either root or cyclone the paladin, which gives you a chance to open up on the druid or warrior.

Some other examples of this ‘synergy’ would be your healer calling for intercept if he needs to heal and create distance, you calling for JoJ on the druid, or your shaman simply frost shocking the druid or warrior to help you get in range. A lot of arena players take this for granted but this is the part of arena that takes a lot of practice to perfect.

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Old 09/14/07, 10:50 AM   #483
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Alot of good tips there Evii but I can tell you quite a few things to counter those steps. First of is the use of JoJ(judgment of justice) if judged on a enemy, it reduces their speed to walking speed when mounted or in any kind of travel form. So what my and my paladin partner do (or will star to do more and more, due to us just discovering this) is that he runs with me when we face any healer team and simply judgest justice on their healer. Then whats left for you (if facing a druid healer) is to stay in Los of your paladin, so he can dispell Roots. You save your pvp trinket for that ns+roots combo, which is usually followed up by a cyclone or a heal.

I have been kited by paladins before and priests for that matter, it can be very hard to catch up to anyone running around a pillar mounted, but JoJ can be of use to stop that.

I find that alot of paladins/healers in general try to run from me, using various abilities like bof, although this nearly always fail due to speed enchants (ofc they have it aswell but they cant outrun you). Problem that appears here for them is that they are taking damage, and you still have your interrupts ready. I have forced many paladins to bubble that way, while the ones who just spam a mix of flash and holy light on themselves are alot harder to kill. The bof is usually better spent on the warrior.

Now ofc if you are a paladin, and trying to survive vs a war you can kite them if you do it right. By that I mean when you get interrupted start moving towards a pillar. Then when your stun is ready, stun, use bof and start kiting. This is very good if timed properly.

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Old 09/17/07, 6:03 PM   #484
Ashbash
Glass Joe
 
Orc Warrior
 
Draenor (EU)
some nice info here thx

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Old 09/18/07, 12:10 PM   #485
Latham
Von Kaiser
 
Human Warrior
 
Tichondrius
So after not being able to find a good druid for 2's and being stuck at 2100 with my palidan partner I picked up a new server transfer dwarf priest. The smile on my face after beating a warlock/holy priest team was priceless, a team me and my palidan lost to about 90% of the time. Anyway, are there specific strats that work well against the usual comps of pali/warlock, druid/warlock, rogue/priest, warlock/mage, warlock/spriest?

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Old 09/19/07, 12:41 AM   #486
Gnomeover
Von Kaiser
 
Goblin Warrior
 
Proudmoore
Originally Posted by Latham View Post
So after not being able to find a good druid for 2's and being stuck at 2100 with my palidan partner I picked up a new server transfer dwarf priest. The smile on my face after beating a warlock/holy priest team was priceless, a team me and my palidan lost to about 90% of the time. Anyway, are there specific strats that work well against the usual comps of pali/warlock, druid/warlock, rogue/priest, warlock/mage, warlock/spriest?
just do what you guys did to me tonight and just pummel me and manaburn my paladin. gg. want to suggest how i beat you guys?

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Old 09/19/07, 12:03 PM   #487
Latham
Von Kaiser
 
Human Warrior
 
Tichondrius
It was pretty sweet revenge taking points away from a pali/lock team after losing to that comp 10 million times as warrior/pali. I think we are just the counter to your setup since it would be pretty tough for you to outlast us. We got rolled 3-4 times by lock/mage teams last night though after our games. I've come to realize I need to find a druid even though its impossible since all the good ones are already on teams.

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Old 09/19/07, 3:08 PM   #488
Gnomeover
Von Kaiser
 
Goblin Warrior
 
Proudmoore
Apparently an admin gave me a warning thinking I was whining when asking for advice from you on what I could do to win. Who would have thought?

But I agree that your set up is very good at countering my set up. For those of you that do not know (since an admin gave me a warning for supposedly "whining") this is how the War/Priest beats a Lock/Pal:

The Warrior stuck on me pummeling all fears while the priest was manaburning my paladin who stuggled to keep heals going with the warrior on me. I counter-spelled as many manaburns as possible but most still got through. Now I ask for advice as to what I can do to better my playing style.

Lets hope I am not accused of "Whining" again. Also never wish your opponent a GG because it is assumed to be "Whining" as well.

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Old 09/19/07, 9:30 PM   #489
nubb3y
Von Kaiser
 
Undead Warrior
 
Hakkar
Simulating sword vs axe

With the expected incoming nerf to maces, I've been considering going sword or axe for season 3. Since resilience nerfs crit, my initial inclination was to go swords. However, impale seems to counteract resilience to some degree, and deep wounds would probably push the damage for a crit over that of a sword spec proc. I also favor a spec with flurry, so crit results in increased haste uptime. Also, while sword spec is capable of critting, it is also capable of missing (it's a white attack, correct?), and being dodged, parried, or blocked. However, many abilities proc on crits -- blessed resilience, for instance.

So, with all of this in mind, how would one go about simulating such a comparison? I got as far as the flurry uptime calculation before giving up in disgust. It would be interesting to make a mini-spreadsheet where it would be possible to input the opponent's class/spec/resilience/armor as well as some stats for oneself, and see how the two specs measure up.

Thanks for your time,

Nubbey
rank3 bg6 5v5

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Old 09/21/07, 4:35 AM   #490
Kalidin
Glass Joe
 
Human Warrior
 
Jaedenar (EU)
Heya currently playing this setup in 3v3: Druid, Priest and Warrior(me)
The Armory
for my gear on warrior missing 2 vortex for SkillHerald and getting pvp ring when i log on and missing 200 arena points for Arena Shoulders
+lvling enchanting now to get ring enchants for more dps.
and thinking about to change Abacus with Hourglass for more critt(26%critt atm in Battlestance)
We hit 2040 last week but then we had some tough setup/maybe not fully focused shrug.. and our druids arent fully pvp geared yet dosent help either...
Teams that are giving us trouble atm is:
Druid/Mage/Rogue- So much CC really annoying
Priest/Mage/Rogue- struggeling with finding a good tactic vs this combo.. sometimes rogues just to dodges loads of my Mortal strike result their healer having easy to get mana back even with mana burns
Priest/lock/mage- Mana draining is sick vs this i have went for priest last times we met them, but giving us hard time our priest loosing mana so fast...

my problems atm is:
havin problems timing pummel right becuas of global CD..
killing rogues when they go evasion and dodges mortal strikes normal its vs rogue/mage/priest and they mage rogue turn on me and starts nuking me and with me missing ms for dodges is result of their priest not spending alot of mana...
and think i sould save rage more to nuke but i havent found a good tactic for that to work atm..

if you have ay suggestions or know any special weakness of the famous rogue/mage/priest pls say

btw anyone knows for 100% sure if surefooted and the critt/resist gem stacks??

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Old 09/26/07, 1:10 PM   #491
Fuzzums
Glass Joe
 
Undead Warrior
 
Quel'dorei
Warrior 2v2/5v5 questions

My first time posting here. Hopefully I'm putting this in the correct thread =)

My 2v2 (warrior/paladin) is hovering around 1730 due to repeatedly running into warlocks with capped res and 13k hp who seem to be "helping" people get their rating up. My main question concerns weapon choice. I have a mooncleaver and a deep thunder at the moment - i crafted the axe after the mace spec nerf was announced. I assumed it would go into effect in 2.2, but apparently that is not the case and it has been moved to 2.3.

I'd like some help deciding whether or not to go back to the DT for arena purposes. I pvp with 10.3k base hp (no stam on mooncleaver), 37 crit in zerker, and 1610 base AP, 307 res. My armory probably shows I'm wearing vanquisher's legs, but I swap those out for the blue HWL pvp leggings.

Armory is The Armory
Paladin's armory is The Armory - I believe he's picking up the s2 gloves as soon as he logs on next which gives him 4 pieces.

I'm planning to pick up the s3 sword when 2.3 comes out - I'm aware that I need a new ranged slot, going to pick up the merc thrown soon and will probably wait for the s3 legs after the weapon.

My other question concerns the 5v5.. most of the members are pretty undergeared right now. The makeup is resto druid, 28/33 holy priest, deep frost mage, SL/SL warlock and myself. Would DT also be a better choice in 5v5 compared to mooncleaver? I've been getting focused a bit in the last couple weeks so maybe the stam on DT and possibly regemming for stam would help with that.


Lastly, some advice on what to do vs the warlocks with 12.5-13k hp, 488 res, and 1k spell damage in 2v2 arenas would be great. If I leave the lock to work on his healer (generally resto druid or holy paladin) he drains my pally and kills him fairly quickly. If i beat on the warlock, we lose as well, it just takes longer. Should the pally gem for stamina? Are we doing something terribly wrong here?

Thanks for your help in advance =)

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Old 09/26/07, 1:23 PM   #492
nubb3y
Von Kaiser
 
Undead Warrior
 
Hakkar
Originally Posted by Peekaboo View Post
Thanks, we weren't using judgement of justice and sometimes BoF fell from me at the wrong moment. We'll try that out.
He shouldn't apply freedom to you until he sees nature's grasp, or he should just dispel it and save freedom for himself

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Old 09/26/07, 2:03 PM   #493
Viia
Von Kaiser
 
Night Elf Druid
 
Staghelm
Originally Posted by Fuzzums View Post


Lastly, some advice on what to do vs the warlocks with 12.5-13k hp, 488 res, and 1k spell damage in 2v2 arenas would be great. If I leave the lock to work on his healer (generally resto druid or holy paladin) he drains my pally and kills him fairly quickly. If i beat on the warlock, we lose as well, it just takes longer. Should the pally gem for stamina? Are we doing something terribly wrong here?

Thanks for your help in advance =)
Your paladin should be able to keep himself from getting drained while you kill the healer. This takes some practice but he needs to be using pillars, dispeling himself, and generally being hard to get to. Gemming for stamina isn't the answer here. In most cases, you go for the healer. If you're playing against druid/warlock, occasionally hopping off to the Warlock or his Pet when the druid is out of reach, will force the druid to come heal. Killing his pet will also allow your paladin to drink and a bit more freedom while casting, so I would recommend doing this... often.

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Old 09/26/07, 2:57 PM   #494
Fuzzums
Glass Joe
 
Undead Warrior
 
Quel'dorei
Originally Posted by Viia View Post
Your paladin should be able to keep himself from getting drained while you kill the healer. This takes some practice but he needs to be using pillars, dispeling himself, and generally being hard to get to. Gemming for stamina isn't the answer here. In most cases, you go for the healer. If you're playing against druid/warlock, occasionally hopping off to the Warlock or his Pet when the druid is out of reach, will force the druid to come heal. Killing his pet will also allow your paladin to drink and a bit more freedom while casting, so I would recommend doing this... often.
So vs warlock/druid kill the pet, kill the pet again, hamstring the lock, joj the druid, and have the pally los the lock while i work on the druid?
I guess I'm stupid and didn't realize that drain mana could be cleansed. /facepalm
Thanks!

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Old 09/28/07, 2:26 PM   #495
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
Has anyone heard any hard numbers on how big the mace nerf is? I haven't been able to find anything official, but this post on the warrior boards has what I consider to be a pretty solid theory as to what the end results are going to be. If his calculation turns out to be accurate I still think stormherald will easily be the weapon of choice for arenas.

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Old 09/28/07, 4:35 PM   #496
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by Fuzzums View Post
So vs warlock/druid kill the pet, kill the pet again, hamstring the lock, joj the druid, and have the pally los the lock while i work on the druid?
I guess I'm stupid and didn't realize that drain mana could be cleansed. /facepalm
Thanks!
Or just ram the hell out of the druid and ignore the Warlock as he makes a futile effort to burn you down. If he's draining your mana, you've already won - keep meleeing the druid with SoJ up and JOJ on the Druid, make sure to reapply only after he devours, and HOJ when he goes caster then silence if you are blood elf. You can drop a druid with 490 Resil VERY fast, and most are morons and try to run around in cat in vain.

Also be 100% sure your warrior understands to never, ever, EVER let him get Cyclone off, and also not to use pvp trinket except for Bash.

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Old 09/29/07, 1:48 AM   #497
Johnnybravo
Glass Joe
 
Gnome Warrior
 
Kil'Jaeden
Bleh

Is there a way of setting up an /attack macro on like a hamstring so that it doesn't turn off my autoattack the second time I use it? I find myself wanting to have a /attack attached to macros so that I can easily switch targets without having to right click them. I also just didn't want to have to hit another button to start swinging at a guy.

Basically my question is just due to laziness. I don't want to have to right click on people to attack them and I don't want to have a key bound just to /attack. Any solutions?

Edit: /startattack for the win apparently.

Last edited by Johnnybravo : 09/29/07 at 2:17 AM.

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Old 09/29/07, 2:19 AM   #498
gia
 
Blood Elf Priest
 
Genjuros (EU)
Originally Posted by Johnnybravo View Post
Is there a way of setting up an /attack macro on like a hamstring so that it doesn't turn off my autoattack the second time I use it? I find myself wanting to have a /attack attached to macros so that I can easily switch targets without having to right click them. I also just didn't want to have to hit another button to start swinging at a guy.

Basically my question is just due to laziness. I don't want to have to right click on people to attack them and I don't want to have a key bound just to /attack. Any solutions?

Edit: /startattack for the win apparently.
/cast Hamstring
/startattack

Edit: curse your edit!

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Old 10/10/07, 8:06 PM   #499
Edoc
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
In 2v2 I play with a holy paladin (gear is decent still missing some key parts) and we cant pass the 1800 bracket. 2v2 doesnt mean that much to my rating since I get that from my 5v5 but is their anyway we can beat a lock+spriest combo at all?

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Old 10/10/07, 10:10 PM   #500
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by Deris View Post
Also be 100% sure your warrior understands to never, ever, EVER let him get Cyclone off, and also not to use pvp trinket except for Bash.
Pretty sure you can use BoP to remove bash stun if the warrior is good at clicking it off.

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