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Old 10/11/07, 12:32 AM   #501
glick
Von Kaiser
 
Gnome Warlock
 
Mannoroth
Originally Posted by Deris View Post
Or just ram the hell out of the druid and ignore the Warlock as he makes a futile effort to burn you down. If he's draining your mana, you've already won - keep meleeing the druid with SoJ up and JOJ on the Druid, make sure to reapply only after he devours, and HOJ when he goes caster then silence if you are blood elf. You can drop a druid with 490 Resil VERY fast, and most are morons and try to run around in cat in vain.

Also be 100% sure your warrior understands to never, ever, EVER let him get Cyclone off, and also not to use pvp trinket except for Bash.
This is kind of off topic but are there any druids with 490+ resilience? I've never seen an armory of a druid with that much resilience. Most seem to top out around 400.
 
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Old 10/11/07, 8:50 PM   #502
nubb3y
Von Kaiser
 
Undead Warrior
 
Hakkar
Originally Posted by glick View Post
This is kind of off topic but are there any druids with 490+ resilience? I've never seen an armory of a druid with that much resilience. Most seem to top out around 400.
Druids have a resil talent, so they don't tend to stack as much.
 
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Old 10/13/07, 12:41 PM   #503
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Originally Posted by Edoc View Post
In 2v2 I play with a holy paladin (gear is decent still missing some key parts) and we cant pass the 1800 bracket. 2v2 doesnt mean that much to my rating since I get that from my 5v5 but is their anyway we can beat a lock+spriest combo at all?
If you are talking about a holy priest + lock combo then yes its quite easy to beat in my experience. However sp+ lock is way more tricky. Before they changed resilience to lower dot damage it was basically impossible.

Vs a lock and a healing priest you simply target the priest and hamstring the lock whenever you can. Your pally tries to los the fears as much as possible. Thats about it.

Vs a sp and a lock you should target the sp and dps as hard as you can basically. Your paladin has to bubble right away, because if he gets counterspelled then alteast I always die. Save your pummel for the mass dispell, its easy to stop since its a sp. If the sp dosnt die before your paladins bubble ends/dies at the same time or just after you loose most times. I try to save my fear for the moment when bubble runs out to buy us just alittle bit more time.

Alternativel if you know that the lock is destruction you can go for him instead, just be sure to stop that mass dispell.
 
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Old 10/13/07, 3:07 PM   #504
Kaos
Glass Joe
 
Tauren Warrior
 
Magtheridon
So, I don't see any information regarding the mace spec nerf so I did some quick testing of my own on blasted lands servants using Merciless Gladiator's Bonegrinder:

hits 1036
procs 97
time 54:29
hits/proc 10.6
procs/min 1.7
 
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Old 10/13/07, 5:52 PM   #505
Eloran
Glass Joe
 
Gnome Warrior
 
Sen'jin
What was the PPM before the patch? 1.7 doesn't seem too bad, but I don't know what to compare it to.
 
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Old 10/13/07, 9:14 PM   #506
Symbul
Habitual user
 
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Blood Elf Paladin
 
Al'Akir (EU)
Alternativel if you know that the lock is destruction you can go for him instead, just be sure to stop that mass dispell.
Why would the Lock be Destro? =/ Don't you mean Affliction (UA)?
 
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Old 10/13/07, 9:50 PM   #507
diotox
Don Flamenco
 
Tauren Warrior
 
Ysondre
Well it's looking to me like the mace spec nerf is not very significant at all, and maces should still be the weapon of choice for serious pvp. Here's another thread on the warrior boards with a mace spec test over 11000 attacks:

WoW Forums -> 2.3 Mace Spec proc rate % over 11000+ attacks

He's got the stormherald mace spec chance clocking in at 9.79%. This seems like an even smaller nerf than I expected, really. Only about a 1% nerf compared to currently. I'll be grabbing a bonegrinder to replace my crusty old deep thunder.
 
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Old 10/14/07, 9:36 PM   #508
Talorn
Glass Joe
 
Human Warrior
 
Blackrock
Hey guys,

I have a question about booming voice. I have seen many top rated warriors using it and I have an idea why, I just would like to put my ideas across to see if its right for me.

The extra range on the effects of shouts and the extra duration is handy, but the main thing I think it brings to the table is that it enchances the range of demo shout to unstealth stealthers. Would any top warriors be able to share their thoughts on it?

So given I am human and allready have perception, would it be worth me speccing into it? - I am looking at going a 33/28 build, and am undecided on 5/5 booming voice, 2/5 booming + 3/5 unbridled wrath, or just 5/5 unbridled wrath for more rage.

Thanks in advance.

Schnooshy.
 
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Old 10/15/07, 4:19 AM   #509
MeCh
Fail is the Mindkiller
 
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Gnome Death Knight
 
Uther
Unbridled wrath does basically nothing with a 2h in pvp.
 
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Old 10/15/07, 7:31 AM   #510
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Originally Posted by Symbul View Post
Why would the Lock be Destro? =/ Don't you mean Affliction (UA)?
Well there are some destro locks out there, ofc depending on what raiting you are playing at.

A lock with UA will most likely try to drain tank you and making you waste your pummel to stop it. They die way to slowly, so thats why I said that if the lock is destro it might be viable to go for him first. But otherwise not.
 
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Old 10/15/07, 8:22 AM   #511
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
So with the new talent changes, what do you think the new favoured spec will be for 2.3? Suprised I haven't seen much discussion of this...

Surely 35/5/21 will be totally awesome for control/drain/3 healer teams?

Last Stand + Conc Blow + Improved Disarm + Extra Armour etc. + most of the good stuff from before....?

I can see this becoming even more popular than 3x/3x ?

I presume everyone is expecting to use a Weapon Chain on their 2hers? Or have a spare? Or... just take the newly positioned talent anyway, and I'm talking crap about 35/5/21?
 
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Old 10/15/07, 8:48 AM   #512
Mem
King Hippo
 
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Draenei Shaman
 
Frostwolf (EU)
I gues most people will stay on the classic 35/23/3 build. Last Stand/Conc Blow build sure look interesting though. I might give it a shot. Still the new sweeping strikes look very hot.
 
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Old 10/15/07, 11:58 PM   #513
diotox
Don Flamenco
 
Tauren Warrior
 
Ysondre
I'm still seeing 35/23/3 as the most common spec. Enrage, despite the fact that often warriors get ignored, still gets proced off of a lot of random abilities that you get hit by anyway. Frost novas, multishots, other warriors whirlwinding, icelances intended to put you in combat, etc. Sweeping strikes is situational, but VERY useful when the situation arises, and being able to use it in berserker stance will make it usable in some situations where I didn't before.

Also, don't count out weapon mastery. Expertise is looking to be a rather nice skill even in pvp, and likely won't be found in any kind of abundance on pvp gear. But more importantly, enchant weapon: executioner gives a chance to ignore 840 armor. Who knows the duration of the proc, or the proc rate. But it has the potential to be a very nice enchant for warriors, especially for killing pets. I have pretty high hopes for the enchant, but it's not usable unless you have weapon mastery, since disarm resistance is going to be more important than ever if this disarming shot possibility for hunters comes true.

I can still see certain very specific lineups possibly having the warrior spec a 35/5/21 variant, but I don't think it will be particularly common. Conc blow shares the same diminishing returns as intercept, both are controlled stuns. And Team Asia makes a pretty good case that a 3 healer outlast team could be better off with no warriors at all. But who knows.
 
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Old 10/16/07, 5:45 AM   #514
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Well I doubt that its wise to take more than 2 points into imp tm. Perhaps if you mainly do 2on2 and 3on3 where you get targeted alot you might want to be able to do a fast spell reflect, but for 5on5 I see it as more viable to have another point into enrage due to the reasons you mentioned just now.

However im also toying with taking full imp ms and endless rage. There are many situations when playing good teams/teams that try to outlast you, where you are rage starved. And the fact that you theoretically can keep up ms on 2 target at once is very appealing. Ofc depending on your setup, as I play with a lock in both 3on3 and 5on5 ms combined with dots will make for some pretty nasty,hard to heal damage. If you also combine this with the fact that I play with a rogue in 5on5, making us having 50% heal debuff on up to 3 targets at once (given that im good enough ofc).

However you want aleast 2 points in imp tm so you can go def stance and disarm whenever possible, this would mean less points into imp commanding-,bs-shout.

Although on some maps/certain situations having sweepingstrikes might win you the game, especially if you play in a team like mine, where we always target 2 players at once, I go on one and the rogue on the other. Bladeflurry+sweepingstrikes+ww/cleave is very deadly. Especially in combination with the damage they take from dots.

Last edited by Zorac : 10/16/07 at 5:47 AM. Reason: Spelling
 
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Old 10/16/07, 1:43 PM   #515
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Zorac View Post
However you want aleast 2 points in imp tm so you can go def stance and disarm whenever possible, this would mean less points into imp commanding-,bs-shout.
I can't see any reason why I'd sweat 15 atk from the 5th rank of Commanding Prescence over another point in TM. Maybe I'm the only one that routinely has enough rage from a charge + normal hit + MS to be able to switch and whirlwind immediately, but that situation comes up far too often for me to ignore. They'd have to move TM pretty out of the way for me to want to give it up, any of it up in PvP.
 
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Old 10/16/07, 2:27 PM   #516
gia
Don Flamenco
 
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Orc Death Knight
 
Crushridge (EU)
I've been thinking about different specs with the new talents. I'm trying 41/20 on the ptr right now but I'm definitely feeling the lack of TM. Maybe if they fix defiance to give expertise in all stances something like 42/5/14 or 41/5/15 might be worth considering. Last stand, TM, Imp bloodrage and 10% armor, makes for a decent offtank spec too.
 
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Old 10/16/07, 3:31 PM   #517
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Hmm, I find it interesting that 33/28 hasn't come up in this discussion, do people really prefer 4% additional melee damage and using overpower over 3/5 flurry? I find that the only dodges that affect me a ton in PvP are dodges of MS, and overpower doesn't fix that, so I tend to not get imp overpower or tac mastery at all anymore... I occasionally miss being able to macro off a spell reflect, but I've found just switching to defensive stance while keeping my 2h on is generally sufficient to keep me alive and doesn't own my dps like a 1h/shield combo does, and recovering rage when I'm being focused is not a problem.

Now, with the new usefulness of disarm I guess that's a bonus for tactical mastery... But I'm thinking my current spec just using the talent position changes to drop SS (which if it still requires battle stance will be a sore thumb in the fury tree and a pain to use...) for the last point of commanding presence, and take the 4 expertise = 1.0% reduction to dodge and to parry from weapon mastery and the 50% disarm length reduction as good enough to take to get to flurry... so I'm thinking this spec layout is what I'm going with.

Mainly I'm having a hard time figuring how tac mastery helps with either of the situations I usually see in the arena, namely the rage management game to keep MS up, use hamstring/piercing howl/intercept to stay on the target, pummel, and convert any surplus rage to a little dps with WW/HS while I'm not being attacked, and the survival tactic of switching to defensive stance, using thunderclap, demo shout, and piercing howl to lower incoming damage and stay on the target, and keeping MS up as much as possible, throwing cleaves in on practically every swing cause my rage bar is full.

Even in 2v2 where you almost have to keep fully dpsing even when targeted, or 3v3 with 2 healers, is there that much of a reason to be able to switch stances and use overpower in arena? Other than maybe taking imp thunderclap for survival, or taking imp hamstring, I really don't see the patch changing my spec much, or why tac mastery is that helpful in a pure arena spec (in a hybrid spec, yeah, but I tank in raids so I'm respeccing for arena every weekend anyway).

The one thing that has tempted me is a 41/20 spec for max MS damage, high rage gen, and being able to keep MS up without gaps (or at least really close) even if one doesn't hit... but I'm really not sure the drop in white damage would be worth it, especially since the S3 weapons are just a stat boost and swing rate increase over my Stormherald (somewhat sad that the S3 mace doesn't look near as cool as the sword does :P).

I'm curious to know what some reasons are people like tac mastery enough to give up the points in the arms or fury tree. Also, if I'm mainly focusing on my usual 5v5 group of pally/priest healing, warr(me)/ele shaman/rogue dps, and the rogue is going maces, do warr mace procs and rogue mace procs put DRs on each other (I assume yes), and would this make swords a better spec for me in that group? (Yeah, the group makeup isn't exactly optimal imo as our CC blows :P)
 
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Old 10/16/07, 4:37 PM   #518
 Birdemani
Everybody knows that the bird is the word
 
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Human Warrior
 
Black Dragonflight
Originally Posted by MeCh View Post
Unbridled wrath does basically nothing with a 2h in pvp.

I wouldn't go that far. Combined with mace spec, anger management and 2nd wind, UW helps bring in a decent amount of rage. I find that I benefit more from UW in most 5s than booming voice, esp. if I am trying to build up enough rage to burst down a pesky kitting priest.
 
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Old 10/17/07, 7:55 AM   #519
Zorac
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
Originally Posted by TheCutlery View Post
I can't see any reason why I'd sweat 15 atk from the 5th rank of Commanding Prescence over another point in TM. Maybe I'm the only one that routinely has enough rage from a charge + normal hit + MS to be able to switch and whirlwind immediately, but that situation comes up far too often for me to ignore. They'd have to move TM pretty out of the way for me to want to give it up, any of it up in PvP.
Well ofc you could look at it differnt ways but still.. I find that for any team that has a war or rogue in 2on2/3on3 beeing able to instantly disarm to save a clothie/healer while not loosing too much dps time is necessary. For 5on5 I would say it could really screw the other teams burst if you disarm their warrior. Remember how useless we are disarmed.

Mainly I'm having a hard time figuring how tac mastery helps with either of the situations I usually see in the arena, namely the rage management game to keep MS up, use hamstring/piercing howl/intercept to stay on the target, pummel, and convert any surplus rage to a little dps with WW/HS while I'm not being attacked, and the survival tactic of switching to defensive stance, using thunderclap, demo shout, and piercing howl to lower incoming damage and stay on the target, and keeping MS up as much as possible, throwing cleaves in on practically every swing cause my rage bar is full.
Well I gotta say i have been using that specc (33,28) for my entire arena carrier now and it works great no doubt. But im going to try out endless rage for two reasons, one beeing the fact that I shoulnd't really ever become rage starved, the second beeing that if im not rage starved then in theory I can keep ms up on two targets at once, and with my 5on5 team who has a lock thats alot of extra healing for the opponents. Also I belive 2 in imp tm would be worth it to insta disarm, since you dont really want to leave the clothie you are attacking, run to the warrior, wait for your swing to give you enough rage, disarm him, while you might have crit him, given him rage and enrage. No I want to use it when their warrior gets kited past me, or when the player im attackin kites me past him. Beeing able to spell reflect faster is just a bonus. You do loose out on 2 points in commanding presence, meaning that your team will have abit less hp (I never use bs in the arena really).

The other specc option would be to get the new and improved sweepingstrikes in fury, which could really be a huge damage increase especially in 5on5. But if you dont get endless rage then you really have to pick up atleast 3 points in flurry or you will get rage starved. I guess it remains to see which works best.
 
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Old 10/17/07, 11:14 AM   #520
Angeron
Don Flamenco
 
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Orc Warrior
 
Magtheridon
Having not seen much discussion of Meta gem/boot enchants and the various combo options availible I figured I'd ask for some opinions. How good is surefooted vs. Boar's speed? Since I can get 5% snare/root resist from helm, and conversely, minor speed from helm (Both from meta gems), which enchant is recommended for my boots? Since I play in a root/snare heavy BG (cyclone runs tons of druids/rogues/locks in 17-1900 2v2s), can I stack surefooted AND the crit/snare meta? Do they even stack?? 10% snare/root resist would be a huge boost for me on top of my OP orc stun resist if they do stack. Thanks in advance for your help.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
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Old 10/17/07, 12:41 PM   #521
Icetro
Party and EDWARD OMG
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Birdemani View Post
esp. if I am trying to build up enough rage to burst down a pesky kitting priest.

I wanted to sort of expand on this thought for a moment: how do you deal with being kited? I'm talking about the absolute worst-case scenario here... bloodrage down, <10 rage, and the priest/whatever is *JUST* out of melee range. I'm pretty good at guessing which way they'll turn if at all, but more often than not if the person knows what they're doing they just run in a straight line away from me, and there isn't a damn thing I can do about it.

Here's the real question: if you do not have enough rage for piercing howl or intercept, and you are out of melee range being kited, how do you counter it?
 
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Old 10/17/07, 12:52 PM   #522
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Originally Posted by Angeron View Post
Having not seen much discussion of Meta gem/boot enchants and the various combo options availible I figured I'd ask for some opinions. How good is surefooted vs. Boar's speed?
Personally, I think being without runspeed makes it way too easy for targets with runspeed and BoFreedom to get away even if I'm not snared/also have BoFreedom. To my knowledge, the metagem and surefooted snare/resist bonuses stack in some form, even as seperate 5% chances rather than an additive 10% chance they'll give a 9.75% chance of resisting snares/roots. However, I'd be very reluctant to lose runspeed, so I'd say go with runspeed in one place and snare+root resist in the other, with runspeed metagem and surefooted being more dps stats and a less annoying metagem requirement if you don't already stack str/AP gems, but probably more expensive (at least on my server), and of questionable value if you already are at the hit cap vs non-miss-talented PvP targets without gems.

Speaking of the hit cap, wtb S3 honor gear on the PTR already so I can see if I want to replace my Bracers of Eradication with actual PvP bracers...

Edit: Hmm, the S3 honor gear is up on wowhead it looks like, I must have been blind when looking one the PTR yesterday. Just more of the same stats, no armor penetration =/

Last edited by Nethris : 10/17/07 at 3:43 PM.
 
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Old 10/17/07, 2:05 PM   #523
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
Originally Posted by Icetro View Post
I wanted to sort of expand on this thought for a moment: how do you deal with being kited? I'm talking about the absolute worst-case scenario here... bloodrage down, <10 rage, and the priest/whatever is *JUST* out of melee range. I'm pretty good at guessing which way they'll turn if at all, but more often than not if the person knows what they're doing they just run in a straight line away from me, and there isn't a damn thing I can do about it.

Here's the real question: if you do not have enough rage for piercing howl or intercept, and you are out of melee range being kited, how do you counter it?
Chances are when that happens you are about to drop combat. Go into battle stance and immediately start spamming charge. You can drop combat in basically any situation; on a frost trap with dots ticking on you. As long as you are not being actively meleed by another person in range of you or meleeing someone else, you can and will drop combat regardless of your debuffs. I can't imagine fighting a mage, warlock, or anyone kiting me while I'm not being dpsed without getting charges off. Even if intercept is up and you have rage for it, if you drop combat using a charge is much more beneficial because if charge stun resists or they dodge hamstring, or worst case even both, now you can intercept them.
 
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Old 10/17/07, 2:43 PM   #524
Grailyn
Piston Honda
 
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Human Warrior
 
Uther
Originally Posted by Icetro View Post
I wanted to sort of expand on this thought for a moment: how do you deal with being kited? I'm talking about the absolute worst-case scenario here... bloodrage down, <10 rage, and the priest/whatever is *JUST* out of melee range. I'm pretty good at guessing which way they'll turn if at all, but more often than not if the person knows what they're doing they just run in a straight line away from me, and there isn't a damn thing I can do about it.

Here's the real question: if you do not have enough rage for piercing howl or intercept, and you are out of melee range being kited, how do you counter it?
I do the drop back charge thing quite a bit. Also look around for other targets. You can often take 2 steps away from them and hit a totem or a paladin and get the rage for the intercept.

 
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Old 10/17/07, 3:51 PM   #525
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Nice tips on dealing with kites just out of range.

On another tangent, with some pieces of "PvE" gear having stats like armor penetration, with more being added next patch from ZA and badges, what's the general feeling on how much resilience is needed as a warrior? I imagine this will differ significantly by bracket, as even with 2 healers in 5v5 you'll need as much as you can afford to wear in some situations, and also will differ by team composition, but given a choice, when would you wear "PvE" gear in PvP? What stat upgrades and how much of them would you look for before even considering doing so?

I'm currently at 312 resilience, which could be a bit higher, but once I get a S3 2h and the badge/ZA timer cloak, I'll be over 360, which I think I could drop some of... and that's if I'm still wearing Bracers of Eradication, which are losing appeal with the hit I'll be getting on my weapon...
 
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