Big difference in that druids can get rid of curse of tongues. They can also shift to avoid drains. Due to the nature of their healing they can also avoid much more of the warlocks spells compared to the shaman having to stand and cast channeled spells which leaves him vulnerable.
But isn't War/Dru suffering the same problem? And noone would claim thats a weak combo...
Different question though, skimming over the thread I found people sometimes mentioning sundering their target. I´m curious... Under which circumstances would you sunder down a target instead of using the rage do deal damage?
A druid can pop off a roots on a target that's trying to kite the warrior, significantly increasing your dps uptime. Shamans don't have this option. Also, druids' primary heals don't have a cast bar, making them significantly harder to get a full duration counterspell/spell lock/pummel on. They can heal at 100% effectiveness through Curse of Tongues and through being focused by a dps class. Shaman healing has none of this survivability/CC. I've played War/Healer with every type of healer, and Shaman is definitely the worst, and has been since everyone started to get reasonable resil in S1. Paladins are still strong, but Druids give the most options.
As far as sunders, the only targets I bother sundering these days are opposing warriors when it's just me and him banging on each other with our healers spam casting. I find that without being focused I don't generate enough rage to Sunder a priest through bubbles/pain suppression. I don't sunder ferals because their armor is so high that 5 sunders don't really make enough of a dent. I find it more effective to switch to the other target and try to intercept back to a Druid to interrupt a Cyclone and freeze him in caster form.
I always hear people complain about the lack of rage to sunder a priest, but I've honestly never had a problem. I charge in, hamstring, pop blood rage and start sundering. I don't even bother putting up MS or trying to pummel until I get my sunders up. If I know the Priest has reflective shield, I'll pop berserker rage right away too. I generally have 4 sunders up by the time I get around to reapplying hamstring. Once the 5 stack is up, it's game over. Unless I have a Rogue on me with his damned crippling poison, that Priest will be dead within 15 seconds.
Does anyone know the proc rate on a 3.6 mace? I'm trying to decide between S3 mace and Torch of the Damned to put Executioner on and use this season. I don't really want to enchant 2+ weapons.
Alright, so I'm the MS warrior on my 3v3/5v5 team, and with the implementation of so much resilience I'm (as an Orc) considering going sword spec, and stacking for AP instead of critical strike chance. I'm just wondering if anyone has had a chance to try this out and see if it is better.
My current philosophy (aside from pyrestones being difficult to come across for a non-raider) is that crit, while mitigated by resil, is still going to bring more burst to the table, thus I socket 10 crit rating gems in all of my yellow slots. Burst is what I found I was lacking as an attack power build previously, and I'm sure there may be a match or two where I will lack the desired "pressure" a consistent attack power build brings to the table (hello warlock/priest), but you ultimately have to just make a decision. High crit is effective, high AP is effective, a balance is effective.
Matches will be decided far more frequently by your first choice to go swords over maces, however.
Ya I'm saving up points now for a S3 weapon. I've used a Deep Thunder for what seems like years now, but I still can't decide on which direction to go. Swords just feels like the better choice, but maybe it's because I've grown so accustomed to mace stuns that I don't know what it'd be like without them. I'm also gemmed for AP currently (1790ish AP pre shout, 33% crit in berserker), but I've been debating about changing that as well. And then on top of that, I need to decide between Savagery and Executioner. Ugh!
Ya I'm saving up points now for a S3 weapon. I've used a Deep Thunder for what seems like years now, but I still can't decide on which direction to go. Swords just feels like the better choice, but maybe it's because I've grown so accustomed to mace stuns that I don't know what it'd be like without them. I'm also gemmed for AP currently (1790ish AP pre shout, 33% crit in berserker), but I've been debating about changing that as well. And then on top of that, I need to decide between Savagery and Executioner. Ugh!
Yeah I only recently confirmed my decision to go maces again, as I too have been sitting on a deep thunder for a long time now. I agree that swords may feel like a superior choice, but I recently had it put in perspective with a relatively simple anecdote: Swords provide burst, nothing rivals a mortal strike sword spec double crit for instantaneous damage in a warrior's repitoir, having hamstring proc an extra ~1000 damage is also great instantaneous damage. Maces obviously provide control, that is not disputed, but maces ALSO provide burst in key situations. A stunlock when you are focusing a warrior and he can't put on his shield is burst. A stunlock on a druid before he can switch to bear is burst. That was enough for me to make the decision to stick with maces.
As for executioner vs. savagery, I think executioner is one of those "match deciding" elements, whereas savagery is not, at least in my opinion.
Ya I'm saving up points now for a S3 weapon. I've used a Deep Thunder for what seems like years now, but I still can't decide on which direction to go. Swords just feels like the better choice, but maybe it's because I've grown so accustomed to mace stuns that I don't know what it'd be like without them. I'm also gemmed for AP currently (1790ish AP pre shout, 33% crit in berserker), but I've been debating about changing that as well. And then on top of that, I need to decide between Savagery and Executioner. Ugh!
Now obviously this is an upgrade, but I do definitely miss the mace stuns, and part of me wanted to go back to the Deep Thunder immediately after the change. :p It just takes getting used to, but honestly if I had my choice I'd rather have a [Torch of the Damned], or [Vengeful Gladiator's Bonegrinder]. Mace is just far too amazing, a stunned target doesn't DPS/Heal, and can't dodge/parry your attacks. Sword is better then axes in terms of burst, and burst is obviously important in PvP, but you lose a bit of control.
The thing that is really driving me to switch to swords is the fact that my 2v2 partner, who is also my 3v3 healer, is a Resto Shaman. Thoughts of Windfury + Sword Spec get me all excited. The burst potential is great, and seemingly required on a team that relies on me killing my target before my horribly underpowered healer (not that he's bad, he's actually really good, but the class definitely has shortcomings compared to other PVP healers) dies. My 5v5 team make up is usually 4 DPS, sometimes switching to a 2345 team depending on who's around when we play. Sword spec would really shine on this team as well, though there has been times when mace stun has gotten me kills. Hell, just today a Druid would have gotten away from me while in execute range with my intercept down if not for mace stun.
My partner also happens to be a long time friend of mine, so 'ditching him and finding a Druid or Paladin' is not an option, even if there were any available (fat chance).
The thing that is really driving me to switch to swords is the fact that my 2v2 partner, who is also my 3v3 healer, is a Resto Shaman. Thoughts of Windfury + Sword Spec get me all excited. The burst potential is great, and seemingly required on a team that relies on me killing my target before my horribly underpowered healer (not that he's bad, he's actually really good, but the class definitely has shortcomings compared to other PVP healers) dies. My 5v5 team make up is usually 4 DPS, sometimes switching to a 2345 team depending on who's around when we play. Sword spec would really shine on this team as well, though there has been times when mace stun has gotten me kills. Hell, just today a Druid would have gotten away from me while in execute range with my intercept down if not for mace stun.
My partner also happens to be a long time friend of mine, so 'ditching him and finding a Druid or Paladin' is not an option, even if there were any available (fat chance).
In the end, I may just have to flip a coin.
If you run a shaman/warrior team, I'm under the impression that you are shooting for a more aggressive 2v2 team than you typically go with Paladin or Druid healers. Mainly because the shaman can throw in some pretty strong DPS with bloodlust up, so swords would be ideal for this setup. Mainly your goal is to obliterate someone's face in those 30 seconds of bloodlust. Shamans overall don't fare well for drawn out fights.
IMO, if you plan to run long term with a shaman go swords.
If you run a shaman/warrior team, I'm under the impression that you are shooting for a more aggressive 2v2 team than you typically go with Paladin or Druid healers. Mainly because the shaman can throw in some pretty strong DPS with bloodlust up, so swords would be ideal for this setup. Mainly your goal is to obliterate someone's face in those 30 seconds of bloodlust. Shamans overall don't fare well for drawn out fights.
IMO, if you plan to run long term with a shaman go swords.
Anything else mace.
Definetly agree, I hit gladiator with this setup last season, and you really want all the burst potential possible. In alot of ways its like playing as a 1.5dps team due to the massive amount of offensive abilities the shaman adds, but as well the short life span of a shaman compared to other healers. You do have to play this setup very aggresive, besides the grounding totems/shocks/pummels if possible the life span of a shaman/warrior team is basially as long as it takes to burn all the shamans mana.
Sword is definetly king for 2's/3's with a resto shaman, everything else is definetly tipped towards the mace.
What i have noticed when going against a War / Shaman team is its all about how well I can control the shaman and how well my partner (druid) can kite around pillars and such.
But i agree that the war/ shm is a very aggressive setup and should be played as such. I would take swords over maces if my partner was a shaman.
12 agility. There should be no other option at all, imho.
Yeah, with more spell penetration at least being an option on PvP gear for casters and it being potentially attractive to them for penetrating the resists from MotW or a pally resist aura, 15 shadow resist is losing what appeal it had to me as a PvP cloak enchant - if you are generally using a small amount of shadow resist in your normal 2v2 gear though (BT neck + 0-2 other things), it might still be an option to consider.
I was wondering if anyone with experience as a War/Mage 2v2 combo can give us advice on Warlock/X combo. If they have a warlock, we lose, no matter their partner, priest, druid, even moonkin.( OK I'm exaggerating, it's more like 90% lost ratio) Everything else is basically, kill dps, control healer. War/Pal are really easy.
We can't really kill the lock's pet, because we lose too much time when we have no healers, so we really have to gib someone fast and it's just not possible with a warlock.
I was wondering if anyone with experience as a War/Mage 2v2 combo can give us advice on Warlock/X combo. If they have a warlock, we lose, no matter their partner, priest, druid, even moonkin.( OK I'm exaggerating, it's more like 90% lost ratio) Everything else is basically, kill dps, control healer. War/Pal are really easy.
We can't really kill the lock's pet, because we lose too much time when we have no healers, so we really have to gib someone fast and it's just not possible with a warlock.
There are a lot of combos that lose vs a warlock, nothing really you can do about it. Well, I guess you can cry about it on the WoW forums, but other than that, not much luck.
Poly Warlock, kill the other would be the way I'd try it.
Anyone have any advice on bindings for PvP? I've tried a few times to switch to a mouse based setup and have had problems making the conversion. Right now I use WASD with the left hand and my numpad with the right hand for most hotkeys. I have Hamstring, Mortal Strike, and Intercept bound to mouse buttons so I can do a Hamstring Jump/Intercept combo but other than that I find myself being a chronic keyboard turner and I need to get over that.
A *very slight* tangent to this point: I respecced last night from 35/23/3 back to a 35/5/21 build, mainly to improve my OTing. I did the standard hybrid prot-build talents, with last stand and concussion blow, and they are really phenomenal in *BG* PVP.
I did an AV last night and I was spamming concussion blow every chance I got - in fact, it seemed that in many situations, the stun was actually enouugh to guarantee a kill, and it certainly helped with preventing flag-capping greatly.
Of course, the downside to having concussion blow is the lack of piercing howl and sweeping strikes, and the lack of ooomph from no longer being able to spam sick sweeping-strike/whirlwind/cleave combos was really noticable, but having the prot talents led to a different kind of, but just as effective, Warrior PVP.
I don't understand, how does having concussion blow help with stopping flag capping?
If you can concussion blow the capper, you can almost hit him already.
Hey guys Im pretty new to arenas, this is my first 70, although Ive had a 60 and 47 war, anyways, right now Ive been doing a good bit of arenas with a resto druid, were @ 1631 in 2's so far and climbing, I have all the S1 stuff from honor and working on my S3 honor reward peices, im @ 342 resil and about 11.3k hp and 29.4% crit in zerker stance, also I have only 1270 ap before battleshout.
I dont know what to do about enchants/gemming, I dont know exactly what to get on what peice and what kind gems to go with, currently I went for str/stam and resil, lots of steady talasites and the 18 stam 5% stun resist meta gem. I looked at some of the warriors in the upper brackets but some of the stuff seems to vary, Im not sure what the best option to go with is can someone give me some advice on enchants and gems? Thanks everyone I read the forums a lot, first time Ive actually posted.
Hey guys Im pretty new to arenas, this is my first 70, although Ive had a 60 and 47 war, anyways, right now Ive been doing a good bit of arenas with a resto druid, were @ 1631 in 2's so far and climbing, I have all the S1 stuff from honor and working on my S3 honor reward peices, im @ 342 resil and about 11.3k hp and 29.4% crit in zerker stance, also I have only 1270 ap before battleshout.
I dont know what to do about enchants/gemming, I dont know exactly what to get on what peice and what kind gems to go with, currently I went for str/stam and resil, lots of steady talasites and the 18 stam 5% stun resist meta gem. I looked at some of the warriors in the upper brackets but some of the stuff seems to vary, Im not sure what the best option to go with is can someone give me some advice on enchants and gems? Thanks everyone I read the forums a lot, first time Ive actually posted.
Im planning on switching to maces btw also with the S3 mace.
Use apostrophes, please.
It seems like this was just answered. Either stack AP or crit or go for a balance. It's up to you and how you feel more consistent damage or more burst helps you and your team.