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Old 12/12/07, 6:15 PM   #826
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
My reasoning for pally not druid is that I have acess to a well geared pally but not a druid.

If this team could be viable in the 1850 rating level that would be awesome.

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Old 12/12/07, 6:17 PM   #827
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
Any thoughts on strats for Warrior + Elemental Shaman + Paladin?

Most teams we play are cc'ing or counter spelling/spell locking our paladin and then burning down our shaman. I do whatever I can to mitigate damage (intervene, demo shout, disarm, fear) on him but it's usually not enough to keep him up.

I think we can be a successful team if we can learn how to keep our shaman up.

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Old 12/12/07, 6:28 PM   #828
Calantus
Custom User Title
 
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Dwarf Paladin
 
Frostmourne
Originally Posted by Crimsonstorm View Post
My reasoning for pally not druid is that I have acess to a well geared pally but not a druid.

If this team could be viable in the 1850 rating level that would be awesome.
It is viable at 1850 for sure.

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Old 12/12/07, 7:46 PM   #829
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
Quick question on Meta gems.

Enigmatic Skyfire Diamond seems nice, more crit, and some snare/root resist could really help I figure.
Then there is the 24ap/18stam + 5% stun resist, which again seem quite strong.
Finaly, the 12agi and 3% crit damage, seems less likely out of them, ressilience killing crits ect.

So, just wondering what would be the best to stick into the gladiator helm ill soon have

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Old 12/12/07, 7:48 PM   #830
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
For enchants:


You must have run speed somewhere, either on your helm metagem, or from boots enchant.

Surefooted (10 hit + snare and root resist) is far better than the 9stam+Run speed or 6 agi +run speed boot enchants. The 10 hit rules.

Therefore 24AP + run speed wins for helm enchant.

Basically 24 AP + Run speed + 10 hit + Snare/Root resist beats out all other combinations.

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Old 12/12/07, 8:06 PM   #831
Murgen
Glass Joe
 
Undead Warrior
 
Ner'zhul
Originally Posted by Crimsonstorm View Post
Basically 24 AP + Run speed + 10 hit + Snare/Root resist beats out all other combinations.
Assuming you don't already have 6-7% hit, right?

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Old 12/12/07, 8:26 PM   #832
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
I have 5.5% hit atm, I thought 5% was cap for pvp?

I only got the cheapo speed enchant for boots currently because wasnt sure what to go there either really.

Some of my +hit is on pvp crap gear, so once I replace that, ill lose hit so going for the +hit and snare resist boot enchant would work beest I guess then.

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Old 12/12/07, 8:35 PM   #833
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
Originally Posted by Murgen View Post
Assuming you don't already have 6-7% hit, right?
Yeah, if youre in all the arena gear you generally have to either gem for hit or get surefooted. So that 10 hit is really like giving you str and crit since you change gems.

If you have too much hit, then get better gear that doesnt have hit :p

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Old 12/13/07, 5:15 AM   #834
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
The new Badge necklace pretty much solved all of my hit problems, [Brooch of Deftness]

35 badges for 22 hit, letting me swap all of my hit gems out except for one, which I could swap to 4 hit 4 agi. I also got more stamina than the PvP neck, lost a little bit of resil, but also picked up 5 expertise, for -1.25% dodge/parry. I think that thing is way worth the price.

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Old 12/13/07, 12:40 PM   #835
rayijin
Piston Honda
 
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Tauren Warrior
 
The Venture Co
Originally Posted by Kasi View Post
Well yeah your advice might be better, since I never quite got to the numbers you did. I would agree with what you said about the war/pally and lock/druid. However I just am not sure really how you expect to stay on a druid. Even if you were left alone (and you won't be) its pretty damn hard to stay on a resto druid with all the outs. Sure if you're mace spec you might get a lucky proc and nail him in caster form but I don't see this setup working too well for the shaman/warrior due to the CC the druid has.
Once a druid has his cooldowns blown, you should kill him every time. Warriors rape druids if no one else can stun or snare the warrior significantly. It's simply a matter of outplaying them and then bursting them down when they run out of outs. It does require a few crits, but my team would beat virtually every druid team we fought, even though I was only using a world breaker and not a more powerful weapon.

Typical matchup: start beating on DPS class. Druid opens with root or cyclone. If roots, can spell reflect the next CC while running at him. If cyclone, wait it out, don't waste your trinket yet.

Try to get on the druid without blowing intercept, but if you must to interrupt a spell cast, do it. Use this rotation: intercept->slam, then MS or hamstring and prepare to interrupt if he tries to cyclone right after a stun, many druids do. If you are instantly rooted via his buff, stop attacking and blow an aoe fear to keep the druid from running away or to force him to blow his trinket. Alternatively, fear right after a white swing hits so he can't move out of range until your next white swing/special combo.

If he goes bearform and stuns you, immediately trinket out and interrupt his cyclone/root cast or snare him if he starts to run. If he NS->Cyclones you, it may also be a good time to blow trinket, but bash is the #1 ability to use it on.

If he managed to get around a column and out of your LOS, either walk to his paired dps and start beating on him, or drop combat and charge the dps. Do not waste your intercept, and wait in zerker. When the druid is forced to come and heal his partner or tries to CC you, immediately get on him again using the same strategy. Keep in mind, death wish eats a GCD so you may wish to pop it before you get on him if you've already forced him to blow some cooldowns.

For the rare druid that sits in bearform and tries to interrupt your healer, it may once again be a better idea to kill his dps partner while he's doing this. As always, if he shifts out, interrupt him and make his life hell.

Edit: Just an FYI, I have a 70 druid that I played extensively as a pvp healer, so I suppose that gives me a slight edge when fighting them =p.

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Old 12/13/07, 1:22 PM   #836
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
Also, what excatly is the cap for +hit in pvp?

I have 5.52% +hit at the moment, and still misses in pvp vs classes without talents to make me miss more.
My 2h mace skill at the moment is 248, so maybe that makes a difference?

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Old 12/13/07, 2:13 PM   #837
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
Yeah, you need to max your weapon skill out. It makes a huge difference in your ability to hit and crit a target.

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Old 12/13/07, 2:33 PM   #838
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
ahh I see. I thought hit/miss depending on wep skill was only in pve and didnt affect pvp :P

Off to the servents outside darkportal I go then :P

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Old 12/13/07, 2:48 PM   #839
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
Originally Posted by Sarenci View Post
ahh I see. I thought hit/miss depending on wep skill was only in pve and didnt affect pvp :P

Off to the servents outside darkportal I go then :P
Actually the guys in guys in shadowmoon valley who are banished by 3 elementals are good for leveling skill. They don't fight back, so you just have to check every minute or two to see that nothing aggroed onto you from nearby.

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Old 12/13/07, 3:16 PM   #840
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
Ahh thanks. Ill remember them if I ever need to level a different skill.

349 now, damm its taking ages!

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Old 12/13/07, 3:53 PM   #841
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
Throw on some paladin gear that has lots of intellect and get a mage to give the intellect buff. It will significantly reduce the amount of time it takes to level your weapon skill.

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Old 12/13/07, 4:20 PM   #842
Kuai
Von Kaiser
 
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Blood Elf Rogue
 
Mal'Ganis
Pretty sure skill is auto leveled for pvp. Only classes I have ever missed a special on my war with 5%+ hit was frost mages and now (more frequently) shadowstep rogues. You sure a druid didn't insect swarm you?

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Old 12/13/07, 4:33 PM   #843
Calantus
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Dwarf Paladin
 
Frostmourne
I believe it still affects critical strike chance such that if you have less than capped weapon skill you lose some portion of the ~5% (or whatever) base crit.

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Old 12/13/07, 5:22 PM   #844
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
I know for certain that it does effect critical strike chance. Equip a weapon that you don't have weapon skill maxed out with and your crit chance will drop. It could possibly be a UI display error but I don't know.

Hit seems to be reduced as well but I have no proof of that. It just seems that I experience more misses, etc.. when pvp'ing with a weapon that doesn't have its skill maxed out. It could very well be my imagination, but who knows.

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Old 12/13/07, 6:30 PM   #845
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Kuai View Post
Pretty sure skill is auto leveled for pvp. Only classes I have ever missed a special on my war with 5%+ hit was frost mages and now (more frequently) shadowstep rogues. You sure a druid didn't insect swarm you?
There aren't any Rogue talents that reduce your chance to be hit. There's ones that reduce chance to be CRITICALLY hit, but not completely missed.

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Old 12/13/07, 8:06 PM   #846
Smooglab
Von Kaiser
 
Troll Warrior
 
Twisting Nether (EU)
Originally Posted by LodeRunner View Post
There aren't any Rogue talents that reduce your chance to be hit. There's ones that reduce chance to be CRITICALLY hit, but not completely missed.
From what I know, a lot of classes have -crit or even -spellhit, but the only one with -hit would be a full-frost mage with -5 (when specced 5/5) percent chance to hit.

And as far as I know, +5% chance to hit is required to stop missing yellow attacks right, or is it 7%?

Terrified. Mortified. Petrified. Stupefied... by you!

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Old 12/13/07, 8:28 PM   #847
telcontar
Von Kaiser
 
Blood Elf Mage
 
Mal'Ganis
Druids' Insect Swarm gives a -2% to hit debuff. Most Resto Druids to not have this talent; however, more and more are picking it up with the free spell damage on healing gear.

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Old 12/14/07, 10:37 AM   #848
Badger
Glass Joe
 
Dwarf Paladin
 
Laughing Skull (EU)
Originally Posted by Zelmourn View Post
Throw on some paladin gear that has lots of intellect and get a mage to give the intellect buff. It will significantly reduce the amount of time it takes to level your weapon skill.
They removed the effect of intellect on weapon skill leveling quite some time ago.

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Old 12/14/07, 12:23 PM   #849
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
I wonder whether anybody here has played an endless rage spec for a longer time. I tried it at the end of the last season, when 2.3 hit. After all I was pretty happy with it. What I lacked most was the shortened disarm time which will become less of an issue once 2.32 hits (and the rogue cookie cutter build will disappear). On the other hand, once I respecced to the classic 35/23/3 spec I felt severely handicapped by having less rage. I should mention that I play 2:2 and 3:3 exclusively, with a disc priest and an ice mage (in 3:3).

Overall you will gain a lot of dps if you aren't focussed (no enrage active) and even if you are focussed your DPS won't shrink that much since you can max every DPS enhancing talent in arms (except for Blood Frenzy which I consider as rather weak in a setup containing only me as physical DPS). Spec would look like this:

Talent Calculator - World of Warcraft

Do I overlook something that makes 35/23/3 so strong?

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Old 12/14/07, 1:28 PM   #850
woozy
Glass Joe
 
Orc Warrior
 
Balnazzar
I did pretty much exactly what you did and specced into ER at 2.3. I was actually really impressed with the single target Damage that is possible in the ER build. Although I would not drop enrage, it's too important to me against other warrior teams. As far as
This build is concerned it is only an option for me in 2v2. I concentrate mostly on 2v2 with a resto druid, we haven’t played seriously yet hoping for a Blizzard solution to the 12+ minute queues.

I can live without flurry, or SS in 2v2 but I've found I miss TM just too much. Reflecting a cyclone and getting into melee range on a resto druid without blowing
Intercept is so important to me. I've settled on 36/22/3. I can't tell you how many times I've had a druid in execute range in a mirror match and been intercepted and disarmed by the opposing warrior and full duration in that situation lets MS fall off and is not acceptable.

Talent Calculator - World of Warcraft

3v3 and 5v5 I’m a flurry cookie cutter man.



edit: for spelling

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