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01/22/08, 1:21 AM
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#976
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Don Flamenco
Dwarf Warrior
Lightninghoof
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Originally Posted by Halford
I have been playing my alt warrior(+220 res) in battlegrounds+arena for some weeks now and very often I get stuck in berserker stance spamming mortal strike+whirlwind+pummel and using intercept as often as I can. I want to learn to be more effective in battle stance. What are your primal attacks in battlestance? Heroic strike+Overpower and Thunderclap?
I know spell reflect can be a winner. Can someone post a working(!) macro to get into battlestance+equip shield+shield reflect?
(sry for my crappy English)
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Arenajunkies has a whole collection of useful warrior macros, including spell reflect macros (several variations).
Regarding swiftsteel vs. Arena Season 1:
Season 1 wins hands down. Swiftsteel are junk, they've got considerably less stamina (29 vs. 45), slightly more AC, haste and hit rating, slightly more strength, zero sockets, no set bonus, no resilience, and no crit.
So to recap: Swiftsteel sucks. Season 1 is easy to get and way better. Period.
SSS Pros: More base strength, more armor, haste, 19 hit rating.
SSS Cons: Low stamina, no sockets, no resilience, no crit, no set bonus, waste of gold.
You'd get a lot more bang for your buck buying the 60 badge shoulders with armor penetration than dropping 2grand on a pair of sinfully ugly next-gen GM-lookalikes with similar stats and worse on-equip effects.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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01/22/08, 1:35 AM
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#977
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Just an excitable boy
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Originally Posted by Halford
I have been playing my alt warrior(+220 res) in battlegrounds+arena for some weeks now and very often I get stuck in berserker stance spamming mortal strike+whirlwind+pummel and using intercept as often as I can. I want to learn to be more effective in battle stance. What are your primal attacks in battlestance? Heroic strike+Overpower and Thunderclap?
I know spell reflect can be a winner. Can someone post a working(!) macro to get into battlestance+equip shield+shield reflect?
(sry for my crappy English)
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I can't tell from your post but you ARE aware you can use Mortal Strike in any stance, yes?
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01/23/08, 9:53 PM
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#978
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Von Kaiser
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I read alot of this thread, trying to get a solid grasp on what I should be aiming for on my warrior. One thing I just couldn't add together was:
Iron Will And Second Wind...counter-productive?
If you get a resist, second wind doesn't proc I assume.. if you don't resist second wind goes off.
So I'm having a hard time, seeing why someone would pick up iron will, when they have second wind.
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01/23/08, 10:27 PM
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#979
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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The Second Wind proc is nice, but completely resisting the stun in the first place is still better. As a Rogue, which is more troublesome for you - when a Warrior gains rage and a small heal when you stun him, or when he resists your Kidney Shot altogether?
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01/24/08, 12:26 AM
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#980
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Von Kaiser
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well, to be frank, i don't kidney shot warriors much, usually only to stall them killing someone else...
With my spec and play style, I can usually afford to go toe to toe with them.
But I do see your point, it would be better as a warrior to resist the stun , can continue to dps. I'm starting to wonder if second wind is really that valuable in group pvp.
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01/24/08, 1:54 AM
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#981
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Piston Honda
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It's great - some of the best ways to CC warriors are entrangling roots and frost nova, and 20 free rage is hard to turn down so that you can get to work immediately once you get free.
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01/24/08, 10:15 AM
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#982
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Glass Joe
Undead Rogue
Shadow Council
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Level 39 math
Hello, I was hoping you could help me with some level 39 warrior mechanics / math so I can determine maximum damage output.
The main question is between strength (attack power) and agility (crit).
Is agility around .08% to crit/agility point? So, 10 agility = .8% crit chance imprrovement. Not sure where I got that number. What is the DPS increase of 1% to crit at level 39? What is the DPS increase of 10 AP at level 39? At what point is AP > Agility or vice versa?
Thanks for your help
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01/24/08, 11:32 AM
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#983
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Glass Joe
Undead Mage
Twisting Nether (EU)
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Originally Posted by Angrenous
Hello, I was hoping you could help me with some level 39 warrior mechanics / math so I can determine maximum damage output.
The main question is between strength (attack power) and agility (crit).
Is agility around .08% to crit/agility point? So, 10 agility = .8% crit chance imprrovement. Not sure where I got that number. What is the DPS increase of 1% to crit at level 39? What is the DPS increase of 10 AP at level 39? At what point is AP > Agility or vice versa?
Thanks for your help
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You can't say a specific dps increase for AP and crit, it depends on your current stats. I'm sure there's a spreadsheet for warrior dps calculations around somewhere, though I'm not it's usable for level 39 warriors.
Anyway, as a general estimate, I'd say 1% crit equals roughly 1% damage, while you get a 1% dps increase from ap, for each time you increase your "raw dps" by 1%. (Ie. say you have a 40dps 2hander, and 700 ap, giving a raw dps of 90, then an added 0,9 dps (12-13 ap) would equal 1% crit). Very rough estimate.
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01/24/08, 12:33 PM
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#984
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Glass Joe
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Slam and Imp Slam
I read on Arenajunkies that Slam is an ability that "When used correctly" is very effective. I have just recently gotten a horde alt warrior to 70 and want to arena and PvP with him.
Can someone please explain what it means to use Slam "correctly" in arena and PvP situations?
Thank you.
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01/24/08, 12:44 PM
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#985
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Piston Honda
Night Elf Warrior
Bleeding Hollow
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I don't think I've ever seen a high ranked warrior use or spec in to imp slam and without that talent slam is pretty worthless.
But I'd imagine using it correctly would be using it directly after a white hit lands and when the target is rooted/snared so they don't get away from you.
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01/24/08, 1:51 PM
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#986
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by KasumiRevy
But I do see your point, it would be better as a warrior to resist the stun , can continue to dps. I'm starting to wonder if second wind is really that valuable in group pvp.
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In group PvP, particularly in AV or any "less organized" situation, there are a ton of Second Wind proccing effects flying around. Shadowfury, hunter traps, druids rooting warriors to buy time to heal something else, useless stuns like random Warstomps, etc. The rage is always good and a free 1200 (in my gear) health will cancel out most of a random warlock DOT or otherwise heal PvP "environmental" damage.
Against organized opposition, eh. The rage from "keep him busy" roots and stuns is good, but if they are focusing on you, they probably fully intend to kill you with two or more DPS and the healing won't make a whole lot of difference in that outcome. The rage is going to be an afterthought in that situation as well.
well, to be frank, i don't kidney shot warriors much, usually only to stall them killing someone else...
With my spec and play style, I can usually afford to go toe to toe with them.
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I've legitimately never understood the "I'll just toe-to-toe him no stuns" solo thing other than with now-defunct AR/Prep.
I quit the game back in July of 07 because I was starting law school and I didn't want it on my computer. Since I wound up near the top of my class after my first semester I felt I could start playing again very casually. I'm primarily leveling a warlock alt because that's always been amusing, but I've taken Talgog back into battlegrounds a few times. I reactivated my account a week ago.
Because I knew in advance that I would be quitting without being likely to come back, I stopped gearing a while before my subscription ran out. I never got most of my Heroic keys or upgraded my Thunder to Deep Thunder with the resulting Nethers, and my PvP gear is about half-obsolete at this point. My weapon is two tiers off mainline and three tiers off cutting edge. Half my armor is similar. I don't have a Battlemaster's trinket and I don't have the 2 minute cooldown, +res PvP trinket.
Talgog still hammers rogues in equal or mostly better gear than mine. Maybe that's because I remember that I have Intimidating Shout, Thunderclap and Demo Shout, and that I can spec for Last Stand and Concussion Blow with Deathwish and Imp. Intercept now, but I don't need all of that most of the time. And none of this is unique to me. I'm not even an "ideal" PvP 35/5/21 spec because I was doing 2H instance soloing before I quit and the mitigation was much more worthwhile than extra rage.
I'm fairly sure an absolute top geared rogue with Vengeful Gladiator's and swinging Warglaives would rip me apart like a tin can, but I'm nowhere in that realm of gear.
What's actually the math and theory behind the uncontrolled toe-to-toe? What's the rogue supposed to do, other than (double)Evasion and hit the warrior?
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01/24/08, 2:22 PM
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#987
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Just an excitable boy
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Originally Posted by Talgog
What's actually the math and theory behind the uncontrolled toe-to-toe? What's the rogue supposed to do, other than (double)Evasion and hit the warrior?
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That's pretty much it. The idea is that you use your finishers to pump out more damage rather than a stun. When specced for Combat you also quite effectively keep a Warrior disarmed for part of the fight which is just incredibly frustrating.
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01/24/08, 2:25 PM
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#988
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Except that if a warrior intelligently switches to sword and board and keeps debuffs up during the time when the rogue is using his cooldowns, he should be able to easily survive the burst and out damage the rogue. There is just way too big a difference in AC and debuffs to make up.
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01/24/08, 3:14 PM
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#989
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Glass Joe
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Originally Posted by mikebro
I don't think I've ever seen a high ranked warrior use or spec in to imp slam and without that talent slam is pretty worthless.
But I'd imagine using it correctly would be using it directly after a white hit lands and when the target is rooted/snared so they don't get away from you.
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Thanks bro.
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01/24/08, 3:18 PM
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#990
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Glass Joe
Undead Rogue
Shadow Council
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Originally Posted by Mineisbigger
You can't say a specific dps increase for AP and crit, it depends on your current stats. I'm sure there's a spreadsheet for warrior dps calculations around somewhere, though I'm not it's usable for level 39 warriors.
Anyway, as a general estimate, I'd say 1% crit equals roughly 1% damage, while you get a 1% dps increase from ap, for each time you increase your "raw dps" by 1%. (Ie. say you have a 40dps 2hander, and 700 ap, giving a raw dps of 90, then an added 0,9 dps (12-13 ap) would equal 1% crit). Very rough estimate.
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I can't even calculate this without knowing the answer to: 1 agility = X crit. I *think* that it is .08.
So, 1% damage = 1% crit = 12 agility = 12 attack power = 6 strength. So for warriors 1 agility = 1 attack power? That doesn't seem quite right, or does it? That being the case, clearly AP > crit when it comes to DPS, at least if I'm not off.
It seems to me... that if I have to choose between 10 agility and 10 attack power as a warrior, I am going with the agility, at least in the 39 bracket. Just stacking crit seems to have a cumulative effect. It gets increasingly likely that you will have chain crits and end a fight suddenly, especially with sword spec. Just based on my "gut feelings," I think it's something like:
8 str = 12 agility = 16 attack power = 1% crit* = 1% damage. With the * notating that this value scales down the higher the stats you pump into it, therefore the more crit you have the more valuable it gets. The other stats/numbers seem more static to me.
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01/24/08, 3:44 PM
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#991
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Don Flamenco
Dwarf Warrior
Lightninghoof
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Originally Posted by KasumiRevy
well, to be frank, i don't kidney shot warriors much, usually only to stall them killing someone else...
With my spec and play style, I can usually afford to go toe to toe with them.
But I do see your point, it would be better as a warrior to resist the stun , can continue to dps. I'm starting to wonder if second wind is really that valuable in group pvp.
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Second wind is amazing for small-bracket play, as is blood craze: Entangling roots?-->Second Wind-->reflect cyclone-->intercept dps-hamstring->resume zerg. As for KS in 3s/5s... 6 second kidney shots are instantly trinketed in 5v5 as they are an OBVIOUS zerker-locking tactic for a 2second caster burst train, and I would rather eat an 8 second blind than die, so the resulting rage/health is similarly incredible as every bit of hp/rage for blocks/reflects/disarms is crucial if you're trained.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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01/24/08, 4:02 PM
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#992
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Von Kaiser
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What's actually the math and theory behind the uncontrolled toe-to-toe? What's the rogue supposed to do, other than (double)Evasion and hit the warrior?
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Well here is what I do and the theory behind it. I'm PvE Hemo spec, but since I'm in sub I do have fair amount of tricks against warriors.
The first thing to mention, Evasion 2x + Ghostly Strike. I'm fairly well geared, and that puts me around the 98% avoidance with both those running. So a warrior gets to overpower (more then likely crits-but alot less of a problem with 300+ resilance then bleeds me, again effected by my resilance) and thats about it for a roughly 75% time during my first 2 evasions.
Actually toe to toe, in most well played rogues is not truly, uncontrolled, when I'm out of energy, and avoidance is down time to melee kite while energy ticks.
A rogue that strafes, and knows the warrior deadzone, can deal with them well.
Part of the reason I don't mess with kidney shot on warriors, is i'm assuming they have second wind, and i don't want them to have rage or health.
Ps, don't let me catch you in anything but berserker stance, or i'll be working to break combat, with a blind, gouge, restealth, and sap to rage starve you.
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01/24/08, 4:12 PM
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#993
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Von Kaiser
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Except that if a warrior intelligently switches to sword and board and keeps debuffs up during the time when the rogue is using his cooldowns, he should be able to easily survive the burst and out damage the rogue. There is just way too big a difference in AC and debuffs to make up.
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Actually ^^
In my 25,000 HK i've never had a warrior do this. Perhaps due to my lower arena brackets, i've never seen it in there either.
That would be a good answer to my avoidance. A shame more warriors don't do that.
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01/24/08, 4:16 PM
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#994
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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It's surprising what one can do with a warrior when playing defensively. I do much better against rogues 1v1 when I play defensively. If I have a sword and shield on I have 15-16k armor. Add in demo shout and thunderclap and that mitigates a lot of dmg. Often when I've tried to go toe to toe its turned out badly. Even more so for fights against mages/warlocks. Doing into defensive/battle stance and spell reflecting has gotten me a couple solo kills where normally I would have been slaughtered. Too often people forgot just how many defensive and debuffing abilities warriors have.
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01/24/08, 5:16 PM
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#995
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Von Kaiser
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demo shout and thunderclap
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Only because I saw 2 posts with it, I cloak of shadows thunderclap, when fighting a warrior 1 vs 1, (it's about all it has use for with them).
And the fear, obviously get's trinketed.
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01/24/08, 5:25 PM
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#996
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Just an excitable boy
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Originally Posted by KasumiRevy
Only because I saw 2 posts with it, I cloak of shadows thunderclap, when fighting a warrior 1 vs 1, (it's about all it has use for with them).
And the fear, obviously get's trinketed.
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I was under the impression you could Cloak out of the mob version of Thunderclap that slows your movement, but not the Warrior skill. I have a vague memory of trying to cloak it off but and it didn't work so I never tried again. Can anyone else comment on this?
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01/24/08, 5:38 PM
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#997
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Von Kaiser
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Originally Posted by KasumiRevy
I read alot of this thread, trying to get a solid grasp on what I should be aiming for on my warrior. One thing I just couldn't add together was:
Iron Will And Second Wind...counter-productive?
If you get a resist, second wind doesn't proc I assume.. if you don't resist second wind goes off.
So I'm having a hard time, seeing why someone would pick up iron will, when they have second wind.
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Nothing else is really worth investing the points in, really. Improved Charge has limited uses, and, in an arena situation you won't make nearly as much use out of it versus the rage you are generating from Second Wind. Improved Thunderclap is situational and decent if you really focus on switching to battle in order to use it, but like Improved Charge, the health you are generating from Second Wind counters the defensive abilities of Improved Thunderclap.
It isn't entirely about stuns, either. Entangling Roots, Frost Nova, Frostbite, Improved Hamstring - well, the list goes on.
As mentioned before; gaining rage and HP from a stun is nice, but resisting it altogether is much nicer.
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01/24/08, 6:01 PM
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#998
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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If you cos out of it it can just be reapplied 4 seconds later anyway.
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01/24/08, 6:03 PM
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#999
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Piston Honda
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Originally Posted by Kasi
If you cos out of it it can just be reapplied 4 seconds later anyway.
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In a straight 1 on 1 cloaking TC is very smart. It costs a lot of rage to apply and can't be done in zerker stance. If you clos it and the warrior is already in zerker stance it's a lot to lose for the warrior to reapply it.
Of course in a 1 on 1 a smart warrior is playing in mostly D stance and only swapping quickly for zerker rages.
I guess optimally you'd cloak it right after it's applied and you see the warrior change stances. If the warrior sees you cloak it and tries to reapply he's open for a gouge/restealth and you can probably reopen on him again and totally destroy him. Pretty much nothing negative can happen for you.
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01/24/08, 6:13 PM
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#1000
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Don Flamenco
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A rogue told me he wasn't able to CoS out of the demo shout I did while he was MC'ed, it would make sense if TC is treated the same.
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