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Old 01/30/08, 10:56 AM   #1026
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Smooglab View Post
Instead go for the paladin, he'll use BoF to get out of your hamstrings most likely. If he doesn't he will get OoS of his warrior and he doesn't want that (since he can't dispell/heal that way). Even though the paladin has high armour, you will be on him 24/7 which isn't the same as the opponent's warrior who is CC'd 90% of the time anyway (if your druid stays far away from you the warrior will charge/intercept out of dispell range). You will win this battle on mana with ease.
I find I have the upper hand when facing Druid/Warrior teams when I'm playing 2s with my paladin due to very aggressive application of Judgment of Justice. The Druid will try to slowly run away and keep far from the paladin for the reasons you descibed, but a good Paladin will also be slowly bringing the Warrior's health down with seals, shocks, judgments, etc. forcing the Druid to come and heal his partner and usually getting himself JoJed again in the process. Don't get me wrong, it's far from an easy fight. I just find we win them more than we lose. They're almost always really close battles.


Originally Posted by raemond View Post
Sweeping strikes is an awesome ability, the damage it causes is a huge healing burden and you can get some aoe mace procs off of it.
Wait what? You can't get a mace stun off a Sweeping Strike, can you? I don't think the mechanics work like that. Granted I've only recently picked up maces but I would be really surprised if a stun effect 'bounced' with sweeping strikes to another target.

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Old 01/30/08, 11:32 AM   #1027
Moogul
Soda Popinski
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by LodeRunner View Post
I find I have the upper hand when facing Druid/Warrior teams when I'm playing 2s with my paladin due to very aggressive application of Judgment of Justice. The Druid will try to slowly run away and keep far from the paladin for the reasons you descibed, but a good Paladin will also be slowly bringing the Warrior's health down with seals, shocks, judgments, etc. forcing the Druid to come and heal his partner and usually getting himself JoJed again in the process. Don't get me wrong, it's far from an easy fight. I just find we win them more than we lose. They're almost always really close battles.




Wait what? You can't get a mace stun off a Sweeping Strike, can you? I don't think the mechanics work like that. Granted I've only recently picked up maces but I would be really surprised if a stun effect 'bounced' with sweeping strikes to another target.
I don't think it's a case of the stun effect 'bouncing' to another target, it'll be a case of the stun effect proccing off the actual sweeping strike, independent of whether the main hit procced a stun.

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Old 01/30/08, 11:48 AM   #1028
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Moogul View Post
I don't think it's a case of the stun effect 'bouncing' to another target, it'll be a case of the stun effect proccing off the actual sweeping strike, independent of whether the main hit procced a stun.
I've gotten it off of a whirlwind, so I don't see why not.

I'll go try it out.

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Old 01/30/08, 11:57 AM   #1029
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
Originally Posted by LodeRunner View Post
I find I have the upper hand when facing Druid/Warrior teams when I'm playing 2s with my paladin due to very aggressive application of Judgment of Justice. The Druid will try to slowly run away and keep far from the paladin for the reasons you descibed, but a good Paladin will also be slowly bringing the Warrior's health down with seals, shocks, judgments, etc. forcing the Druid to come and heal his partner and usually getting himself JoJed again in the process. Don't get me wrong, it's far from an easy fight. I just find we win them more than we lose. They're almost always really close battles.
The problem with this strategy is that if it doesn't work you have no hope of winning a mana fight. The inherent mobility of Druids makes this strategy difficult to execute on the gladiator-caliber bracket. They will almost always outrange you, and if you do manage to JoJ them, they know what to do in that case as well, which is generally to tank in bear form and have his warrior peel yours off of himself with a intercept/hamstring/disarm chain. His counter is extremely mana-efficient, whereas your strategy is generally not, meaning you're basically relying on the opposing druid to make a mistake, which tends to happen less and less as you move up.

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Old 01/30/08, 12:18 PM   #1030
ruenaros
Glass Joe
 
Undead Priest
 
Mannoroth
quick tangent, searched and didn't see anything on this:

Warrior
- Endless Rage is not granting the correct bonus to rage generation.
It's listed as a "known issue" for 2.3.3 ...

Not correct as in not working or working too well? I'm thinking about trying ER and not sure I want to if its not going to be an accurate representation of the talent

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Old 01/30/08, 12:36 PM   #1031
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
The talent pretty much blows and should never be specced by anyone, ever, barring some very strange MS/Prot pvp spec at 41/5/15.

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Old 01/30/08, 12:38 PM   #1032
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Look as I understand it Sweeping Strikes is a spell, and I've never seen a weapon effect like Sword Specialization proc from Sweeping Strikes. Back pre TBC when I used the mod Critline I would very rarely see Sweeping Strikes crit, only if I had some sort of crit buff that affected spells like the Felwood plant. The damage from it would be 1.5x the amount it bounced from, which is consistent with how much spells crit for. I find it highly unlikely that a mace stun would proc from a spell effect like Sweeping Strikes. Whirlwind works because the mechanic is entirely different.

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Old 01/30/08, 1:11 PM   #1033
raemond
Glass Joe
 
Gnome Warrior
 
Sargeras
Originally Posted by LodeRunner View Post
I find I have the upper hand when facing Druid/Warrior teams when I'm playing 2s with my paladin due to very aggressive application of Judgment of Justice. The Druid will try to slowly run away and keep far from the paladin for the reasons you descibed, but a good Paladin will also be slowly bringing the Warrior's health down with seals, shocks, judgments, etc. forcing the Druid to come and heal his partner and usually getting himself JoJed again in the process. Don't get me wrong, it's far from an easy fight. I just find we win them more than we lose. They're almost always really close battles.




Wait what? You can't get a mace stun off a Sweeping Strike, can you? I don't think the mechanics work like that. Granted I've only recently picked up maces but I would be really surprised if a stun effect 'bounced' with sweeping strikes to another target.
Youre correct, I had mistaken ss for whirlwind and cleave accounting for the aoe stuns sorry.

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Old 01/30/08, 1:14 PM   #1034
Lovecraft
Glass Joe
 
Human Warlock
 
Dragonblight (EU)
Originally Posted by LodeRunner View Post
Look as I understand it Sweeping Strikes is a spell, and I've never seen a weapon effect like Sword Specialization proc from Sweeping Strikes. Back pre TBC when I used the mod Critline I would very rarely see Sweeping Strikes crit, only if I had some sort of crit buff that affected spells like the Felwood plant. The damage from it would be 1.5x the amount it bounced from, which is consistent with how much spells crit for. I find it highly unlikely that a mace stun would proc from a spell effect like Sweeping Strikes. Whirlwind works because the mechanic is entirely different.
Whether it's a spell or not can be tested by popping Recklessness. It gives you +100% melee crit, so if your sweeping strikes are not all critting, then there's grounds this could be the case, unless it 'pulls a SoCom' and uses your melee crit rate, in which case it should be critting at the normal melee 200% (220%?). With regards to how big the crits are, I don't know if they resolved armour being counted twice and other associated strangeness, so if anyone can point me to a Blue or patch-note line, it would be handy.

I'll test this when I get home from work if no one has beforehand - both SS critting and mace-stuns proccing off it. Those servants of Razelikh are in trouble now!

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Old 01/30/08, 1:18 PM   #1035
raemond
Glass Joe
 
Gnome Warrior
 
Sargeras
Originally Posted by Clockwise View Post
The problem with this strategy is that if it doesn't work you have no hope of winning a mana fight. The inherent mobility of Druids makes this strategy difficult to execute on the gladiator-caliber bracket. They will almost always outrange you, and if you do manage to JoJ them, they know what to do in that case as well, which is generally to tank in bear form and have his warrior peel yours off of himself with a intercept/hamstring/disarm chain. His counter is extremely mana-efficient, whereas your strategy is generally not, meaning you're basically relying on the opposing druid to make a mistake, which tends to happen less and less as you move up.
Aye, over-pursuing the druid generally leads to getting caught with a cyclone or bash way away from the action while your paladin gets widdled down.

It makes more sense to have the pally pillar kite while you dps whichever target is nearby. Just have to always be mindful of cylones and try to los or reflect them. Pally can usually sneak a few drinks in if you get a hamstring proc at the right time.

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Old 01/30/08, 1:20 PM   #1036
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Lovecraft View Post
Whether it's a spell or not can be tested by popping Recklessness. It gives you +100% melee crit, so if your sweeping strikes are not all critting, then there's grounds this could be the case, unless it 'pulls a SoCom' and uses your melee crit rate, in which case it should be critting at the normal melee 200% (220%?). With regards to how big the crits are, I don't know if they resolved armour being counted twice and other associated strangeness, so if anyone can point me to a Blue or patch-note line, it would be handy.

I'll test this when I get home from work if no one has beforehand - both SS critting and mace-stuns proccing off it. Those servants of Razelikh are in trouble now!
You'll be hard pressed to make Sweeping Strikes actually crit. If you crit someone for 2k with SS up, that 2k will bounce over as 2k noncrit to the next target. If it were to crit, SS would do 3k which is sort of a double crit if you think about it since both the melee and the spell portion would have to crit.

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Old 01/30/08, 1:22 PM   #1037
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Lovecraft View Post
Whether it's a spell or not can be tested by popping Recklessness. It gives you +100% melee crit, so if your sweeping strikes are not all critting, then there's grounds this could be the case, unless it 'pulls a SoCom' and uses your melee crit rate, in which case it should be critting at the normal melee 200% (220%?). With regards to how big the crits are, I don't know if they resolved armour being counted twice and other associated strangeness, so if anyone can point me to a Blue or patch-note line, it would be handy.

I'll test this when I get home from work if no one has beforehand - both SS critting and mace-stuns proccing off it. Those servants of Razelikh are in trouble now!
Well, I can say with pretty reasonable certainty that SS doesn't crit on warriors. I've never seen one crit, even off of a crit hit, it always shows up as a "Hit" Sweeping strike. The spell theory is actually pretty good for this, as you'd assume that a warrior would have a base of zero spell crit, and the felwood buff would go pretty far towards explaining that theory.

Now of course, the next test is to put on some paladin gear (Spell crit ho!) and see if we can't get SS to crit that way.

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Old 01/30/08, 1:45 PM   #1038
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
have a question about weapon/specc choice as many others.

On wednesday I'll get the last points to buy the S2 2handers (using Moonclever right now) and I want some help choose the specc.
I have a 2on2 team with a holy paladin where I think I'll have the most use of the mace and my 3man team is a dps team with a feral druid or frost mage and a hemo rogue.
Any ideas?
Get a mace. You'll do more damage indirectly with mace stuns holding a target in LOS of your mage and in range of your other melee than you'd do with sword procs or the extra axe crits.

Edit: added quote - must have missed last pages of replies.

Last edited by RootBreaker : 01/30/08 at 3:41 PM. Reason: Added quote

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Old 01/30/08, 1:50 PM   #1039
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by RootBreaker View Post
Get a mace. You'll do more damage indirectly with mace stuns holding a target in LOS of your mage and in range of your other melee than you'd do with sword procs or the extra axe crits.
ummmmmm ok thanks for the heads up you've solved all the problems of the warrior pvp thread.

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Old 01/30/08, 2:09 PM   #1040
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Clockwise View Post
The talent pretty much blows and should never be specced by anyone, ever, barring some very strange MS/Prot pvp spec at 41/5/15.
Even MS/Prot is no excuse for speccing Endless Rage. 35/5/21 is a lot stronger, and probably one of the strongest 1v1 specs for any class in the game. Concussion Blow will absolutely win fights that a warrior would otherwise lose.

I am very surprised that Blizzard allowed for warriors to get two great 21-point talents for PvP for the price of one with the Deathwish/Imp. Intercept to Arms swap. Even before that, it took a major gear advantage or serious luck for most classes to stand a chance against a 35/5/21 who was willing and able to blow Last Stand and use Concussion Blow.

Now, you can do that with Deathwish and Imp. Intercept. Endless Rage just cannot compete with forcing someone to use their PvP trinket early or die, or locking down a healer with Pummel --- Concussion --- Pummel.

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Old 01/30/08, 2:25 PM   #1041
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Originally Posted by Talgog View Post
Even MS/Prot is no excuse for speccing Endless Rage. 35/5/21 is a lot stronger, and probably one of the strongest 1v1 specs for any class in the game. Concussion Blow will absolutely win fights that a warrior would otherwise lose.

I am very surprised that Blizzard allowed for warriors to get two great 21-point talents for PvP for the price of one with the Deathwish/Imp. Intercept to Arms swap. Even before that, it took a major gear advantage or serious luck for most classes to stand a chance against a 35/5/21 who was willing and able to blow Last Stand and use Concussion Blow.

Now, you can do that with Deathwish and Imp. Intercept. Endless Rage just cannot compete with forcing someone to use their PvP trinket early or die, or locking down a healer with Pummel --- Concussion --- Pummel.
There's really no reason to spec that deep into prot for 2s or 3s at all. That's far more of a 5v5 spec for the anti-instagib protection from last stand. As for 1v1...it's debatable whether 33/28 or 35/23/3 are better, since one offers slightly more utility/constant dmg (+4% from BF/tm), and the other has a little more burst (flurry).

Let's also not forget that concussion blow has an unreasonably high resist/dodge/parry rate for its cooldown and talent pre-requisites, whether real or simply anecdotal, I don't feel that speccing conc blow for any bracket is really a good choice when there are simply better offensive talents to take in its place.

*Edit* Regarding mace stuns off of sweeping strikes: looking through my logs, mace stun always seems to proc off of whirlwind or cleave in combination with SS, not the actual physical secondary 'hit' from sweeping strikes itself. I think that it's probably safe to say that Loderunner is correct, and that macestun will not proc off of SS, but instead the abilities used while it is active.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 01/30/08, 3:42 PM   #1042
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
To wrap this topic up nicely, I can anecdotally confirm (through hours of farming with an MS build) that sweeping strikes either does not crit, or so rarely crits that I don't remember it happening. As a side note, do Blade Flurry extra attacks crit? Or is it a different mechanic?

I will say that Sweeping Strikes *used* to increase as a percentage if Enrage/Death Wish were up. Like if you hit someone for 1000 with Enrage on, then the sweeping strike would be 1250. Not sure if this is the same anymore, but it could be.

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Old 01/30/08, 3:56 PM   #1043
raemond
Glass Joe
 
Gnome Warrior
 
Sargeras
No way is 3/5 flurry worth losing TM. You dont often get consecutive auto attacks on a target and if the they are stationary you can just slam them.

I kinda like having imp execute over bf. It just feels better having a 10 rage execute in those clutch moments rather than a passive debuff with low uptime.

Giving up enrage, ss, and slam for ER seems crazy. 1 sec off MS and a talent which has no use when youre being attacked doesn't seem to justify the losses.

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Old 01/30/08, 6:05 PM   #1044
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by raemond View Post
No way is 3/5 flurry worth losing TM. You dont often get consecutive auto attacks on a target and if the they are stationary you can just slam them.

I kinda like having imp execute over bf. It just feels better having a 10 rage execute in those clutch moments rather than a passive debuff with low uptime.

Giving up enrage, ss, and slam for ER seems crazy. 1 sec off MS and a talent which has no use when youre being attacked doesn't seem to justify the losses.
I'm not a big fan of flurry, but I think you're being a little ridiculous here. Consecutive auto-attacks are far from a rarity. Sure they can be interrupted by getting polymorphed or cycloned, or by your target getting away with blink or shapeshifting, but you're not exactly doing amazing damage without flurry in any of those situations either.

Kills generally happen when you get at least several seconds of face time with your target, whether that's during the diminishing returns on CC or just because your target can't escape from you easily. In those situations, when you're keeping hamstring and MS up on your target, flurry and blood frenzy will have high uptimes.

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Old 01/30/08, 6:25 PM   #1045
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Originally Posted by raemond View Post
No way is 3/5 flurry worth losing TM. You dont often get consecutive auto attacks on a target and if the they are stationary you can just slam them.

I kinda like having imp execute over bf. It just feels better having a 10 rage execute in those clutch moments rather than a passive debuff with low uptime.

Giving up enrage, ss, and slam for ER seems crazy. 1 sec off MS and a talent which has no use when youre being attacked doesn't seem to justify the losses.
Are you seriously promoting imp slam for a pvp build? Forgive me for this but: WHAT THE FUCK ARE YOU TALKING ABOUT? While your point about flurry<TM is certainly arguable, imp slam is wasted talent points. Period.

I don't play 5s enough to really argue about ER, it seems pretty garbage to me even for that bracket, but it's certainly not worth taking for 2s or 3s, I'll agree with you there.

Regarding Imp-Execute: I've got it, it's situationally useful, I feel that anytime I have over 10 rage it's a complete waste of talent points though, due to the heavy mitigation it recieves, no-rage refund on misses (frostmages), cheat death rogues, etc.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 01/30/08, 6:41 PM   #1046
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
The extra 5 rage is converted into damage the same as any other execute. Your 10 rage execute on the cheating death rogue for 11 would of hit for even less without imp execute and he'll be cheating death regardless of your talent choice. Imp execute is a very nice talent and if it's situational, that situation probably occurs every time your enemy is close to dying.

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Old 01/30/08, 6:43 PM   #1047
Thorquiz
Glass Joe
 
Gnome Warrior
 
Die Silberne Hand (EU)
Are you seriously promoting imp slam for a pvp build? Forgive me for this but: WHAT THE FUCK ARE YOU TALKING ABOUT? While your point about flurry<TM is certainly arguable, imp slam is wasted talent points. Period.
No, it's not. Yes, it takes time to learn to use Slam correctly and yes, it's situational, but it's way better than any alternative if you're going for 3/5 Flurry. I used to not have Imp. Slam, but after a while playing around with it, I wouldn't give it up for anything.

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Old 01/30/08, 6:45 PM   #1048
raemond
Glass Joe
 
Gnome Warrior
 
Sargeras
Originally Posted by Angeron View Post
Are you seriously promoting imp slam for a pvp build? Forgive me for this but: WHAT THE FUCK ARE YOU TALKING ABOUT? While your point about flurry<TM is certainly arguable, imp slam is wasted talent points. Period.

I don't play 5s enough to really argue about ER, it seems pretty garbage to me even for that bracket, but it's certainly not worth taking for 2s or 3s, I'll agree with you there.

Regarding Imp-Execute: I've got it, it's situationally useful, I feel that anytime I have over 10 rage it's a complete waste of talent points though, due to the heavy mitigation it recieves, no-rage refund on misses (frostmages), cheat death rogues, etc.
I play with a 180 ping and rarely have trouble weaving slams into my rotation. I can think of many reasons to take it for pvp..

It hits just as hard as MS and costs half the rage. Slam spam is the quickest way to dps a single target when you have spare rage. It's invaluable for taking down pw:shield. And whats the alternative? I would always take a gameplay altering talent over the small percentages 2 points will net me.

For reference, just like any other spell if you start to cast it and your target just creeps out of range it will still land. So there is some leeway with slam.

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Old 01/30/08, 6:47 PM   #1049
Bnol
Von Kaiser
 
Draenei Shaman
 
Boulderfist
Originally Posted by Angeron View Post
Are you seriously promoting imp slam for a pvp build? Forgive me for this but: WHAT THE FUCK ARE YOU TALKING ABOUT? While your point about flurry<TM is certainly arguable, imp slam is wasted talent points. Period.
I currently don't have points in imp slam, but there are places where you can use it. You can get off an imp slam if positioned right on a snared target (any stunned rooted target it is easy to get off on). Also many people like imp slam for PVE damage and don't want to respec constantly. But Imp slam is situational, like many talents are and it is all a matter of choice/playstyle.

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Old 01/30/08, 9:52 PM   #1050
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
I'm going to preface this again with the qualification that this is a 2v2/3v3 perspective.

I won't deny that imp slam can be a great druid killer, especially when paired with a shaman/macestun. But I cannot reconcile the possibility of all DRs maxxed-->snared druid impslam/Stun combo with the passive amazingness that is Weapon mastery (your other choice for getting flurry). Short disarms, lower dodge rate? Am I seriously going to give up 5 critical seconds of not-disarmed dps time for a marginally useful castable swing? Just doesn't seem logical.

As for imp. execute, of course its good, it just feels like a forced talent is what I'm saying. Yeah it's awesome for people under 10% and clothies wearing blues, but it's not a game-winner like it might have been in season 1, nor is it even comparable to its PvE usefulness. You take imp. Execute because it's the least shitty fury talent on the way to ss/wm/flurry, not because it's super awesome like WM or piercing howl.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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