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05/08/07, 4:28 PM
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#101 (permalink)
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Great Tiger
Night Elf Warrior
Sargeras
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Originally Posted by Merzhul
S/he's right, just went back and used the Hunter sword instead of my level 12 gray (lol), the rage returned had looked like it was just left over being that the damage was small.
Silly me for making assumptions. Though it does seem odd that Blizzard would change mechanics like this, makes me wonder if it'll glance? Doesn't seem to be affected by Impale, but I only had 34 sword spec procs, so not a very good sample.
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Have to wait for it to get to live before I can do any serious testing on raid bosses or level 73 mobs, unless there's some level 73 mob in the world I can beat on that won't 1-shot me atm >_>
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05/08/07, 5:02 PM
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#102 (permalink)
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Piston Honda
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It is 5 Vortexes to make a weapon now. As for World Breaker proc, I've been PvPing alongside our warrior with one and I see the "haste" animation go off a lot, so I don't know. Another nice thing about the proc instead of an equivalent amount of passive crit is that vs a high resilience target it's more effective.
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05/08/07, 6:31 PM
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#103 (permalink)
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Stuckup Goon Squad Washout
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Originally Posted by Andrise
It is 5 Vortexes to make a weapon now. As for World Breaker proc, I've been PvPing alongside our warrior with one and I see the "haste" animation go off a lot, so I don't know. Another nice thing about the proc instead of an equivalent amount of passive crit is that vs a high resilience target it's more effective.
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Vortices damnit!
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05/08/07, 6:38 PM
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#104 (permalink)
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Piston Honda
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Spell checker said Vortexes! :P
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05/09/07, 7:44 AM
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#105 (permalink)
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Glass Joe
Tauren Warrior
Zenedar (EU)
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Thanks for the input guys, i went for the axe. Just need 3 more primal nethers (should hopefully get all 3 tonight) to upgrade to t2. Got 3 arena teams on the go now, all quite low on rating (1600-1700) but I and some other members in my teams have quite a bit of gear and experience to gain. Hoping for singnificantly higher ratings in season 2.
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05/14/07, 8:10 PM
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#106 (permalink)
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Glass Joe
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So with the changes to sword spec, I'm really thinking about either sticking with my glad sword or getting the Lionheart executioner as I think sword spec is better in terms of overall dps, and definatly burst dps on targets in any bracket of arenas.
Right now I'm using the gladiator's sword and really like it. With the changes to it, I can finally lose some +hit on my neck for a more dps oriented neck. What I want to know is the Lionheart sword worth crafting? As it looks like the only sword between kara->Clearing the Eye and SSC is Despair -> Twinblade of the Phoenix. Looking for a sword between there it looks like I have two choices. Glad sword season 2, or the tier 3 Lionheart. I would like to know a definite proc % on the strength proc. I have heard as high as 20% and as low as 8%. An answer from a mod like proc watch or anything like that where you have had it running 10+ hours of play would be the best.
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05/15/07, 9:57 AM
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#107 (permalink)
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Von Kaiser
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What i'm curious about is how a MS warrior beats a good feral druid. In one of my last 5v5 matches, I ended up going 1v1 at the end with a feral druid. I ended up trading blows with the bear, never getting much rage or getting big damage due to the huge armor. We were pretty much even on damage until around 20% when the druid bashed, cycloned and healed. From just testing with guildies, the only way it seems that I can win is by dodging the bash and preventing the feral charge while keeping MS up to minimize any regen or heals.
Is there any other way to beat this with more consistency? Would a shield/high damage 1hander be a better method?
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05/15/07, 10:21 AM
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#108 (permalink)
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Piston Honda
Murloc Druid
Al'Akir (EU)
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Originally Posted by Chucifer
What i'm curious about is how a MS warrior beats a good feral druid. In one of my last 5v5 matches, I ended up going 1v1 at the end with a feral druid. I ended up trading blows with the bear, never getting much rage or getting big damage due to the huge armor. We were pretty much even on damage until around 20% when the druid bashed, cycloned and healed. From just testing with guildies, the only way it seems that I can win is by dodging the bash and preventing the feral charge while keeping MS up to minimize any regen or heals.
Is there any other way to beat this with more consistency? Would a shield/high damage 1hander be a better method?
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Wait for him to start casting cyclone, then trinket the bash and intercept. Instant win :P
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05/15/07, 10:27 AM
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#109 (permalink)
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Von Kaiser
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Originally Posted by sulliwan
Wait for him to start casting cyclone, then trinket the bash and intercept. Instant win :P
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True, what if it's down? I suppose only having the lvl 60 alliance trinket (shame on me) isnt helping things, but currently, If I get to the point of being in a 1v1 vs a feral, I've already used my intimidating shout and my trinket.
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05/15/07, 12:29 PM
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#110 (permalink)
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Don Flamenco
Night Elf Warrior
Cenarius
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Originally Posted by Chucifer
What i'm curious about is how a MS warrior beats a good feral druid. In one of my last 5v5 matches, I ended up going 1v1 at the end with a feral druid. I ended up trading blows with the bear, never getting much rage or getting big damage due to the huge armor. We were pretty much even on damage until around 20% when the druid bashed, cycloned and healed. From just testing with guildies, the only way it seems that I can win is by dodging the bash and preventing the feral charge while keeping MS up to minimize any regen or heals.
Is there any other way to beat this with more consistency? Would a shield/high damage 1hander be a better method?
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Sunder armor works great on bears. The ac reduction hits their base AC before their bear multiplier so you can knock off a ton of ac with each application which will give you more rage.
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05/15/07, 2:11 PM
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#111 (permalink)
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Piston Honda
Murloc Druid
Al'Akir (EU)
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Originally Posted by Celandro
Sunder armor works great on bears. The ac reduction hits their base AC before their bear multiplier so you can knock off a ton of ac with each application which will give you more rage.
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No, it doesn't work that way. The armor reduction from sunder is applied to the actual bearform armor.
If your trinket is on cooldown and you don't resist/parry/dodge the bash then it is very hard to win against a druid yes(pray for lucky crits), but also if it's 1v1 after everyone else has died then the druid should be out of mana or very close to it which makes things slightly easier. Oh, also, a druid in pvp gear usually has pretty high dodge so I wouldn't waste rage trying to hit any whirlwinds, rather fill in with hamstrings whenever you have spare rage and hope for an overpower opportunity.
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05/15/07, 7:23 PM
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#112 (permalink)
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Don Flamenco
Night Elf Warrior
Cenarius
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Originally Posted by sulliwan
No, it doesn't work that way. The armor reduction from sunder is applied to the actual bearform armor.
If your trinket is on cooldown and you don't resist/parry/dodge the bash then it is very hard to win against a druid yes(pray for lucky crits), but also if it's 1v1 after everyone else has died then the druid should be out of mana or very close to it which makes things slightly easier. Oh, also, a druid in pvp gear usually has pretty high dodge so I wouldn't waste rage trying to hit any whirlwinds, rather fill in with hamstrings whenever you have spare rage and hope for an overpower opportunity.
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I could have sworn thats the way it worked.. i will have to test tonight.
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05/15/07, 7:41 PM
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#113 (permalink)
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Custom User Title
No main until WotLK
Dwarf Priest
<Too Far Jaded>
Frostmourne
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It used to work that way yes, but it was changed in a patch a fair while back.
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05/15/07, 8:03 PM
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#114 (permalink)
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Glass Joe
Night Elf Warrior
Stormscale (EU)
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Originally Posted by Chucifer
What i'm curious about is how a MS warrior beats a good feral druid. In one of my last 5v5 matches, I ended up going 1v1 at the end with a feral druid. I ended up trading blows with the bear, never getting much rage or getting big damage due to the huge armor. We were pretty much even on damage until around 20% when the druid bashed, cycloned and healed. From just testing with guildies, the only way it seems that I can win is by dodging the bash and preventing the feral charge while keeping MS up to minimize any regen or heals.
Is there any other way to beat this with more consistency? Would a shield/high damage 1hander be a better method?
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Generally, what you need to do against bears is to bait for them to feral charge you. Keep Thunder Clap, Demoralizing Shout and Hamstring up and attempt to have them come after you, which then procs Second Wind. Just let him come to you. If he doesn't come, you can bandage and hope for him to go caster form to moonfire you (you intercept and crit him for over nine thousand), but generally they will come, and they will every 15 seconds (which mean you get ~1000 HP every 15 seconds optimally - you can stay alive for an eternity this way).
I generally tend to kite them even though they have Feral Charge on cooldown. Bears have a 2.5 second "swing" time and yours is slower (probably 3.5-3.8 without checking armory). Thus, if one can stay out of melee range while your auto-attack is on CD, the bear's white damage will go down significantly and yours will stay unchanged, which aids your tremendously. Not only does kiting help a lot because of your respective swing times, it also helps because bears tend to dodge a lot. Dodge means Overpower, and Overpower has a 5 second cooldown. Overpower often means Deep Wounds, and both Overpower and Deep Wounds benefit from exchanging hits less often.
If you can manage to both bait second wind, and to keep damage taken low(er), AND intercept him when he risks caster form, I honestly can't see how he can win. I've hamstring kited at least ten million druids since I dinged level 70 and it almost always works fine for me, even before they got nerfed and crit mangles in my plate-covered face for 2000. It's not quick though. =)
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05/16/07, 1:50 PM
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#115 (permalink)
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Von Kaiser
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Thanks for the tips guys! I'll give it a whirl. Will probably need to pick up a swing timer mod for that kiting tip
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05/16/07, 1:56 PM
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#116 (permalink)
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Glass Joe
Night Elf Warrior
Stormscale (EU)
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Originally Posted by Chucifer
Thanks for the tips guys! I'll give it a whirl. Will probably need to pick up a swing timer mod for that kiting tip
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Well, that kind of high precision is not required but if you really want to try, I won't stop you. =)
Edit: Here's an allright swing timer mod: http://www-en.curse-gaming.com/downl...ack-bar-timer/
It looks shit, but it does the job even if you can't permanently (grr) disable target swing timers.
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05/16/07, 3:46 PM
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#117 (permalink)
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Piston Honda
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Swinger is a much, much better swing timer mod. I wish people would stop linking horrid attack bar timer. =P http://ui.worldofwar.net/ui.php?id=4089
As an aside, I'm pretty much set on using my first five Nether Vortices on Stormherald. That is, unless someone can convince me otherwise. I play in all three Arena brackets competitively (just started my 3v3 yesterday). When a match turns into a 1v1, a mace stun proc gives one side a huge advantage.
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05/16/07, 6:51 PM
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#118 (permalink)
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Glass Joe
Night Elf Warrior
Stormscale (EU)
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Wow, you're right. I had tried Swinger before on a couple of occasions, and it didn't work then. But it's clear as day that Attack bar timer will never again be used nor recommended by me. Easier to watch and much prettier, blending in much better with the rest of my UI.
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05/17/07, 4:30 AM
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#119 (permalink)
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Glass Joe
Human Warrior
Stormscale (EU)
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Also bear in mind, not to bash on the bear while he is on frenzied regeneration ,since the heal he will get over the next 10 seconds is based on the rage he has, and by bashing him you give him more rage and consecutively more healing done.
Kitting is king in this case as well.
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05/17/07, 5:16 AM
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#120 (permalink)
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Von Kaiser
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Just on the +100 strength proc on the Lionheart Champion - without any data to back me up I'd say its a much greater proc rate than 1 ppm.
Seems to be up around 1/3 of the time when I'm in general combat. This could be just due to yellow damage spam but its worth factoring into the sword / mace / axe argument.
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05/17/07, 6:37 AM
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#121 (permalink)
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Don Flamenco
Night Elf Warrior
Kael'thas
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Sword spec being "nerfed" hurts it, I think. No?
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05/17/07, 6:58 AM
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#122 (permalink)
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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What nerf? Have you even read the last 20 posts in this thread?
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05/17/07, 8:34 AM
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#123 (permalink)
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Don Flamenco
Night Elf Warrior
Kael'thas
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Originally Posted by Dots
What nerf? Have you even read the last 20 posts in this thread?
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yes, 1 was your condescending comment.
1, was my question.
1 was related to swords
1 was on druids.
4 were on Swinger.
7 more on druids.
1 more on sword procs.
3 on vortices.
1 more on swords.
And your point was? Honestly, I had a simple question and it could have been answered simply, or simply ignored.
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05/17/07, 9:35 AM
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#124 (permalink)
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Glass Joe
Human Warrior
Stormscale (EU)
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For pure PvP the fact that extra attacks are yellow is a nerf since WF can't proc off those.
For PvE it's a different matter since yellow attacks cannot glance.
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05/17/07, 9:39 AM
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#125 (permalink)
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Piston Honda
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Originally Posted by Randor
Sword spec being "nerfed" hurts it, I think. No?
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Sword spec changes in 2.1 are a rather significant BUFF.
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