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03/11/08, 10:43 AM
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#1226
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Von Kaiser
Tauren Shaman
Blackhand (EU)
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Originally Posted by Virtue
And an average sword proc gives you 20+ rage, I still don't see hows that even comparable?
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That exactly was the question 
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03/11/08, 12:43 PM
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#1227
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Glass Joe
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Originally Posted by Zackbumm
That exactly was the question 
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Yeah right, 7 rage per proc on a limited ppm is better then 20 rage 5% chance + not limited ppm?
Always nice to cover your ignorance with a smile though, good attitude :=)
It is obvious that you get more rage with sword spec in comparison to mace.
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03/11/08, 1:21 PM
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#1228
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Originally Posted by Virtue
Yeah right, 7 rage per proc on a limited ppm is better then 20 rage 5% chance + not limited ppm?
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What do you mean 'limited ppm'? You do realise that PPM effects are just turned into a % change based on weapon speed, right? There's nothing stopping a mace stun from proccing from every single hit for 30 seconds, if you got exceedingly, crazily lucky.
I would agree that Sword spec will most likely give more rage over time, but bear in mind the effective % chance of proc per hit is higher for mace spec than sword spec.
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03/11/08, 2:54 PM
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#1229
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by LodeRunner
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Hoodrych put out a video from his perspective as well - hoodrychbang.avi - FileFront.com
If I remember correctly he played both himself and Sacapuntas, who had a bit more PvE gear (either that or they both have the exact same UI and keybinds).
edit: Virtue, I think you're confusing PPM with internal cooldown. Oh god how I wish mace spec had an internal cooldown.
Last edited by doogless : 03/11/08 at 6:29 PM.
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03/11/08, 4:26 PM
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#1230
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Now with 100% less Tpz!
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It is definitely all about the Shaman in my opinion. B+ warrior and A+ Shaman goes the same distance as A+ in both cases.
Besides druid\war 2s, where I see that you need a mace if you play war\druid and they are obviously mace spec'd, I'll take sword spec 5% vs Mace 8-9% ( whatever the white + special - diminishing return chance I'm not going to sweat the math now ). I find that I can make the class with the "Use This Cooldown to Live" get to that point much faster with sword spec on average.
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03/11/08, 4:53 PM
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#1231
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Diminishing returns on mace spec procs only impact the stun itself and not the rage generated.
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03/11/08, 8:09 PM
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#1232
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Don Flamenco
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Originally Posted by Morsexy
It is definitely all about the Shaman in my opinion. B+ warrior and A+ Shaman goes the same distance as A+ in both cases.
Besides druid\war 2s, where I see that you need a mace if you play war\druid and they are obviously mace spec'd, I'll take sword spec 5% vs Mace 8-9% ( whatever the white + special - diminishing return chance I'm not going to sweat the math now ). I find that I can make the class with the "Use This Cooldown to Live" get to that point much faster with sword spec on average.
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Could not agree more, if I had more information as to when 2.4 was to come out I would absolutely buy myself the s3 sword to play 2s with my shaman. As it stands I'd rather have 5k points banked so I can get the s4 sword the week it comes out. Mace stun is more and more for me the best way to make a druid pop his trinket and swiftmend so that he doesn't have those a minute later when it procs again rather than the ubiquitous "WAAH 80%->0 MACESTUNLOCK" that people cry about, that shit just doesn't happen above 1800. I can see swords doing the same thing except you can't trinket out of zero hp.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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03/11/08, 9:49 PM
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#1233
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Now with 100% less Tpz!
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Originally Posted by Elendril
Diminishing returns on mace spec procs only impact the stun itself and not the rage generated.
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Sigh - Good point I wasn't thinking about it clearly\didn't think about it. I don't want to be overly lambasted on my position, I just feel as if Mace is still in vogue through momentum. If the changes go live about stuns and resil ( I thought I read that ) this should swing it even more in favor of swords.
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03/11/08, 10:25 PM
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#1234
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Glass Joe
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Originally Posted by Morsexy
Sigh - Good point I wasn't thinking about it clearly\didn't think about it. I don't want to be overly lambasted on my position, I just feel as if Mace is still in vogue through momentum. If the changes go live about stuns and resil ( I thought I read that ) this should swing it even more in favor of swords.
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what changes are you talking about?
im torn between getting s3 mace or s3 sword.
run 5v5 with
holy pally, disc priest, bm hunter, and frost mage. i myself am a ms warrior.
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03/11/08, 11:10 PM
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#1235
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Originally Posted by GiJoe1969
what changes are you talking about?
im torn between getting s3 mace or s3 sword.
run 5v5 with
holy pally, disc priest, bm hunter, and frost mage. i myself am a ms warrior.
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Go mace. The amount of damage your hunter and frost mage will be able to do in the span of your target being stuck in LOS in a mace stun vastly outweighs the additional damage from sword spec procs.
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03/11/08, 11:18 PM
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#1236
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Glass Joe
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Originally Posted by Elendril
Go mace. The amount of damage your hunter and frost mage will be able to do in the span of your target being stuck in LOS in a mace stun vastly outweighs the additional damage from sword spec procs.
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thank you very much.
i always hated maces due to the sound they make when they hit, as opposed to sword & axe blood gushing sounds hehe.
but ya, you do speak the truth. thanks.
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03/11/08, 11:42 PM
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#1237
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kind of a big deal
Night Elf Hunter
Ner'zhul
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I fell just short of my own s3 weapon on my warrior alt this week (although I'm not sure how fair it is to call him my alt, since I play him more than anything else these days.) Another week with old faithful:

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03/12/08, 12:53 AM
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#1238
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Don Flamenco
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Proof positive that skill > gear, and that double melee rules all brackets.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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03/12/08, 1:23 PM
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#1239
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Von Kaiser
Tauren Shaman
Blackhand (EU)
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Originally Posted by Virtue
Yeah right, 7 rage per proc on a limited ppm is better then 20 rage 5% chance + not limited ppm?
Always nice to cover your ignorance with a smile though, good attitude :=)
It is obvious that you get more rage with sword spec in comparison to mace.
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stop insulting me and stay on the topic
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03/12/08, 2:18 PM
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#1240
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Originally Posted by Angeron
Proof positive that skill > gear, and that double melee rules all brackets.
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It hardly "rules" the bracket, although amusingly we've been playing triple melee lately with the paladin as ret. The team is mostly for fun, but it's actually reasonable against weaker compositions - a real 2345 team demolishes us (or at least did in our 2x war/eleshamn/holypal/rdruid comp we'd been playing before), since warriors are so easily bursted and we only have so many freedoms and cleanses to go around.
So many people link my mace whenever I zone into BGs, though. I'll miss it. I may get a figure print of my char in full s3 and the hammer.
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03/12/08, 2:32 PM
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#1241
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Brady Face
Maligne
Tauren Druid
No WoW Account
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Originally Posted by Elendril
It hardly "rules" the bracket, although amusingly we've been playing triple melee lately with the paladin as ret. The team is mostly for fun, but it's actually reasonable against weaker compositions - a real 2345 team demolishes us (or at least did in our 2x war/eleshamn/holypal/rdruid comp we'd been playing before), since warriors are so easily bursted and we only have so many freedoms and cleanses to go around.
So many people link my mace whenever I zone into BGs, though. I'll miss it. I may get a figure print of my char in full s3 and the hammer.
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Have you seen Serennia's 5's video from a couple days ago? Triple melee being very successful. I would say the problems you are having with it are due more to your individual matrix rather than triple melee in general (no rogue or shaman). Double in 3's and triple in 5's is the future thanks in large part to armor penetration.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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03/12/08, 2:58 PM
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#1242
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Originally Posted by Maligne
Have you seen Serennia's 5's video from a couple days ago? Triple melee being very successful. I would say the problems you are having with it are due more to your individual matrix rather than triple melee in general (no rogue or shaman). Double in 3's and triple in 5's is the future thanks in large part to armor penetration.
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I'm saying our setup is poor against those teams, not melee stacked groups in general. And I certainly don't think the success of a single team (of all exceptional players) against which most groups have no experience and little idea of how to play qualifies as ruling the bracket, which is the statement I was responding to.
Our team is mostly just for fun and to get me points. It just happens to be reasonably successful too.
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03/12/08, 2:58 PM
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#1243
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Now with 100% less Tpz!
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Originally Posted by Elendril
Go mace. The amount of damage your hunter and frost mage will be able to do in the span of your target being stuck in LOS in a mace stun vastly outweighs the additional damage from sword spec procs.
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Isnt this accomplished with frost nova, and with the bonus of being frost nova'd?
I happen to play in a Hunter\Mage 5v5, and 1 second stuns will not do more than hamstring, nova, frost trap and your freedom purged. In fact in 5's, I am hardly if ever on a target where stuns matter at all.
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03/12/08, 3:03 PM
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#1244
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Originally Posted by Morsexy
Isnt this accomplished with frost nova, and with the bonus of being frost nova'd?
I happen to play in a Hunter\Mage 5v5, and 1 second stuns will not do more than hamstring, nova, frost trap and your freedom purged. In fact in 5's, I am hardly if ever on a target where stuns matter at all.
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If the target gets freedom, you can still land a mace stun, which keeps the kiting target in LOS of the mage/hunter for another second or more. Not to mention mace stuns can proc off things like hamstring and whirlwind when you're swapping targets and interrupt heals/dps/etc. The overall impact of mace stuns is much bigger than sword spec, especially on a team lacking a shaman for the sword spec/windfury gib potential.
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03/14/08, 10:40 PM
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#1245
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Dream Crusher Extraordinaire
Wessex
Undead Warrior
No WoW Account (EU)
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If you take into consideration the advent of Vengeful quality weapons, which don't have Deep Thunder's proc, if you're playing as Sword over Mace in 2v2 or 3v3 you're doing your crowd control a small diservice. This coming from a man who's forced to use an Ice Barbed Spear for two more days, but the maths of it still works out all the abilities like Hamstring/Whirlwind/Cleave etc can cause a Weapon Spec proc.
Edit: Endwyn eh? I'll look out for the card, even though I gave up trying to find UDE employees in March of the Legion.
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03/15/08, 7:07 AM
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#1246
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Von Kaiser
Undead Death Knight
Destromath (EU)
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I used the search but i only found a threat with some shamy title so i hope my question isn't wrong here:
Is the executiner entchantment much better then savagery on every weapon type?
Thanks for answers in advance.
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03/15/08, 5:07 PM
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#1247
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Don Flamenco
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Originally Posted by Samurro
Is the executiner entchantment much better then savagery on every weapon type?
Thanks for answers in advance.
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Yes.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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03/16/08, 1:53 AM
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#1248
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Von Kaiser
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Hey guys,
I'm looking for some advice with my 3v3 Team. The composition is Disc priest, frost mage, and myself (MS Warrior). I have 3/5 Season 3, 2/5 Season 2, Merciless Gladiator's Sword, The World of Warcraft Armory . We're only in the 1600's bracket now.
We recently just nose dived the rating after we couldnt kill any team we faced against - losing from 1749 Rating down to 1638. One team in particular just beat us down without us able to put up even a token defense - Resto Druid, Hunter, MS Warrior. Our strategy was to kill the hunter pet, then go for a kill of the hunter. When this didnt work, we tried to go for the druid. And that didnt work well either. The enemy warrior and hunter could keep our mage from really doing anything (with Intercept, mace stuns, and Scatter shot) and so he basically spends his time just frost kiting the warrior and hunter. We dont have poison dispel, so eventually the viper stings just suck our disc priest out of mana, and I'm constantly CC'd trying to take out the hunter or druid. Triple Cyclone, followed by roots, followed by Feral Charge, followed by Trap, then repeat. Throw in scatter shot every once in a while and a triple cyclone on our priest as he tries to remain in LoS of the mage to keep him alive.
Is there something I'm just doing wrong, or the target selection? We're just getting controlled so bad.
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03/16/08, 3:25 PM
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#1249
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Von Kaiser
Undead Warlock
Jaedenar (EU)
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What proffesions do you recommend for a pvp warrior? Got mining and herbalism since my leveling time and will replace herbalim with BS, JC or enchanting.
BS will be nice since you can get a skillherald very easily once 2.4 goes live, but will sooner or later be replaced with a s4 weapon. BS also seems to be extremly expensive to level.
JC, the "extra" gems seems less and less worthwhile for each patch now that BT gems soon will be availible rather easily. The big advantage with JC seems to be the potential income from prospecting.
JC, small advantage for huge cost, no real way to get your money back either.
Would like to get some feedback before I make my choise.
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03/16/08, 3:41 PM
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#1250
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Stormherald is replaceable by S3 mace now.
JC gems are slightly better than BT gems, although only used in two slots.
If you're truly trying to min/max everything about your character, JC/Enchanting are currently the two best PvP professions because of the BoP gems and ring enchants, but it's your money, and both are fairly expensive to level.
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