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Old 04/03/08, 9:45 AM   #1401
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Tigs View Post
Personally, I ran 45/13/3 up to 2420 in 5v5. I would not use this spec in 3v3 or 2v2, if nothing else because it lacks enrage. In 5v5, an argument can be made for Imp. MS. I've been able to keep Mortal Strike up on two targets before for extended (20+ seconds) periods of time. Generally, one of the two targets is a pet. I'm always using Mortal Strike whenever it's up in 5v5 assuming I'm training something, or we've just swapped for a burst. Imp. MS increases the damage from Mortal Strike by 26%, and it provides you with two chances to keep it up on your target in case it's dodged or parried (Shard of Contempt for the win, by the way).

In lower brackets, I've been messing around with 41/20. That's the only version of an ER build that I would take in 3v3 or 2v2, because if you don't have full enrage you're gimping yourself. Even then, I'd be wary of speccing that way unless you've got some form of defensive dispeller on your team.
See this is interesting to me, because it's the exact opposite school of thought. I feel that smaller bracket play may be the only place for an Endless Rage (41/17/3) build because of rage starvation issues. For 5s play I would have to insist upon 3x/2x/3 because Sweeping Strikes is much more important in that setting to me. Also in 5s my comp is double Warrior, so I don't worry about MS falling off targets as much.

Also, as far as Imp MS increasing overall MS damage by 26%, that depends SOLELY on your ability to use it every cooldown, never having another GCD interfere, never getting CCed, etc. I want some of you who keep pushing the argument about how great this second off (THAT YOU WILL NEVER CONSISTENTLY TAKE ADVANTAGE OF) to honestly assess your usage of MS in arena matches. If you can FRAPS yourself, then all the better. I'm willing to stake a lot on the belief that you miss your precious 5 second cooldown a lot more than you think you do.


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Old 04/03/08, 1:17 PM   #1402
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
I may just have to embarrass myself and fraps some fights. Be prepared to see missed pummels and a weird combo of mouse movement, keyboard movement, keybinds and mouse clicks :P.

As for 2v2, 3v3 and 5v5, I think it entirely depends on your team makeup and strategy. If your job in 5v5 is to keep MS up, 5 points Imp MS is awesome and is something you can do from defensive stance when focused! In 2v2 full enrage would make a ton of sense as warriors DO get focused on in that bracker. 3v3 enrage is probably better unless you are on a very heavy CC team. If you are locking down 2 of the opposing 3 players, and the final player is dpsing/trying to break the cc chains, you simply wont get hit so enrage isnt worth it. I haven't tried the comp, but i suspect the same is true on double healer teams as most teams try to rage starve/cc the warrior.


Im tempted to try 41/20 just to make sure its as bad for my comp as I think but losing tactical mastery is scary.

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Old 04/03/08, 1:55 PM   #1403
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Oh, I wasn't demanding you repost your own fights for download here or anything. By FRAPSing your own fights and watching them later it was a way for you to review your own performance. From there, I would expect one of two responses:

1) I just watched a few of my own fights and I wasn't using MS every 5 seconds. I may have to rethink this whole Imp MS thing.

2) I just watched my fights and I used MS nearly every 5 seconds. Lode you're full of shit and I'm keeping this talent because it works well for me, and these videos are my own proof.


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Old 04/03/08, 2:38 PM   #1404
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
There are other options

1) When I use MS every 5s, the target dies from the higher burst dps, maybe i should focus on spamming MS more
2) When I don't use MS every 5s, MS ends up fading off the target and the healer gets a big heal in
3) When I spam MS I am more likely to miss pummels


What I can guarantee is that I have had MS killing blows when spamming it as it came off cooldown.

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Old 04/03/08, 8:18 PM   #1405
Tigs
Glass Joe
 
Tauren Warrior
 
Thrall
I can safely say, w/o going through fraps, that once I am set up on a target I chain MS whenever it's off cooldown. This "set-up" can occur directly after a target swap where I open with MS after the intercept, followed by whirlwind, then hamstring assuming it's still alive, into another MS. It can also occur after a target that I've been training is fully sundered and hamstrung, in which case I'll be chaining Mortal Strike whenever I can, using extra rage for various warrior-like abilities, obviously.

I'll set up fraps and see what it does to my connection. The last time I tried it cut my framerate down to ~10 FPS. I've always been interested in frapsing my games anyways, if only to polish my gameplay. I'll try to get it running.

Edit: Unfortunately, with Sunwell out we have had very little time to play. It might be some time before I get decent footage.

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Old 04/06/08, 2:25 PM   #1406
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Can dispel/purge be spell reflected, and does it dispel the priest/shaman?

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Old 04/06/08, 3:17 PM   #1407
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by nfw View Post
Can dispel/purge be spell reflected, and does it dispel the priest/shaman?
Yes, I really hate it when I reflect devour magic instead of a shadowbolt =(.

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Old 04/07/08, 1:27 PM   #1408
Lithose
Don Flamenco
 
Night Elf Warrior
 
Llane
Ran a 41/17/3 build for the past few days..I should note that I have all my gear, so my teams mostly consist of alts/guild friends that I help out. That being the case, my brackets tend to hover around 1800-1900, so, take that into consideration, as the play at 2k+ is very different.

I am enjoying the spec, I can usually use MS every 5 seconds, I won't say 100%, because looking over some numbers, and match time, of course I don't get exact amounts..However, my total mortal strike damage has gone up about 12% or so on average from my 35/23/3 build (which contains the same +damage talents, except for 1 bonus point in two haded). The damage increase is extremely noticeable, I am also never pressed to keep sunders/Demo/ham string (on multiple targets) active.

The cons though are pretty severe..No sweeping strikes makes it, difficult, to kill a hunter/lock pet..Also, because of only 10%, rather then 25% enrage, taunting a hunter pet on you to produce a huge spike in damage is not as worthwhile. Disarms have not been a consistent problem..Good warriors tend to save their disarm for when their healer or team mate is in trouble, and in that case, having a 10 second disarm really, really hurts, however, because my matrix's tend to favor healer set ups, for me its more about lasting power, which the ER spec does well.

I am not sure if I would use this spec higher in the brackets, I feel like my lack of enrage, and extended disarm would make me a tempting target (having the ability to go one hand/shield and still do incredible damage in defensive stance is very nice)..Without the threat of the warrior doing enormous return damage, a team can keep the warrior locked in defensive for a good while, making the damage game one sided, which will eventually tax your healers..This is where enrage shines for me.

For 2v2, I would say there is no better spec at the moment, I love it..For 3v3 its great if you play an over-all defensive set up where your team relies on you to deal a bulk of the damage. For 5v5, I am not a fan.

Last edited by Lithose : 04/07/08 at 1:34 PM.

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Old 04/07/08, 1:59 PM   #1409
gia
 
Blood Elf Priest
 
Genjuros (EU)
I don't like the 41/17/3 spec. Considering that Blood Craze/Commanding Presence are basically just filler, you are spending 6 points for a 10% Enrage. I think the ER build options are to either go for 41/20 and give up on tactical mastery, or something like 45/11/5 and give up on Enrage completely. I'd rather have improved MS and full 2h spec than 10% Enrage, even knowing that imp. MS is a sub par talent.

I've been messing around with 45/11/5 on the tournament realm and I'm really liking it, in team setups where I am often left rage starved or crowd controlled it certainly had an edge versus my regular 35/23/3. On live realms though I play 3v3 with holy pala and feral druid and with leader of the pack and blessing of freedom I don't have any rage or crowd control problems so I'm probably not gonna go ER, but for 2v2 on live I'll definitely respec and see how it goes.

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Old 04/07/08, 5:41 PM   #1410
Broadway
Glass Joe
 
Orc Warrior
 
Baelgun
I'm using a 45/13/3 build, and for 2v2, I really like it.

I'm more often not targeted in 2v2s, so I dropped the burst from enrage and I fleshed out all the talents in arms. It's a fun build, as in 2v2, I'm really confident against healer + dps matchups (90% success). I almost always drop their healer faster and that means a win.

However, I still can't beat mage + rogue teams (10% success) and it's killer because they are abundant in our battlegroup/rating. This is preventing us from gaining much ground, as we tend to play only 10 games a week. As a shaman/warrior team, how do you beat mage + rogue?

This is what I do:
1) Go berserker stance, and bloodrage + demo shout to try to sniff out the rogue
2) Get in combat asap against the mage
3) get frost nova'd, so I do my spell reflect.
4) get cc'd somehow (blind, frost nova'd, poly)
5) they destroy my healer or me while healer is cc'd

I hear you just have to go balls out on the mage. But with all the cc, I feel like we have to play perfect, which we often don't.

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Old 04/07/08, 5:54 PM   #1411
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Broadway View Post
I'm using a 45/13/3 build, and for 2v2, I really like it.

I'm more often not targeted in 2v2s, so I dropped the burst from enrage and I fleshed out all the talents in arms. It's a fun build, as in 2v2, I'm really confident against healer + dps matchups (90% success). I almost always drop their healer faster and that means a win.

However, I still can't beat mage + rogue teams (10% success) and it's killer because they are abundant in our battlegroup/rating. This is preventing us from gaining much ground, as we tend to play only 10 games a week. As a shaman/warrior team, how do you beat mage + rogue?

This is what I do:
1) Go berserker stance, and bloodrage + demo shout to try to sniff out the rogue
2) Get in combat asap against the mage
3) get frost nova'd, so I do my spell reflect.
4) get cc'd somehow (blind, frost nova'd, poly)
5) they destroy my healer or me while healer is cc'd

I hear you just have to go balls out on the mage. But with all the cc, I feel like we have to play perfect, which we often don't.
Your shaman should have grounding down constantly, be shocking poly's and keep Frost Resistance Totem down at all times. It is going to be touch and go, but make sure and have your shaman help you blow up the mage.....a well timed Chain Lightning and Earth Shock on the mage will force a block.

You can then stun the rogue while your shaman runs out of blind range - at that point you have an evasioning rogue and a blocked mage. All you have to do then is drop that mage while you're shaman keeps you alive.

Basically have your shaman play offense on the mage to start and force the first block. Also, make sure to pop bloodlust right at the beginning of the fight. I usually end up blowing NS+heal very early because I have been helping on the mage instead of healing from the start.

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Old 04/07/08, 5:56 PM   #1412
Yaha
Von Kaiser
 
Tauren Druid
 
Archimonde
Originally Posted by gia View Post
On live realms though I play 3v3 with holy pala and feral druid and with leader of the pack and blessing of freedom I don't have any rage or crowd control problems so I'm probably not gonna go ER, but for 2v2 on live I'll definitely respec and see how it goes.
How do you like that setup for 3s? Last time I tried it (back in S2 before MS affected Drain Life etc) it felt like the lack of defenses vs casters was too large a weakness. Priest/lock combo usually resulted in a CC'd pally and Freedom was quickly dispelled off the Warrior.

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Old 04/07/08, 6:01 PM   #1413
Moogul
Soda Popinski
 
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Human Rogue
 
Argent Dawn (EU)
I'm by no means an expert player, I have an incredibly mediocre (by this forums's standards) 2v2 rating of 1650, but I've found that the key to beating mages is to keep up pressure. Sure, sitting in defensive with spell reflect on will mitigate a fair bit of damage, but forcing the mage to run, intercepting him when you can, and shield bashing (remember it's a 6second lockout compared to pummel's 4) really help.

Against a mage, I try to spell reflect first, then as soon as I can get back out, run towards him and attempt to force a blink, which I can follow up with an intercept and then a shield bash. If you get any time on the mage, get your 2h out - force him to play defensively.

Also, remember that intervene is great for getting out of Line of Sight of casters (assuming your partner is in a good position).

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Old 04/07/08, 6:27 PM   #1414
gia
 
Blood Elf Priest
 
Genjuros (EU)
Originally Posted by Yaha View Post
How do you like that setup for 3s? Last time I tried it (back in S2 before MS affected Drain Life etc) it felt like the lack of defenses vs casters was too large a weakness. Priest/lock combo usually resulted in a CC'd pally and Freedom was quickly dispelled off the Warrior.
It's strong against all the double melee teams that are very popular in the current metagame. Against lock teams we can drop the pet and the lock incredibly fast but a well executed CC chain on our pally will give us a lot of trouble. PMR is quite hard too and very random, it's very dependant on how well our druid can pressure/interrupt the mage. Warrior and double healer is an easy win.

We've been gladiators since S1 with this setup though and have a lot of experience with it, we're basically outplaying most caster teams under 2k rating. The recent holy shock change and the vial of the sunwell has helped us though and nurturing instinct is a nice bonus, but the usual weaknesses of holy paladin as a solo healer still remain.

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Old 04/07/08, 6:58 PM   #1415
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
Taunt, Aoe Taunt, and Mocking Blow versus water elemental will do some nice things to your polymorph.

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Old 04/08/08, 10:46 AM   #1416
BiohazrD
Glass Joe
 
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Human Warrior
 
Detheroc
Originally Posted by Bula View Post
Taunt, Aoe Taunt, and Mocking Blow versus water elemental will do some nice things to your polymorph.
This was also the big thing against Hunters when you saw them lay down a frost trap (before trinkets removed all effects, of course).

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Old 04/08/08, 4:18 PM   #1417
EBO11
Glass Joe
 
Night Elf Druid
 
Arygos
Need some help from all of you warriors. My main is a hunter, but I arena and pvp w/ a good friend of mine that is a warrior. I can normally build macros for just about everything, but i can not figure out the macro he asked me to make for him. He would like a macro for hamstring and rend. I have tried everything I know and I can't make one that will work for him. When he hits the macro it only does the first one in line. Even hitting it twice it still won't do it. Any help that y'all can give would be great. Thank you in advance.

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Old 04/08/08, 4:37 PM   #1418
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
/castsequence Hamstring, Rend

Seems kinda weird and I'm not sure if that's exactly what you want. I typically will only rend rogues so maybe something like this would be better.

/castsequence [reset=5] Hamstring, Rend

This will reset the sequence every 5s. Not sure if the syntax is 100% correct but it should be close.

Either way, it makes more sense to me to have independent keys for pretty much every ability. I don't use castsequence for anything.

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Old 04/08/08, 4:40 PM   #1419
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by EBO11 View Post
Need some help from all of you warriors. My main is a hunter, but I arena and pvp w/ a good friend of mine that is a warrior. I can normally build macros for just about everything, but i can not figure out the macro he asked me to make for him. He would like a macro for hamstring and rend. I have tried everything I know and I can't make one that will work for him. When he hits the macro it only does the first one in line. Even hitting it twice it still won't do it. Any help that y'all can give would be great. Thank you in advance.
I'm assuming the one you wrote looks like this:

/cast Hamstring
/cast Rend

Try something like this:

/castsequence Hamstring, Rend

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Old 04/08/08, 5:58 PM   #1420
EBO11
Glass Joe
 
Night Elf Druid
 
Arygos
Originally Posted by RootBreaker View Post
I'm assuming the one you wrote looks like this:

/cast Hamstring
/cast Rend

Try something like this:

/castsequence Hamstring, Rend
Actually i tried both ways. I even tried.
/cast Hamstring
/stopcasting
/cast Rend

I tried every combo I could think of and it would only cast the first one. I am at a lose here.

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Old 04/08/08, 7:24 PM   #1421
gia
 
Blood Elf Priest
 
Genjuros (EU)
Originally Posted by EBO11 View Post
Actually i tried both ways. I even tried.
/cast Hamstring
/stopcasting
/cast Rend

I tried every combo I could think of and it would only cast the first one. I am at a lose here.
You cannot macro 2 spells together like that, the only exceptions are skills that do not give a global cooldown.

Honestly there is no sane reason to have hamstring and rend in a single macro. You'll have to use two different keybinds.

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Old 04/08/08, 7:31 PM   #1422
Phanuel
Piston Honda
 
Draenei Death Knight
 
Proudmoore
Originally Posted by gia View Post
You cannot macro 2 spells together like that, the only exceptions are skills that do not give a global cooldown.

Honestly there is no sane reason to have hamstring and rend in a single macro. You'll have to use two different keybinds.
Sure you can have 2 spells macro'd together, hunters do it for shot rotation experiments (and that's several shots upwards of 10 in a row in a specific order). It's vastly inferior to manually timing your shots, but for some people (myself included) it gets tiring focusing that hard on something for 10-15 minutes at a time.

But I think the problem with warriors is that our skills are much more dependant upon being in range of something and passing several checks before they'll function. Target runs away after a hamstring and your button goes red because you're out of a range and it'll stop I think. And yeah, why bother with this macro in the first place? I use rend so rarely, and I'm having a hard time with available cooldown time as it is.

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Old 04/08/08, 8:13 PM   #1423
Elendril
Mr. Sandman
 
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Night Elf Hunter
 
Ner'zhul
I'm more curious why in the world your friend would want Hamstring and Rend macro'd together than how to do it.

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Old 04/08/08, 8:29 PM   #1424
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Bula View Post
Taunt, Aoe Taunt, and Mocking Blow versus water elemental will do some nice things to your polymorph.
Also works well for Warlocks that sic their felhunter on someone and just use auto-cast for spell lock.

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Old 04/09/08, 7:59 AM   #1425
EBO11
Glass Joe
 
Night Elf Druid
 
Arygos
Originally Posted by Elendril View Post
I'm more curious why in the world your friend would want Hamstring and Rend macro'd together than how to do it.
To be honest I have no clue. The man asked me to try to make a macro and I tried and failed. Then I came here for help. Thank you for letting me know that it can not happen and I will pass the word along. I have never played a warrior so I don't know what they wand and or need.

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