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Old 04/09/08, 1:16 PM   #1426
Rub
Glass Joe
 
Human Warrior
 
Tichondrius
I was thinking maybe he wanted to save some hotkey space?

He could write a macro so that if you hold shift or control, you can perform a different ability with the same key. There's a big macro thread in the warrior section of the regular WoW forums.

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Old 04/09/08, 8:34 PM   #1427
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Arena Junkies has a really good macro section you can use as well, pretty sure there is a rend macro in there somewhere, whether it has hamstring or heroic strike as the precursor I honestly cannot remember however.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 04/10/08, 7:25 PM   #1428
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
If you want to save hotkey space, you can basically take Rend off. It's uses are pretty limited now, I really don't see myself ever having the rage/time to use it. The only use it used to have was to keep rogues from vanishing, but Howl works just fine for that purpose, with the added bonus of snaring them.

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Old 04/11/08, 11:53 AM   #1429
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
I wouldn't take it off the hotbar, I like to keep rend on night elves, mages, hunters and druids. Those race/classes can all run away and reset the fight, rend makes it much more difficult for them.

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Old 04/12/08, 9:06 PM   #1430
gia
 
Blood Elf Priest
 
Genjuros (EU)
Quick gear question, I was planning to spend my badges on tanking gear (I'm usually prot in pve), but then this caught my eye:

[Angelista's Revenge]

Is it worth using in arena instead of my [Veteran's Band of Triumph]? I'm currently at 389 resilience. Without the ring I would have 367.

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Old 04/13/08, 12:36 AM   #1431
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by gia View Post
Quick gear question, I was planning to spend my badges on tanking gear (I'm usually prot in pve), but then this caught my eye:

[Angelista's Revenge]

Is it worth using in arena instead of my [Veteran's Band of Triumph]? I'm currently at 389 resilience. Without the ring I would have 367.
Definitely. No question. It's like the [Signet of Primal Wrath] and that's what I use for my non S3 ring. Armor penetration is just that good.


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Old 04/13/08, 2:44 AM   #1432
Kolmar
Von Kaiser
 
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Tauren Warrior
 
Zul'Jin
Originally Posted by LodeRunner View Post
Armor penetration is just that good.
Both me (BF/Slam warrior) and our Survival hunter swear by the stat in PvE; in PvP an executioner proc hit on a mage or priest can blow half their lifebar away. I can only imagine what it's like at the more serious competition most members of the board seem to play at.

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Old 04/13/08, 3:14 AM   #1433
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
I leveled jewelcrafting on my warrior just for Hard Khorium Choker. APen is notable in that it gives increasing returns - the more you have of it, the better each additional point is, until you get your opponent's armor to zero. The badge ring is an excellent choice for a second ring.

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Old 04/13/08, 5:17 AM   #1434
issei
Von Kaiser
 
Orc Warrior
 
Kalecgos
I've had some success in the 1850-2000 range in both 2s and 5s running at around ~300 resilience and 755 static ArP with CE; a little more resilience and less ArP with the S3 mace. When the badge vendor is unlocked on my server, I'll be swapping either the S3 belt or bracers back instead of PvE equivalents so I can use Angelista's Revenge (no luck on the Signet of Primal Wrath yet) without dropping below 300 resilience. If I had Stormrage Signet Ring, I'd use it; same with Madness of the Betrayer and Ancient Amani Longbow. There are just too many situations in which ArP will give you amazing returns for the investment due to the % of cloth class presence in arenas. You have to make some sacrifices to slot in PvE gear with heavy ArP on it, but I think it's worth it. For the occasions in which I'm focused, 50-100 more resilience rarely makes the difference -- it's how fast I am to predict or react to incoming damage that keeps me alive: hitting defensive stance, disarming melee on me, reflecting the spells that matter (Shadowbolt, Frostbolt) instead of the ones that don't (Ice Lance, Waterbolt).

And going along with the topic of ArP, one of the major improvements I've made to my play during this season is using Sunder Armor a lot more.

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Old 04/16/08, 6:22 PM   #1435
Zelmourn
Glass Joe
 
Undead Warrior
 
Lightning's Blade
LodeRunner, how do you feel about 41/17/3 after trying it?

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Old 04/16/08, 7:09 PM   #1436
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Zelmourn View Post
LodeRunner, how do you feel about 41/17/3 after trying it?
Uh, I just did a quick discussion of my my experience with it a page or two back. Then, immediately following that, you'll find a bunch of posts where I'm yelling at Celandro so if you find those you're getting close.

Summary: I don't plan to go back to it unless I do a test of 4pc T6 and 4pc Arena.


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Old 04/16/08, 7:30 PM   #1437
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
I'm still using tunnel-vision spec in all brackets (trying swords in 5s, mace is just so much fucking better in 3s/2s), that's 33/28 by the way, and it's worked pretty well. I tried ER briefly and found it to pretty much be both boring and the lack of SS in 3s/5s is just a huge HUGE detriment to my utility. Being able to layout 15k dmg in two globals is just no joke(queued cleave-crit, ms-crit, whirlwind-crit). I miss TM in 5s and 3s, but in 2s I really feel that not having flurry gimps me (I run with a shaman) since my partner is pretty good about keeping me out of CC.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 04/17/08, 12:35 PM   #1438
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
Basically what I've been finding with ER(TM variant, not 41/20) in 2s and 3s is that in 2s(with a druid), I like it a lot more than traditional specs against warlock/healer, it's a lot worse versus rogue+X, worse against war/shaman, and a toss up against mirrors. In 3s, however, I absolutely love it, because I always felt like 3s was the bracket where I am CCed the most, but actually get attacked the least, which is the best scenario for ER. Particularly against double melee teams, I never feel rage constrained, can always disarm, intervene, spell reflect, even thunderclap too all while keeping MS up and shooting off a lot of piercing howls. Something I never felt I could do without ER and no WF.

But this is all without a shaman. If I ran with a shaman I would not even consider ER at all.

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Old 04/17/08, 6:06 PM   #1439
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
I tried 41/20 and 45/13/3 with a resto shaman in 2v2s and I'm leaning towards 41/20 as I'm focused far more frequently. Only 8 games so far with 41/20 so I can't give a definite impression quite yet. I do find myself having to be more careful with my stance swaps to ensure that I can still spell reflect but it actually improves my situational awareness. I do put 5 points into imp MS in my 41/20 just because I'm addicted to the 3 ability cycle instead of the standard 4 ability cycle. Most of our losses have been to good druid teams or heavy cc caster teams, which I think switching to mace spec would help with.

Talent Calculator - World of Warcraft
and
Talent Calculator - World of Warcraft

Didn't run 3v3 last week so no chance to fraps myself there yet. Hopefully our healer wont be afk the whole weekend this week.

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Old 04/18/08, 12:00 PM   #1440
Giantlol
Piston Honda
 
Gnome Warrior
 
Magtheridon
Originally Posted by diotox View Post
Basically what I've been finding with ER(TM variant, not 41/20) in 2s and 3s is that in 2s(with a druid), I like it a lot more than traditional specs against warlock/healer, it's a lot worse versus rogue+X, worse against war/shaman, and a toss up against mirrors. In 3s, however, I absolutely love it, because I always felt like 3s was the bracket where I am CCed the most, but actually get attacked the least, which is the best scenario for ER. Particularly against double melee teams, I never feel rage constrained, can always disarm, intervene, spell reflect, even thunderclap too all while keeping MS up and shooting off a lot of piercing howls. Something I never felt I could do without ER and no WF.

But this is all without a shaman. If I ran with a shaman I would not even consider ER at all.
I've tried 41/17/3,41/20/0,33/28,35/23/3, and the only build that I've consistently gone back to is 35/23/3, and once in a while 33/28/0. The only time rage is an issue is against priest teams where shields heavily gimp your damage. (These builds are having kept in mind playing with->druid/warlock 3s, druid/mage 3s, druid/ret paladin 3s). Its heavily dependant on your partners being able to either A)keep CCs off you or cleanse them, or B)You reflecting/LoSing as many as you can, of course CC is inevitable, it can't be avoided sometimes, and it happens but you should be trying to minimize the time you're spent in a cyclone or roots using pillars/SR. Also, what kind of teams are "heavily" CCing you? The only ones that come to mind would be like PMR, or Druid/mage/warlock teams

**
Main reason I didn't like ER was that 10 second disarms were really noticable, you might say "oh its only an extra 5 seconds" but 5 seconds is a lot of time,especially if it lets MS fall off and you're unable to apply it for 5-6 seconds

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Old 04/20/08, 4:09 AM   #1441
Broadway
Glass Joe
 
Orc Warrior
 
Baelgun
This might be a silly question, but for the 1 hander when you have your shield out, should I go with the 2.6 speed one 1.5 speed one?

I'm usually not too worried about hitting anything when I have my shield out (spell reflect, defensive), so maybe a fast weapon allow me to hit more often, and proc mace stun more (or is that normalized?).

Or maybe the 2.6 speed one is just the obvious choice.

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Old 04/20/08, 2:52 PM   #1442
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
2.6 speed has a far higher chance to proc mace stun than 1.5 and is simply a better use of point once you have everything else. That being said, Dragonmaw/strike is fine if you don't want to spend pts on s3 1hander.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 04/21/08, 4:40 PM   #1443
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Originally Posted by Angeron View Post
2.6 speed has a far higher chance to proc mace stun than 1.5 and is simply a better use of point once you have everything else. That being said, Dragonmaw/strike is fine if you don't want to spend pts on s3 1hander.
Just to clarify here- 2.6 speed has a higher chance to proc per swing. Over all swings, the chance is the same; however, you won't be able to swing 100% of your available swing time in PvP, and the higher delay is better.

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Old 04/21/08, 4:46 PM   #1444
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by rehtonAesoohC View Post
Just to clarify here- 2.6 speed has a higher chance to proc per swing. Over all swings, the chance is the same; however, you won't be able to swing 100% of your available swing time in PvP, and the higher delay is better.
No, because you retain the mace stun proc chance on instant specials like MS, if I'm not mistaken, so you'll get more stuns on average over a period with a slower weapon.

That said: the 1.5 weapons are OH only, so it's a non-issue.

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Old 04/21/08, 4:52 PM   #1445
world
Von Kaiser
 
Human Warrior
 
Blackrock
Also, don't forget that you can actually do damage with a shield out. With a 2.6 speed 1-hander, 4 digit MS crits are still a very common occurance.

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Old 04/22/08, 9:56 PM   #1446
Tipme
Von Kaiser
 
Gnome Rogue
 
Korgath
Ok, I know this is quite and old topic but, Piercing howl and Heroic strike in PVP. I've tried searching and only found limited results mostly for PvE but not PVP

WoW wiki says piercing howl daze does affect Heroic strike damage but I have a hard time believing that as I don't really notice any difference in PvP.

Basically, I just want confirmation.

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Old 04/22/08, 10:57 PM   #1447
Whistles
Piston Honda
 
Gnome Rogue
 
Staghelm
Originally Posted by Tipme View Post
Ok, I know this is quite and old topic but, Piercing howl and Heroic strike in PVP. I've tried searching and only found limited results mostly for PvE but not PVP

WoW wiki says piercing howl daze does affect Heroic strike damage but I have a hard time believing that as I don't really notice any difference in PvP.

Basically, I just want confirmation.
The daze effect from Piercing Howl doesn't affect Heroic Strike. It should but it doesn't.

I wouldn't trust a website that described an opponent under the effect of Piercing Howl as "dazzled".

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Old 04/23/08, 11:09 AM   #1448
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
I'm pretty sure it did when they first added that whole functionality, but was reverted because of how easy it was to keep mobs/bosses Permadazed in a raid setting, thus boosting Heroic Strike's damage above the comfort level of the Devs.


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Old 04/24/08, 3:52 AM   #1449
Riot
Soda Popinski
 
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Blood Elf Warrior
 
Mal'Ganis
I remember testing HS damage with PH daze and Shield Bash Daze, and HS definitely increased under SB daze, but not PH .

So I've been enjoying 2s with a pro shaman and we've had relatively good success against other healer/dps setups, but is there really any frakking hope againt rogue/mage? Pretty sure it's a lost cause and the only recourse is to just not play against those teams, but I'd venture that against rogue/mage, we lose 95% of the time - seems like the only way to win is to somehow put them on the defensive but there'e just too many cooldowns in this matchup to even put that team on the defensive for more than a second.

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

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Old 04/24/08, 6:10 AM   #1450
Captron
Glass Joe
 
Tauren Warrior
 
Lightning's Blade
Sword and Board

I recently began running war/druid in 2s. I am 33/28/0 mace spec. I find myself in defensive stance more often than not, I use a S3 mace and the shield off Illidan. I was wondering if I enchanted that mace with Battlemaster... would that be viable at all? If not what should I put on it.

Any input would be greatly appreciated.

One last question, We seem to roll almost any team we play especially rogue/priest, but the one rogue/priest team jacked 68 points from us. The Priest would damage with the rogue almost non stop while dispelling all my hots and poison cleanse, druid would run oom and I would drop. Any thoughts on how to beat that team?

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