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04/28/08, 3:55 AM
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#1476
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Now with 100% less Tpz!
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I wouldn't be suprised in the least if tomorrow in arenas I intercepted a mage who was blinking and accidently opened a temporal vortex and destroyed the earth.
I try to save my intervene for that split second after the other warrior intercepts so I can eat the huge melee attack damage and disarm into an intercept away. While I am generally of the opinion that you should always initiate the action, I feel in this case you can be prone to an intercept stun and quick switch to you.
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04/29/08, 1:23 AM
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#1477
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Glass Joe
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i am having problems dealing with druid... they always seem to manage to run away at the last 20 percent... either that or i seem to take too long to actually kill them. Assuming i have bof, what should my rotation on them be like? currently i m just hamstring spam them and ms and ww when it is up on cd... i am toying with the idea of adding sunder in plus storing rage up and then burst. Hope that you guys can share your tactic against druids...
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04/29/08, 10:43 PM
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#1478
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Glass Joe
Human Priest
Hellscream (EU)
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Originally Posted by obbw7291
i am having problems dealing with druid... they always seem to manage to run away at the last 20 percent... either that or i seem to take too long to actually kill them. Assuming i have bof, what should my rotation on them be like? currently i m just hamstring spam them and ms and ww when it is up on cd... i am toying with the idea of adding sunder in plus storing rage up and then burst. Hope that you guys can share your tactic against druids...
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It depends a lot on what his teammate is (presuming this is in 2s..) and if they're focusing on you, to be honest. There are a lot of factors to consider.
On sunder: I've found it to be a good idea if you're not going to be switching target for long periods of time. However, if you have a rogue on your ass or any type of stun or slowing effect (when BoF is on cooldown) it's going to be hard to pressure the Druid when you're dumping rage on sundering.
If that's the case I would suggest beating up on the DPSer that's on you, forcing the Druid to focus on healing rather than CC. If the DPS is going for your Paladin then you shouldn't have that much trouble staying on him - sunder would be viable in that case, especially if the Druid's partner is a plate wearer (and thus less squishy than a rogue).
Basically Druids are too much of a pain in the ass if left alone as they tend to only have to worry about escaping (and totem killing if you play a Warr/Shaman comp like me)
You said you have trouble killing at the 20%, don't worry, it's usual for a Druid to nature's swiftness past the execute range. Just be sure to not let the Druid reset the fight by allowing him to drink.
As for rotation there's not a lot you can do on a moving druid beside maintaining hamstring, ensuring he's always debuffed with MS and maybe throwing in a few heroic strikes if you have enough rage. Maybe imp. Slam if you get a lucky mace stun / intercept stun
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04/29/08, 10:57 PM
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#1479
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Glass Joe
Human Priest
Hellscream (EU)
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Time for a few questions of my own:
I finally got the Season 3 Sword (yay!) and I'm currently past the 79 hit cap at the mo. What are your opinions on keeping some extra hit for the iminent Mage buff? Worth it, or will you fellas continue to gem for damage? I've swapped a few 8 hit gems -> 8 crit gems.
Secondly, I've been pondering on how much resilience I can safely sacrifice for armour penetration, running in 2s. I brought my alt to MH and luckily Choker of Serrated Blades dropped. I gave it some consideration and decided that the 1% crit / 18 resilience from the Vindicator's Pendant was definitely worth the 175 Ignore Armour / 20 AP from the Choker. On a similar vein, I'm toying with switching out the S1 War-Edge for the Amani Longbow, on the basis that more Armour Pen is good. I'm using Angelista's Revenge too.
Currently I'm running around 800ish ArmPen and about 335 resilience. (Sorry I can't be exact, cant access WoW at the mo). I'm just a tad concerned that this might be a wee bit too low...but I really must admit I love the benefit it provides versus casters. What do you people recommend?
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04/29/08, 11:25 PM
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#1480
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Don Flamenco
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335 resil is fine, you want to be as close to max for 5s as possible for MOST setups (unless you run drain vs. cleave comps in which case you can go w/ zero resil and just stack 1500 arpen) however.
If I had my choice I would run gurtogg legs, ROS boots, angelista's revenge(replace with twins ring if I was a PvEr), madness/zerker's call, rest PvP items for 3v3. That setup would net me about 400 passive arpen while sacrificing ~ 500 hp and 60 resil and giving me an extra crit and ~20 extra ap.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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04/30/08, 12:08 AM
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#1481
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Don Flamenco
Orc Death Knight
Crushridge (EU)
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I don't have access to any raiding gear but I've been using the Amani Longbow / Angelista's Revenge / Shard of Contempt to moderate success. I'll swap back in the gladiator thrown if I'm feeling squishy (I can do that after the arena starts too).
My instinct tells me that the Shard is better than the Berserker's Call that I've been using previously, but I still haven't made up my mind yet. Having 5.5% more hits connect against many classes is definitely noticeable. (And yes I try to attack from behind as much as possible but it's not always doable)
I also have a Red Belt of Battle lying around but I guess it's not worth using if hit capped already.
I'm not really recommending anything, just some random thoughts if anyone wants to give more feedback.
On another topic: I'm really liking Endless Rage but I've been thinking a lot on how to best spend the filler points and I can't make up my mind. I have 45/11/5 at the moment with 5/5 Improved MS and 2 points in Improved Bloodrage, but I could also spend those points in Commanding Presence and Enrage. Here's a list of the possible variants:
45/11/5
41/17/3
45/13/3
I know I'm nitpicking here but any opinions on this?
Edit - Replying to the post below: I've read that page, there's even a post of mine on it, it's just that every time I respec (which is like 4 times a week) I keep asking myself that same question and I haven't been able to decide yet. I was hoping that with more people playing ER and more time passed since 2.4 some folks had formed stronger opinions on the subject.
Last edited by gia : 04/30/08 at 1:51 AM.
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04/30/08, 1:43 AM
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#1482
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kind of a big deal
Night Elf Hunter
Ner'zhul
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You'll find a fairly comprehensive evaluation of endless rage specs a bit farther back in the thread.
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04/30/08, 2:45 AM
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#1483
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Feed me a stray cat
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The answer, of course, is to skip Imp MS altogether if you must go Endless Rage. Hopefully this will incur the wrath of those people who threw hypothetical and unrealistic scenarios at me. "I USE MS EVERY FIVE SECONDS ALWAYS RAWR RAWR RAWR!!!"
There's much better stuff I'd rather have in the Arms tree, and you're gimping yourself if you don't go as deep in the Fury tree as you possibly can. This means, if you must have ER, 41/17/3 would seem the most logical.
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04/30/08, 1:09 PM
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#1484
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Glass Joe
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Lode, you might be missing an important part of your analysis. I know you say that MS cooldown of 5 seconds could be hampered by the fact that you will be cc'd and unable to MS in 5 seconds, or even 6 or 7 seconds.
However, there are the times when you are cc'd right after you get your 2nd MS in 5 seconds. If your cooldown was at 6 seconds, you would have only got off a single MS. That is one reason why Improved MS is a valuable talent.
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04/30/08, 1:18 PM
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#1485
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Feed me a stray cat
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I don't buy it. People don't MS every 5 seconds. People don't even MS every 6 seconds. In my experience, people generally MS every 8 seconds or so. Other things end up taking priority. Right now you're putting up such an isolated scenario as an argument. I mean, come on, how often does exactly that even happen? And, if you were to get snared *exactly* 5 seconds after your last MS, how many of those times were you frantically trying to mash MS anyway?
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05/01/08, 1:25 AM
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#1486
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Don Flamenco
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Originally Posted by Angeron
335 resil is fine, you want to be as close to max for 5s as possible for MOST setups (unless you run drain vs. cleave comps in which case you can go w/ zero resil and just stack 1500 arpen) however.
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What is cleave comp?
I personally would not switch out the PvP throwing weapon, there are times when you need to get in combat but don't want to charge/intercept, or keep someone in combat for as long as possible. Bows/guns are just too slow for that.
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05/01/08, 1:33 AM
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#1487
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Feed me a stray cat
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Originally Posted by nfw
What is cleave comp?
I personally would not switch out the PvP throwing weapon, there are times when you need to get in combat but don't want to charge/intercept, or keep someone in combat for as long as possible. Bows/guns are just too slow for that.
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"Cleave comp" refers to a group setup with exclusively physical DPS. In 5s this would be Warrior/Enh Shaman/Rogue with 2 healers.
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05/01/08, 5:33 PM
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#1488
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Piston Honda
Tauren Warrior
The Venture Co
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Since the new PvP gear has been posted, a question to those with access to PvE gear:
What slots, if any, would you use PvE gear over the new PvP gear?
My plan so far with the upgrade to hit on s4 is to switch back to a +3% crit damage meta gem and move speed on boots to make the damage upgrades scale even better, replacing the BT gear I use for 2's/3's with straight pvp gear, since it appears to offer higher damage - and more survivability.
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05/01/08, 6:13 PM
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#1489
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Von Kaiser
Tauren Warrior
Winterhoof
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Originally Posted by rayijin
Since the new PvP gear has been posted, a question to those with access to PvE gear:
What slots, if any, would you use PvE gear over the new PvP gear?
My plan so far with the upgrade to hit on s4 is to switch back to a +3% crit damage meta gem and move speed on boots to make the damage upgrades scale even better, replacing the BT gear I use for 2's/3's with straight pvp gear, since it appears to offer higher damage - and more survivability.
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People go with surefooted over boar speed for the root/snare resistance, not the extra hit. So even though it will put us over hit cap, I think it's still the best choice for boots chant. On the bright side, at least the extra hit will have some use against mages who are usually the ones that end up kiting us the most anyway.
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05/01/08, 6:42 PM
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#1490
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Piston Honda
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Originally Posted by Blackburn
People go with surefooted over boar speed for the root/snare resistance, not the extra hit. So even though it will put us over hit cap, I think it's still the best choice for boots chant. On the bright side, at least the extra hit will have some use against mages who are usually the ones that end up kiting us the most anyway.
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Actually people go with surefooted for the hit rating first and the snare resist second because it is the most effective use of stat points. The standard gear without any hit gemming brings you to about ~10 below the cap. Which is covered conveniently by surefooted.
Now that the gear will cover the gap the only thing left to really determine is if 3% increased critical damage is worth 5% snare resistance. For people with tons of gold to blow this shouldn't be too hard to figure out but it nice that blizzard is now giving us an option with gems. In S3 you basically have zero option if you want to optimize your warriors gear and that is to get the run speed metagem and surefooted. In S4 with the increased hit they are making a few other metagems viable which is nice.
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05/01/08, 6:49 PM
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#1491
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Feed me a stray cat
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Originally Posted by Bula
Actually people go with surefooted for the hit rating first and the snare resist second because it is the most effective use of stat points. The standard gear without any hit gemming brings you to about ~10 below the cap. Which is covered conveniently by surefooted.
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I'm with Blackburn on this. If I want more hit I can easily swap on some +hit PvE gear in whatever slot I want. I cannot, however, swap on more snare resist gear.
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05/01/08, 7:14 PM
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#1492
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Piston Honda
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Originally Posted by LodeRunner
I'm with Blackburn on this. If I want more hit I can easily swap on some +hit PvE gear in whatever slot I want. I cannot, however, swap on more snare resist gear.
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Bolding the relevant portion.
You are in the minority in that you have options. However, what blizzard gives us is not sufficient and the necessity to pve for pvp advantage is pretty minor. It's nice to do if you have that option but it's not necessary.
However I said specifically in PVP gear which is what the majority of pvpers have available to them. Additionally, if you are facing warriors who are swapping on pve gear, using the standard pvp kit gives you the upper hand against them. More hp, more resilience, more cushion for your healer to do things other then healing you while you take damage.
Lastly, skip back through the 50odd pages in this thread and you'll find somewhere around the launch of S3 about every single warrior in 100% agreement at the standard boot enchant and helm meta. If what you do say is true you would already be using the 5% snare resist meta-gem and boar's speed. Which may be the case but I don't think it was last time I saw your gear (last week).
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05/01/08, 8:06 PM
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#1493
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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The difference between the start of S3 and now is that now everyone can get a Red Belt of Battle, which has all the hit you need.
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05/01/08, 8:24 PM
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#1494
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Piston Honda
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Originally Posted by doogless
The difference between the start of S3 and now is that now everyone can get a Red Belt of Battle, which has all the hit you need.
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Actually anyone could have gotten a red belt of battle 10 months ago, long before S3 was close to starting.
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05/01/08, 8:41 PM
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#1495
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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You have a different definition of "anyone" than I do, or your server has a very different economy than mine. At the start of S3, a Red Belt of Battle was usually impossible to purchase, and on the off chance a guild was selling one it was priced in the 3-4k gold range.
Last edited by doogless : 05/01/08 at 8:56 PM.
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05/02/08, 11:47 AM
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#1496
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Piston Honda
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I use surefooted + run speed metagem over boar's speed + snare resist metagem for two reasons:
When I lost hit in season 3 (6 on the armor, 3 on the weapon, 10 from going from dropping the spirit shard ring), I needed to pick some more up to hit the cap. Surefooted is more stat points than boar's speed or cat's grace. 10 hit rating is an epic gem worth of stats, while 9 stamina or 6 agility is just a green gem's worth. The metagems both have 12 stats worth, and either way you get both run speed and snare resist.
It looks like surefooted won't be as attractive next season, with the helm, chestpiece and pants all going from 12 to 18 hit rating, and the weapon going from 15 to 19 though. With just those pieces and the cenarion helm enchant, you're already at 89 hit rating.
Last edited by RootBreaker : 05/02/08 at 11:54 AM.
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05/02/08, 12:03 PM
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#1497
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Von Kaiser
Tauren Warrior
Winterhoof
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Nothing irritates me more than charging/intercepting a mage and missing a cruicial hamstring/pummel/execute. I won't mind the extra hit.
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05/02/08, 12:23 PM
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#1498
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Feed me a stray cat
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Originally Posted by Blackburn
Nothing irritates me more than charging/intercepting a mage and missing a cruicial hamstring/pummel/execute. I won't mind the extra hit.
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Yeah. Frankly I'll still most likely go Surefooted + AP/Run meta unless something huge changes because the offensive stats are worth it to me. For comparison:
Option A Swift Skyfire + Surefooted
5% Root/Snare Resistance
Minor Run Speed
24 Attack Power
10 Hit Rating
Option B Enigmatic Skyfire + Boar's/Cat's
5% Root/Snare Resistance
Minor Run Speed
9 Stamina (or 6 agility)
12 Critical Strike Rating
I like the attack power and the hit rating vs mages. I am also likely to swap out some PvP stuff for PvE gear and there's no guarantee the stuff I swap on will have +hit.
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05/02/08, 2:33 PM
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#1499
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Piston Honda
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Originally Posted by doogless
You have a different definition of "anyone" than I do, or your server has a very different economy than mine. At the start of S3, a Red Belt of Battle was usually impossible to purchase, and on the off chance a guild was selling one it was priced in the 3-4k gold range.
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For a player doing nominal selling of arena points even since only s3 started 4k gold is a drop in the bucket.
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05/02/08, 2:39 PM
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#1500
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Von Kaiser
Tauren Warrior
Winterhoof
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Originally Posted by Bula
For a player doing nominal selling of arena points even since only s3 started 4k gold is a drop in the bucket.
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Not every high rated player chooses to sell points and I spit on all those that do. All point sellers and buyers should be banned since Blizzard seems incapable (or doesn't care enough) to do something about it. But this thread is not the place for that discussion so I'll leave it at that...
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