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06/20/08, 10:48 PM
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#1551
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Hero of the Horde
Orc Death Knight
Mal'Ganis
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Whatever you do, don't buy anything until after the patch, as the old stuff will be cheaper and the new stuff you can buy will be better.
My reccomendation is buy the S2 weapon (sword or mace, it's your choice if you're focusing on 5s really but mace is more versatile if you're going to do 2's or 3's), and spend arena points on S4 armor as you can afford/attain PR to buy it. First thing you need to do is buy the epic PvP trinket, if you just can't stomach the 40k cost then the blue version is ok. After that, focus your honor points on boots/belt first, and if you've got extra honor then fill in the gaps with S2 arena gear.
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06/21/08, 10:56 AM
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#1552
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Glass Joe
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Awesome, thanks for the reply. 5v5 is what arena i will be focusing on but i may do some 3v3 and 2v2 in the future so if the sword and mace spec are evened out then i think i will be choosing the mace, as you said it is more versatile between the different arenas. Thanks again.
PS. I have been doing the honor grind for the last couple days and i also have some arena points already saved up so by the 24th I will be able to purchase the s2 mace (honor and marks), s3 helm (arena points), s2 legs (honor and marks) and s3 belt (honor and marks). after that i plan to focus on the rest of the s2 gear until i can build enough rating to pick up the s3 stuff. I have the blue horde trinket already but didn't have it equipped as i was doing BG's when i last logged ( usually only wear it in arena).
On a side not I browsed through the SK gaming site checking out the team compositions and in the top 100 i didn't see much 2 warrior, 2 pally, 1 mage teams. How effective do you think our team makeup will be in getting to the 2100 rating area, provided that we can communicate and stratagize effectively? or better yet are there other compositions we might face that will just wipe the field with us?
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06/22/08, 9:05 AM
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#1553
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Metagame
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Purinna the issue is whether you are time-strapped or gold strapped. If you want to maximize your character and are devoted to the Warrior class (not everyone's cup of tea but I'm all for maximization), I would suggest dropping Mining for Blacksmithing. It saves you hours and hours of farming for your s2 weapon through Stormherald while (long term) opening up a near best in slot chest piece. You definitely don't want to buy the s3 weapon at any point, so Herald should last you quite a bit.
If you have no qualms about farming 20k+ honor for your weapon though, leave Mining. However, you have so many purchases you need to make it might simply be better to go Blacksmithing. At your gear level the jump from Blue Trinket to epic is tremendous, and lets you slip in a few pieces here and there that help.
When the patch comes out, buy the Ring, Neck, Throwing weapon (unless you can farm Zul'Jin for bow), belt, and boots. It's okay to socket hit to reach 81. You don't need to upgrade s1 with s2 stuff, the jump is minute. If you still have honor left after this, pick up the epic trinket and then the Weapon (that's way too much honor farming though, hence the Blacksmithing). And enchant your good rings, it's the whole reason for the profession.
Then, I'd suggest picking up a decent 5v5 at around 1700ish for the first few weeks. 5's will be the most points for the new season and should serve you well.
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06/22/08, 5:41 PM
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#1554
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Glass Joe
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So I have been looking at the Season 4 warrior gear, and noticed that there is a hit increase on the items. I also noticed that with this increase you will become hit capped without having to have Surefooted. So my question is, will it be worth it to use a relentless earthstorm diamond and boar's speed, over the 24 AP run speed meta and Surefooted? Just would like to get some insight. If this was brought up, I'm sorry, and can someone point me in the direction of that post?
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06/22/08, 6:23 PM
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#1555
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Feed me a stray cat
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Pretty much everyone agreed last time we discussed this that the RED sucks because of resilience. I don't see myself making any changes to the surefooted/swift skyfire setup, because I really enjoy the snare reduction from surefooted. Another plus is the swift skyfire has really simple meta requirements, and RED would require two blue color gems. The only other possible pvp meta I could see myself switching to is that stun resist one, but then I'd have to gem a lot of blue gems and switch to Boar's Speed. It just doesn't seem to mesh well.
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06/22/08, 7:40 PM
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#1556
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Don Flamenco
Human Death Knight
Stormrage
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Additional hit over 5% doesn't make it useless either. There are quite a few situations where you have a greater than 5% chance to miss. Fighting frost mages for example, against druids with insect swarm, hunters who scorpid sting, sub rogues, and NE priests.
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06/22/08, 7:44 PM
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#1557
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Glass Joe
Human Warrior
Thunderhorn (EU)
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Is there any general consensus on which battlemaster trinket to go for? Or is it simply down to personal tastes? I've just started playing my warrior again in the past few weeks, and am waiting for season 4 to drop so I can get some pretty massive upgrades (2 bits of s2/s3 helm/s4 gloves/neck/belt/bracers) - after that though I'm looking at battlemaster trinkets. At the moment I've got Shard of Contempt and the blue pvp trinket. The only arena I do is 2's with a disc priest, and even though we're just doing 10 games a week and grabbing a few points nxt season we'll both get pretty big upgrades and hopefully push on abit.
I've always been a bit of an AP whore, while keeping my crit around 30% in zerker. My initial thought was go for the AP trinket due to resillience bt 1.4% crit seems massive in comparison to 80AP?
For a more general question, just how often should I be using spell reflect in 2's? I know it impossible to list every situation, but lots of times wen I ty to use it just feels like a waste - especially when it costs me so much rage and theres no one but me trying to do damage.
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06/22/08, 8:09 PM
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#1558
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Piston Honda
Human Paladin
Das Syndikat (EU)
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You should especially use it in key situations. Like spell reflecting those roots when the druid is low and next to you, trying to get away. Or of course, to survive while your healer is CC'ed/to far away/drinking. It's nice versus double DPS teams (like mage/rogue, warlock/shadow) that go for you. However, if you are playing with a disc priest i assume he's focus target most of the time, anyway.
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06/23/08, 2:22 AM
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#1559
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Metagame
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I might use the 18 stamina/20 resilience enchant over the 34 ap/16 hit once I pick up multiple pieces of s4 with the Weapon. I really hate wasting itemization points to hit, and Surefooted/Swift is so much better than Boar's Speed/Relentless or Mystical Skyfire.
Especially once you pass the hit cap with Surefooted, it's quite a great idea to go with the Gladiator's Libram. The 5% snare resistance to Surefooted/Swift really bumps it up a notch versus othersetups. Plus, you're losing about 16 AP from socketing hybrid blue gems for RED anyways.
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06/23/08, 8:07 PM
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#1560
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Piston Honda
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Has anyone gotten a chance to try out [Formula: Enchant Weapon - Deathfrost] yet? I can't see using it over Executioner for 2h play, but this might prove to be useful in 1h+shield setups. 15% slow would be a massive hit to any melee beating on you, although the proc rate might be prohibitive.
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06/23/08, 9:04 PM
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#1561
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Feed me a stray cat
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Why not just thunderclap melee beating on you if you're going to have a shield on in the first place?
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06/24/08, 7:36 AM
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#1562
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Glass Joe
Orc Death Knight
Mal'Ganis
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Hey Folks,
I've been doing a lot of plugging and chugging on basically a hypothetical warrior in 100% S4/Guardians gear. I know this is the place to break down basically the very finite details as to why things are better then others. Which leads me to my problem that I still can't settle on. I'm still not sold on which gem's are best to socket for and why. As well as the meta gem. My ultimate goal is mathematically being the most offensive a warrior can be. That goes for gems, enchants.
Head: So far I'm kind of convinced that the 12% and 3% Increased Critical Strike Damage meta fits this objective. As most of us know, The 24AP and Run speed meta is no longer required due to other gear carrying enough hit to keep us above 5%. As well as the enchant, I'm pretty sure 34 AP and 16 Hit goes without saying. I am also a JC'er so I'm going to slot the yellow gem with the +12 Crit Gem. This also allows us to qualify for the +4 Crit Bonus.
Neck: I decided to put a +5 Crit +7 Stam gem in this one for two reasons. One being it's offensive with the Crit, and it fills up a blue required gem for the Meta. It also qualify the neck bonus on Guardians for the extra 3 Stam.
Shoulder: Obviously exalted shoulder enchant here. For the Red and Yellow gems, I have them both filled with +5 Crit +5 Strength. Qualifies us for +3 Crit on the shoulder bonus.
Cloak: +12 Agility, pretty standard as far as I'm concerned.
Chest: +6 All Stats Enchant, socketed with the +24 AP JC Gem in the Red, and two +5 Crit +5 Strength in the Red/Yellow slots. Qualifies us for the +4 Crit bonus.
Bracer: +12 Strength enchant, socketed with our second blue gem which is also a +5 Crit +7 Stam. This allows us to achieve the meta, as well as the socket bonus of 2 strength.
Weapon: Executioner from my understanding is the most superior enchant we can go with here.
Gloves:+15 Strength enchant.
Legs: +50 AP +12 Crit armor.
Boots: I went with the Run Speed +6 Agility. Allows us the agility for the offense while giving us the run speed boost which we lost from the change in meta gem.
You can view what I've created here.
Full S4/Guardian's Profile
Our final stats are as follows in full S4/Guardians using the +80 AP Battlemasters trinket.
Melee Damage
886 - 1093
Speed
3.6
Attack Power
1810
Critical
38.6
Hit
5.64
Expertise
0
Strength
580
Agility
135
Armor Pen
574
I mean the simple question would be, is this mathematically the most offensive way to gem and socket given the gear? 10 Strength over 5 Crit 5 Strength? Different Meta? 40 Crit Rating over 80 AP trinket? I'm not sure. Hope you get a chance to see what a warrior's stats are going to be in full S4 and Guardians gear if you get nothing out of this post.
Last edited by Baloth : 06/24/08 at 7:56 AM.
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06/24/08, 9:40 AM
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#1563
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Glass Joe
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Originally Posted by Baloth
Hey Folks,
I've been doing a lot of plugging and chugging on basically a hypothetical warrior in 100% S4/Guardians gear. I know this is the place to break down basically the very finite details as to why things are better then others. Which leads me to my problem that I still can't settle on. I'm still not sold on which gem's are best to socket for and why. As well as the meta gem. My ultimate goal is mathematically being the most offensive a warrior can be. That goes for gems, enchants.
Head: So far I'm kind of convinced that the 12% and 3% Increased Critical Strike Damage meta fits this objective. As most of us know, The 24AP and Run speed meta is no longer required due to other gear carrying enough hit to keep us above 5%. As well as the enchant, I'm pretty sure 34 AP and 16 Hit goes without saying. I am also a JC'er so I'm going to slot the yellow gem with the +12 Crit Gem. This also allows us to qualify for the +4 Crit Bonus.
Neck: I decided to put a +5 Crit +7 Stam gem in this one for two reasons. One being it's offensive with the Crit, and it fills up a blue required gem for the Meta. It also qualify the neck bonus on Guardians for the extra 3 Stam.
Shoulder: Obviously exalted shoulder enchant here. For the Red and Yellow gems, I have them both filled with +5 Crit +5 Strength. Qualifies us for +3 Crit on the shoulder bonus.
Cloak: +12 Agility, pretty standard as far as I'm concerned.
Chest: +6 All Stats Enchant, socketed with the +24 AP JC Gem in the Red, and two +5 Crit +5 Strength in the Red/Yellow slots. Qualifies us for the +4 Crit bonus.
Bracer: +12 Strength enchant, socketed with our second blue gem which is also a +5 Crit +7 Stam. This allows us to achieve the meta, as well as the socket bonus of 2 strength.
Weapon: Executioner from my understanding is the most superior enchant we can go with here.
Gloves:+15 Strength enchant.
Legs: +50 AP +12 Crit armor.
Boots: I went with the Run Speed +6 Agility. Allows us the agility for the offense while giving us the run speed boost which we lost from the change in meta gem.
You can view what I've created here.
Full S4/Guardian's Profile
Our final stats are as follows in full S4/Guardians using the +80 AP Battlemasters trinket.
Melee Damage
886 - 1093
Speed
3.6
Attack Power
1810
Critical
38.6
Hit
5.64
Expertise
0
Strength
580
Agility
135
Armor Pen
574
I mean the simple question would be, is this mathematically the most offensive way to gem and socket given the gear? 10 Strength over 5 Crit 5 Strength? Different Meta? 40 Crit Rating over 80 AP trinket? I'm not sure. Hope you get a chance to see what a warrior's stats are going to be in full S4 and Guardians gear if you get nothing out of this post.
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The real question you have to ask is...
Is the 12 Agility/3% crit damage meta > 24 AP/Runspeed meta WITH the loss of stats from using half blue gems(5 Crit or Strx2) and the 6 agi loss from using a 12 agi enchant. 6 agi can cancel out on both sides.
So is 6 Agi/3% Crit damage> 10crit & 24 AP
It would be very close mathmatically and would naturally vary based on the Resilence of the target. If you were going to do the math, i would do it based on a person with maxxed Resilence
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06/24/08, 11:10 AM
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#1564
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Glass Joe
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Originally Posted by Tilted
Has anyone gotten a chance to try out [Formula: Enchant Weapon - Deathfrost] yet? I can't see using it over Executioner for 2h play, but this might prove to be useful in 1h+shield setups. 15% slow would be a massive hit to any melee beating on you, although the proc rate might be prohibitive.
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For the moment just ignore my god awful rating.
I am currently trying out the [Formula: Enchant Weapon - Deathfrost] on my stormherald.
The results from a few nights of (yes bad) arena are thus.
When im on a healer trying to interrupt them and it procs, it can make a big difference.
The same can be said for DPS casters.
One of the things i have liked about it thus far is that it is applied to the target instead of a buff i receive.
(I often feel executioner procs are completely wasted trying to catch up to a druid or mage)
However, so far as VS. melee goes?
I use TC too often to even care to guess.
I do wish it would reduce run speed, if even by just 5-10%.
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06/24/08, 12:19 PM
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#1565
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Piston Honda
Tauren Warrior
The Venture Co
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Originally Posted by premed
The real question you have to ask is...
Is the 12 Agility/3% crit damage meta > 24 AP/Runspeed meta WITH the loss of stats from using half blue gems(5 Crit or Strx2) and the 6 agi loss from using a 12 agi enchant. 6 agi can cancel out on both sides.
So is 6 Agi/3% Crit damage> 10crit & 24 AP
It would be very close mathmatically and would naturally vary based on the Resilence of the target. If you were going to do the math, i would do it based on a person with maxxed Resilence
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First of all, strength/AP is the best DPS stat for a pvp warrior (well, armor pen too, but you don't have a lot of choices without pve gear). As in, better than crit, point for point.
If you crit about 20% of the time (32.5% crit minus 12.5% crit chance reduction due to max resilience), and that crit damage is reduced by 25% (also due to capped resilience), then 20% of attacks times 75% percent effective due to resilience times 3% additional damage = .45% more damage.
RED Setup: .45% (or half a percent) more damage, 18 agility (boots+helm), also 14 stamina (blue gems)
Skyfire Setup: 24 ap plus 10 more strength (replace jaggeds with inscribed), 12 agility (boots)
I personally plan on going with the RED setup, I used it in S2 and enjoyed the slightly bigger RNG (translation: crit) potential. I'll probably use boar's speed on boots since I'd rather have an extra 90 hp to survive burst rather than the negligible crit agility gives.
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06/24/08, 12:42 PM
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#1566
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Feed me a stray cat
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I agree about adding more damage overall. It's very easy to add more defensive gear by simply wearing more resilience. I hover around 300 resilience because all through season 3 I swapped on things like the Gurtogg pants, the ZA ring, T6 bracers, etc. I'm going to gem offensively because I need all the damage I can get. If I find I'm taking too much damage and/or dying too fast I'll swap on more PvP gear; I'm not going to gem or enchant defensively.
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06/24/08, 1:22 PM
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#1567
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Piston Honda
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Originally Posted by LodeRunner
Why not just thunderclap melee beating on you if you're going to have a shield on in the first place?
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Point taken.
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06/24/08, 5:50 PM
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#1568
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Von Kaiser
Night Elf Druid
Whisperwind
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Originally Posted by rayijin
If you crit about 20% of the time (32.5% crit minus 12.5% crit chance reduction due to max resilience), and that crit damage is reduced by 25% (also due to capped resilience), then 20% of attacks times 75% percent effective due to resilience times 3% additional damage = .45% more damage.
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I do agree that strength is the DPS warriors best friend, but I think your math might be off. Please let me know if I'm wrong.
100% damage - 25% damage from resilience = 75% damage (naturally...).
75% damage * 3% more damage = 77.25%, or an increase of 2.25%.
Or, if you deal 2000 damage on a melee crit, it would be 1500 after max resilience. Add the 3% crit damage and it becomes 1545, an increase of 45 damage, or 2.25% of the original 2000.
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06/24/08, 6:08 PM
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#1569
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Piston Honda
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Originally Posted by rehtonAesoohC
I do agree that strength is the DPS warriors best friend, but I think your math might be off. Please let me know if I'm wrong.
100% damage - 25% damage from resilience = 75% damage (naturally...).
75% damage * 3% more damage = 77.25%, or an increase of 2.25%.
Or, if you deal 2000 damage on a melee crit, it would be 1500 after max resilience. Add the 3% crit damage and it becomes 1545, an increase of 45 damage, or 2.25% of the original 2000.
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You're doing the same math, but as he mentions, if you only crit 20% of the time, a 2.25% damage increase on your crits is only worth 0.45% damage overall.
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06/24/08, 10:55 PM
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#1570
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Glass Joe
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At +40% crit which is easily achievable: .275 * .75 *.03 = .62% dmg overall. Still doesn't look like much on paper but I wonder how effective it will be.
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06/25/08, 3:05 AM
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#1571
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Feed me a stray cat
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Originally Posted by Bia
At +40% crit which is easily achievable: .275 * .75 *.03 = .62% dmg overall. Still doesn't look like much on paper but I wonder how effective it will be.
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In my PvP gear I sit at ~34% crit. I suppose if I socketed nothing but Lionseyes and gave up a lot of Armor Penetration I could squeeze out that extra 5%. Is that worth the tradeoff?
After taking a look at your profile that appears to be exactly what you've done. 276 resilience and you're sporting a [Tsunami Talisman]? In 2v2 the double DPS teams are scary enough as it is wearing a Battlemaster trinket at ~300 resilience. So, yeah I guess it's easily achievable if you sacrifice a fair amount of other stats.
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06/25/08, 3:18 AM
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#1572
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Glass Joe
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my gear set changes, i would obviously not use this setup for 2v2, i was doing 5's with some friends for fun til I make my new one. I haven't gone pure lionseye yet, I lean more towards crit but would still call it balanced in my full pvp gear.
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06/25/08, 4:07 AM
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#1573
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Glass Joe
Orc Death Knight
Mal'Ganis
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So from the sounds of it, if the socket is RED: +10 Strength. If the socket is YELLOW: +5 Crit +5 Strength, and for 2 BLUE fillers for the meta, +5 Str +7 Stam? Seems to be at least.
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06/25/08, 2:12 PM
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#1574
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Piston Honda
Tauren Warrior
The Venture Co
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Originally Posted by Baloth
So from the sounds of it, if the socket is RED: +10 Strength. If the socket is YELLOW: +5 Crit +5 Strength, and for 2 BLUE fillers for the meta, +5 Str +7 Stam? Seems to be at least.
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Except PVP gear has no blue sockets, hence you'll end up sacrificing two red or yellow sockets.
You can either replace yellow sockets (5str/5crit) with (5crit/7sta) or red sockets (10str) with (5str/7stam).
Either way you end up losing 10 strength, so go with green gems (Seaspray Emeralds) because they're cheaper (your server may be the exception).
Also, with regards to my RED math, *most* people you have trouble killing don't have maxxed out resilience anyways (*coughpaladinsinpvegearcough*), hence it'll be more than .45% of an overall increase - plus my base crit number is low (the s4 gear adds a total 2% crit or more). Maybe along the lines of .6% total damage increase with a RED.
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06/25/08, 6:06 PM
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#1575
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Glass Joe
Draenei Warrior
Un'Goro (EU)
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Originally Posted by rehtonAesoohC
I do agree that strength is the DPS warriors best friend, but I think your math might be off. Please let me know if I'm wrong.
100% damage - 25% damage from resilience = 75% damage (naturally...).
75% damage * 3% more damage = 77.25%, or an increase of 2.25%.
Or, if you deal 2000 damage on a melee crit, it would be 1500 after max resilience. Add the 3% crit damage and it becomes 1545, an increase of 45 damage, or 2.25% of the original 2000.
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Somehow everybody seems to be forgetting about impale. Either it was canceled of a few pages ago and I missed it or you really forgot it.
With impale:
95% crit damage, would make a increase in crit damage of 4.05%. at 20% critical strikes it would still be around 0.8% damage increase.
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