The Hoodrych videos are pure gold. Once you download those you should basically have a firm grasp of what a Warrior should do, since in those clips he basically plays flawlessly and also performs a variety of moves (stopping Fel Domination, Intervening then Intercepting, Intervening Cheap Shot, Reflecting Polymorph, Reflecting Nature's Grasp) that are in a top Warrior's arsenal.
But don't try to copy the hard stuff straight out of the gate! I tried and failed miserably,
And Lithose, I don't disagree that 25% extra rage gain is beneficial. The argument is more the opportunity cost of taking it, since in my opinion there are far better talents you can be taking in that situation. A lot of different abilities can proc Enrage, such as Water Elemental bolts, Ice Lances, melee attacks such as Hamstring and pet swings that were never intended to crit, and such.
You're basically trading a bunch of useless filler or PvE talents for genuine PvP talents such as Disarm reduction, Sweeping Strikes, and Enrage. I'm pretty sure over most 3v3 fights a 35/23/3 Warrior will do more damage than an ER one, unless you're playing bad teams that don't Disarm and don't peel when their partners are in trouble.
it depends on the comp you're running.
if you're playing let's say druid warr rogue, or any 1 healer team, then you should have TM, be it with 41/17/3 or normal 35/23/3 build.
on the other hand in any 2 healer warr team you should be going with 41/20, since it gives you the most damage done, both if focused and if not. having 2 healers you don't really require any emergency reflect or disarm, you can still use them, just not instantly.
sweeping strikes is very situational, good players will never let you maximize it, by simply positioning correctly, or disarming/ cc'ing if needed.
as for 10 sec disarms, they can obviously be a pain, but that's the real and only tradeoff for ER in high end arena atm.
it depends on the comp you're running.
if you're playing let's say druid warr rogue, or any 1 healer team, then you should have TM, be it with 41/17/3 or normal 35/23/3 build.
on the other hand in any 2 healer warr team you should be going with 41/20, since it gives you the most damage done, both if focused and if not. having 2 healers you don't really require any emergency reflect or disarm, you can still use them, just not instantly.
sweeping strikes is very situational, good players will never let you maximize it, by simply positioning correctly, or disarming/ cc'ing if needed.
as for 10 sec disarms, they can obviously be a pain, but that's the real and only tradeoff for ER in high end arena atm.
Nonsense. I would say in actually any team, 35/23/3 or minor variants thereof are superior. Not having Weapon Mastery against other Warrior teams in 2s and 3s is huge - 5 extra seconds of being disarmed can be the difference between living and dying. Death Wish additionally, if the Warrior isn't being focused and can use it, is a huge modifier towards dpsing down a target in 5s.
As for Sweeping Strikes, good players will recognize it and move away from it, but you certainly can force teams to eat them. Case in point: On Nagrand I was playing with my Shaman against Druid/Rogue. Towards the end of the match, my Shaman brought the Rogue around the pillar and thru the Druid. Sweeping Strikes went up, and I took them both from 80 to 0 with SS, Whirlwind, WF, etc.
The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain
I am so confused, hasn't it been agreed that if you don't spec 35\23\3 that 33\28 is the second best spec?
I would much rather have flurry, sweeping, and weapon mastery and so would everyone else or so I thought. I think this finally needs to be put to rest and never discussed again. It has been my experience with two healer teams that the best spec is 33\28 and I've been running that comp in 3's since early season 2.
Not having TM is a huge thing - it basically changes your gameplay when you're able to spell reflect.
The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain
I'm currently gearing an alt Warrior (2 pieces S4, 2 pieces S3, 1 piece S2, S1 Sword, S2 Thrown, S3 NSE's) and I'm planning on doing 2s and only 2s with a Resto Shaman. I find at the moment I spellreflect and intervene quite alot, so I'm thinking Tactical Mastery is going to be very important. That said, I also feel that my damage can be somewhat lack-lustre (I run with a Druid at the moment) and we often end up in 10 minute plus games.
So my questions are:
1. I'm interested as to what the general consensus is on talent specs when running with this setup?
2. WW/MS to be used whenever they are up or do you manage your rage more carefully than this?
That said, I also feel that my damage can be somewhat lack-lustre (I run with a Druid at the moment) and we often end up in 10 minute plus games.
Welcome to warrior/healer arena. Enjoy your stay.
That said, you should keep hamstring and MS up as often as you can and other than that you only need to dump rage when burning or putting on heavy pressure. If the match is going to go 10 minutes there's no reason to WW your target unless doing so is going to have some impact at that moment in time or you're going to cap out on rage. You want as many cooldowns and as much rage as possible available to capitolise on an opponent's mistake, drop on top of some lucky crit strings, or when you have the healer CC'd.
Best spec to run with a Druid is 3 points in Improved Hamstring and Mace spec in a 35/23/3 setup. I prefer Booming Voice for small brackets because you don't want to use a GCD on a Shout at times, and it's very helpful for pulling out Rogues. Unbridled Wrath is pretty underwhelming, and if I do spec into it 2 or 3 points is more than adequate. Imp Demo is obviously the worst of the three at the moment.
You should maintain enough rage to always MS and Hamstring. Additional rage should go into Sunder, and it's probably a good idea to not Whirlwind unless you can hit more than one target, or have your target under 60% health. Warriors do just fine damage with a Druid, but with a Shaman your damage potential goes up immeasurably. Of course Shaman/Warrior has a whole other set of issues that Druid/Warrior generally avoids.
BTW Calantus: I didn't really talk about strats vs Warrior/Paladin in the s4 thread because it was a derail, but for this thread. Stack 5 Sunders on the Warrior and keep dragging the Warrior out of line of sight. You can constantly pop instants and then pull back to avoid Intercept. Or you can bait the Warrior's intercept around a pillar out of LOS from the Paladin. Then your Warrior intercepts and both of you are around the pillar LOSING the Paladin.
Put up SWP, then Mind Blast and maybe Smite Spam/SWD if the Warrior is under 40%. Between Fear, Focus Intercept, and Focus Pummel you should either get a kill or force a bubble. If the Paladin is bad (most sub 2k s3 Paladins are), this will be an instant kill because your fear will interrupt his Holy Light.
Against good teams, the Bubble will be forced and their Warrior should still have full Sunders up. You can either disarm and continue beasting him, or peel him repeatedly with Intercept/Imp Hamstring/Stun to free your Priest up for a drink far away. Then simply continue the CC cycle and their Warrior will drop.
Don't underestimate the Priest's ability to burst. It's the main reason you're either the best or second-best healer in game. Versatility and burst for a caster (Blast + SWD + Pain= 3k damage easily).
Also if you're having problems kiting Warriors, pop a Fear right after they use an instant, then use your trinket and get around a pillar. Most (bad) Warriors take 3-4 seconds to adjust to a Fear to Berserker Rage. If the Warrior is smart and goes back up to Pally to get topped off, you can top off without MS and drink up while your Warrior peels/keeps both in combat.
Best spec to run with a Druid is 3 points in Improved Hamstring and Mace spec in a 35/23/3 setup. I prefer Booming Voice for small brackets because you don't want to use a GCD on a Shout at times, and it's very helpful for pulling out Rogues. Unbridled Wrath is pretty underwhelming, and if I do spec into it 2 or 3 points is more than adequate. Imp Demo is obviously the worst of the three at the moment.
That's not obvious to me at all. I question the value of Unbridled Wrath when used with any 2 hander. Imp Demo, when fully specced, will subtract 420 attack power. That's not bad at all. There are a lot of cleave teams on my battlegroup.
I am currently playing my MS Warrior Alt (currently equiped with: S4 Hands / S2 Pants and Shoulders / S1 Head, Chest / Vindi Belt, Boots, Bracers / Guardian Neck / Merci Sword), after having played Rogue (as a main), Hunter and Shammy (pre-TBC). Thus, i consider myself still quite new to Warrior tactics/specs/gameplay. That said, i have the following questions (which may have been already answered elsewhere in this forum, so my apologies if i couldn't locate them).
1. I saw that many people are against the sword spec (which i am currently using), for many reasons, varying from decreased crit chance (combined with massive resilience numbers nowadays this poses an issue), extra attack resetting the swing timer, and the loss of the stun that offers a quite irritating interrupt. I still chose sword spec though, since in my opinion, nowadays with the massive resilience going over 400, what i should be aiming for regardless of crit (my crit is 30% now unbuffed on BS -still working on increasing it), is massive AP, since even if i don't get crits, which will be gimped by the resi, my white/yellow simple hits will be quite strong enough, and thus an extra hit proc, regardless of crit is quite a considerable dmg boost. --open to discussion.
2. We recently formed a 5vs5 team with Disc Priest/Resto Shammy/2x Sub Rogues/ MS Warrior (me). I would have prefered a mage or a pala in one Rogues' place. My questions are these:
i. Is there any viability to this setup (so far we've been doing pretty bad), or we really have to change our lineup.
ii. As a warrior, my fate is usually being CC'd for most of the fight. We usually try to burn down their priest if they have one, or as a second target the DPS clothies (being 2x Rogues and an MS warrior, its our best option). Shall we split DPS, having 2 rogues? Any tactic that would help improve our outcome with the above lineup?
If you run two healer warriors, TM is not as valuable as pressure. If you're reflecting, 99% of the time you're not placing much pressure on them.
You're games tend to run longer, so getting that key reflect of cyclone or sheep is not as valuable as higher % of constant damage.
I feel as though it really all depends on 3 major factors:
1) Your play style (Do you tend to be aggressive, maybe even losing matches because you chase targets around corners and LoS your healers, or do you tend to be more defensive and are mindful of what enemy healers are doing and try to interrupt even if they are not your primary target at the moment)
2) The size of your team (2's play is drastically different from 5's play, spell reflecting a poly, ruining a CC chain and putting an extra 2k dps measures drastically different outcomes in 5's where you will most likely receive a dispel than it does in 2's where you will most likely be playing with a druid or shaman, neither of which can dispel)
3) What bracket you are in (In 2's you are going to see a ton of double dps teams in the 1600-1750 bracket, TM here can make a world of difference even if you spec it just for this rating bracket and then respec once out of it, I doubt people realize just how amazing an intervene eating a kidney shot or blind is for your healer. And while doing that is hard, and most of the time luck, a disarm on a rogue can also make or break a match versus double dps)
I was playing RMP on my disc priest and we came accross rogue warrior druid.Thing is whenever we play that setup we usually get a deep arms warrior specced endless rage(mine is aswell) but this warrior who was a gnome rated around 2k was duel wield fury specced and they rolled us pretty easily, I dont have any idea how they broke us so easily, i dont know if it was just not expecting the burst and not having mortal strike but it was a point of discussion amongst us.
So how well do fury warriors do in arena, or maybe i should say whats the cap where mortal strike, becomes significant in arena?
Hello, I'm not that deep in arena thing (I'm more usually occupied with tanking), but I have a question.
It seems many find TM invaluable for reflecting sheeps/cyclones and also getting that fast intercept or disarm in. Intercepting and disarming is clear, but how do you manage to reflect in time? I have made a macro that equips shield, changes stance and when in stance and with shield casts reflect. I also have a huge target cast bar near my action keys. But even then I can't quite make it in time. I tried dueling with my druid partner where he cast wraths on me and now and then tossed a cyclone in between. My goal was to reflect the cyclone not the wraths and I couldn't do it unless I was already in the right stance and with an equipped shield.
Hello, I'm not that deep in arena thing (I'm more usually occupied with tanking), but I have a question.
It seems many find TM invaluable for reflecting sheeps/cyclones and also getting that fast intercept or disarm in. Intercepting and disarming is clear, but how do you manage to reflect in time? I have made a macro that equips shield, changes stance and when in stance and with shield casts reflect. I also have a huge target cast bar near my action keys. But even then I can't quite make it in time. I tried dueling with my druid partner where he cast wraths on me and now and then tossed a cyclone in between. My goal was to reflect the cyclone not the wraths and I couldn't do it unless I was already in the right stance and with an equipped shield.
Is it me, lag, or am I doing something wrong?
A large part of reflecting is going to be learning to predict when the cast is coming. At first, it's just going to be flailing wildly at the keys, but after a while, you're going to start recognizing when the Shatter Combo or Cyclone is going to come. Remember, it's not the casual damage you really want to focus on reflecting, it's the critical burst damage that (generally) you can see coming a second or two in the future if you're used to it. It's the feel of the game that shows you when the cast is coming, not the cast bar.
Most of it is just getting used to it. Play more arena games and watch for those critical moments.
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It seems many find TM invaluable for reflecting sheeps/cyclones and also getting that fast intercept or disarm in. Intercepting and disarming is clear, but how do you manage to reflect in time? I have made a macro that equips shield, changes stance and when in stance and with shield casts reflect. I also have a huge target cast bar near my action keys. But even then I can't quite make it in time. I tried dueling with my druid partner where he cast wraths on me and now and then tossed a cyclone in between. My goal was to reflect the cyclone not the wraths and I couldn't do it unless I was already in the right stance and with an equipped shield.
Is it me, lag, or am I doing something wrong?
Does your macro use itemrack? I've heard complaints that the weapon/shield swap isn't as fast as a specific item macro, so you can't SR instantly.
This has been flawless for me other than my awesome 1h and shield combo.
(I'm not using ItemRack, just ClosetGnome with sets and no events.)
Define flawless please.
I use the same macro and have to hit it twice in order to get the reflect to go off. That has been the cause of a ton of my troubles with spell reflect. Hitting a key and having a spell reflect go off is much different than having to hammer said key.
I thought since SR was taken off the GCD we wouldn't have this issue, but apparantly item swaps don't count in that? I dunno what the problem is, but the macro has been pretty useless to me on the whole.
I use the same macro and have to hit it twice in order to get the reflect to go off. That has been the cause of a ton of my troubles with spell reflect. Hitting a key and having a spell reflect go off is much different than having to hammer said key.
I thought since SR was taken off the GCD we wouldn't have this issue, but apparantly item swaps don't count in that? I dunno what the problem is, but the macro has been pretty useless to me on the whole.
What you want is impossible. Flawless in this case means "the absolute best you'll get". /cast in macros all try to activate at the same time and so unless you have a shield up and are in Battle/Def Stance already you won't have the conditions met for SR to go off when you hit it the first time.
I use the same macro and have to hit it twice in order to get the reflect to go off. That has been the cause of a ton of my troubles with spell reflect. Hitting a key and having a spell reflect go off is much different than having to hammer said key.
I thought since SR was taken off the GCD we wouldn't have this issue, but apparantly item swaps don't count in that? I dunno what the problem is, but the macro has been pretty useless to me on the whole.
Of course you have to press it twice, that's how macros work. All of the lines in a macro are run in a sequence, but at the same time. Not being on the GCD doesn't mean that you can use Spell Reflect without a shield equipped.
Taking spell reflect off the global cooldown lets you spell reflect much faster. If it was still on the global cooldown, you'd have to wait a whole 1.5 seconds after you weapon swapped before you could reflect.
Still, there is some lag between the time you first hit the macro to weapon swap and when you can actually get the reflect off. The game doesn't seem to immediately register that you have a shield out and that spell reflect is a usable ability. It seems to be longer than latency (since its still very noticable at < 100 ping) but much less than a global cooldown.
But yes, you have to hammer the keybind to reflect. It's impossible to have a macro equip your shield and immediately spell reflect with a single button press.
Try putting your reflect macro on mousewheelup or mousewheeldown. Then when the time comes, just roll the mousewheel. I play on ~200 ping so I still find myself sitting in cyclones with the spell reflect buff on far too frequently, but aside from that I find putting it on the mousewheel nice and responsive. You can rebind zoom out / zoom in to some other key, I hardly even notice it missing.