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Old 07/14/08, 3:37 PM   #1651 (permalink)
John Galt
 
Humbaba's Avatar
 
Tauren Druid
 
Mal'Ganis
Put your key binds wherever it works for you. No need to rehash that topic.

I certainly have to mash the macro, but it works just fine. Spell reflect is, in my experience, the ultimate "haha, no fuck YOU" ability in the game. Few things are as satisfying as sheeping a mage or cycloning a druid.
 
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Old 07/14/08, 5:03 PM   #1652 (permalink)
I'll see your Red Label
 
Maligne's Avatar
 
Undead Warrior
 
Skullcrusher
Originally Posted by Humbaba View Post
Put your key binds wherever it works for you. No need to rehash that topic.

I certainly have to mash the macro, but it works just fine. Spell reflect is, in my experience, the ultimate "haha, no fuck YOU" ability in the game. Few things are as satisfying as sheeping a mage or cycloning a druid.
Even when I lose games on my warrior I'll occasionally say things to myself like "yeah, we may have lost, but it was totally worth it for that shatter reflect."

What better cc is there for a druid than polymorph?
 
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Old 07/16/08, 4:34 AM   #1653 (permalink)
Piston Honda
 
Human Warrior
 
Blackhand
Originally Posted by Karoo View Post
I feel as though it really all depends on 3 major factors:

1) Your play style (Do you tend to be aggressive, maybe even losing matches because you chase targets around corners and LoS your healers, or do you tend to be more defensive and are mindful of what enemy healers are doing and try to interrupt even if they are not your primary target at the moment)

2) The size of your team (2's play is drastically different from 5's play, spell reflecting a poly, ruining a CC chain and putting an extra 2k dps measures drastically different outcomes in 5's where you will most likely receive a dispel than it does in 2's where you will most likely be playing with a druid or shaman, neither of which can dispel)

3) What bracket you are in (In 2's you are going to see a ton of double dps teams in the 1600-1750 bracket, TM here can make a world of difference even if you spec it just for this rating bracket and then respec once out of it, I doubt people realize just how amazing an intervene eating a kidney shot or blind is for your healer. And while doing that is hard, and most of the time luck, a disarm on a rogue can also make or break a match versus double dps)

I agree with what you're saying, but I was specifically talking about running warrior\2 healers. I personally still prefer 0\3 TM in 2's because Intervene does work with only 10 rage. It does kind of annoy me when people use that as their main reason for tactical mastery, if you say well 3\3 lets me Intervene -> disarm a "bit" easier (That intervened attack can be dodged for no rage gain) I can understand that.

Of course now that pet taunting has gone the way of the dodo I am sure I will be changing my mind quickly about this since that was my "pro" out 95% of the time.

I've been semi freaking out about getting our +10% damage modifier removed in berserker stance in other threads, but along the same lines, I really feel that Reflect can at times be totally useless, or so overpowered it is staggering. I think they need to change it to reflecting all spells cast at you in a 1 second window, at half their original power, for a more stable and predictable usage.

At times in 5's vs high rated teams who want to kill you, you can have lovely scenarios where you reflect only a dot, or random spell, or you can reflect upwards of 8 spells of the multiple abilities landing at once like FB, lance and lightning bolt -> ele mastery\NS\CL + whatever else is being cast on you.

A 1 second window would allow you to hopefully escape, and stop the "lawl rank 1 something" proceed with CC hooo that most good players can do.
 
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Old 07/16/08, 6:57 PM   #1654 (permalink)
Piston Honda
 
hypetech's Avatar
 
Undead Mage
 
Trollbane
Originally Posted by ceasefire View Post
The Hoodrych videos are pure gold. Once you download those you should basically have a firm grasp of what a Warrior should do, since in those clips he basically plays flawlessly and also performs a variety of moves (stopping Fel Domination, Intervening then Intercepting, Intervening Cheap Shot, Reflecting Polymorph, Reflecting Nature's Grasp) that are in a top Warrior's arsenal.

But don't try to copy the hard stuff straight out of the gate! I tried and failed miserably,

And Lithose, I don't disagree that 25% extra rage gain is beneficial. The argument is more the opportunity cost of taking it, since in my opinion there are far better talents you can be taking in that situation. A lot of different abilities can proc Enrage, such as Water Elemental bolts, Ice Lances, melee attacks such as Hamstring and pet swings that were never intended to crit, and such.

You're basically trading a bunch of useless filler or PvE talents for genuine PvP talents such as Disarm reduction, Sweeping Strikes, and Enrage. I'm pretty sure over most 3v3 fights a 35/23/3 Warrior will do more damage than an ER one, unless you're playing bad teams that don't Disarm and don't peel when their partners are in trouble.
I noticed in one of the videos that he uses Sunder Armor while in zerker stance. I don't notice him changing stance, and it's just a single button. How does this work?

Edit: Whoa, I'm an idiot....Disregard.

Last edited by hypetech : 07/16/08 at 7:40 PM.
 
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Old 07/16/08, 7:00 PM   #1655 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Aerie Peak
It works by hitting a single button because you can use sunder armor in any stance.
 
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Old 07/16/08, 9:43 PM   #1656 (permalink)
Piston Honda
 
Night Elf Warrior
 
Blackrock
Originally Posted by hypetech View Post
I noticed in one of the videos that he uses Sunder Armor while in zerker stance. I don't notice him changing stance, and it's just a single button. How does this work?

Edit: Whoa, I'm an idiot....Disregard.
You really should be sundering a lot in berserker stance. On a single target it's more useful than whirlwinding generally, until you have them stacked up a significant amount. Obviously if you are going at a kill at that specific point in time you want to whirlwind, but otherwise you want to be getting sunders up, and keeping them up.
 
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Old 07/16/08, 11:43 PM   #1657 (permalink)
Von Kaiser
 
Seife's Avatar
 
Troll Priest
 
Gul'dan (EU)
Originally Posted by Morsexy View Post
(That intervened attack can be dodged for no rage gain)
For a long time now, dodged attacks (actually any attack that isn't a miss/evade) yield rage.
 
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Old 07/17/08, 3:50 AM   #1658 (permalink)
Piston Honda
 
Human Warrior
 
Blackhand
Originally Posted by Seife View Post
For a long time now, dodged attacks (actually any attack that isn't a miss/evade) yield rage.
Fair enough, I hadn't noticed that.
 
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Old 07/17/08, 11:35 AM   #1659 (permalink)
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by diotox View Post
Try putting your reflect macro on mousewheelup or mousewheeldown. Then when the time comes, just roll the mousewheel. I play on ~200 ping so I still find myself sitting in cyclones with the spell reflect buff on far too frequently, but aside from that I find putting it on the mousewheel nice and responsive. You can rebind zoom out / zoom in to some other key, I hardly even notice it missing.
Excellent idea, the roll on the mouse wheel provides exactly what I want, without the worry of breaking my keyboard hammering that key and hoping it actually goes off. Say what you will about bindings, but on a button that you need to press, let go, and press again, the mouse wheel looks like a great option. Thanks for the pro tip!
 
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Old 07/18/08, 10:12 AM   #1660 (permalink)
Glass Joe
 
Tauren Warrior
 
Aszune (EU)
Thank you for the great answers. Seems my ping of 250 to 500 might have some stake in me missing to get off SR in time...

But I shall try binding the macro to wheel button and go do some matches. Who knows? Might be after a little practice I will start understanding my competition enough to foretell the incoming sheep.
 
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Old 07/18/08, 12:08 PM   #1661 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
The rule is pretty much as follows:

If the other team has a mage, and you aren't in a frost nova or a sheep, one of these is forthcoming shortly.
 
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Old 07/19/08, 2:45 PM   #1662 (permalink)
Glass Joe
 
Draenei Warrior
 
Kazzak (EU)
Hello, I just recently returned to playing my Warrior. It has 4 vengeful pieces and the s2 mace. I'm currently working towards buying the s3 mace and the guardian honor gear. Doing so I've been thinking a lot about gemming and enchants.

I was checking some top rated warriors in the 2v2 bracket which i mainly play, for some insight in gemming and enchanting. Previously i always went 8 STR in red and 4Crit/Str in yellow sockets. I notice that a lot of warriors stack crit up to ~40. Some even take it to the extent of using the agi/crit gem and 6agi. I'm guessing this is because warriors have gotten more hit from gear and reaching the hit cap without surefooted?

Eitherway I just wanted some opinions on the first option where you get an even amount of AP and Crit by using 5crit/str and the second where you stack as much crit as possible. I must say I'm a sucker for lucky crit strings. But I'd die for some comments on the crit gemming, perhaps there are some out there that have played with it or play with it currently.

Thanks in advance.
 
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Old 07/21/08, 12:02 PM   #1663 (permalink)
Von Kaiser
 
Human Paladin
 
Mal'Ganis
Originally Posted by rawrrawr View Post
Hello, I just recently returned to playing my Warrior. It has 4 vengeful pieces and the s2 mace. I'm currently working towards buying the s3 mace and the guardian honor gear. Doing so I've been thinking a lot about gemming and enchants.

I was checking some top rated warriors in the 2v2 bracket which i mainly play, for some insight in gemming and enchanting. Previously i always went 8 STR in red and 4Crit/Str in yellow sockets. I notice that a lot of warriors stack crit up to ~40. Some even take it to the extent of using the agi/crit gem and 6agi. I'm guessing this is because warriors have gotten more hit from gear and reaching the hit cap without surefooted?

Eitherway I just wanted some opinions on the first option where you get an even amount of AP and Crit by using 5crit/str and the second where you stack as much crit as possible. I must say I'm a sucker for lucky crit strings. But I'd die for some comments on the crit gemming, perhaps there are some out there that have played with it or play with it currently.

Thanks in advance.
This was discussed at length a page or two ago (rather heatidly by myself and another warrior) but the general concensus is that because of resilience, it is ideal to balance crit and attack power accordingly with your spec. Some specs (namely 33/28 flurry builds) gain a lot from stacking crit. Last season and at the start of this season, I was gemming 10 crit in all yellows and 5 crit 5 str in all reds with this build and it was by far the highest damage build that I have tried, and i've tried almost all of them. This spec is mainly for 5v5 however, as it lacks tac mastery which isn't as important if playing with a defensive dispeller.

However, in small brakets (which is what you are interested in) tactical mastery is significantly more necessary and crit is put on the backburner with the absense of flurry. While it is still important as many matches are decided on a burst of some kind, your returns from each point of crit are lower because it isn't increasing your white damage via flurry; it simply becomes just another nice stat. Personally, as my 5v5 lost members to quitting arena/the game, I found myself playing more 2v2 and 3v3 so I regemmed my gear to simply all 5 str/5 crit pyrestones. I feel this maintains burst, and produces a decent sustained pressure via attack power. I find this gem spec to function extremely well with a classic all-purpose 35/23/3 build.

I am also somewhat oldschool in that I used a lifegiving gem when I first got one for pvp and have now also been using battlemaster trinkets for some time. While their on use is certainly amazing situationally, their base stat is often of some debate. Personally, I have both, and find that when playing 33/28 I use cruelty, and when playing 35/23/3 I use determination. I didn't check your armory, so disregard this point if you have berserkers call or madness of the betrayer or something equivelent, but I find that the battlemater's trinkets and your choice in which to use far outweighs any choice in gemming.

The only instance I strongly recommend gemming for attack power is endless rage, but I won't get into that as its a touchy subject on these boards apparently. Many warriors have opinions strongly one way or another, and browsing the ladder I see many successful warriors using it so the proof is in the proverbial pudding.
 
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Old 07/23/08, 6:57 AM   #1664 (permalink)
Glass Joe
 
Undead Warrior
 
Magtheridon (EU)
hey guys.

Got a question regarding dual wielding in arenas. I've heared about a warrior who used 2x maces, and specced 33/28. (different than a warrior with 2h ofc). Anyways - I have been interested in trying this kind of specc, and was wondering if anyone have experience or anything with this way of playing? the 2x mace combo for extra stun seems tempting, and will give a decent kind of cc/interrupt of spells aswell. The only thing I loose from it, is the massive dmg from a two hander offcourse, but I will still be able to give my target the mortal strike debuff.
Anyone knows anything about this? :P

and aswell, will it be best to use a fast offhand for stun proc (example: merciless bonecracker), or will it be best with a slow offhand aswell? (thinking of makign 2x dragonstrike if thats the best, but a waste of golds if it isnt any good with a slow offhand)

Regards, Awwcrap
 
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Old 07/23/08, 9:13 AM   #1665 (permalink)
Von Kaiser
 
Seife's Avatar
 
Troll Priest
 
Gul'dan (EU)
DW Arms is not viable so please don't bring it up again.
 
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Old 07/24/08, 10:39 AM   #1666 (permalink)
Von Kaiser
 
Human Paladin
 
Mal'Ganis
Mace stuns proc plenty with a 2 hander, plenty to the point that if i'm on a target long enough I will eventually get immune messages as DR hits. Dual wielding would only gimp your instant attack damage and require you to gem for hit to do meaningful damage.
 
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Old 07/24/08, 2:19 PM   #1667 (permalink)
Piston Honda
 
Tilted's Avatar
 
Dwarf Paladin
 
Malygos
Originally Posted by Seife View Post
For a long time now, dodged attacks (actually any attack that isn't a miss/evade) yield rage.
I think you have it backwards. You're right that if you swing at someone and they dodge you do gain rage. But he means that he might dodge the attack that gets "absorbed" by Intervene, which then yields no rage and screws over his window of opportunity for a disarm.

Also, thanks to all who provided tips on Spell Reflection. Somehow I missed that it's not tied to the GCD, which has changed my gameplay dramatically. No more scratching my head wondering how the hell you people manage to reflect 1.3s Polymorph casts!
 
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Old 07/24/08, 5:35 PM   #1668 (permalink)
Piston Honda
 
Human Warrior
 
Blackhand
Well now I'm back to where I thought I was initially, which is that when I dodged that attack that was redirected to me via intervene, and I gain no rage.

I actually haven't tested this as yet since I've been only doing 2's with tactical mastery. I really like using the scroll wheel for intervenes, I used to have scroll up as my intercept in any stance macro but since I basically never battle stance ( I go defensive to apply thunderclap on double melee teams ) I switched that to a key binding and been fine.

I do like being able to stutter the wheel to quickly switch stances but not immediately reflect as most good casters can catch it even 80% into a cast.
 
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Old 07/24/08, 10:21 PM   #1669 (permalink)
Glass Joe
 
Orc Warrior
 
Suramar
Not to jump in and change the subject...

but anyone have a preference on S2 sword v Lolherald for PvP? Already have lolherald, and debating on if the resilience and sword spec make it trump lolherald. Appreciate any thoughts on the matter!
 
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Old 07/24/08, 10:49 PM   #1670 (permalink)
Custom User Title
 
Calantus's Avatar
 
No main until WotLK
Dwarf Priest
 
<Too Far Jaded>
Frostmourne
If you:

1) Play with a shaman.
2) Focus on 5v5.

Then maybe get a sword. Otherwise go maces. Since you don't run with a shaman and your 5v5 isn't even full I suggest you stick with the mace. I don't know whether S2 mace would be better than Stormherald but I'd definitely say it's not 27k honor better unless you just incidently get more honor than you can spend through your normal play.
 
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Old 07/25/08, 5:56 AM   #1671 (permalink)
Von Kaiser
 
Seife's Avatar
 
Troll Priest
 
Gul'dan (EU)
Originally Posted by Tilted View Post
I think you have it backwards. You're right that if you swing at someone and they dodge you do gain rage. But he means that he might dodge the attack that gets "absorbed" by Intervene, which then yields no rage and screws over his window of opportunity for a disarm
You are right, thanks for pointing it out.

Concerning spell reflect: It is very important to have a zerker stance macro which when spammed switches stances and equips a shield. It is very easy to reflect a 1.5 sec cast that starts when you are 2h zerker stance.
 
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Old 07/25/08, 11:11 AM   #1672 (permalink)
Glass Joe
 
Dwarf Warrior
 
Gurubashi
Originally Posted by Seife View Post
Concerning spell reflect: It is very important to have a zerker stance macro which when spammed switches stances and equips a shield. It is very easy to reflect a 1.5 sec cast that starts when you are 2h zerker stance.
How so? I have this:

#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/stopmacro [equipped: Shields]
/equip YOUR SHIELD
/equip YOUR 1H

And I don't EVER get a reflect on a 1.5s even when I hammer my poor keyboard... unless I feel its coming and stay in battle stance already.

Sometimes I feel like I should even stop trying... maybe its my 300ms ping
 
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Old 07/25/08, 12:55 PM   #1673 (permalink)
Glass Joe
 
Tauren Warrior
 
Elune
Does anyone have a good link to where I can find some recent and working macros for spell reflect, intercept, disarm ect. ?
 
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Old 07/25/08, 1:06 PM   #1674 (permalink)
Von Kaiser
 
Gnome Warrior
 
Medivh
Warrior Macros - Arena Junkies
 
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Old 07/25/08, 4:26 PM   #1675 (permalink)
Von Kaiser
 
Dwarf Warrior
 
Bloodscalp
Originally Posted by Seife View Post
You are right, thanks for pointing it out.

Concerning spell reflect: It is very important to have a zerker stance macro which when spammed switches stances and equips a shield. It is very easy to reflect a 1.5 sec cast that starts when you are 2h zerker stance.
This is a little misleading. A warrior's GCD is 1.5 seconds. If someone STARTS casting before you hit your macro, just by the nature of invoking the GCD from swapping to sword/board will not be enough time to reflect. Factor in human reflex and you have even less time. The only way in my experience to reflect quick casts (like cyclone, sheep, entangle) is to anti