I haven't seen this discussed before in the thread or elsewhere on the board, so here I come:
Is there a general consensus on the usefulness of expertise for warrior PvP ?
What this boils down to, for me: is the
[Shard of Contempt] a good choice for a second PvP trinket (the first one being obviously the Medallion of the horde) ?
My take is the following:
- against non-dodging, non-parrying classes, expertise has about the same effect as hit rating through dodge reduction, up to a cap of 5% dodge reduction, or 3% with weapon mastery. This means a cap of 20 or 12 expertise, i.e. around 80 or 48 expertise rating. Point-for-point efficiency is the same as hit rating.
- against classes that have significantly higher dodge ratios (rogues, feral druids, hunters ?) the cap is much higher, therefore reducing the relative effect of expertise
- against classes that can parry (rogues, warriors ?), expertise is slightly more efficient through parry reduction when attacking frontally.
So basically, expertise rating has an effect on PvP that's about on a par with that of hit rating (not missing your Hamstrings / Mortal Strikes).
Therefore, capping it should be a priority, as is getting a hit rating of at least 80. With 2/2 Weapon Mastery and no other expertise-giving item on, the shard of contempt allows you to nearly reach that cap.
Therefore, not having any other PvP-suitable expertise-giving items to equip, I should use the shard as second trinket instead of another more classical offensive trinket such as the
[Berserker's Call] or some critical rating trinket.
Am I missing anything here ?
Another question:
I play in a druid-warrior 2v2, at scrub ratings, having only recently started trying to do serious arena after my small PvE-oriented guild went in a content-lack-induced slumber. I have been specced 33 / 25 / 3, for a few weeks, Mace-specced with Stormherald for a few days after noticing we hurt from lack of control ; the spec includes Sweeping Strikes, Weapon Mastery, Improved Slam, Second Wind...
I see a lot of people advocating 35 / 23 / 3 specs. So while I see the advantage of having Blood Frenzy for more DPS, is dropping improved Slam really worth it ? in my very limited and pretty much unsuccessful experience, Improved Slam is a good way to keep the burst going after having used WW and MS if my target is low-life. I can certainly say it has saved me a few games. I would like to hear what experienced PvPers think about this trade-off in the context of a 2v2, or similar tradeoffs involving improved slam, weapon mastery, second wind, improved hamstring, blood frenzy.
Thanks in advance