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06/01/07, 3:34 PM
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#151 (permalink)
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Von Kaiser
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Originally Posted by Ory
Diospadre,
Tactical Mastery is nice, but not always as useful when going against caster teams where your targets won't dodge as much.
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TM is still pretty decent on a caster team because of Spell Reflect, especially now that it is off the GCD.
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06/01/07, 5:01 PM
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#152 (permalink)
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Don Flamenco
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Originally Posted by Tasan
Diospadre,
Also, I was wearing your belt/boots, but the Marshals are flat out upgrades even
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He said he was waiting for the pvp patch in a week and a half to see the new items. I'd hope they get those stats out sometime real soon, like yesterday. I might want arena gloves for hydross, but if they are a big enough upgrade I might tell the guild to wait.
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06/01/07, 5:08 PM
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#153 (permalink)
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Glass Joe
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Originally Posted by x1tiger1x
TM is still pretty decent on a caster team because of Spell Reflect, especially now that it is off the GCD.
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Fair point. If you find yourself using Spell Reflect often, the points in TM are probably effective regardless of whether you're facing melee or magic dps.
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06/01/07, 5:42 PM
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#154 (permalink)
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Piston Honda
Human Warlock
Twisting Nether
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Originally Posted by Ory
Fair point. If you find yourself using Spell Reflect often, the points in TM are probably effective regardless of whether you're facing melee or magic dps.
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I had assumed the main reason that top arena team warriors took 3/3 tactical mastery over Flurry was almost solely for spell reflect. Overpower is still usable when going from berserker to battle since it costs so little, and the extra rage lost is easily gained back after the overpower is done and the warrior is back in berserker. Spell reflection however isn't usable in berserker so requires a shift to defensive or battle and does cost 25 rage.
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06/01/07, 5:58 PM
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#155 (permalink)
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Bald Bull
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It's not really easy to get rage back when you're trying to kill high armor or resilienced targets, I took it for the flexability it offers in general including reflect, OP and for whatever other reason I need it.
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06/01/07, 6:27 PM
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#156 (permalink)
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Von Kaiser
Dwarf Warrior
Scarlet Crusade
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I always have a hard time justifying any spec without TM. Spell Reflect's a good example, but also the late match sweeping strikes is much easier to pull off quickly with TM. Usually if you get the opportunity for a good grouping of opponents it doesn't last long. Also late in the match if death wish is already burnt you want to minimize how much you're in battle stance against fear capable teams.
As for the Mace vs. Axe spec debate. I'm currently axe spec using Gorehowl, and I'm an Armorsmith so I have the Bulwark rather than a weapon. The argument I like though is...
Maces can still crit, but an axe can't stun.
Given the right gear to compensate, I'd definitely say mace spec is greater than axe spec.
And finally a question, anyone thought about using the new Relentless Earthstorm Diamond ( http://www.wowhead.com/?item=32409) from exalted Consortium rep? Seems like a good way to compensate some against high resilience targets.
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06/02/07, 4:37 PM
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#157 (permalink)
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Glass Joe
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Fair point. If you find yourself using Spell Reflect often, the points in TM are probably effective regardless of whether you're facing melee or magic dps.
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I realize that at high levels of play this probably doesn't happen much, but around my rating (1600-1700) I fight rogues all the time that are disarmable, so I definitely like TM for that reason as well.
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06/08/07, 4:54 AM
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#158 (permalink)
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Von Kaiser
Tauren Warrior
Boulderfist
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http://www.mmo-champion.com/images/n...a2_warrior.jpg
after seeing the Warrior Season 2 gear, what order are you guys getting the gear in? this is assuming you have 5/5 glad (or equivalents) and a t2 bs weapon or equivalent. i've got DT + 5/5 glad set and i'm wondering if i should get 2 glad pieces or a weapon first. my guild is just about to start SSC so i don't think Stormherald is that far away.
of course knowing the stats of the weapons would help a lot. from the info we have now, what are your plans? also say something if the new weapon stats change your opinion, please.
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06/08/07, 5:30 AM
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#159 (permalink)
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Von Kaiser
Human Warrior
The Venture Co (EU)
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How screwed am I if I want to get started on Arena this season? I was primarily PvE Prot with comedy teams for gathering points for the hell of it, I'm a few vortices from my Lionheart Executioner (I know I know) and I have next to no resilience.
Would I be better off getting the tier-1 glad set then farming for the tier-2 set or should I stick it out and grind more survivability gear/honor rewards while trying to farm up the tier-2 set?
Are there any hard and fast rules I should stick to in arena? Socket wise I just go for crit then str where possible because the Glad sets are loaded with stamina anyway, right?
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:goon2:
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06/08/07, 5:41 AM
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#160 (permalink)
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Don Flamenco
Night Elf Warrior
Durotan
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The Season2 gear will be better but the Season1 gear will be cheaper, so if you're looking to gear up, you may want to consider 2-3 pieces of Season1 vs 1-2 of 2.
Also, start pvping now in the regular BGs (Alterac Valley weekend for lots of honor) as you can get some +res gear/trinkets/rings right off the bat.
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06/08/07, 11:12 AM
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#161 (permalink)
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Glass Joe
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I've been some pretty terrible teams all season so I currently have 3 pieces of S1 gear and am about half way to my 4th piece (legs). I'm really looking forward to my 4pc bonus, and since the only piece I still need will be the head, the first piece of S2 gear I will be picking up will be the helm.
Here's my problem: I haven't heard the definitive word on this yet, but I'm assuming that the S1 and S2 set bonuses are seperate. Meaning, you can get 2 pieces of S1 and 2 pieces of S2 and get the +70 res and not the 4pc bonus. For a class like ours with a really nice 4pc bonus, I would be reluctant to break the S1 set bonus as I acquire pieces of S2 gear. How do you other warriors plan on handling this?
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06/08/07, 1:32 PM
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#162 (permalink)
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Bald Bull
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It's no different from stacking 2/5 HWL and 3/5 Gladiator for +70 resilience, it's not worth losing the 4 piece bonus, but keeping both sets incase you get a team that likes to try and gib you can't hurt.
Socket wise, you may as well keep to the coloring, I put 8 AGI/8 Crit Rating on everything.
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06/08/07, 1:38 PM
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#163 (permalink)
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Von Kaiser
Human Warrior
Tichondrius
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Upgrading from season 1 to season 2 gear nets you:
Total Upgrade
+36 str
+31 stam
+18 hit rating
+22 crit rating
+6 res
So if your starting arena late I would still consider picking up some of the season 1 gear just to get yourself caught up gear wise. You won't be missing out on much. Seeing the new stats definately convinced me I can use my points to purchase a 2h weapon rather than the armor and rolling blacksmithing.
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06/08/07, 2:40 PM
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#164 (permalink)
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Bald Bull
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And around 640something armor.
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06/08/07, 2:55 PM
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#165 (permalink)
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Glass Joe
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Originally Posted by shadowscion
http://www.mmo-champion.com/images/n...a2_warrior.jpg
after seeing the Warrior Season 2 gear, what order are you guys getting the gear in? this is assuming you have 5/5 glad (or equivalents) and a t2 bs weapon or equivalent. i've got DT + 5/5 glad set and i'm wondering if i should get 2 glad pieces or a weapon first. my guild is just about to start SSC so i don't think Stormherald is that far away.
of course knowing the stats of the weapons would help a lot. from the info we have now, what are your plans? also say something if the new weapon stats change your opinion, please.
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I'm not in 5/5 (3/5 actually but my gear isn't that terrible).
Plans are:
Season 2 2hand Axe starting day (Savagery)
Drop Weaponsmith for Armorsmith -> Craft Breastplate then Bulwark of Kings (3 solid stars of elune, 150 hp)
Season 2 Glove (15 strength)
Season 2 Shoulder (4 str & 6 stam gem, 4 str & 4 cr gem, aldor exaulted enchant)
Season 2 Helm (18 stam & 5% stun resist meta, 4 cr & 6 stam gem, cenarion exaulted enchant)
Season 2 Leg (40 stam, 12 agi Leg Kit)
NOTE: Was going to use Kara +Hit ring here but since the helm has +hit I can switch to a more crit/ap oriented ring
Points/Time allowing:
Main hand weapon
Shield
I made these plans on the assumption that the 2h weapon will have roughly the same +hit rating as the season 1 items. If it doesn't, I just end up using my Kara +hit ring afterall.
My benchmark goals will be 1400 ap unbuffed, 32-35% crit in battle stance, ~13k hp unbuffed.
I'm also farming mats for the engineering gun (27 stam + yellow socket, 4 cr & 6 stam gem)
Just my 2 cents.
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06/08/07, 3:00 PM
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#166 (permalink)
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Bald Bull
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13k HP is overkill, you're more then fine with 11k 99% of the time.
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06/08/07, 3:18 PM
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#167 (permalink)
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Glass Joe
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Originally Posted by Shadowed
13k HP is overkill, you're more then fine with 11k 99% of the time.
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True, but I'm one of those guys who likes to just charge in AV and hope somebody heals me. I solo a lot. Survivability is kinda my thing and it makes me somewhat different.
I tend to run into games that end up with it down to me vs a mage at low hp/low mana and then I get poly'd with my trinket down. In arena, when the sob's can just chain poly and run behind a pillar to eat/drink I need to be able to squeeze as much hp regen from second wind and blood craze as possible while shield reflect is on cooldown.
As a class that can't directly heal, I absolutely love blood craze and second wind.
Note: My 5's team from last week isn't the main team I'm on. I was late for our scheduled day so I missed out on the points and just hopped on the guilds 5's (obviously they're undergeared and not doing too hot) for a few games.
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06/09/07, 5:46 PM
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#168 (permalink)
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Glass Joe
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Originally Posted by Tasan
For pure PvP the fact that extra attacks are yellow is a nerf since WF can't proc off those.
For PvE it's a different matter since yellow attacks cannot glance.
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But according to Elitist Jerk's own "Working theories for patch 2.1", WF totems can proc off yellow damage.
Working Theories of Theorycrafting as of 2.1
"Windfury Totem does not have any of the cooldown issues that Windfury Weapon does. Its procs do generate rage and threat for warriors and it will proc off of special attacks (yellow damage)."
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06/11/07, 6:37 PM
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#169 (permalink)
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Von Kaiser
Tauren Warrior
Boulderfist
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my plans for season 2 purchases is getting the 2h sword first. should be a big upgrade from gorehowl or DT for 5v5. after the weapon, i'm confused as to what i should go for next. i really don't want to get a helm until resil offers some good stats vs dots, as i've got a 51 shadow resist helm right now. the helm wouldn't benefit me 100% of games if i'll be switching it with shadow resist some games. and breaking my 4 piece bonus is a downer. 5 sec off intercept cd is irreplaceable imo. i guess having +70 resil set bonus isn't that bad.
any suggestions?
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06/11/07, 7:15 PM
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#170 (permalink)
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Glass Joe
Orc Warrior
Sunstrider (EU)
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I got 4/5 armor + 2hand axe, and I'm currently saving my points for the season 2 gear.
I chose to stay armorsmith during TBC, but I'm not in a raidguild so upgrading my Breastplate of Kings isn't really an option. I can upgrade it to the Bulwark of course, but I'd rather have the Arena2-chest as I view that one as better.
So what I've planned for is really just to get 2 pieces of Arena2 when the gear is out regardless of the 4-piece bonus. The bonus is good, really good, but it won't kill me to lose it and I can hopefully focus on getting the 2 last pieces within the next 2-3 weeks then.
This is all subject to change depending on the weapons of course :P
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but you have PLATE ARMOR.
ITS PLATE. THAT YOU WEAR. PLATES OF METAL.
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06/12/07, 1:30 AM
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#171 (permalink)
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Von Kaiser
Human Warrior
Tichondrius
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Is sword spec going to make a comeback in season 2? I've pretty much decided I'm either buying the season 2 mace or sword. I just can't decide if mace spec is good enough without having stormherald(xtra weapon proc) and combined with the small amount of feedback sword spec has gotten so far makes it very hard to choose.
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06/12/07, 3:42 AM
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#172 (permalink)
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Von Kaiser
Tauren Warrior
Boulderfist
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Originally Posted by Latham
Is sword spec going to make a comeback in season 2? I've pretty much decided I'm either buying the season 2 mace or sword. I just can't decide if mace spec is good enough without having stormherald(xtra weapon proc) and combined with the small amount of feedback sword spec has gotten so far makes it very hard to choose.
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i think they are reverting the sword buffs back to their original status this next patch. i just like sword spec because the extra attack can also crit, where as a crit can't crit again for axe spec. i wouldn't go with a mace unless it's stormherald.
i like how i have to pve to get the stormherald for pvp, and i gotta pvp to get a 2h sword to pve with... /sigh.
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06/12/07, 3:53 AM
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#173 (permalink)
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ಠ_ಠ
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Originally Posted by Latham
So if your starting arena late I would still consider picking up some of the season 1 gear just to get yourself caught up gear wise. You won't be missing out on much. Seeing the new stats definately convinced me I can use my points to purchase a 2h weapon rather than the armor and rolling blacksmithing.
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well you're forgetting about one thing - you can't get the 4piece bonus until you actually wear 4 pieces of the new set. If you spread your points between the old set and the new set, or the new set and a weapon, you'll delay that important 4piece bonus by a few weeks
personally I'm debating whether or not to buy a new 2hander when the new season starts. I just know kael will drop his sword or Teron will drop his mace or axe the same week I drop the points on a weapon
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06/12/07, 10:58 AM
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#174 (permalink)
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Von Kaiser
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I am looking for some suggestions... Recently I joined a 2v2 with a shaman friend. After 2 weeks playing we are bouncing around 1950-2100 rating. At the moment there are a few combos that make us nuts so i am looking for advice.
1)Shadow priest+warlock- they silence my shaman and deathcoil/fear the crap outta me while they drain tank me etc. I try to kill the priest but they can deathcoil me away from tremor and at the same time triple fear me and keep me snared etc. Other then bend over, what can we do ? i try to shut down the priest and intercept the lock to stop drains. Even if i kill the priest, usually the shaman is so hurt he gets pimp slaped by the lock.
2)double warlock- affliction+ soul link or one of each...We tend to split wins with teams like this UNLESS they have trinkets that suck like the netomatic. We played a double warlock team with both using timbermaw and netomatics and got pimp slapped. I can only escape one and killing the timbermaw does not even yield a victory rush. They can stand at range.. dot the crap outta us and double felhunter spell lock my shaman. Is this just an unwinable combo?
3) Double full frost mages-- 2 pets with root.. 2 mages with root.. 2 mages with double iceblock and snares out the ass. Other then playing LOS kite games and getting luck, I can't see any reliable way to beat these guys. If they make a mistake we can make them pay but they need to make like 3 mistakes or they never die since they can root the hell out of me. This just seems like the old rock scissor from hell for us. We have played teams in 2v2 that when i saw them in 3v3 with my paladin we owned them so hard it was sad.
4)hunter+paladin--- This should be winnable but we rarely beat them. My first instinct was to go for the hunter but any good hunter will keep me trapped all day long. Since my trinket currently does not work on traps AND second win does not consider traps immobilization ( so standing in a giant ice block is not immobilizing.. sure) I am pretty much hosed. Once they trinket change goes live I can probably gib the hunter after his first trap is broken while his next one is on cool down. At the moment though, Hunters are my nightmare. Also they drain all my shaman's mana leaving me high and dry. If i go after the paladin, I end up taking a long time to kill him since smart ones will BOF themselves which makes chasing them hard. They will run me over the damn frost traps and run up to their partner to wingclip/scattershot me off the paladin. Any ideas?
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http://ctprofiles.net/talents.ct?cid=550342
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06/13/07, 11:31 AM
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#175 (permalink)
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Piston Honda
Human Warlock
Twisting Nether
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Originally Posted by valner
I am looking for some suggestions... Recently I joined a 2v2 with a shaman friend. After 2 weeks playing we are bouncing around 1950-2100 rating. At the moment there are a few combos that make us nuts so i am looking for advice.
1)Shadow priest+warlock- they silence my shaman and deathcoil/fear the crap outta me while they drain tank me etc. I try to kill the priest but they can deathcoil me away from tremor and at the same time triple fear me and keep me snared etc. Other then bend over, what can we do ? i try to shut down the priest and intercept the lock to stop drains. Even if i kill the priest, usually the shaman is so hurt he gets pimp slaped by the lock.
2)double warlock- affliction+ soul link or one of each...We tend to split wins with teams like this UNLESS they have trinkets that suck like the netomatic. We played a double warlock team with both using timbermaw and netomatics and got pimp slapped. I can only escape one and killing the timbermaw does not even yield a victory rush. They can stand at range.. dot the crap outta us and double felhunter spell lock my shaman. Is this just an unwinable combo?
3) Double full frost mages-- 2 pets with root.. 2 mages with root.. 2 mages with double iceblock and snares out the ass. Other then playing LOS kite games and getting luck, I can't see any reliable way to beat these guys. If they make a mistake we can make them pay but they need to make like 3 mistakes or they never die since they can root the hell out of me. This just seems like the old rock scissor from hell for us. We have played teams in 2v2 that when i saw them in 3v3 with my paladin we owned them so hard it was sad.
4)hunter+paladin--- This should be winnable but we rarely beat them. My first instinct was to go for the hunter but any good hunter will keep me trapped all day long. Since my trinket currently does not work on traps AND second win does not consider traps immobilization ( so standing in a giant ice block is not immobilizing.. sure) I am pretty much hosed. Once they trinket change goes live I can probably gib the hunter after his first trap is broken while his next one is on cool down. At the moment though, Hunters are my nightmare. Also they drain all my shaman's mana leaving me high and dry. If i go after the paladin, I end up taking a long time to kill h | | |