Originally Posted by gia
I was hoping someone would ask the classic question after 3.0 and take the flaming but I guess if no one will I'll have to.
So... which weapon spec?
How much damage on average is 15% armor penetration against cloth and plate? What if the target is sundered? Axe spec is looking really attractive with the added synergy with Sudden Death/Deep Wounds and the new 5% increased critical damage bonus but I'd first like to grasp the true value of maces before making a choice.
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Don't think I've seen exact numbers in here on the value of mace spec, so I'll give it a shot.
From
Wowwiki, at 70 with a level 70 attacker the armor formula is
DR = Damage Reduction = Armor / (Armor + (467.5 * AttackerLevel - 22167.5)) = Armor / (Armor + 10557.5)
so
Damage Multiplier = 1 - DR
DR' = Damage Reduction with 15% less armor = (0.85 * Armor) / ((0.85 * Armor) + 10557.5)
1 - DR = 10557.5 / (Armor + 10557.5)
1 - DR' = 10557.5 / (0.85 * Armor + 10557.5)
% increased damage from mace spec = (1 - DR') / (1 - DR) = (Armor + 10557.5) / (0.85 * Armor + 10557.5)
Mage in full S4 gear without frost armor has 2644 armor.
Paladin in full S4 gear (with S4 healing shield, no devo aura) has 18036 armor.
5 stack of sunder is -2600 armor.
So, the general range of possibilities is in PvP is
Target Armor Mace Spec % Damage Bonus
0 0.0
2644 3.097
6000 5.748
9000 7.414
12000 8.672
15000 9.654
18036 10.450
Keep in mind that not only does sundering the target's armor reduces your target's armor, so do faerie fire/other armor reductions, and (presumably) rogues dismantling your shield-using target does as well, in that last case to the tune of over 6k armor. So, it's a decent dps boost on PvP high-armor PvP targets, but is almost useless on squishy ones, and provides no burst like sword or axe spec. And all of the above is qualified by the assumption that I didn't screw the math up :P
Overall, if you're using PvP weapons, Orcs are going to want axes almost hands down now I think, with axes or swords both being decent choices for all the other races, and maces probably a bit behind, especially in the extremely high dps environment after 3.0. Dwarves would probably want to at least consider maces with their new racial bonus, while humans probably favor swords a minor amount. Of course, if you're using a PvE weapon where you can't go pick an equivalent weapon that's the type of your choice, or don't want to drop the points/honor on a new PvP weapon, this may be a bit moot, as unless you have several weapons close in quality the weapon quality may outweigh spec bonuses.