How popular is the warrior+shaman team? Is there any finesse to this setup or is it simply bumrush the other team with BL+WF and hope they die before you do?
Assuming it is a well played shaman and warrior it seems like there would be a lot of finesse possible with the team setup. The shaman can go as a heavy healer, or elemental shaman + mediocre healer, or an enhancement shaman + backup healer.
In all cases, you can assume the shaman will have grounding totem, tremor totem, and windfury totem as needed in addition to being able to purge down any enemy buffs.
A priest normally can rage starve a warrior by keeping up shields constantly, with a shaman partner this isn't an issue as it can be purged down.
I think a gnome warrior would make the best partner to a shaman in this situation since they aren't as snare/root susceptible and would be lacking the luxury of the blessing of freedom a paladin partner would provide.
While I haven't had a shaman partner on my gnome warrior yet, it would seem like the shaman/warrior combo would be able to kite a warrior/pally combo's warrior quite easily, since the shaman can purge down the paladin blessings and the gnome warrior can keep a hamstring on the enemy warrior (or the shaman can have some earthbind totems out). Also having played my paladin and warlock in arena, I have to say that nothing is more annoying than being earth shocked every 6 seconds as I try to cast a spell. With pummel on a 10 second cooldown a shaman/warrior combo can effectively make it so a caster can never cast a cast time spell whatsoever.
The one problem I see with a shaman and warrior team is that you have no way to get rid of CC except trinkets. You also may have mana issues with a shaman compared to a pally so either you need to kite a lot or somehow kill some one before the match becomes a drawn out mana race.
How popular is the warrior+shaman team? Is there any finesse to this setup or is it simply bumrush the other team with BL+WF and hope they die before you do?
Warriors/Shaman are 1 minute burst teams. If they don't win in like the first minute they're not gonna win, or at least, they shouldn't win.
Warrior with MS/Flurry/Bloodlust/Death Wish/Windfury, up on a hamstring/sundered target should drop said target in seconds, if they don't drop said target, or they screw around too much their chance of losing goes up alot. Both classes are extremely vulnerable to snares. Neither class can do much to keep you from killing said Shaman, so many classes can screw over the Shaman's healing that after all the horror of Bloodlust have been taken care of there's no reason not to murder the Shaman.
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I didn't feel like this warranted a new thread so I figure this was the best place to post this.
I am a protection warrior (on a pve server) and have pondered doing Arena in it's inception with obtaining the shield as the sole goal. My guild has never seen the shield drop off Gruul in months so I'm basically looking at the Illidan shield as the next pve upgrade. Thus the arena becomes my other option for an upgrade. I am looking for viable advice for 2v2, 3v3, and 5v5 for a prot warrior.
My first question is - "Am I screwed?" If the consensus is basically, "oh yes, but if you like to feel depressed at the end of every arena match by all means go ahead." If the answer is a bit more positive then I'll ask my second question...
What route should I take? Am I basically a HP sponge in my pve tank gear trying to get big shield slams and generally interrupting casters? Or should I slap on DW gear and pretend I can kill someone before they kill me? I want to actually contribute to my arena team in some way and not just suck up a spot. When I think about 2v2 I cringe thinking how absolutely a burden I must be.
I also realize respeccing twice a week to a dps then back to tanking for raids is an option. At the risk of sounding like a whiner I am hoping to avoid that. However, it's a last resort I am willing to do. Any thoughts? Thanks.
Shield if I recall is around 1.8k, meaning you're looking at around 4-5 weeks if youu can maintain a 1.5k-1.6k rating, you'd probably be better off chain running heroic mechs and getting the Sha'Tar exalted one.
Shield if I recall is around 1.8k, meaning you're looking at around 4-5 weeks if youu can maintain a 1.5k-1.6k rating, you'd probably be better off chain running heroic mechs and getting the Sha'Tar exalted one.
I have the Nightbane shield. The issue right now is the Gruul shield refuses to drop therefore none of the warriors in my guild have it. Thus I would have to wait till the MT gets it first. Furthermore, this means the next pve upgrade is I believe the one off Illidan. My guild is working on Leo atm with Vashj next. So we are a weeee bit off from BT. I will swallow my pill and accept I am screwed. What's the best way to not utterly embarass myself in an arena and at least contribute enough that it's not 5v4 and make it somewhat 5v4.5
The odd thing about the arena points rating system is that dropping below 1500 doesn't result in a massive loss of points. So you can make a team of 5 pve spec'ed players, loose all your games, and still get 'decent' points.
If your rating sinks too low you can just make a new team (which is probably much cheaper than weekly respec's).
I personally respec to MS once every two weeks. If you respec the night before maintainance, play 10 games that evening, then play another 10 the following day before the raid, you can get 2 weeks of arena games done in 1 respec.
Respec once a week and play your games, that is what I did, and probably 101% of all the prot warrs in PvE raiding guilds.
To get 100g / week on this is trivial now days, and you can even enjoy it.
It is very easy to get a pala/warr/priest 3-3 team to 2000 and get 800pts week. (this is once example that has worked for me, not the only way to get the pts).
I find 100g / week much better alternative to pvp-ing as prot and staying a low rating, and hence having to wait even longer for that shield mate.
I did try prot 2v2 arena, it was painful. I ran it with a resto shaman which is probably not the best partner, and we were both specced and geared for pve. We ran into quite a few paladin/warrior teams that were simply impossible to take down since our burst is so poor.
We did beat a couple of teams that were as clueless as we were, though.
i made a post about this on the warrior dps spreadsheet thread, but i also wanted to know how the choices would affect my pvp ability. sooner or later, people will start getting 500+ resilience, and that will really affect my crit stats. seems like str would be a better overall stat for pvp, but i still love that burst potential crit gives. the dilema i have right now is after i get the merciless gladiator greatsword this tuesday, i donno if i should go with the 12 crit 5% snare/root resist and limit my yellow gems because of it's requirement, or go with the new 12agi 3% increased crit dmg meta and have no yellow gem limit because of it. the meta alone can kinda negate ~50 resilience and will benefit more from more crit since they will deal more dmg.
i guess what i'm asking is if i should counter the resilience battle by stacking more crit and crit dmg than usual or should i just focus more on str/ap? if crit is a good answer, then what meta choice should i go with from the above situation? i say this because crit seems to be more dps per stat in pve so i'm hoping it's the best "something" per stat in pvp as well. whether it be the combination of burst and dps or something relating to deep wounds/impale/flurry being up. btw, i'll be specing 31/30 for both pvp and pve so flurry will benefit from the crit as well.
500+ resilience would be pretty hard, I'd have to check all the items with resil, but you'd probably cap out at around 400-450 and thats socketing with full +8 resil gems/enchants/ect.
500+ resilience would be pretty hard, I'd have to check all the items with resil, but you'd probably cap out at around 400-450 and thats socketing with full +8 resil gems/enchants/ect.
lol ok, i did exagerate a little. i do know about some locks who've reached really high and s2 will only make them higher. but is stacking crit still worth it after high resilience?
Ok, if you're here to be a smartass, please leave. you're offering little help and migrating from other issues players would like discussion in in this thread.
My warrior alt (Dwarf, potion slave) is almost dinging 70 and i want to go do some arena's with him. He also needs to do some gearing up in instances so hence this question.
I've been 35/5/21 for a few months now, and it's not too bad. Obviously you have less burst without deathwish, but when you come up against say a magic-based team and they decide to focus you down first, last stand is certainly nice to have. And another interrupt (conc. blow) is always useful.
It's a pretty good build that can do all things reasonably well, but I must admit with the addition of the cash income from daily quests, I'm more and more tempted to just start respecing between prot and DPS as and when needed.
I've been 35/5/21 for a few months now, and it's not too bad. Obviously you have less burst without deathwish, but when you come up against say a magic-based team and they decide to focus you down first, last stand is certainly nice to have. And another interrupt (conc. blow) is always useful.
It's a pretty good build that can do all things reasonably well, but I must admit with the addition of the cash income from daily quests, I'm more and more tempted to just start respecing between prot and DPS as and when needed.
Your not only missing Death Wish, enrage is missing in your specc too...thats much damage lose.
I tend to do Arena on a more casual basis so I don't respec just for it so I usually go for PvE specs and usually don't get imp intercept. It hurts but it's doable though it will be interesting to see how the trinket change impacts Arena play.
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My warrior is in horrid gear and has a joke of a weapon (Oathkeeper, hey it was the best 2h mace choice going by top end damage), but I find that I enjoy the 35/5/21 build. Saving concussion blow for a critical moment or even right after a mace stun can put some people in a "stunlock" quite easily, and it seems on occasion its preferable to the 33/25/3 build. Being a gnome warrior with a paladin partner I have slightly less reliance on intercept though.