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Old 05/07/07, 8:24 PM   #51
Merzhul
Glass Joe
 
Orc Warrior
 
Rexxar
The biggest piece of advice I can offer you is this: Get a weapon chain. First thing I do, always, if I get the charge off (which, for the most part I can, due to aforementioned latency issues) is disarm the hunter, unless I can Challenge his pet. At this point, I can either dance around the trap he drops, or taunt his pet to break it (assuming he drops it after I charged him, of course). It's fairly easy to take a hunter down that can't get away.

Now, on top of that, if you're quick, you can trinket out of the intercept stun, and strafe out. At this point, we'll be out of melee range and probably out of rage, unable to int shout or howl. I don't suggest boar charge, as mentioned before, you're just giving the warrior a heal and more rage. Kiting in a 1v1 situation is quite possible if you're dueling or something. The trick is to strafe away from the warrior and jump-shot arcane/conc. The warrior can never get into intercept range. That is, of course, not very viable for the arena or BGs, as it takes space and a long time.

Snake Trap is situational, and if we don't happen to catch crippling poison, you're probably going to be in a world of hurt when we catch up to you. Free Victory Rushes have won me more than few HKs on hunters I might not have had otherwise, I suggest sticking to the old style trap n tap. You just need to position yourself on the trap correctly, and keep your pet out of range or simply dismiss it. After that, it's a game of keep away that you will probably win, especially if our trinket is on cool-down or blown. Do not back out. Ever. Strafe, strafe, strafe, strafe, and strafe.

Anyway, I hope something out of my ramblings help out.
 
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Old 05/13/07, 7:51 AM   #52
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
Also, akin to rogues kiting hunters around traps. I've noticed that if you have a warrior snared and you're not, you can kite them around in circles but at only 8-9 yards or so. Just inside their deadzone for charge/intercept, and just outside our min shooting range. This has definitely helped me when a warrior gets too close, and is just waiting for me to run to 10 yards or so so he can run back in.

I just run out to min bow range, shoot him with arcane shot or w/e, and keep running him around. I believe the reason this works is, again, lag. I'm not entirely sure on the min distance on warrior charges, but I believe it's the same as the min distance on our shots. Either way, it's close enough that lag allows you to fire shots, even if the warrior doesn't see you as far enough away to be charged.

Think of it like 4 concentric circles. The center one is the warrior's melee range, the outermost one is our bow range, and the inner band is the zone where they can't melee OR charge, while you can still shoot(because of lag). The outer band is where we can shoot but they can charge, and this is generally the one you want to avoid(for obvious reasons).

Anyway, just a lengthy explanation of a new trick I've been working with. Mainly helps when you'd otherwise be totally screwed and stuck in melee range.
 
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