|
The biggest piece of advice I can offer you is this: Get a weapon chain. First thing I do, always, if I get the charge off (which, for the most part I can, due to aforementioned latency issues) is disarm the hunter, unless I can Challenge his pet. At this point, I can either dance around the trap he drops, or taunt his pet to break it (assuming he drops it after I charged him, of course). It's fairly easy to take a hunter down that can't get away.
Now, on top of that, if you're quick, you can trinket out of the intercept stun, and strafe out. At this point, we'll be out of melee range and probably out of rage, unable to int shout or howl. I don't suggest boar charge, as mentioned before, you're just giving the warrior a heal and more rage. Kiting in a 1v1 situation is quite possible if you're dueling or something. The trick is to strafe away from the warrior and jump-shot arcane/conc. The warrior can never get into intercept range. That is, of course, not very viable for the arena or BGs, as it takes space and a long time.
Snake Trap is situational, and if we don't happen to catch crippling poison, you're probably going to be in a world of hurt when we catch up to you. Free Victory Rushes have won me more than few HKs on hunters I might not have had otherwise, I suggest sticking to the old style trap n tap. You just need to position yourself on the trap correctly, and keep your pet out of range or simply dismiss it. After that, it's a game of keep away that you will probably win, especially if our trinket is on cool-down or blown. Do not back out. Ever. Strafe, strafe, strafe, strafe, and strafe.
Anyway, I hope something out of my ramblings help out.
|