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Old 04/23/07, 6:35 PM   #16
Safid
Piston Honda
 
Orc Rogue
 
Bloodhoof
We're having some (limited) success countering MS warriors with feral druids and positioning. Though he isn't killing anyone, I admit that taking out the MS from the enemy team is a godsend. Cyclone lock the warrior from stealth while your team moves the fight away from where the warrior is. Then root him while your lock dots up everyone to force the paladin to burn GCD after GCD. Also bait the warrior by standing nearish him once the root or cyclone finally does break -- then go bearform and ignore him or start feral stunlock.

It takes a lot of teams by surprise, but when it works it does surprisingly well. Once the rest of your team has taken out the enemy's defensive dispelling, root and ignore the MS warrior and come in to help add DPS.

It's still a stretch and requires a decent amount of int on your feral gear.

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Old 04/23/07, 6:40 PM   #17
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
I think what most people don't know is that while on paper moonkin has the same armor as a bear - that's just not true.

The typical 15-25k Armor Feral Bears are sporting are only possible by wearing special items that have more than the usual amount of armor. These items are exclusively feral items (str/agi/sta/crit/hit/ap). Unless i have been ignorant all the time, there are no real tank items with moonkin or even healer stats.

So yes, moonkin form does provide good survivability while being able to do its primary role (dps and cc) but you will have not significantly more armor than a shaman with shield.

I'm not saying moonkin druids are bad for pvp - i've not tried yet as good moonkin gear is hard to come by. But i think the survivability of moonkin is vastly overestimated. Don't forget a feral druid also gets about 50% more hp in bear form.

Edit: typo

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Old 04/23/07, 6:46 PM   #18
Tynnan
Von Kaiser
 
Tynnan's Avatar
 
Night Elf Druid
 
Archimonde
Originally Posted by Malazaar View Post
I'm not saying moonkin druids are bad for pvp - i've not tried yet as good moonkin gear is hard to come by. But i think the survivability of moonkin is vastly overestimated. Don't forget a feral druid also gets about 50% more hp in bear form.

Edit: typo
Not quite true, the health bonus for Dire Bear is 25% additional *stamina*

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Old 04/23/07, 7:12 PM   #19
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
Originally Posted by Tynnan View Post
Not quite true, the health bonus for Dire Bear is 25% additional *stamina*
Feral druids are going to have an additional 23% stamina from HoTW and SoTF


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Old 04/24/07, 1:04 AM   #20
Tierce
Von Kaiser
 
Draenei Shaman
 
Thunderlord
Originally Posted by Leleth View Post
I actually never get focus fired. It is amazing. The Hunter/Shaman is always attacked first and I never died because I had bad survivability ever due to bearform.
Thanks for a detailed review on what you've seen work, but I think this here is probably the major factor in your success. In games where I don't get focused it's great, I can really do a lot of CC and take multiple enemies out of the fight. Matches where I do get focused though, I'm pretty much completely shut down.

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Old 04/24/07, 6:02 AM   #21
Leleth
Von Kaiser
 
Night Elf Druid
 
Lothar (EU)
[quote]
What can a Druid offer that a Rogue or Warrior can't do better for melee DPS?
[\Quote]

Warriors and Rogues can not break snares and roots on demand and run with 149% runspeed. They need to be pampered by defensive dispelling 100% of the time.

After improved sprint and vanish rogues are completely taken out of the combat by snares.
Especialy the slowing trap is extremely game breaking for multiple meelee classes.
After Vanish and CloS rogues have no readily available defensive move like bearform. Bearform does soak a ton of damage and it deals much more damage than a dead rogue.

I have to admit, that I asked myself the very same question alot of times, but a feraldruid is far better than a rogue in every aspect.
Catform has the same survivability of a rogue without cooldowns, but can stay more easily on a target. Cyclone is far better than anything a rogue offers as crowd control.


Warriors can intercept every 15 seconds to be right back on the target. I often wished to be a warrior for my team. I played one this week and it did not feel as good as my druid. We only have 1 dispeller and I had to wait very long to get rid of roots and crowd controls. There is only one blessing of freedom avaialable for the group and it is often used on the hunter to be able to kite. I also missed cyclone a lot ^^.

The more I think about it the more I am happy about my druid as a meelee within our current group setup. A mage on the other hand would be better than my druid and our hunter combined.
I will still try restoration soon. It will probobably increase the margin of error for our team a lot.

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Old 04/24/07, 9:29 AM   #22
Bret
Glass Joe
 
Night Elf Druid
 
<Rar>
Doomhammer
Originally Posted by Tierce View Post
Thanks for a detailed review on what you've seen work, but I think this here is probably the major factor in your success. In games where I don't get focused it's great, I can really do a lot of CC and take multiple enemies out of the fight. Matches where I do get focused though, I'm pretty much completely shut down.
This was the problem I ran into at the higher end 2k+ when I was feral. Teams would simply not just leave me along. *But you can just shift out of snares!* ... it also costs alot of mana *going down thank god*. Having a team that would jump from one target to the next in a split second usually meant bad times for me in cat form. Perhaps its because having no warrior on my team its much tougher that some other feral druids who get to take advantage of MS debuff but we just couldn't burn through people anymore.

I am now pvp-resto and its working pretty good. Spam cyclone on rotation. Have some instant heals for burn-fests. Can play the interrupt game on a healer if needed. Cyclone - > Cyclone -> FC -> Bash -> Cyclone -> FC when its up again and so on is pretty fun.

My problem now is we are running pally - druid - shadow priest - mage - hunter... if I get someone on me forced bear, and our pally gets cced ... its bye bye hunter/priest.

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Old 04/24/07, 2:17 PM   #23
Beregon
Von Kaiser
 
Night Elf Druid
 
Eitrigg
Anecdotal evidence and personal feeling on it can only go so far. The statistics clearly show that Balance is the worst primary tree for PvP while Resto is the best. Some are making Feral work. Druids are underplayed in the arenas, and that cannot be explained away by overall population (proven by how common horde paladins are). We know the statistics so the question is why things work out that way and what we can do short of rerolling to be as effective as possible.

More armchair theory from someone with a lousy 5v5 record but a lot of research:

Balance doesn't bring much to the table that Resto or Feral can't do. They have a little more mana for Cyclone/Roots but they need that mana if they're going to do any damage. That need for mana also limits their ability to heal to equal or greater extent than a Feral. Cyclone from Moonkin for is really not all that more useful than Cyclone from caster...the armor does nothing against spell damage, doesn't stop stuns, and as has been pointed out is not all that high.

As far as Feral experience it does seem that having a Warrior in the group is key. There are very few exceptions to the standard that to be effective in 5v5 you need a Warrior and a Paladin. The only top ranked team without Warrior/Paladin is Clan Hex which is heavily stacked with spell damage and CC.

Leleth: Thanks for your insight on how it's working for you. You make a lot of good points about how a druid can be a better fit for the right group than certain other classes and can be effective. I think shifting costs are a key holding us back which makes Staff of Natural Fury important and Natural Shifter a key talent. It seems your experience also suggests that for a Feral to be effective it really helps to have Warrior/Paladin/Priest or Resto Shaman/Hunter or Mage to go with him. With the key roles all covered by someone else the ferals ability to adapt comes into play.

Do you find that Innervate is a nice addition for the team in longer battles or do you need to use it yourself just to keep functioning?

Last edited by Beregon : 04/24/07 at 3:01 PM.

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Old 04/24/07, 5:55 PM   #24
Leleth
Von Kaiser
 
Night Elf Druid
 
Lothar (EU)
Innervate
is nearly 100% used on our Shaman. Purging+Totems ontop of healing eats up tons of mana.
Staff of Natural Fury helps me out a lot. I think I used innervate on myself once in 5on5 and once on the hunter.
But Innervate is pretty lackluster for a 6 minute cooldown. No one uses spirit for pvp healing and therefore it only delivers about 2k mana. Much better than nothing tough

My mana problems heavily depend on 2 factors
a) how often am i forced to bear
b) how often am i forced to break snares/roots (prevent hunter fear)
usualy I am low at the end but rarely do I need to actively wait for my spirit to regenerate me enough mana to operate.

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Old 04/25/07, 4:38 AM   #25
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Okyl View Post
http://armory.worldofwarcraft.com/#c...all&n=Smilyfun


very good feral druid. they also have a video from the pallies viewpoint, u do get to see alot of what the druid is doing. i will try to dig up a link the the video later.
I actually went ahead and searched for the video. I had to sift through quite a few Drama infested infested threads on the Cho'gall Forums to find it and I was quite disappointed in the video quality of the clip. It's from the Pally PoV with quite a cluttered (IMO) UI so I could hardly tell what the Druid was doing.

Anyways, here is the link, maybe you guys are better at observing than me.

http://files.filefront.com/Dejthston.../fileinfo.html

On a related note, does anyone have links to good Druid 5vs5 Arena videos? It doesn't have to be a full Feral Druid video, Resto is fine as well (I hear Spoh is supposed to be good but couldn't find any Arena movies of/by him) although Feral videos are a big plus.

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Old 04/25/07, 5:35 AM   #26
Xantcha
StUfF
 
Night Elf Druid
 
Jubei'Thos
I totally expected resto to be the cookie cutter druid spec for high level arena play but, to my surprise according to http://www.geekboys.org/arena/ most of the druids are actually specced feral.

I guess the survivability of feral (or the lack-of in resto) makes it a superior spec to cast cyclone.

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Old 04/25/07, 6:12 AM   #27
Leleth
Von Kaiser
 
Night Elf Druid
 
Lothar (EU)
@pvp movies
A very good feral-pvp movie is "deep feral 4". It contains 50% arena and about 30% 5on5 arena.

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Old 04/25/07, 8:31 AM   #28
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Thanks for all the posts guys. I have to admit I felt very dishearted by the state of my druid for the Arena. so disheartened I even tried Lord of the Rings Online. Fortunately that game showed to me how polished WoW is so I am going to make a comeback.

My problem is I am OFTEN focus fired. Healers cannot keep me alive, even in bear form with 15k armour and 13k life. I tend to drop rapidly. If I do not get focused on and one of the 2 healers is instead, I find myself switching to caster to help heal the healer. My mana drops very rapidly and our 2 remaining DPS cannot do much of a dent, so once I run oom, our healer drops and we are left with 1.5 healers and 2.5 DPS against a team of 5.

I often wonder if my healing is waste of mana and I should simply cyclone a DPS to ease the pressure off for the other healer to heal instead. I will watch those videos and see what others do in similar situations. Cheers!

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 04/25/07, 9:28 AM   #29
Leleth
Von Kaiser
 
Night Elf Druid
 
Lothar (EU)
If your healers can not keep up bearform they will not be able to keep up anyone.
If the healers can not keep up themselves at all. Something is wrong.
I actualy had the same problem a few weeks ago. I felt so gimped at this point, but I was not the problem. The survivability of our shaman was.
You are there to cover the seconds where your healers are CCed. You are not there to heal them until you are oom. You are a damage class.

Sometimes it is needed to split one of your guys onto a mage to ease the pain on your healers. Defensive Cyclone is never a bad idea. (usualy better than healing ^^)

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Old 04/25/07, 9:34 AM   #30
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
By cycloning their ms warrior you effectively prevent more damage than you could heal.

"Deep Feral 4" is indeed a good video, i especially like how often he uses cyclone to "preserve" a BoPed target and then finish it. I often tried that but never brought it to that perfection.

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