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04/24/07, 5:07 AM
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#26
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Delusions of Competency
Draenei Warrior
Dragonblight
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Not having defensive dispelling is going to be crippling ... but the common template for 3v3 is 2 DPS 1 healer. I'd recommend either a mage or warlock (range dps with cc options - the reason I don't list a hunter is because then BoP completely shuts down your dps).
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04/24/07, 5:20 AM
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#27
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Von Kaiser
Human Paladin
Stormreaver
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Originally Posted by Silverbolt
I'm a very casual PVPer, and I was recently approached by one of my guildmates (a resto shaman) with the idea of starting a 3v3 team. My only experience in Arena PVP thus far is in 2v2 (I team with a pally, Thelyna, who frequents these boards). My shammy friend hasn't done any Arena PVP so far, so we were both scratching our heads as to what would be better for a 3rd team member. DPS or a healer? What do you folks think?
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As Thelyna said, 2 DPS and 1 healer is pretty much the standard 3v3 setup. But, if you have an MS warrior, you can run with two healing specced healers and be very effective. Basically it's a team thats almost impossible to outlast mana wise and extremely hard to kill anyone with two healers. You really have a lot of options as to who you would like as a 3rd member but I would say holy paladin would probably be the best choice.
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04/24/07, 5:25 AM
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#28
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Delusions of Competency
Draenei Warrior
Dragonblight
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General idea then would be to just beat on the opposition's squishiest member ad nauseam until their healers run oom?
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04/24/07, 5:43 AM
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#29
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Von Kaiser
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We've been running Pally/Elem sham/Feral druid.
Hardly the perfect group, just a few friends that got together to have some fun. We are actually moving up quite well, I'm pretty surprised by it.
We only play 10 games a week, usually on monday night as we rush to get our games in lol. We don't really play serious, heck I don't even have PvP gear (0 resilience and 6800 hp unbuffed heh).
It's still been working surprisingly well, we'll probably be in top 5 this week, and have been able to reliably beat the top 3 teams.
Truthfully though, I think the main reason we do rather well is because our battlegroup is small, it's a group of all new servers, so there's much less competition. I doubt we'd be ranked this high on a bigger battlegroup.
Personally I think our team would improve if we changed out the feral druid, it's hard to really take advantage of cyclone, and a feral druid just doesn't seem to have the same utility of some other dps for pvp.
The elem shaman has actually been working out pretty well, despite their clear weaknesses. I run imp conc aura, so that helps a little, and the shaman is definitely one of the best PvP'ers I've seen. So even with the extreme vulnerability shamans have to interupts and cast time pushback, it ends up working pretty well. Part of that is probably elem's crazy burst potential (LO with crits and a shock), and bloodlust is awfully nice to have as well.
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04/24/07, 5:54 AM
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#30
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Von Kaiser
Human Paladin
Stormreaver
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Originally Posted by Thelyna
General idea then would be to just beat on the opposition's squishiest member ad nauseam until their healers run oom?
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Pretty much. It usually takes a lot of burst and/or well co-ordinated crowd control to kill a team like that.
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04/24/07, 9:45 AM
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#31
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Piston Honda
Undead Rogue
Al'Akir (EU)
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Im playing in the number 1 ranked 3 vs 3 team in my Battlegroup, Blackout-Eu if anyone wonders. Our team setup is holy priest, lock (we had him as destro, afflic and felguard, hes currently affliction and its working nice) and then rogue. This setup is quite effective so far and we have no problems at all with any of the cookie cutter setups people throw at us. Warrior+palla+dps? Fine, just focus the warrior untill hes dead. The felhunter silence combined with fears will make the warrior look squishy. The main thing in 3 vs 3 is crowd control. Fear, stuns, snares etc will win you games. Also in my opinion this bracket is alot better balanced then 5 on 5. Even if you meet your counter setup you can still do very well versus them and have winning chances. This is mainly cause you cant burst someone down in like 10 seconds, the 3 vs 3 fights in high rated games can take a very long time and each class will have to use his abilities to the maximum. I think our longest games where against the number 2 rated team, The Haunted, and those could last up to 3-4 minutes which is a really long time for a 3 on 3 fight but it just plays way better then 5 on 5. The fight are way more about control then about just focussing one target down till its dead and then switch to target 2. Individual skill is a massive issue in 3 on 3 because theres lots of things going on and its impossible to just take a target out within a very short timespan.
@Morthis
I wouldnt say the druid is that much of a problem, your mainly lacking classes that can deal with abilities like fear and crowd control in general. It would be way better to use pally+rogue/warrior+shaman/druid. This way you can get the healing debuff, got classes that can deal with CC and use CC effects and the possibility to outlast. Even so I honestly feel paladins are one of the weakest healers in 3 vs 3. Priests just have so much more utility to throw around and are less affected by silences/intterupts due to shields, hots.
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04/24/07, 1:13 PM
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#32
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Bald Bull
Human Death Knight
Kilrogg
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Question for the warlocks:
I see that one of the more popular spec's for arena teams (5v5 even, which surprises me) is 43/7/11. Part of the reason I've been spec'd 6/44/11 (nevermind my current spec, I was playing around last night) was for no other reason than survivability under the rogue / warrior assist train.
The question is, for those of you spec'd 43/7/11, what level of HP / resilience has allowed you success w/ that spec? Also, you're going to be more squishy than a demo lock, but how well do you feel you fare under the assist train.
I'd love to try the spec out, but at the moment I've only got ~100 resilience (saving honor for post patch) and no arena gear, but over 12K HP unbuffed. I think I'd feel more comfortable with something like 13.5K HP and 200+ resil, but that would require 3-4 pcs of arena gear, and some more pvp stuff - so its weeks away.
Last edited by probiscus : 04/24/07 at 1:32 PM.
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04/24/07, 1:56 PM
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#34
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Brady Face
Maligne
Tauren Druid
No WoW Account
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Originally Posted by malthrin
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Quite interesting. Addons allowed and just about any gear setup you'd want are some of the highlights.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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04/24/07, 2:17 PM
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#35
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Bald Bull
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Originally Posted by Maligne
Quite interesting. Addons allowed and just about any gear setup you'd want are some of the highlights.
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Hardly any gear setup you'd want. Half the trinkets I'd want to use aren't on the list for hunters (several aren't on the list for anyone). No resist gear either, limited weapon choices, and no mention of how they'll handle gems and enchants.
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04/24/07, 3:44 PM
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#36
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Von Kaiser
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Originally Posted by Vanadi
Im playing in the number 1 ranked 3 vs 3 team in my Battlegroup, Blackout-Eu if anyone wonders. Our team setup is holy priest, lock (we had him as destro, afflic and felguard, hes currently affliction and its working nice) and then rogue. This setup is quite effective so far and we have no problems at all with any of the cookie cutter setups people throw at us. Warrior+palla+dps? Fine, just focus the warrior untill hes dead. The felhunter silence combined with fears will make the warrior look squishy. The main thing in 3 vs 3 is crowd control. Fear, stuns, snares etc will win you games. Also in my opinion this bracket is alot better balanced then 5 on 5. Even if you meet your counter setup you can still do very well versus them and have winning chances. This is mainly cause you cant burst someone down in like 10 seconds, the 3 vs 3 fights in high rated games can take a very long time and each class will have to use his abilities to the maximum. I think our longest games where against the number 2 rated team, The Haunted, and those could last up to 3-4 minutes which is a really long time for a 3 on 3 fight but it just plays way better then 5 on 5. The fight are way more about control then about just focussing one target down till its dead and then switch to target 2. Individual skill is a massive issue in 3 on 3 because theres lots of things going on and its impossible to just take a target out within a very short timespan.
@Morthis
I wouldnt say the druid is that much of a problem, your mainly lacking classes that can deal with abilities like fear and crowd control in general. It would be way better to use pally+rogue/warrior+shaman/druid. This way you can get the healing debuff, got classes that can deal with CC and use CC effects and the possibility to outlast. Even so I honestly feel paladins are one of the weakest healers in 3 vs 3. Priests just have so much more utility to throw around and are less affected by silences/intterupts due to shields, hots.
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While paladin's extremely vulnerability to interupts is a downside, I've actually found paladin as healer in 3v3 to work very well. Immune to most CC thanks to bosacrifice, 12 seconds for uninterupted healing, etc. Most of the time, the enemy healer dies insanely fast if it's not a paladin.
Although I'm thinking a druid could work very well too, start out from stealth of course and simply focus on the squisiest dps, while the druid cyclones the healer twice.
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04/24/07, 4:01 PM
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#37
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Piston Honda
Undead Rogue
Al'Akir (EU)
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What amazes me is that instant poison, wound poison arent on that 3 vs 3 rule list, poisons are a skill limited purely to our class and rogues are balanced around having poisons, it would be very weird if we couldnt use the poisons we want.
Well CC's like blind/sap really arent that effective in 3 vs 3 anyway. And I do agree a good geared resto druid can be a very good healer, theyre less affected by silences/interrupts due to hots and bring utility in the form of cyclone. I didnt mean paladins are bad for 3 vs 3 but I rate them lower then resto druids and priests simply due to the sheer utility those other classes bring in 3 vs 3. The way my team plays, we rely alot on intterupting the other teams healer and throwing around as much fears as we can.
Last edited by Vanadi : 04/24/07 at 4:08 PM.
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04/24/07, 4:15 PM
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#38
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Von Kaiser
Undead Warlock
Archimonde
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Originally Posted by probiscus
Question for the warlocks:
I see that one of the more popular spec's for arena teams (5v5 even, which surprises me) is 43/7/11. Part of the reason I've been spec'd 6/44/11 (nevermind my current spec, I was playing around last night) was for no other reason than survivability under the rogue / warrior assist train.
The question is, for those of you spec'd 43/7/11, what level of HP / resilience has allowed you success w/ that spec? Also, you're going to be more squishy than a demo lock, but how well do you feel you fare under the assist train.
I'd love to try the spec out, but at the moment I've only got ~100 resilience (saving honor for post patch) and no arena gear, but over 12K HP unbuffed. I think I'd feel more comfortable with something like 13.5K HP and 200+ resil, but that would require 3-4 pcs of arena gear, and some more pvp stuff - so its weeks away.
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The resilience is the important part, all the hp in the world won't save you from being a complete mana sponge to your healers with garbage mitigation. I wouldn't play affliction under 200+ resilience in any competitive setting.
The rogue/warrior train doesn't really exist in the top brackets either. Warrior/Paladin/Priest/Mage/X is the baseline 5v5 team, with Elemental shaman being the flavor of the month cookie cutter for X.
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04/24/07, 5:22 PM
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#39
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Inebriated
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Originally Posted by Vanadi
What amazes me is that instant poison, wound poison arent on that 3 vs 3 rule list, poisons are a skill limited purely to our class and rogues are balanced around having poisons, it would be very weird if we couldnt use the poisons we want.
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Agreed, it's a complete joke without Wound Poison. That's pretty much the only thing that lets a rogue be viable vs. a healer team.
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04/25/07, 1:29 AM
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#40
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Apparently the poison issue is being looked into and wound poison will be most likely included before the final event.
On topic: I'd have to say that I enjoy 3v3 much much more than 5v5, as it's more aggressive.
As a rogue I'm not the weakest link either.
Last edited by Grunge : 04/25/07 at 1:36 AM.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/25/07, 6:20 PM
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#41
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by alienangel
Hardly any gear setup you'd want. Half the trinkets I'd want to use aren't on the list for hunters (several aren't on the list for anyone). No resist gear either, limited weapon choices, and no mention of how they'll handle gems and enchants.
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No tidal charm makes me QQ. At least they added Argussian compass.
[Edit:] Oh, and the hunter ring list is absolutely retarded. Tanking rings or low stam high dps rings seem to be the only option. Why no seal of the exorcist? :*(
Last edited by AndrewCarr : 04/25/07 at 6:26 PM.
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04/25/07, 6:24 PM
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#42
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Bald Bull
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I can see the no Tidal Charm thing since using an overpowered level 40 item seems a bit cheap. But no Swarmguard? No Icon of Unyielding Courage (the hunter pvp set is terrible in terms of +hit)? No Core of Arkelos to swap in after Bloodlust is used? No 45 stam engineering trinkets? No Slayer's Crest?
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04/25/07, 6:27 PM
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#43
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by Wodin
Agreed, it's a complete joke without Wound Poison. That's pretty much the only thing that lets a rogue be viable vs. a healer team.
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It's also completely buggy atm though, so that might be why they removed it.
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04/25/07, 6:31 PM
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#44
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by alienangel
I can see the no Tidal Charm thing since using an overpowered level 40 item seems a bit cheap. But no Swarmguard? No Icon of Unyielding Courage (the hunter pvp set is terrible in terms of +hit)? No Core of Arkelos to swap in after Bloodlust is used? No 45 stam engineering trinkets? No Slayer's Crest?
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Whoever made the list was pretty clueless though, and just chose epic pvp gear, epic PvE gear, etc. I'd rather have the Argussian Compass than the Poultryizer, but given the current selection, I might want both. The violet signet wouldn't be terrible given the gear setup, since you'll need the +hit, but assuming you spec for surefooted that might not be much of a problem anyway.
And it's too bad we can't choose blue pvp gear either. Blue PvP shoulders + say gloves would be great for the 2nd +35 res bonus(assuming their version on WoW will have that working), and seems necessary considering other classes with multiple sets will be able to do this.
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04/25/07, 6:43 PM
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#45
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Do Not Stand In the Wizards
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Originally Posted by AndrewCarr
Whoever made the list was pretty clueless though, and just chose epic pvp gear, epic PvE gear, etc. I'd rather have the Argussian Compass than the Poultryizer, but given the current selection, I might want both. The violet signet wouldn't be terrible given the gear setup, since you'll need the +hit, but assuming you spec for surefooted that might not be much of a problem anyway.
And it's too bad we can't choose blue pvp gear either. Blue PvP shoulders + say gloves would be great for the 2nd +35 res bonus(assuming their version on WoW will have that working), and seems necessary considering other classes with multiple sets will be able to do this.
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How are they getting this gear? Because I'm wondering if they don't have guys who are putting together these characters just by playing through the game...
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
"We agree with Communism." - Greg Street 2009
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04/25/07, 6:49 PM
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#46
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Private server I'd imagine.
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04/25/07, 8:35 PM
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#47
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Von Kaiser
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At million man last year when blizzard hosted the WSG matches and strath speed runs they used private servers with premade characters. I did the WSG (we failed horribly btw) and we were all spawned outside the entrance and then when we were ready we were told the enter the group queue. It took a while but they somehow manually matched people up with the teams they were supposed to be playing and off we went.
Though that wasn't considered a true WSVG tournament game, it was at a WSVG event so I am sure similar methods will be used.
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04/25/07, 8:47 PM
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#48
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King Hippo
Gnome Warrior
Lightninghoof
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Originally Posted by Thelyna
General idea then would be to just beat on the opposition's squishiest member ad nauseam until their healers run oom?
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For MS warrior/holy paladin/resto shaman team it doesn't really matter who you beat on, it's all about surviving the burst from casters. Naturally physical DPS teams can't provide the burst even in theory. Setting aside fluke teams like 3 AP mages (who would most certainly target the warrior first), your biggest weakness is manaburn.
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04/25/07, 9:46 PM
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#49
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Von Kaiser
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Originally Posted by Vanadi
Well CC's like blind/sap really arent that effective in 3 vs 3 anyway.
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Getting a sap off on priest(follow by blind.. then fear/death coil/tidal charm) can win you the game from the start quite often. It is very effective against certain classes.
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04/26/07, 1:24 AM
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#50
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King Hippo
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Originally Posted by Wodin
Agreed, it's a complete joke without Wound Poison. That's pretty much the only thing that lets a rogue be viable vs. a healer team.
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I disagree with this. I've had very good success with Mindnumbing on MH, crippling on OH. Healers can't heal if they can't get a spell off.
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