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04/24/07, 8:45 AM
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#31
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Piston Honda
Undead Rogue
Al'Akir (EU)
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Im playing in the number 1 ranked 3 vs 3 team in my Battlegroup, Blackout-Eu if anyone wonders. Our team setup is holy priest, lock (we had him as destro, afflic and felguard, hes currently affliction and its working nice) and then rogue. This setup is quite effective so far and we have no problems at all with any of the cookie cutter setups people throw at us. Warrior+palla+dps? Fine, just focus the warrior untill hes dead. The felhunter silence combined with fears will make the warrior look squishy. The main thing in 3 vs 3 is crowd control. Fear, stuns, snares etc will win you games. Also in my opinion this bracket is alot better balanced then 5 on 5. Even if you meet your counter setup you can still do very well versus them and have winning chances. This is mainly cause you cant burst someone down in like 10 seconds, the 3 vs 3 fights in high rated games can take a very long time and each class will have to use his abilities to the maximum. I think our longest games where against the number 2 rated team, The Haunted, and those could last up to 3-4 minutes which is a really long time for a 3 on 3 fight but it just plays way better then 5 on 5. The fight are way more about control then about just focussing one target down till its dead and then switch to target 2. Individual skill is a massive issue in 3 on 3 because theres lots of things going on and its impossible to just take a target out within a very short timespan.
@Morthis
I wouldnt say the druid is that much of a problem, your mainly lacking classes that can deal with abilities like fear and crowd control in general. It would be way better to use pally+rogue/warrior+shaman/druid. This way you can get the healing debuff, got classes that can deal with CC and use CC effects and the possibility to outlast. Even so I honestly feel paladins are one of the weakest healers in 3 vs 3. Priests just have so much more utility to throw around and are less affected by silences/intterupts due to shields, hots.
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04/24/07, 12:13 PM
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#32
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Bald Bull
Human Death Knight
Kilrogg
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Question for the warlocks:
I see that one of the more popular spec's for arena teams (5v5 even, which surprises me) is 43/7/11. Part of the reason I've been spec'd 6/44/11 (nevermind my current spec, I was playing around last night) was for no other reason than survivability under the rogue / warrior assist train.
The question is, for those of you spec'd 43/7/11, what level of HP / resilience has allowed you success w/ that spec? Also, you're going to be more squishy than a demo lock, but how well do you feel you fare under the assist train.
I'd love to try the spec out, but at the moment I've only got ~100 resilience (saving honor for post patch) and no arena gear, but over 12K HP unbuffed. I think I'd feel more comfortable with something like 13.5K HP and 200+ resil, but that would require 3-4 pcs of arena gear, and some more pvp stuff - so its weeks away.
Last edited by probiscus : 04/24/07 at 12:32 PM.
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04/24/07, 12:56 PM
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#34
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Swing That Hammer
Clarence
Tauren Druid
No WoW Account
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Originally Posted by malthrin
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Quite interesting. Addons allowed and just about any gear setup you'd want are some of the highlights.
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Originally Posted by Nurru
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.
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04/24/07, 1:17 PM
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#35
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Bald Bull
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Originally Posted by Maligne
Quite interesting. Addons allowed and just about any gear setup you'd want are some of the highlights.
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Hardly any gear setup you'd want. Half the trinkets I'd want to use aren't on the list for hunters (several aren't on the list for anyone). No resist gear either, limited weapon choices, and no mention of how they'll handle gems and enchants.
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04/24/07, 2:44 PM
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#36
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Von Kaiser
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Originally Posted by Vanadi
Im playing in the number 1 ranked 3 vs 3 team in my Battlegroup, Blackout-Eu if anyone wonders. Our team setup is holy priest, lock (we had him as destro, afflic and felguard, hes currently affliction and its working nice) and then rogue. This setup is quite effective so far and we have no problems at all with any of the cookie cutter setups people throw at us. Warrior+palla+dps? Fine, just focus the warrior untill hes dead. The felhunter silence combined with fears will make the warrior look squishy. The main thing in 3 vs 3 is crowd control. Fear, stuns, snares etc will win you games. Also in my opinion this bracket is alot better balanced then 5 on 5. Even if you meet your counter setup you can still do very well versus them and have winning chances. This is mainly cause you cant burst someone down in like 10 seconds, the 3 vs 3 fights in high rated games can take a very long time and each class will have to use his abilities to the maximum. I think our longest games where against the number 2 rated team, The Haunted, and those could last up to 3-4 minutes which is a really long time for a 3 on 3 fight but it just plays way better then 5 on 5. The fight are way more about control then about just focussing one target down till its dead and then switch to target 2. Individual skill is a massive issue in 3 on 3 because theres lots of things going on and its impossible to just take a target out within a very short timespan.
@Morthis
I wouldnt say the druid is that much of a problem, your mainly lacking classes that can deal with abilities like fear and crowd control in general. It would be way better to use pally+rogue/warrior+shaman/druid. This way you can get the healing debuff, got classes that can deal with CC and use CC effects and the possibility to outlast. Even so I honestly feel paladins are one of the weakest healers in 3 vs 3. Priests just have so much more utility to throw around and are less affected by silences/intterupts due to shields, hots.
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While paladin's extremely vulnerability to interupts is a downside, I've actually found paladin as healer in 3v3 to work very well. Immune to most CC thanks to bosacrifice, 12 seconds for uninterupted healing, etc. Most of the time, the enemy healer dies insanely fast if it's not a paladin.
Although I'm thinking a druid could work very well too, start out from stealth of course and simply focus on the squisiest dps, while the druid cyclones the healer twice.
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04/24/07, 3:01 PM
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#37
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Piston Honda
Undead Rogue
Al'Akir (EU)
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What amazes me is that instant poison, wound poison arent on that 3 vs 3 rule list, poisons are a skill limited purely to our class and rogues are balanced around having poisons, it would be very weird if we couldnt use the poisons we want.
Well CC's like blind/sap really arent that effective in 3 vs 3 anyway. And I do agree a good geared resto druid can be a very good healer, theyre less affected by silences/interrupts due to hots and bring utility in the form of cyclone. I didnt mean paladins are bad for 3 vs 3 but I rate them lower then resto druids and priests simply due to the sheer utility those other classes bring in 3 vs 3. The way my team plays, we rely alot on intterupting the other teams healer and throwing around as much fears as we can.
Last edited by Vanadi : 04/24/07 at 3:08 PM.
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04/24/07, 3:15 PM
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#38
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Von Kaiser
Undead Warlock
Archimonde
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Originally Posted by probiscus
Question for the warlocks:
I see that one of the more popular spec's for arena teams (5v5 even, which surprises me) is 43/7/11. Part of the reason I've been spec'd 6/44/11 (nevermind my current spec, I was playing around last night) was for no other reason than survivability under the rogue / warrior assist train.
The question is, for those of you spec'd 43/7/11, what level of HP / resilience has allowed you success w/ that spec? Also, you're going to be more squishy than a demo lock, but how well do you feel you fare under the assist train.
I'd love to try the spec out, but at the moment I've only got ~100 resilience (saving honor for post patch) and no arena gear, but over 12K HP unbuffed. I think I'd feel more comfortable with something like 13.5K HP and 200+ resil, but that would require 3-4 pcs of arena gear, and some more pvp stuff - so its weeks away.
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The resilience is the important part, all the hp in the world won't save you from being a complete mana sponge to your healers with garbage mitigation. I wouldn't play affliction under 200+ resilience in any competitive setting.
The rogue/warrior train doesn't really exist in the top brackets either. Warrior/Paladin/Priest/Mage/X is the baseline 5v5 team, with Elemental shaman being the flavor of the month cookie cutter for X.
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04/24/07, 4:22 PM
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#39
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Thoroughly Inebriated
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Originally Posted by Vanadi
What amazes me is that instant poison, wound poison arent on that 3 vs 3 rule list, poisons are a skill limited purely to our class and rogues are balanced around having poisons, it would be very weird if we couldnt use the poisons we want.
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Agreed, it's a complete joke without Wound Poison. That's pretty much the only thing that lets a rogue be viable vs. a healer team.
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04/25/07, 12:29 AM
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#40
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Apparently the poison issue is being looked into and wound poison will be most likely included before the final event.
On topic: I'd have to say that I enjoy 3v3 much much more than 5v5, as it's more aggressive.
As a rogue I'm not the weakest link either.
Last edited by Grunge : 04/25/07 at 12:36 AM.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/25/07, 5:20 PM
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#41
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by alienangel
Hardly any gear setup you'd want. Half the trinkets I'd want to use aren't on the list for hunters (several aren't on the list for anyone). No resist gear either, limited weapon choices, and no mention of how they'll handle gems and enchants.
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No tidal charm makes me QQ. At least they added Argussian compass.
[Edit:] Oh, and the hunter ring list is absolutely retarded. Tanking rings or low stam high dps rings seem to be the only option. Why no seal of the exorcist? :*(
Last edited by AndrewCarr : 04/25/07 at 5:26 PM.
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04/25/07, 5:24 PM
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#42
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Bald Bull
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I can see the no Tidal Charm thing since using an overpowered level 40 item seems a bit cheap. But no Swarmguard? No Icon of Unyielding Courage (the hunter pvp set is terrible in terms of +hit)? No Core of Arkelos to swap in after Bloodlust is used? No 45 stam engineering trinkets? No Slayer's Crest?
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04/25/07, 5:27 PM
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#43
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by Wodin
Agreed, it's a complete joke without Wound Poison. That's pretty much the only thing that lets a rogue be viable vs. a healer team.
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It's also completely buggy atm though, so that might be why they removed it.
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04/25/07, 5:31 PM
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#44
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by alienangel
I can see the no Tidal Charm thing since using an overpowered level 40 item seems a bit cheap. But no Swarmguard? No Icon of Unyielding Courage (the hunter pvp set is terrible in terms of +hit)? No Core of Arkelos to swap in after Bloodlust is used? No 45 stam engineering trinkets? No Slayer's Crest?
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Whoever made the list was pretty clueless though, and just chose epic pvp gear, epic PvE gear, etc. I'd rather have the Argussian Compass than the Poultryizer, but given the current selection, I might want both. The violet signet wouldn't be terrible given the gear setup, since you'll need the +hit, but assuming you spec for surefooted that might not be much of a problem anyway.
And it's too bad we can't choose blue pvp gear either. Blue PvP shoulders + say gloves would be great for the 2nd +35 res bonus(assuming their version on WoW will have that working), and seems necessary considering other classes with multiple sets will be able to do this.
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04/25/07, 5:43 PM
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#45
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Mr. Sandman
Vontre
Gnome Mage
No WoW Account
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Originally Posted by AndrewCarr
Whoever made the list was pretty clueless though, and just chose epic pvp gear, epic PvE gear, etc. I'd rather have the Argussian Compass than the Poultryizer, but given the current selection, I might want both. The violet signet wouldn't be terrible given the gear setup, since you'll need the +hit, but assuming you spec for surefooted that might not be much of a problem anyway.
And it's too bad we can't choose blue pvp gear either. Blue PvP shoulders + say gloves would be great for the 2nd +35 res bonus(assuming their version on WoW will have that working), and seems necessary considering other classes with multiple sets will be able to do this.
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How are they getting this gear? Because I'm wondering if they don't have guys who are putting together these characters just by playing through the game...
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Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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