True, it's not foolproof. Resto shamans are the only healers that I have a hard time with, and it's even worse if they're an orc. I can usually wear them down though in a 2v2 or 3v3 game. Our whole strategy revolves around wearing people down, rather than bursting.
One thing I noticed Nitrana doing dueling Geece was to swap an offhand with mind numbing into the offhand to shiv and apply after building up 5 wounding. If you have a half decent weapon to do this with its a nice trick.
That IS a nice trick. And I have a Warp Splinter's Thorn sitting in my bank to do it with. Does anyone have a good macro for this? I presume it would require two presses at least, and a third press to swap back to your main OH? Can you include /equips in a /castsequence?
Does anyone seriously use Wound on OH? Even in 2v2 when I'm the assigned healing debuffer, I still use Crippling OH - the value of an on-demand snare cannot be overestimated, IMO.
This does usually mean that I have to rely on quite a lot of luck to build up Wound quickly.
I run 41/x/x, but usually with only 1-2 talents in the poisons, since I take Fleet Footed, Imp Evis and Imp Expose.
Does anyone have any interesting feedback on Arena mutilate specs and the value of the poison talents (currently I tend to put 5pt Imp Exposes on people - works extremely well on clothies, hence those talents). And I have talented Evis as I'd never use Envenom in Arena, ever. Fleet Footed I stack with the 5% snare/root meta gem and surefooted (or I will when anyone on the server gets it!).
The only awesome thing about 5/5 Vile is that it makes Blind much harder to remove, and I know a lot of serious arena rogues take it for that. What's the general opinion on that?
Currently Tidal Charm failing triggers no GCD or the cooldown on the trinket, this is being changed in 2.1, but currently you can make a macro that goes /use Tidal Charm, repeated to as many characters as the macro holds, and it will spam until it succeeds.
QQ. Yeah, currently you can just spam it through "Fizzles" and then it's usually only stopped by a resist(by say, orc racials). Just don't use it against orcs and it'll work the vast majority of the time. It honestly seems more useful now than at lvl60.
Well, I'm on #15th ranked 3v3 team on Reckoning Battlegroup (Bankai) and we got our asses kicked today repeatedly. We run hunter, mage, pally, and the most effective combo against us is holy priest, another healer, and anything else. Priest has all the time int he world to mana burn & we can't do shit about it. Another interesting 3v3 team was priest, warlock, resto druid... warlock was UA & their only source of DPS, but honestly that was enough with all of their heals & chain cyclones and fears. I had fun playing them & seeing some new shit despite our 4-8 record for the week But yeah, warlock/priest/druid probably best combo I've seen so far.
I'm not sure how the priest is getting so many mana burns through. Try using a scorpid, viper sting the priest when scorpid poisons are up, silence his dispeller if you have to. If they only have 1 dps class then they shouldn't be causing you too many issues, and with only 1 dispeller for the poisons(which you can mask with the scorpid poisons and prevent with silences) you should be able to mana drain the priest pretty well, even assuming you don't have imp stings.
And honestly, I'm not sure about the lock/priest/druid team being too incredible. Druids usually get blown up very easily, at least by our team. Overall I've found there to be good balancing in 3v3's. There always seem to be comps that each team just can't beat if both sides play well, but that by no means means that that comp is the best for the bracket.