What class(es) do you find to be the best choice for a first kill target? Of course that may vary depending on the class composition of the rest of the group. Lately I have been finding shamen of any spec to be the best first kill target, especially if they don't use their bloodlust/heroism at the beginning of the match. I think there was a time when many tried to go after paladins first to make them bubble and then pick off a different target, but it seems things have started to move more towards catching the healers by surprise and taking out one of a group's DPSers first. Just curious what targets others have been having success going for first.
It really depends on how they gear. It's a lot easier to kill a warrior with 9k health and no resilience than it is to kill a warlock with 11k health and 250 resilience.
Obviously it changes depending on which class you need to shut down (mana burning priests, elemental shaman). But with windfury and a hunter we like to go after druids and rogues. Though I have a feeling that may change after the hypothermia debuff comes into effect.
The best target depends on your class makeup and the class makeup of the opposing team, along with their specs and gear. Caster classes and hunters are good targets in general because DPSing them acts largely as CC, since it disrupts their ability to perform their primary function through interruption, while warriors are generally the worst target because you're feeding them rage to improve their primary function. That changes, of course, when you have a 3 magic DPS team and you can explode a warrior in a matter of seconds with proper interrupts and CC.
In the 2v2 I play with a feral druid, we take out pure healers of any class first, then warlocks, shadow priests, ice mages and so on down the line.
We make a special case for paladin+anything. I stick on the paladin like glue while my teammate goes feral on the other player. We try to force the pala to bubble early and while bubbled split heals between himself and his teammate. Once the bubble is down, focus entirely on the pala until dead. We've found this to work really well, to the point that the pala+warrior combination is actually our easiest matchup.
We normally try and drop the shadowpriest first (if it's there, any kind of priest really), or a hunter.
Those two classes do pretty damn good damage in arenas if left alone in arenas, but they drop off to almost 0 if they have focus fire in their faces.
For reference, all of my pvp teams are me (37/0/24 shaman), a BM hunter, and others. The timing of bloodlust big red truck with an EM CL and an ES pretty much drop anyone faster than 2 healers can heal. The real problem is making sure you use that damage at the right time ;]
We run a 3 magic DPS team and we always go for warriors first then hunters. Rogues are almost always the last DPS we kill since our mages get away from them so easy and they barely tickle the pally. They crazy burst DPS is what beats our team so the poor rogue in the back chopping away with his weak backstabs isn't a threat. The good rogues are the ones that play CC first damage second, but they are too rare.
The best target depends on your class makeup and the class makeup of the opposing team, along with their specs and gear. Caster classes and hunters are good targets in general because DPSing them acts largely as CC, since it disrupts their ability to perform their primary function through interruption, while warriors are generally the worst target because you're feeding them rage to improve their primary function. That changes, of course, when you have a 3 magic DPS team and you can explode a warrior in a matter of seconds with proper interrupts and CC.
I've had people try and do that with something annoying like Shadow Priest + Warlock + AP Mage and a Druid Cycloning healers, it worked maybe two times but after that it's not very hard to counter with reflect spamming and just locking down the CCers especially once we start getting the ability to stack more Resilience in 2.1.
Last edited by Shadowed : 04/24/07 at 3:45 AM.
Reason: Druid
This hasn't really been mentioned, maybe because it's a given, maybe because many people don't do it, but we sometimes kill pets (mainly felhunters) before anything else.
A felhunter on a non-demo lock is rediculously easy to kill first, and it saves me the headache of having to worry about basically the only thing that can really kill me while bubble is up (getting spell locked and killed before my spells are back up).
Beyond that, succubus is easy to kill too, and while I can't be seduced (bosacrifice on my team), we've actually lost one game due to seduce spam (which instantly broke of course thanks to sacrifice) until a teammate died. Granted that only works 3 times before immune, but for those 3 times seduce will basically interupt any spell you try to cast.
Also, speaking as a paladin myself, I personally think targetting the paladin first (if it's 3v3/2v2, where he should be the only healer) works great. With CoT or numbing poison, my spells take quite a while to cast, and if I get interupted while casting one, I'm probably dead, so I end up having to bubble even when I don't really need it, because I can't risk getting CS'd and then be stuck standing there for 8 seconds.
In my 2v2 and 3v3 teams (I play with a shadow priest and a fire mage), we usually kill first warriors, warlocks and shamans : you can't let a warrior build rage to spam MS + Execute, shaman with bloodlust have a 1s heal (and don't forget those damn totems) and warlocks are a pain for other magic casters. For rogues and druids, I handle them until my teamates can help me to finish them off.