Originally Posted by probiscus
So should warlocks be mana draining as well?
Figure if you throw a CoS up on your target you'll get 10% extra, plus reduce their chance to resist it - which works out to 1100 mana returned (I'm forgetting if it's affected by +dmg / trinkets, etc) - so as long as you get a solid 3 sec of the 5 sec channel you break even on mana spent (assuming no effect from +dmg) for the drain, and if you get the full 5 sec, you basically get back the cost of the CoS as well.
As opposed to a priest who has a cast time, can get CoT'd, and has a net loss of 500+ mana each cast... plus are resists treated differently b/c the priest mana drain also deals damage?
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5 seconds for 1k mana is just so much slower than 2 seconds for 1k mana and 500 damage though. Plus, a warlock is much better suited doing other things (cc'ing and dotting mostly). Personally, though, I'm almost never able to mana burn because I always have a warrior on me pretty much from the start of the arena til the end (or I die), because my team doesn't really have an anti-warrior class (we have a hunter, but he's usually not enough). Having a mage or even druid helps free the priest up alot for mana burn.
Speaking of mages, I personally thing that mages are underrated in 5v5 as well. Their water goes a long way to counter mana burn, and sheeps to peel melee or interrupt healers are amazing in 5v5. Add to that some decent burst if specced, and pretty much the best survivability of any clothie and you've got a very well rounded class for 5v5.