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04/21/07, 2:49 PM
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#1 (permalink)
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Von Kaiser
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The Mana Burn Subgame
Curious to the thoughts of the people here on the chain mana burning tactic thats featured so prominently in any 5v5 arena match with a priest... there is nothing more devastating to PvP mana pools. Leave a priest momentarily unchecked and one of your mana users can be stripped bare of mana. The tactic is so important that lately I'm seeing some priests attempt to bait your interrupts with heals so they can squeeze out as many mana burns as they can.
Question is: Is this tactic a little too important?
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04/21/07, 3:10 PM
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#2 (permalink)
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Piston Honda
Blood Elf Hunter
Twisting Nether (EU)
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No, i like the idea that each class brings something unique to the table and manaburn is a really good example of it. Its not THAT hard to keep them from doing it and it brings something more than dps and healing into the game.
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04/21/07, 6:20 PM
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#3 (permalink)
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Glass Joe
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Today was our first day of 5v5 arenas, When we ran into a bloodlusted priest chaining drain mana on our paladin and priest we were devastated. Let's just say we learned our lesson and now priests are our second focus fire target, after warlocks.
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04/21/07, 6:24 PM
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#4 (permalink)
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Piston Honda
Tauren Druid
Gul'dan (EU)
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It's not really a solution to focus the Priest in question. Keeping an eye on him, interrupt regularly - MNP and CoT also help a lot. Depending an your team makeup, focusing the priest may be that worse of all options.
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04/21/07, 6:35 PM
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#5 (permalink)
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Glass Joe
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Our core is three physical dps classes, just made sense to us to focus clothies.
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04/21/07, 7:40 PM
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#6 (permalink)
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Piston Honda
Tauren Warrior
Kel'Thuzad
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Shh, don't do anything to stop the flood of posts about how every healer should always be replaced by a paladin! Paladins do everything a priest can do, only better! Shhh!
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04/25/07, 6:01 PM
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#7 (permalink)
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Don Flamenco
Human Warlock
Lightninghoof
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Felhunter + Tongues on the Priest. Munch munch munch on his buffs and destroy his ability to stand there casting Mana Burn. It will take him forever to get a spell off. Not to mention the Warrior up his ass the entire time. Unless you see a UA Warlock, Priests are #1 priority vs. any team with cloth.
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04/25/07, 6:26 PM
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#8 (permalink)
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HOWAAAARDDOOOO MASOOON!
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Scorpid Poison + Viper Sting + Silencing Shot on a mana-burning priest shuts them up and makes them lose ground in the mana burn war.
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04/25/07, 7:05 PM
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#9 (permalink)
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Soda Popinski
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Yeah in 5v5 at least we found that killing pets first is a must against some teams. The amount of problems a scorpid or felhunter can cause is astounding if left unchecked.
Scorpids seem really harmless until you realize it has a 5 stack of poison on your healer with viper sting on him.
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04/26/07, 4:02 AM
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#10 (permalink)
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Don Flamenco
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Call me an arena noob, but what does the scorpid sting have to do with it?
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04/26/07, 4:15 AM
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#11 (permalink)
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Hungry Hungry Hippos
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Originally Posted by oldmandennis
Call me an arena noob, but what does the scorpid sting have to do with it?
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Makes cleansing viper stings/other poisons a pain because of global cooldown.
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04/26/07, 4:23 AM
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#12 (permalink)
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Von Kaiser
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Originally Posted by oldmandennis
Call me an arena noob, but what does the scorpid sting have to do with it?
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They are talking about the pet skill scorpid poison which is a stackable poison.
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04/26/07, 4:33 AM
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#13 (permalink)
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Bald Bull
Dwarf Priest
The Venture Co (EU)
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A tactic that we have found works very well versus teams with a pal/priest healing core is to use unstable affliction + viper sting to protect the cleanse. Works extremly well.
I am also curious about how strong mana-burn is in the abstract versus in the current metagame. I think manaburn is just gaining popularity because healer-centric teams make any burst based strategy a failure.
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04/26/07, 9:17 AM
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#14 (permalink)
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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You can actually purify the viper sting off a UA'd target, but I imagine the majority of paladins don't have that on their bars.
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04/26/07, 12:03 PM
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#15 (permalink)
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King Hippo
Blood Elf Paladin
Destromath (EU)
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a team with a hunter and an affliction warlock sounds pretty squishy though
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04/26/07, 1:36 PM
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#16 (permalink)
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Piston Honda
Tauren Warrior
Kel'Thuzad
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Hunters are anything but squishy.
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04/26/07, 1:40 PM
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#17 (permalink)
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Great Tiger
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Originally Posted by diotox
Hunters are anything but squishy.
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They seem pretty squishy to me... mail armor is their only real defense if they get someone beating on them.. and that doesn't help against casters. Most other classes have some form of avoidance they can use without having to spec for it (ie: deterrence).
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04/26/07, 2:02 PM
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#18 (permalink)
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Great Tiger
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They're definitely "squishy", but with Blessing of Freedom and Entrapment Frost Traps, your melee will be lucky to even touch them-- Especially on Blade's Edge. Even if you do Purge off BoF, they've already got you running through their traps and their Hamstring/Crippling is gone. We ran into this problem last night vs. an EJ team with Hau.
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04/26/07, 2:23 PM
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#19 (permalink)
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Von Kaiser
Undead Warlock
Archimonde
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I think it bears pointing out that bloodlust/heroism combined with the buff to improved manaburn is a big factor in why this tactic is so popular. You can easily take a player from full to nothing in under 10 seconds, nevermind simply getting enough to cripple them in the late game. It will also be castable thru tongues at a reasonable rate with bloodlust.
Assigning a warrior to pummel the burns isn't all the good an idea either. Martyrdom + Talisman + Imp Conc Aura is 50% for every pummel to flat out fail currently.
This is the real reason to target priests, there are simply too many % to resist modifiers to make interrupting them more than a crapshoot. If you care about the late game at all, you need to pressure the other team's priest right from the start.
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04/26/07, 5:43 PM
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#20 (permalink)
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Don Flamenco
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Originally Posted by crimsonsentinel
Makes cleansing viper stings/other poisons a pain because of global cooldown.
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Ahh... Druids and shaman would have less of a problem with that.
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04/26/07, 6:00 PM
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#21 (permalink)
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Bald Bull
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So should warlocks be mana draining as well?
Figure if you throw a CoS up on your target you'll get 10% extra, plus reduce their chance to resist it - which works out to 1100 mana returned (I'm forgetting if it's affected by +dmg / trinkets, etc) - so as long as you get a solid 3 sec of the 5 sec channel you break even on mana spent (assuming no effect from +dmg) for the drain, and if you get the full 5 sec, you basically get back the cost of the CoS as well.
As opposed to a priest who has a cast time, can get CoT'd, and has a net loss of 500+ mana each cast... plus are resists treated differently b/c the priest mana drain also deals damage?
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04/26/07, 6:39 PM
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#22 (permalink)
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Don Flamenco
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CoS doesn't affect mana drained other than being an affliction effect for soul siphon.
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04/26/07, 7:03 PM
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#24 (permalink)
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King Hippo
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Mana burn and mind control are probably overpowered in 2v2/3v3, it's pretty impossible to counter unless you try to dps the priest which with full arena gear, resilience and with an arena spec while they are running around a pylon is an exercise in futility.
I've already started to collect a shadow resist set but of course there's no healing shadow resist crafted stuff and very little good plate.
My experience in 5v5 is that the shaman or pally does the bulk of the healing while the priest mainly mass dispells, pw: shields and mana burns. I can't imagine warlocks having time to mana burn between CoT'ing every caster and trying to stay alive.
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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04/27/07, 5:13 AM
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#25 (permalink)
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Hungry Hungry Hippos
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Originally Posted by probiscus
So should warlocks be mana draining as well?
Figure if you throw a CoS up on your target you'll get 10% extra, plus reduce their chance to resist it - which works out to 1100 mana returned (I'm forgetting if it's affected by +dmg / trinkets, etc) - so as long as you get a solid 3 sec of the 5 sec channel you break even on mana spent (assuming no effect from +dmg) for the drain, and if you get the full 5 sec, you basically get back the cost of the CoS as well.
As opposed to a priest who has a cast time, can get CoT'd, and has a net loss of 500+ mana each cast... plus are resists treated differently b/c the priest mana drain also deals damage?
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5 seconds for 1k mana is just so much slower than 2 seconds for 1k mana and 500 damage though. Plus, a warlock is much better suited doing other things (cc'ing and dotting mostly). Personally, though, I'm almost never able to mana burn because I always have a warrior on me pretty much from the start of the arena til the end (or I die), because my team doesn't really have an anti-warrior class (we have a hunter, but he's usually not enough). Having a mage or even druid helps free the priest up alot for mana burn.
Speaking of mages, I personally thing that mages are underrated in 5v5 as well. Their water goes a long way to counter mana burn, and sheeps to peel melee or interrupt healers are amazing in 5v5. Add to that some decent burst if specced, and pretty much the best survivability of any clothie and you've got a very well rounded class for 5v5.
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