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Old 04/23/07, 10:22 AM   #1 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Resist Gear and 2v2 Arenas

It seems such that if you have a full set of resist gear you will win a fight vs. casters, even if it's resist against one of the 2 casters.

As a rogue, I'm starting to think that having resist gear makes me entirely too powerful, as just recently my arena partner DC'd and I won 2v1 on a Frost Mage/Warlock team in my Sapphiron gear. (Prior to my server transfer a few days ago I was on the arena team Empty Pants, somewhat casual team @ 1791 rating if you were curious... won't show up on my armory).

I was all but immune to the mage's and his pet's frost based CC and was able to keep interrupts on the lock long enough to kill him via Cloak, Kick, Stun/Gouge, etc. Once the lock was dead the mage didn't take much work as his primary damage was doing very little.

So is resist gear good strategy, or is a nerf on the horizon?

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Old 04/23/07, 10:26 AM   #2 (permalink)
Piston Honda
 
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Undead Mage
 
Talnivarr (EU)
Did the mage just keep unloading frostbolts etc on you when he saw the glacier set? In that case no wonder you won as would he have stopped being a moron and used Scorch or AM instead you wouldn't.
 
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Old 04/23/07, 10:31 AM   #3 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by archz0r View Post
Did the mage just keep unloading frostbolts etc on you when he saw the glacier set? In that case no wonder you won as would he have stopped being a moron and used Scorch or AM instead you wouldn't.
To be honest, I don't know... I didn't watch what he was casting until I was on him at which point he did change to fire something or other.

It very well could have been they just sucked. :X

Last edited by Cel : 04/23/07 at 10:42 AM.

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Old 04/23/07, 11:13 AM   #4 (permalink)
Von Kaiser
 
Undead Warlock
 
Archimonde
Originally Posted by archz0r View Post
Did the mage just keep unloading frostbolts etc on you when he saw the glacier set? In that case no wonder you won as would he have stopped being a moron and used Scorch or AM instead you wouldn't.
That's only going to hold water in the 2v1 situation.

The mage could probably nuke down the guy in resist gear in a 2v1 without his talents. Against 2 other players it would probably cost you the game dropping your effectiveness to that level.

It's not all that noticable either if people don't want it to be. Helm/Cloak/Rings, etc won't show and can provide a noticable chunk of resists that you'll be unaware of until a chain of resists raises your suspicion.
 
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Old 04/23/07, 11:18 AM   #5 (permalink)
Great Tiger
 
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Draenei Shaman
 
Mal'Ganis
I am definitely looking forward to some of the crafted shadow resist gear in the next patch, even if it's only a piece of two. It's pretty easy to drop out of combat (or even just swap the gear on as you're coming out of the gates) and anything that'll help stop the onslaught of DoTs, Silences, Spell Locks, UAs, Fears and the like is always a HUGE plus. As a Shaman, Warlocks and Priests (Mana Burn) are my weakness.

On a side note, I always drop Fire/Frost Resistance Totems against Mages. My totems hardly ever get touched and they definitely help negate a large portion of damage and snares/roots.
 
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Old 04/23/07, 11:30 AM   #6 (permalink)
Von Kaiser
 
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Gnome Warlock
 
Malfurion
Possibly deadly to a team of frost mages, but if a warlock catches on, you've got a -108 resist cap to breach (cloak enchant and curse). I'm not looking forward to the ridiculous BT SR gear, though.
 
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Old 04/23/07, 12:09 PM   #7 (permalink)
King Hippo
 
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Blood Elf Paladin
 
Destromath (EU)
If he uses CoS, he isn't using CoA, that's already a huge mitigation factor.
 
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Old 04/23/07, 12:39 PM   #8 (permalink)
Glass Joe
 
Undead Warlock
 
Khadgar
Last weekend I wanted to get the participation up for one of my 2v2 partners. We queued up and faced the same paladin rogue team for 4 or 5 matches and won them all. Then all of a sudden I noticed that I couldn't land a fear or a death coil, and I realized that the paladin had a SR set. It made the match many times more difficult, I can see teams farming up a SR, FR, and FrR set to compete against specific teams in 2v2 and 3v3. There are ways to get around a resist team, but it can make things much harder. It does make me wonder whether the dev team considered this, it definitley seems to be another blow to casters in a seemingly melee favored arena.
 
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Old 04/23/07, 12:41 PM   #9 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Truht View Post
Last weekend I wanted to get the participation up for one of my 2v2 partners. We queued up and faced the same paladin rogue team for 4 or 5 matches and won them all. Then all of a sudden I noticed that I couldn't land a fear or a death coil, and I realized that the paladin had a SR set. It made the match many times more difficult, I can see teams farming up a SR, FR, and FrR set to compete against specific teams in 2v2 and 3v3. There are ways to get around a resist team, but it can make things much harder. It does make me wonder whether the dev team considered this, it definitley seems to be another blow to casters in a seemingly melee favored arena.
With platforms and plenty of LoS, I don't see how arenas are already favoring melee. I don't see Resist gear as only helping melee, however.. Hunter in resist gear would be a few times worse than a Rogue, I'd guess.

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Old 04/23/07, 12:48 PM   #10 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
I wonder has anyone bothered to craft a good arcane resist gear set and seen how useful it is against poly? I play with myself as resto and a marks hunter in 2 vs 2 and it seems almost everytime we fight a mage we die to a combo of me getting polied -> arcane power+pom pyro=hunter dead before I can get out of poly and NS heal him back up. Part of the solution is of course using ES/grounding totem and LOS to not get poly, but if we are taking significant damage that is usually not much of an option (i.e. I have to heal the hunter so he doesn't die and then I don't avoid the poly).

My only problem is I don't see very good crafted/other gear for it... the soulcloth stuff has too many other stats/sockets rather then pure resists. The arcano-weave is more focused on the right stats but still not nearly as much res as those shadow BT res pieces.
 
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Old 04/23/07, 12:55 PM   #11 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
The leather resist gear isn't too bad as far as being pure resist. I think it does have sockets, but I can't look it up just now. Don't forget the trinket from the Karazhan quest line.

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Old 04/23/07, 1:08 PM   #12 (permalink)
hip
Von Kaiser
 
Blood Elf Paladin
 
Ner'zhul
I just started collecting "Shadow Protection" greens last week in a drive to protect myself against warlock onslaughts of Spell Lock/CoT/Fear as well as their dot damage, and I must say that even at only around 200 resist, I was pretty impressed. You really do gain around 40% chance to resist their binary spells, although you dont realize until the end of the game that "Oh shit, I resisted that warlock's/spriest's spell lock/silence (thereby saving my warriors ass)", or that you were only successfully feared once in an entire game, even though the lock spent a good portion of it casting on you.

In the end, these games become more of a dice roll. If I resist such and such ability enough times, we will win; otherwise its a loss. Of course this is an improvement over the old style, where when we saw a warlock, even if he was completely incompetent, if he had CoT and fear bound, we were likely to lose.
 
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Old 04/23/07, 3:15 PM   #13 (permalink)
Glass Joe
 
Undead Warlock
 
Khadgar
Originally Posted by Cel View Post
With platforms and plenty of LoS, I don't see how arenas are already favoring melee. I don't see Resist gear as only helping melee, however.. Hunter in resist gear would be a few times worse than a Rogue, I'd guess.
I see the LoS game favoring kiting more so than melee/ranged. A druid HoTing and running around is brutal. Platforms do help out ranged a bit, but also consider that two of the ranged classes (hunter and warlock) also have pets, and wierd things happen when a pet is in combat and the platforms are utilized. Ranged trying to kill a pillar kiting healer can be very frusterating. Anything casted can be interrupted at the end of the cast by a simple strafe.

Right now, and I think more and more we're going to see HoTs and DoTs as the best methods of healing and doing damage as they only require LoS at the beginning of thier use, and instants are so much easier connect.
 
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