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04/24/07, 12:57 AM
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#1
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Piston Honda
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5v5 - All Elemental Sham Team
I've been thinking about this for a while, we did an all shaman 3v3 team with the 3 shams in our guild, but one has stopped playing since then so we only had the 1 nights practice which was really fun.
I'm wondering how well do people think an arena team with 4 shams specced LO NS and 1 specced ToW would do, 4 grounding totems is going to absorb the bulk of the enemys caster damage.
With everyone specced improved fire nova there would be some insane burst in the group 5x Crit chain lightnings at the start, followed by 4x NS LB, and 5x ES + 5x Nova/searing if anything comes into melle range, permanent heroism, fear/poison immune (next patch). 5x spell interupts at 25 yard range sounds pretty hot aswell. one of our major weaknesses in counterspell is getting a slight nerf next patch also.
I dont expect to get an increadibly high rating, it will be an all aussie team with 600ms or so ping, but if 1900 or so was feasable with this team, i think it would be a lot of fun and i'll try and form it.
So my question is can anyone see any major flaws that will just shut it down, will a warrior in full gladiator gear beable to survive the bust damage through resilance?
Will a good team beable to outheal all that chain lightning damage?
Would 4 ele + 1 other class be better(warrior or priest maybe) although it removes the LOL factor a bit.
Has anyone tried any other all 1 class teams, will it stay fun?
Last edited by Kegsta : 04/27/07 at 11:31 AM.
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04/24/07, 1:31 AM
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#2
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Von Kaiser
Draenei Shaman
Boulderfist
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I faced a two-shaman team early in the arena season, and the first thing I did was drop nature resist totem. It seemed to make a pretty big difference. Grounding totem might also be able to block some of your initial burst.
Other than that, your team would do well only if they could stay together. Elemental shamans 1v1 have a tough time dealing with most classes because of castbar pushback. So if other teams were able to break you apart from each other (hunter using their aoe shots, or mages casting blizzard) they might be able to pick you off one by one or force a series of 1v1 fights.
I actually think a warrior would be the least of your troubles, because most of them fight in zerker stance and take 10% more magic damage (which means they will explode when you nuke them). A smart warrior will use spell reflect instead.
A rogue could use cloak of shadows (theoretically) to survive your burst as well. A team with a mage would probably counterspell one of the shamans preemptively for the silence (perhaps a priest might do this as well) to at least spread 20% of the burst to a different time period. Mass dispel would own your bloodlusts, because you have no other buffs (except lightning shield, and if you use reagents waterbreathing/walking) to guard the bloodlust.
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04/24/07, 1:57 AM
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#3
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Von Kaiser
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I think 3 elemental + warrior + mage would be more devastating. You don't want to leave yourself open to curse of tongues since that makes for an easy silence and every shaman knows how deadly those are when you only really have 1 spell tree for everything. The warrior provides good melee distraction and MS. Preferably he would be mace spec too.
I really want to try this myself but I just can't bring myself to play a shaman for a while. Shaman was my original main all the way up til the AQ days and then I gave him another shot during expansion beta but I just couldn't get back in to it. I think some better group synergy as elemental would make me want to play again but who knows when/if that will come.
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04/24/07, 2:03 AM
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#4
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Piston Honda
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Curse of tounges is nasty for sure, luckily its getting a nerf next patch, I'm starting to think shadow priest would be better than a warrior, mass dispel, +5% damage to all attacks, dots, fort, shadow buff, silence, fear ward. The enemy really can't silence you at the start because of 4x grounding totems.
3 Ele + shadow priest + pom pyro mage might be very hot aswell.
It would bring almost as much burst as 5x ele + lots of buffs and still brings 5x interupts.
Downside is less healing avalible and less grounding totems.
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04/24/07, 10:32 AM
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#5
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Glass Joe
Draenei Shaman
Bleeding Hollow
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I just don't know about that team. It just seems to smell of gimmick to me, and while I don't have any good concrete reasons why it wouldn't work (it probably would be pretty interesting) I think maybe you might wanna go 4 eleshm/holypal. That gives you a solid core for healing while still maintaining 3 GTs, 4 tremors, poison totem, etc. You just can't have Shaman who think "I don't ever have to heal!". Everyone in the group would need to be ready to swap roles at any point - that way you can more easily survive spell lock/silences.
Anyway, it'd definitely be interesting
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04/24/07, 10:39 AM
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#6
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King Hippo
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Do it Kegsta it will be funny, you might want a pally for conc aura though to reduce spell push back.
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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04/24/07, 11:05 AM
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#7
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Piston Honda
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As long as we can battle your 5 ret paly team Ragnor 
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04/24/07, 12:35 PM
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#8
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Piston Honda
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Originally Posted by Kegsta
With everyone specced improved fire nova there would be some insane burst in the group 5x Crit chain lightnings at the start, followed by 4x NS LB, and 5x ES + 5x Nova/searing if anything comes into melle range, permanent heroism, fear/poison immune (next patch).
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Did I miss something in the patch notes?
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04/24/07, 12:47 PM
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#9
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Von Kaiser
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Originally Posted by Cynic
Did I miss something in the patch notes?
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I'm guessing the bug fix of rogue poisons being immune to cleansing, so with 2-3 poison cleansing totems and 5 tremor totems the shamans would be hard to fear/poison. Immunity is a strong word though.
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04/24/07, 1:25 PM
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#10
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Von Kaiser
Blood Elf Paladin
Ner'zhul
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If you faced a typical 3 dps 2 healer team (or 2.5/2.5), the 3 dps would probably effectively cover and shut down 3 of your teammates. The two left over probably wouldnt be able to drop anything, but even if you all popped em+ns+cl on the warrior and dropped him in the first couple of seconds, you would probably end up being forced to play defensively soon after as you would be all out of burst, which definitely isnt a good position to be in.
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04/24/07, 1:34 PM
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#11
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Great Tiger
Lorentz
Troll Shaman
No WoW Account
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I faced a 3v3 elemental shaman team as shadow priest/resto shaman/rogue. Our shadow priest just hopped in and out of LoS applying SW:P to wear their mana down some, then we focused on them one by one and they dropped like flies because of their naturally gimp-ish healing combined with Silence and Earth Shock. I'll grant you that they didn't seem like very good players, but that's my one experience with a 3 elemental shaman team. They can't remove magic, are vulnerable to CC and interrupts, and drop like flies because of a lack of immunity/blink/fear/vanish/etc.
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04/24/07, 1:40 PM
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#12
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I'm on a goat
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Originally Posted by padrote
I'm guessing the bug fix of rogue poisons being immune to cleansing, so with 2-3 poison cleansing totems and 5 tremor totems the shamans would be hard to fear/poison. Immunity is a strong word though.
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Drop them in circuit one after the other and you'll have a pulse from both every second. Not quite immunity, but not all that far from it either.
The GCD would make it a pain to time it perfectly to get both totems down in sync.
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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04/27/07, 3:58 AM
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#13
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Glass Joe
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I played a team today of 4 40/0/21 shammies, and a single resto. 4 crit, instant chain lightnings destroyed our 16k health (w/ last stand) MS warrior, and 5 grounding totems shut down our other two dps, a warlock and myself.
I'm sure with different group composition the team would be easier to defeat, but they worked us.
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04/27/07, 5:43 AM
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#14
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King Hippo
Tauren Druid
Outland (EU)
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It is one of those things that will steamroll at the start and then be adapted to and destroyed.
However I think it would be damn fun so I say go for it! If yer having fun, what does anythign else matter!
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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04/27/07, 7:19 AM
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#15
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Erongg
I faced a 3v3 elemental shaman team as shadow priest/resto shaman/rogue. Our shadow priest just hopped in and out of LoS applying SW:P to wear their mana down some, then we focused on them one by one and they dropped like flies because of their naturally gimp-ish healing combined with Silence and Earth Shock. I'll grant you that they didn't seem like very good players, but that's my one experience with a 3 elemental shaman team. They can't remove magic, are vulnerable to CC and interrupts, and drop like flies because of a lack of immunity/blink/fear/vanish/etc.
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How was the shadow priest getting SW:P vs 3 Tremor totems? Tremor totems are the bane of my existence.
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04/27/07, 8:21 AM
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#16
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Glass Joe
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People will sit behind a pillar till eternity, and you'll be left dodging cyclones and eating snipe-shots from classes with better range. If you choose to venture behind a pillar, expect to be feared/warstomped enough to disrupt your initial volley and shut down.
The cornerstone of a good 5v5 is consistancy, and while dropping the first player can probably be consistantly done with good macro use and coordination, finishing the game could be rather difficult afterwards.
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04/27/07, 2:25 PM
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#17
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Great Tiger
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If people huddle up behind a pillar, then chain lightning their asses until they decide its a bad idea. Could even throw in some Fire Nova care packages, too.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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04/27/07, 4:28 PM
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#18
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Soda Popinski
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All gimick teams (like this one) have their counters, and will meet teams that wreck them - but the concept is fun. 5 grounding totems, 5 tremor totems, and 5 poison totems, and 5 nova/searing totems don't suck one bit. It's pretty solid overlapping, and burst potential that almost cannot be stopped (particularly if they're smart enough to toss an opening shock or two to clear opposing team grounding totems before launching EM+CL).
I'd hit it.
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04/27/07, 4:40 PM
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#19
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Piston Honda
Myonax
Orc Warlock
No WoW Account
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at least one wrath too :P
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04/27/07, 5:19 PM
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#20
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Soda Popinski
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I'm not a math wiz, but what would be the 'jump' damage from 5x EM CLs?
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Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
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04/27/07, 6:33 PM
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#21
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Von Kaiser
Blood Elf Paladin
Twisting Nether (EU)
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Just out of curiosity,
would you post on the 'public discussion' part, which is mostly about pve raiding, about starting an elemental shaman -only pve raiding guild?
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04/27/07, 8:59 PM
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#22
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Piston Honda
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Originally Posted by Viluliina
Just out of curiosity,
would you post on the 'public discussion' part, which is mostly about pve raiding, about starting an elemental shaman -only pve raiding guild?
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That wouldn't be viable or fun, where as this should be.
Is the point of your post to try and tell me off or are you thinking of starting a pve guild, i don't get it.
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04/28/07, 1:07 PM
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#23
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Achievement Unlocked!
Worgen Druid
Argent Dawn (EU)
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If starting an elemental shaman only PvE raiding guild was a reasonable suggestion, then why not start a thread? Fact is, it seems to add up to a pretty formidable team.
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04/28/07, 3:57 PM
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#24
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Piston Honda
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The moment you say "wouldn’t that team be better with a Polly and 4 Elemental Shaman", the whole "5 of one class" stuff starts to fall apart.
Would having 1 mage to dispel COT not also be better? They can still POM+Pyro and then Blast nova right?
No we are down to 3 shaman, a mage, and a Pally.
See the problem?
Pretty soon we end up with 1 shaman, 1 mage, 1 pally, 1 MS warrior, and one Priest, which is the cookie cutter 5 v 5 team already
BTW most of the "wouldn't 5 of one class be great" posts generally come from people in that class, who tend to not see the synergy that takes place between multiple classes.
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04/28/07, 4:59 PM
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#25
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The things I have seen with your eyes
Mork
Orc Shaman
No WoW Account
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Originally Posted by thalin
You just can't have Shaman who think "I don't ever have to heal!". Everyone in the group would need to be ready to swap roles at any point - that way you can more easily survive spell lock/silences.
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That'd be the main key I think. If you could get 5 elemental shaman with the situational awareness to watch each other's backs, and it could be some amazing fun!
Having a plethora of grounding totems, tremor totems, and earth shocks would go a long way in preventing debuffs from piling up, but going 4 elemental shamans plus a paladin or priest might fare a bit better. A de-curser you can live without, but 'Magic' debuffs can really wreck a shaman. Ahh well, we're not talking optimization here.
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