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04/24/07, 2:47 AM
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#1 (permalink)
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Zor*
Blood Elf Priest
Mal'Ganis
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PvP mod question
Wondering if I can get some input on some mods you like to use while PvPing. I currently use Enemy Cast bar which I prefer to the Blizz cast bar.
A while back I heard people mention a mod which would show the cooldowns for enemy players, like the time remaining on a mages ice block or a pally bubble, I don't know if something like this exists anymore.
Any suggestions on what mods can be helpful while PvPing? Been a while since I PvP'd seriously, and there have been lots of changes to how mods work since then.
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04/24/07, 3:33 AM
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#2 (permalink)
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Glass Joe
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Antagonist!
http://www.wowace.com/wiki/Antagonist
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Antagonist is a lightweight, easy-to-setup enemy cast bar addon utilizing Ace2. It tracks enemy cast and channeling times, buff durations and cooldowns.
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Does exactly what you're looking for.
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04/24/07, 3:33 AM
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#3 (permalink)
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Piston Honda
Undead Mage
Talnivarr (EU)
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I use ag_UF to set up a focus target on one of the healers, usually the paladin. This shows his castbar and target which helps a lot. Having a target castbar in the middle of your screen makes you notice it easier aswell.
I also use a kind of private mod similar to Arena Master, though the unitframes are better and it syncs with other players in your group if they have the mod. It also saves teams in a cache and as soon as you mouseover a target, it checks the cache for that player and shows the other team members of his team.
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04/24/07, 4:16 AM
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#4 (permalink)
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Piston Honda
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Not entirely on topic, but how do you think the arena tournament will be without the use of addons? I can hardly play effectively with the standard Blizzard UI and wonder how the top teams will adapt.
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04/24/07, 5:03 AM
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#5 (permalink)
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Zor*
Blood Elf Priest
Mal'Ganis
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Originally Posted by woo-haa
Not entirely on topic, but how do you think the arena tournament will be without the use of addons? I can hardly play effectively with the standard Blizzard UI and wonder how the top teams will adapt.
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Wait what? Mods won't work in arenas anymore?... I must have missed this news flash, I hate the Blizz stock UI.
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04/24/07, 5:08 AM
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#6 (permalink)
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Piston Honda
Undead Mage
Talnivarr (EU)
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They're not allowing you to use any mods in the final stages of the Arena TOURNAMENT. If you're just going to play Arena in the normal way this has no effect on you.
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04/24/07, 9:48 AM
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#7 (permalink)
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Don Flamenco
Ring
Blood Elf Paladin
<EJB>
No WoW Account
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I'm at work so I can't give you a link to Trinket Menu addon but on my warrior I found it very useful. You can set up a queue of trinkets to swap in when you drop combat.
There's also a good one called BGSwitch which puts you in window mode while waiting for queue and switches to fullscreen when the queue pops. This has the effect of bringing wow to the front when it's time. You can also set the mod to do this when you land from a flight or when someone whispers you.
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People eat meat because they draw the line at bestiality.
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04/24/07, 9:55 AM
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#8 (permalink)
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Don Flamenco
Human Warlock
Lightninghoof
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I use:
Antagonist
Arena Master
eCasting Bars
..and then lots and lots of macros / keybinds with Bartender 3
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05/07/07, 6:22 PM
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#9 (permalink)
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Great Tiger
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I would like to resurrect this thread. Could some high ranked resto druids share their mod selection? I run a highly customized bartender button setup, arena master, enemy cast bar and clique as my arena mods. Anything that I absolutely have to get?
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05/07/07, 6:49 PM
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#10 (permalink)
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Bald Bull
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Out of curiosity, but what do people actually like in ArenaMaster? The frames look so clunky and just lots of wasted space.
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05/07/07, 6:51 PM
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#11 (permalink)
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Hero of the Horde
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Is there something better out there?
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05/07/07, 6:56 PM
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#12 (permalink)
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Bald Bull
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I'm rather biased since I'm the author of SSPVP, was mainly wondering what people liked in it's layout.
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05/07/07, 7:04 PM
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#13 (permalink)
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Von Kaiser
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Originally Posted by Zoroaster
Wait what? Mods won't work in arenas anymore?... I must have missed this news flash, I hate the Blizz stock UI.
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Reading comprehension is key.
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05/07/07, 7:08 PM
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#14 (permalink)
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Great Tiger
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Originally Posted by Shadowed
I'm rather biased since I'm the author of SSPVP, was mainly wondering what people liked in it's layout.
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I don't like the layout. It looks like mods I write and I am horrible with GUI stuff. But it does what it is meant to do extremely well and in a simple fashion.
A mod that displays all opponents with health and mana bars, buffs and debuffs and a cast bar, in a compact layout that I can put into a central location on the screen without covering up too much game graphics would be great. Not sure if all that is possible but that is what I would like to see.
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05/07/07, 7:20 PM
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#15 (permalink)
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Bald Bull
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Originally Posted by Aphyrax
I don't like the layout. It looks like mods I write and I am horrible with GUI stuff. But it does what it is meant to do extremely well and in a simple fashion.
A mod that displays all opponents with health and mana bars, buffs and debuffs and a cast bar, in a compact layout that I can put into a central location on the screen without covering up too much game graphics would be great. Not sure if all that is possible but that is what I would like to see.
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I only know of one addon that does this, never used it and the screenshot doesn't really tell you much but maybe worth a try, http://wow-en.curse-gaming.com/downl...a-unit-frames/. All of thats sort of possible, assuming you or somebody in your party is targetting the person, we can only get information about players mana/health/ect if they're mouseover, target or focus...or through guessing using the combat log which isn't very accurate.
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05/07/07, 7:24 PM
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#16 (permalink)
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Don Flamenco
Gnome Warlock
Spinebreaker
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Yes Arenamaster is definately not an optimal solution. Something more compact that updated more info from player to player as well as tracking mana and possibly buffs would be very nice. At the moment though I haven't found anything better so I will continute with it.
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05/07/07, 7:28 PM
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#17 (permalink)
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Great Tiger
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Originally Posted by Shadowed
I only know of one addon that does this, never used it and the screenshot doesn't really tell you much but maybe worth a try, http://wow-en.curse-gaming.com/downl...a-unit-frames/. All of thats sort of possible, assuming you or somebody in your party is targetting the person, we can only get information about players mana/health/ect if they're mouseover, target or focus...or through guessing using the combat log which isn't very accurate.
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Thanks that looks very tasty.
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05/11/07, 12:27 PM
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#18 (permalink)
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Glass Joe
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I also have a modified arenamaster. It puts icons on enemies on mouseover (possible if you are party leader and still ooc). This helps because you see the enemy team composition asap, and you are able to locate enemies easily (you see the icons through the pillars). I think this is unfair, but currently it is not a bug and it is allowed by blizzard, so it is legal. Icons should be disabled in arenas imo.
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05/11/07, 12:37 PM
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#19 (permalink)
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Great Tiger
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Originally Posted by janodandre
I also have a modified arenamaster. It puts icons on enemies on mouseover (possible if you are party leader and still ooc). This helps because you see the enemy team composition asap, and you are able to locate enemies easily (you see the icons through the pillars). I think this is unfair, but currently it is not a bug and it is allowed by blizzard, so it is legal. Icons should be disabled in arenas imo.
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Is this version available somewhere? (or could you make it available?) Icons would be very helpful. :]
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05/11/07, 1:29 PM
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#20 (permalink)
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Don Flamenco
Night Elf Warrior
Cenarius
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I'd like to second the request. And if you don't provide it, I may just write it myself and publish it here 
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05/11/07, 1:31 PM
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#21 (permalink)
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Inebriated
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That's interesting - I was under the impression that raid icons had been disabled completely for pvp.
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05/11/07, 1:35 PM
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#22 (permalink)
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Glass Joe
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How to add icons to arena master..
I have a version at http://www.1x4x9.info/posted/ArenaMaster.zip. Or you can also modify your own:
1. Open ArenaMaster and edit Core.lua
2. Find this:
table.insert(self.liveliststatus, UnitHealth("mouseover"))
SendAddonMessage("ArenaMaster", name.." "..class, "BATTLEGROUND")
3. ..and add a third line so it says:
table.insert(self.liveliststatus, UnitHealth("mouseover"))
SendAddonMessage("ArenaMaster", name.." "..class, "BATTLEGROUND")
self:setIcon()
4. Now add the following function at the end of the file:
-- Called when we do a mouseover on a new enemy player, but after the previous function add him to the list
function ArenaMaster:setIcon()
-- find out his index on the livelist
for i=1,table.getn(self.livelist) do
local listName = self.livelist[i]
local unitName = UnitName("mouseover")
if (listName==unitName) then
-- index found, check his class
local class=self.livelistclass[i]
if class=="Warlock" then
SetRaidTargetIcon("mouseover", 8)
elseif class=="Druid" or class=="Paladin" or class=="Shaman" or class=="Priest" then
-- its a healer so mark him with the index he has on the table
-- Note: 1 Star, 2 Circle, 3 Diamond, 4 Triangle, 5 Moon, 6 Square, 7 Cross, 8 Skull, 0 Remove RaidIcon
SetRaidTargetIcon("mouseover", i+1)
SetRaidTarget("mouseover",i+1);
-- stop checking
break
end
end
end
end
You should be leader of your party for this to work. When you enter an arena, mouseover fast over the enemy team. Once combat starts you can't add more icons.
Im away from home and not sure if that zip is the right one so good luck. 
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05/11/07, 2:32 PM
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#23 (permalink)
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Don Flamenco
Night Elf Warrior
Cenarius
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That code will have an issue if there are 2 warlocks.
I think you could probably check if the target already has a raid target already (so you dont set twice) and if raid target 8 has already been set use raid target 7 or 6 etc.
PS. wowwiki doesnt list setRaidTargetIcon
Something like:
-- Called when we do a mouseover on a new enemy player, but after the previous function add him to the list
function ArenaMaster:setIcon()
-- return if there is already a mouseover set
if GetRaidTargetIcon("mouseover) ~= nil
return
-- find out his index on the livelist
for i=1,table.getn(self.livelist) do
local listName = self.livelist[i]
local unitName = UnitName("mouseover")
if (listName==unitName) then
-- index found, check his class
local class=self.livelistclass[i]
if class=="Warlock" then
SetRaidTarget("mouseover", self:getWarlockTarget())
elseif class=="Druid" or class=="Paladin" or class=="Shaman" or class=="Priest" then
-- its a healer so mark him with the index he has on the table
-- Note: 1 Star, 2 Circle, 3 Diamond, 4 Triangle, 5 Moon, 6 Square, 7 Cross, 8 Skull, 0 Remove RaidIcon
SetRaidTarget("mouseover",i);
end
-- stop checking
break
end
end
end
function getWarlockTarget() {
return self.warlockTarget--;
}
Then change
function ArenaMaster:ResetList()
self.list= {}
self.livelist={}
self.livelistclass={}
self.liveliststatus={}
self.targetok={0,0,0,0,0}
if self.frame ~= nil then
for i=1,5 do
self.frame.buttons[i].text:SetText("")
end
end
self.warlockTarget = 8
end
Last edited by Celandro : 05/11/07 at 2:50 PM.
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05/11/07, 2:36 PM
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#24 (permalink)
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Great Tiger
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Originally Posted by Wodin
That's interesting - I was under the impression that raid icons had been disabled completely for pvp.
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Yeah, I had thought this too... maybe they enabled them for Arenas only? I know in BGs it shot an error message when I tried it before, though I could mark pets. (which made for finding the flag held by a hunter or warlock somewhat easy if I marked their pet while they ran across the field. :P) I'll have to try to manually mark something tonight, cause now I'm curious.
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05/11/07, 3:04 PM
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#25 (permalink)
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Bald Bull
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It should only work on NPCs or Players that are in the same raid, if it works in arenas could be a bug due to FFA.
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