In all the times I've dispelled UA, I've never seen my felhunter be affected by the silence/damage effect. I've also never seen an NPC that can dispel be affected by it either (2nd boss in Old Hillsbrad for example).
Having nothing better to do, I went ahead and tested it on a mob that uses spell reflect.(On the PTR no less.)The felhunter takes no damage, and here is no resist message. If anyone wants some proof, I'll post a screen, but it should be fairly easy to replicate.
Hey guys seeking some advice here im in a 3 v 3 arena team with an MS warrior and a resto druid we have just started but are rising pretty fast (1820 rating atm) my current life is 12300 and my resilience is 203 unbuffed.
Nearly everytime we enter the arena im focus fired, and so to keep up with the damage being done against me im currently SL / Ruin specced, Basically is there any point in me keeping the SL spec since my life and resilience is fairly good for our rating or should i spec to a more mobile talent such as UA?
any advice / tips / criticism welcome Cheers Fealty,
Hey guys seeking some advice here im in a 3 v 3 arena team with an MS warrior and a resto druid we have just started but are rising pretty fast (1820 rating atm) my current life is 12300 and my resilience is 203 unbuffed.
Nearly everytime we enter the arena im focus fired, and so to keep up with the damage being done against me im currently SL / Ruin specced, Basically is there any point in me keeping the SL spec since my life and resilience is fairly good for our rating or should i spec to a more mobile talent such as UA?
any advice / tips / criticism welcome Cheers Fealty,
SL/Ruin? YUCK..
If you're gonna go with a SL build, you might as well add some additional survivability in the Affliction tree. Siphon Life is brutally good and 1/5 Shadow Embrace gives you some really nasty anti-dispel options. Losing Shadowburn sounded scary to me at first, but picking up stuff 6yds on my Affliction spells (4yds on Fear), 70% uninterruptable drains, Siphon Life, Amp Curse, CoE.. too much to mention. Ruin is very lacking for PVP. Nice for PVE, but really, when do you have time to stop and cast for 2.5 seconds in PVP? Like you said, you're getting assisted. I don't think for your 3v3 that Ruin is a very good idea.
You're basically tanking for your team. Do whatever you can to be hard to kill.
Hey Vazu tried this spec and you were right incredibly good I no longer die so fast and still manage to do that bit extra dps Very helpfull indeed cheers mate
In all the times I've dispelled UA, I've never seen my felhunter be affected by the silence/damage effect. I've also never seen an NPC that can dispel be affected by it either (2nd boss in Old Hillsbrad for example).
I just had one of the Moroes adds dispell it, and can confirm she was indeed affected by the silence/damage.
It's possible to see all UA damage/silences done and too who probably using something like custom SCT events, just not track if it was yours or someone elses that was dispelled.
Regarding the Felhunter removing Unstable Affliction I can say with certainty that it does not cause a silence or damage effect ever, the pet simply ignores this aspect of the spell.
On discussion of arena specs, I've recently began to try out a new setup:
23/0/38
This build is similar to the 23/38/0 in that it loses Unstable Affliction and iHoT, however in my battlegroup there are many teams that rely on fire mages, spriests, and/or warlocks for their DPS.
Opting for Nether Protection over Soul Link gives complete immunity to shadow/fire more often than not and Backlash is up almost every 8 seconds due to pet classes sticking pets on me (Although I could swear I've had it proc back to back despite it saying the effect is limited to 8 seconds).
The build would probably be sub-optimal in 5v5, however for 2v2 and 3v3 it was performing nicely.
Curse of Exhaustion/Siphon Life provide some good survivability while Conflag/Nightfall Proc/Backlash Proc provides some wicked burst that can be topped off with a shadow burn.
I would never, ever, ever try playing on a highly rated arena PVP team without Demonic Embrace 5/5. People assist on Warlocks. We're public enemy #1 once you get into the 2100+ range. I sit and listen to our 2250 5v5 team in Vent and in the rare games they draw a team with a Warlock, he is always, without exception their 1st assist. Unless you are part of a blow-up team, I can't see deep Destro being anything other than a PVE spec. Really long games rely on two things:
1. Endurance for your team, mana-wise.
2. Your ability to put massive pressure on the other team's healers to run OOM.
..and destro doesn't accomplish either. You're too squishy and your damage output isn't enough to really worry healers. You get a free Shadowbolt every 8 seconds? *yank* No thanks. It's either a SL build or UA. That's it for arenas, unless like I said you are part of a heavy caster blow-up team with say Pyro mages or a UA Warlock who would get assisted first.
I don't see how COX provides any kind of survivability. You don't want to be running far away from your team and you're going to be snared yourself if you're being focussed on (and if they're not snaring their main target they need to be beaten liberally with a big stick).
Destruction was really good in the early days of the arena before resilience came into play and endurance battles became much more common, but now its just suicidal.
There's always free cheese in the mouse traps, but the mice there ain't happy.
I don't see how COX provides any kind of survivability. You don't want to be running far away from your team and you're going to be snared yourself if you're being focussed on (and if they're not snaring their main target they need to be beaten liberally with a big stick).
Destruction was really good in the early days of the arena before resilience came into play and endurance battles became much more common, but now its just suicidal.
The CoX isn't for me. It's for your ENTIRE TEAM. It makes Warriors who've burned their Intercept very easy to get away from for 15 seconds. A quick BOF on a healer and a Warrior with CoX walks around swinging at whatever is in range. But it lets healers have some breathing room.
I've actually considered specc'ing for Improved Curse of Weakness instead. However, I've noticed in raids that one of our Warriors has Improved Demorilizaing Shout. He puts that up (-420 AP) and I toss Weakness on right on top of it for another -350. Does that work in PVP? We've been meaning to test it.
Vazu, I believe demo shout overrides curse of weakness. They do not stack.
Nope, just tested it in Nagrand this evening.
Imp. Demoralizing Shout + regular Curse of Weakness (in that order) = -770 AP. They stack. But the Warrior needs to put up DS first, and then you stack a weaker CoW on top of that. This might be an unintentional sort of deal, but wow. It works flawlessly right now. Thats a huge chunk of AP lost.
Regarding the Felhunter removing Unstable Affliction I can say with certainty that it does not cause a silence or damage effect ever, the pet simply ignores this aspect of the spell.
On discussion of arena specs, I've recently began to try out a new setup:
23/0/38
This build is similar to the 23/38/0 in that it loses Unstable Affliction and iHoT, however in my battlegroup there are many teams that rely on fire mages, spriests, and/or warlocks for their DPS.
Opting for Nether Protection over Soul Link gives complete immunity to shadow/fire more often than not and Backlash is up almost every 8 seconds due to pet classes sticking pets on me (Although I could swear I've had it proc back to back despite it saying the effect is limited to 8 seconds).
The build would probably be sub-optimal in 5v5, however for 2v2 and 3v3 it was performing nicely.
Curse of Exhaustion/Siphon Life provide some good survivability while Conflag/Nightfall Proc/Backlash Proc provides some wicked burst that can be topped off with a shadow burn.
As soon as season2 arena rewards are released I should have 300 resilience. Once that happens I am switching to a 41/x/x build. After playing destro for 2 months in the arena, I would make a few minor tweaks: http://www.wowhead.com/?talent=Aq0rVRbkoZZxx0tr0tGuc. I moved the points from soulleach into shadow and flame. This build is looking for free shadowbolts (and you do get a lot from backlash). In the time I have had soul leach it averages healing me for 5-6k for a full Kara clear and 100-2000k in the arenas. Its not going to save your life. More DPS will though. Also the back to back backlash procs are probably occurring while you are stunned or CoT/Off-dotting. What happens is as soon as backlash proc triggers, it starts the 8 second countdown for the next proc (it isn't when you consume the debuff). Do if you fire you shadowbolt with 1 second left of the proc, the next one can and often happens before you GCD is even done. I got a triple shadow bolt once, I casted a normal and with pushback it went off with 1 second left on backlash, fired the backlash then immediately proced another. If the first had been a crit instead of the last it would have been way cooler, but it was enough to kill the warrior in a 8 second span of time either way.