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Old 04/30/07, 10:55 AM   #1 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
Surviving mages in 2vs2 as a resto shaman

I'm wondering how do shamans (resto) survive against a mage in 2 vs 2? I play with a hunter and what essentially always happens against a mage team is I get polied for about 15-16 seconds with a repoly, and he dies in that time without me being able to do anything. Against bad mages I can avoid the poly for a very long time unless I get unlucky (LOS, grounding totem, shock), but a sufficiently good mage will simply come up to me (or invis and walk over to where I am roughly), icelance the grounding totem, frost nova, imp. counter spell, and poly me (I cannot los or shock or recast grounding while silenced/novad). Then usually they blow arcane power, instant POM pyro my hunter friend and finnish him off, this is especially easy for a double dps enemy team. With a healer/mage team sometimes my partner may survive through using all his interrupts (silence/scatter/feign death), but against a double damage team there is nothing he can do at all.

Has anyone tried a full arcane resist set or is there any other good tricks to use? At this point I'd rather fight the dreaded paly/war combo instead, at least against those teams if I manage to interrupt the pally properly and the warrior doesn't interrupt me we have some chance of winning.
 
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Old 04/30/07, 11:14 AM   #2 (permalink)
Glass Joe
 
Troll Shaman
 
Defias Brotherhood (EU)
It really depends on the mage...

I find that dropping grounding totem very early and dropping again as soon as the icelance kills the first works quite well (this does bug with lag from grounding effect hitting you sometimes). Hopefully that'll eat a counterspell if thats their next move leaving you open to shock the sheep. I 2v2 with a shadow priest so normally can get that dispelled (if they sheep him I just outlast the damage). Remember to purge your shield off them (or better yet ES spell steal if you can.) and just keep em interrupted.

It'll end up as a mana fight 1v1 unless they get a very lucky CS - so searing totem down all the time, water shield and mana spring. Save NS-HW for when they think they've got you as often they don't notice that and blow their cooldowns while you're happily healing to full.

When you both get to low mana- rank one frost shock, searing and melee with firebrand. Polymorph heals you so don't bother healing up past about 6k health if their CS is on cooldown.

One thing to try is regen enough mana to ressurect, and when they run off to drink res your dps buddy and drop tide.
 
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Old 04/30/07, 11:19 AM   #3 (permalink)
Great Tiger
 
subscience's Avatar
 
Draenei Shaman
 
Mal'Ganis
Here's a somewhat situational anti-CC trinket. You could swap it on at the start if you see 1+ Mages I guess?

As a Shaman, if a Mage wants to Polymorph you, he will eventually Polymorph you. I've found Frost/Fire Resist Totems somewhat helpful as well.
 
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Old 04/30/07, 11:29 AM   #4 (permalink)
Von Kaiser
 
Undead Warlock
 
Archimonde
Have your hunter harass the mage to prevent a polymorph.

Nova -> Imp CS -> Poly doesn't work against a scattershot, silencing shot, or even enough spell pushback from a pet + shots, and if you break it up the mage just lost 2 important cooldowns.

He doesn't need to be on the mage the entire time, just in the gaps your totem/shocks can't cover, or when the mage goes for a combo like the one above.
 
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Old 04/30/07, 11:35 AM   #5 (permalink)
Piston Honda
 
Tauren Shaman
 
Eonar
Both players need to Pole dance against mages.

If one of you gets sheeped the other just makes circles around the pole messing with their LOS untill the sheep wears off.
 
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Old 04/30/07, 1:05 PM   #6 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
It really doesn't take that long for a mage to kill my hunter though. He has about 8.3K hp (unbuffed obviously), which doesn't seem that low to me. Avoiding instant spells with los is rather impossible so the mage will always get in the arcane power POM pyro then fireblast and most likely at least one more fireblast at least. Of course if most of those crit it's game over but even if they don't the hunter will at best barely survive. And this is aside from what the mage's partner may do - if it's another dps class then he really has no chance to speak of to survive those 16 seconds before I can NS him. Unless of course he manages to freezing trap the mage but unless we get very lucky or the mage is really incompetent that doesn't happen. Even with frost/fire resist totems it's rare for him to live through the AP mage outburst in the end. Pole dancing is fairly easy for me to do if the mage decides to poly my hunter instead even with my miserable 6.4K hp, but almost impossible for the hunter.

And yes the hunter can sometimes prevent the mage from polying me but it is very iffy. Silencing shot has a flight time which makes it alot harder to use effectively to stop a specific spell (especially a short one like poly). The mage can have mana shield up to prevent some pushback - after all if I'm polied it's game over in any case, no mana issue. Also, hunters have lots of LOS issues of their own - if I am trying to LOS the mage I will most likely los the hunter as well in many circumstances. I.e. if I run behind a pillar to los the mage and he comes behind me now we're both out of los of the hunter. And yet if I don't los him I can't prevent him from polying me forever.

Don't get me wrong it's not like we don't ever win against mages but it's extremely frustrating being the only healing class without a way out of poly, when a poly on a healer in a 2 vs 2 is essentially an automatic loss. Druids of course might aswell be immune, pallies can use blessing of sacrifice or if they messed that up, shield out of it, and priests while they have fewer options can at least use their pvp trinket to escape the first one and hope the fight is resolved favorably before the diminishing returns reset.

That trinket however is extremely interesting, I'll need to get it . If it breaks poly it will be great.
 
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Old 04/30/07, 1:13 PM   #7 (permalink)
Don Flamenco
 
levk's Avatar
 
Phaet
Human Paladin
 
<Finale>
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That trinket does a lot of damage when you wear it. People have problems ressing when they die wearing it.
 
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Old 04/30/07, 2:00 PM   #8 (permalink)
Piston Honda
 
Tauren Shaman
 
Eonar
"poly on a healer in a 2 vs 2 is essentially an automatic loss"

This is simply not true.

If it's mage + healer, you have almost no chance of being killed if you los the mage. If it's mage + DPS, all you have to do is take your time and poke away at their health and mana pools. As a hunter you have lots of tools you can use to prolong the encounter.

If the mage keeps sheeping the shaman Dimishing returns kicks in, if they sheep you, you heal to full while the shaman plays the same game.

Take your time and pole dance, the longer the match goes the more it tips in your favor.

Last edited by Tutanka : 04/30/07 at 2:06 PM.
 
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Old 04/30/07, 3:11 PM   #9 (permalink)
*crank crank*
 
Kurisu's Avatar
 
Orc Shaman
 
Illidan
I wont lie....I dont have a decent second trinket so Violet Badge has actually been helpful against mages who dont get Arcane Focus. Stam + CS/Poly resists.
 
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Old 04/30/07, 4:01 PM   #10 (permalink)
Glass Joe
 
Dwarf Paladin
 
Korgath
"He has about 8.3K hp (unbuffed obviously), which doesn't seem that low to me."

Unfortunately 8.3k HP is way too low to be competitive in the 2v2 bracket. Take a gander at the armory profiles of any hunter on a team above 2k rating. They will all have above 10k unbuffed, and most will be above 11k.
 
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Old 04/30/07, 4:25 PM   #11 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
Well, I can see how an extra 2K hp would be sufficient for him to survive a mage/healer combo - probably. But it would still be far from sufficient against a mage/dps combo. I am polied for about 15-16 secons - optimally it should really be 18 but a mage cannot afford to let me out for even a second so he'll repoly with a second or two left, meaning a total of 15-16 seconds. So 10K/15sec=666 dps. LOS or no LOS, if a mage + any other dps cannot output 333 dps in a arena situation with all c/ds blown then we shouldn't have issues anyways.

In practice alot of these mages usually have arcane power, pom and pyro so they just do the AP+(trinket)+ pom pyro+fireblast which takes off a healthy 6K or so hp without crits in the first couple seconds of my poly, then finnish him off. Even I as resto can do about 2k damage in 15 seconds spamming frostshock with all +healing gear.

LOS games can usually stop people from getting off casted spells against you unless you are kited but I don't think you'll be able to stop a mage from getting off instant casts unless they are much worse players then you- especially when they have blink and CoC as well. Not to mention that most partners to the mage can either slow/stun the hunter or prolong the CC on me (i.e. kill tremor then fear me as the poly is running out from a warlock/priest).

I guess it will just have to be an arcane resist set if this trinket doesn't pan out.
 
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Old 04/30/07, 6:38 PM   #12 (permalink)
Don Flamenco
 
Vazu's Avatar
 
Human Warlock
 
Lightninghoof
Step 1: Listen for crackly noise
Step 2: /cast Grounding Totem

..if you can eat a POM-anything it will make your odds of surviving Mages go up 10x.
 
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Old 04/30/07, 7:49 PM   #13 (permalink)
/facepalm
 
Karakas's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Vazu View Post
Step 1: Listen for crackly noise
Step 2: /cast Grounding Totem

..if you can eat a POM-anything it will make your odds of surviving Mages go up 10x.
Not to nitpick, but the "crackly noise" is actually Arcane Power


The "voom" sound is POM winding up.


To answer the OP: if you're getting chain sheeped, your hunter teammate needs to just focus on surviving. Use pillars (on both Nagrand and BE), use scatter/trap/silencing shot, and just make to minimize the times open that the mage is able to DPS.

Also, you can work very well on avoiding sheep by playing the pillar game. If the mage gets frustrated and goes to DPS the hunter, you can go and heal (if you get CSed, you and the hunter should engage the pillar hiding strategy). Winning arenas at the high end really is about artifically extending your life expectancy through utilizing every aspect of the arena terrain.
 
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Old 04/30/07, 9:37 PM   #14 (permalink)
King Hippo
 
Human Paladin
 
Blackrock
It's ultra important for the hunter to avoid nova and kite like crazy if they have entrapment

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Old 04/30/07, 10:01 PM   #15 (permalink)
Don Flamenco
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Coriolis View Post
Well, I can see how an extra 2K hp would be sufficient for him to survive a mage/healer combo - probably. But it would still be far from sufficient against a mage/dps combo. I am polied for about 15-16 secons - optimally it should really be 18 but a mage cannot afford to let me out for even a second so he'll repoly with a second or two left, meaning a total of 15-16 seconds. So 10K/15sec=666 dps. LOS or no LOS, if a mage + any other dps cannot output 333 dps in a arena situation with all c/ds blown then we shouldn't have issues anyways.
/priest).

.
Resilience makes a big difference. Cutting 10% from a fireball crit is significant not to mention te 5% less crit anyway.

Since they are arcane/fire they can be trapped which immediately gives the hunter same time to survive.
 
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Old 05/01/07, 11:43 AM   #16 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
I find it funny that it's all pallies making these claims of being able to avoid poly when infact you never really have to. Did you read what I said? here's what a mage does:

1)Invis, walk over to where his partner says I am
2)pop out, get rid of grounding with ice lance (if his partner can't do it for him), again if I redrop grounding.
3) nova
4) CS
5) Poly

How exactly, can I stop that from happening? Novaed and CSed I can neither run, nor shock, nor drop a grounding totem. I WILL get polied if the mage is serious about it - there is no way around that. I can understand if you haven't seen this before, most mages don't go through this trouble. Infact we fought one team and the first time we beat them since I stopped myself from being polied while we ran the mage and his healer OOM. The second and every other time the mage simply did the above combination and we died.

Now perhaps the hunter can survive better on his own but at least against a double DPS team they'd have to be really incompetent.
 
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Old 05/01/07, 12:06 PM   #17 (permalink)
Piston Honda
 
Tauren Shaman
 
Eonar
1)Invis, walk over to where his partner says I am
2)pop out, get rid of grounding with ice lance (if his partner can't do it for him), again if I redrop grounding.
3) nova
4) CS
5) Poly
People in the thread have already given you the awnser you just dont want to hear it.

There are things you can do to avoid Poly, but if the mage is hell bent on turning you into a sheep (to the point of using cooldowns like POM and Imp silence) then he will probably be sucesfull.

You are very much incorect however, in your asumption that one player getting sheeped = an automatic loss.

A good hunter with the proper gear has the tools to survive for 20 to 30 secods aganst almost any combo that includes a mage.
 
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Old 05/01/07, 12:18 PM   #18 (permalink)
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Beyond LoS, as a rogue one of the ways I stay alive while my teammate shaman is sheeped if LoS isn't immediately available is to stick by the sheep. This either allows your shaman to be broken by a Whirlwind, Cleave, Bladeflurry, Multishot, etc, or it keeps your enemy from using them which reduces the overall damage you take while waiting for your healer to break. Getting away from your opponents is best if you can manage it but it's not your only option.

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Old 05/01/07, 12:32 PM   #19 (permalink)
Glass Joe
 
Night Elf Hunter
 
Alleria
It is easy for a hunter to survive 20-30seconds against mage healer, but mage dps is pretty tough. hunter is tricky in 2v2 but u can be successful. if u are really having that many issues your hunter buddy needs practice. my teams been fluttering around 2000 when i am playing.
 
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Old 05/01/07, 12:38 PM   #20 (permalink)
Piston Honda
 
Draenei Shaman
 
Mug'thol
Well actually the only answer I can come up with and that some people have said is a high arcane resist set and from what I understand that should be doable although no one has apparently tried it which was what I wanted to know. I guess I'll just have to try it myself.

As for a hunter surviving that long, you are free to speculate and perhaps my hunter friend sucks. But the math is fairly clear, and 333 dps with trinkets/cooldowns used is really low for any dps class, and stopping him from LOSing can be done fairly easily by any class with a good slow/stun. And most classes that have no such slows/stuns (i.e. priest/warlock) can prolong the CC on me through fear.
 
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Old 05/01/07, 12:39 PM   #21 (permalink)
Piston Honda
 
Xunwael's Avatar
 
Undead Rogue
 
Magtheridon (EU)
It is just as hard, if not harder, for a mage to avoid getting freeze trapped by a MM hunter as it is for a shaman to avoid getting polymorphed by a arcane mage. Scattershot, freeze trap and silencing shots alone will keep the mage completely useless for a good ~12 seconds - all of which are instant and impossible to prevent for the mage, unlike polymorph.

Failing that, just have the hunter attack the mage, or put his pet on him. A hunter pet (adds 1 to 1.5 seconds of cast time to poly easily) should delay the spell long enough for earth shock to be able to interrupt it. Then the mage doesn't have counterspell anymore, leaving you free to heal with all your heart's desire.

Any AoE effect will break invisibility (including earthbind), and the mage won't be able to see you any more than you will be able to see him, unless he's sitting right next to somebody else also in the game, watching through their screen.

Mana shield barely absorbs 700 damage (less than one shock or an auto-attack from anything that isn't a pet or a rogue) and costs simply ludicrous amounts of mana, even when talented. A mana draining sting + mana shield is often enough to dry out most mages into uselessness.

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Old 05/01/07, 12:47 PM   #22 (permalink)
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Originally Posted by Xunwael View Post
Mana shield barely absorbs 700 damage (less than one shock or an auto-attack from anything that isn't a pet or a rogue) and costs simply ludicrous amounts of mana, even when talented. A mana draining sting + mana shield is often enough to dry out most mages into uselessness.
Mana Shield is for physical damage only? or no?

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Old 05/01/07, 1:03 PM   #23 (permalink)
Glass Joe
 
Tauren Shaman
 
The Venture Co (EU)
Originally Posted by Coriolis View Post
Well, I can see how an extra 2K hp would be sufficient for him to survive a mage/healer combo - probably. But it would still be far from sufficient against a mage/dps combo.
The extra 2k hitpoints is a huge difference. You can expect the initial burst from two blue geared dpsers to be doing about 7k damage - the pom pyro, with fireblast, the cold blood eviscerate, etc. But after that there's a several second 'reloading time' when they won't be doing much damage at all. The rogue has to wait on energy, the hunter doesn't have multishot up, the mage can't fireblast, and so on.

This is where that 2k health comes in. If you have 10k health you survive three times as long after the initial burst than if you have 8k health.
 
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Old 05/01/07, 1:13 PM   #24 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Targrend View Post
The extra 2k hitpoints is a huge difference. You can expect the initial burst from two blue geared dpsers to be doing about 7k damage - the pom pyro, with fireblast, the cold blood eviscerate, etc. But after that there's a several second 'reloading time' when they won't be doing much damage at all. The rogue has to wait on energy, the hunter doesn't have multishot up, the mage can't fireblast, and so on.

This is where that 2k health comes in. If you have 10k health you survive three times as long after the initial burst than if you have 8k health.
Even if you get up into the higher echelons of arena ratings you'll not see much more burst damage than that. You'll see rogues in 2400+ teams with 300+ resilience 10k HP and 1300 AP. That's less AP than a blue geared rogue will have. This is assuming they don't swap gear for a burn... ItemRack is very good in arenas. :]

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Old 05/01/07, 1:58 PM   #25 (permalink)
Piston Honda
 
Tauren Shaman
 
Eonar
Originally Posted by Coriolis View Post
But the math is fairly clear, and 333 dps with trinkets/cooldowns used is really low for any dps class, and stopping him from LOSing can be done fairly easily by any class with a good slow/stun. And most classes that have no such slows/stuns (i.e. priest/warlock) can prolong the CC on me through fear.
Thoerycraft translates a lot better to PvE then PvP.

Your 333 DPS number really doesn’t mean much. Outside of Pyro, it's entirely possible for a good hunter to take "zreo" damage from a mage for 15 to 20 seconds, although that certainly isn’t a reasonable expectation.

Anyway I'm not going to kick a dead horse, you came here looking for advice, several people have given it to you, you rejected it, that’s fair enough.

Mages are a tough match up for a resto shaman there is no doubt, (our trinket not breaking sheep it pretty silly) but you are making it out to be much harder then it really is. If I were on a shaman/hunter team and we were playing a team with a mage, I would plan to try to stop polly first, but if that fails I would pan to kite. That it the correct strat, it wont work every time, it may not even work most of the time, but that’s what you should do.

Shaman in general are really not a great 2v2 class and thus you probably are going to hover around the 1900 range. The players you run into at that range generally do not play perfectly so it's better to assume that they wont then that they will.

Yes a Mage/rogue, Mage/lock combo, who play perfectly, beat a Shaman / Hunter combo every time, but even the best teams don’t play perfectly.

As you said in your Original Post, you started the team for fun, (2v2 is really fun IMO) so just do your best and hope to outplay class combos that are better then yours.
 
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