Originally Posted by Targrend
The extra 2k hitpoints is a huge difference. You can expect the initial burst from two blue geared dpsers to be doing about 7k damage - the pom pyro, with fireblast, the cold blood eviscerate, etc. But after that there's a several second 'reloading time' when they won't be doing much damage at all. The rogue has to wait on energy, the hunter doesn't have multishot up, the mage can't fireblast, and so on.
This is where that 2k health comes in. If you have 10k health you survive three times as long after the initial burst than if you have 8k health.
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Well yes, when we fight teams with 2 dps classes or 5vs5 arena having enough hp to survive that initial burst is all that really matters and sometimes that 8K hp is too little. But really the amount of times we die to me not being fast enough on the healing vs spike dps are very few compared to the time I get cced in some fashion at the wrong time. NS fights off enemy burst very well. But all that is out the window if I can't NS. Still he's getting more hp.
I guess that is the final verdict tutonka and resto shamans are just weak with a hunter in 2 vs 2 vs. mage teams although I will try the arcane resist gear. We're hovering at a bit above 1800 rating and we don't respec or anything so I guess we can't expect much but I was hoping for some way to counter CC that I hadn't thought of.