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Old 08/17/07, 2:06 AM   #251
Calantus
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Dwarf Paladin
 
Frostmourne
Originally Posted by Moong View Post
Originally Posted by Calantus View Post
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Reading that it sounds like you're talking about a feral druid, the druid that was wiping the floor with us last night was a Moonkin, meaning his damage is, for the most part, unmitigatable by the warrior outside of the occasional spell reflect.

Since we started pulling in S2 Gladiator, I don't think we've ever lost to Feral/Rogue, but this Moonkin/Rogue combo was devastating.
Yeah that was mostly about how to beat feral or resto druid with a rogue, I somehow missed the word "moonkin" in your post which is weird because it's like the 5th word. With balance I imagine it's the same... only adding spell reflect, much more LOS games from your warrior, and being much harder to stay alive. :/ I have 0 experience against moonkin in 2v2 though.

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Old 08/17/07, 12:50 PM   #252
yuri
Von Kaiser
 
Blood Elf Paladin
 
Baelgun (EU)
I am back with yet another question .

I am a holy spec paladin with the usual 41/20 (with blessed life etc...) pvp build.

So far I have season 2 chest and head, season 1 shoulders and gloves (for resilience bonus). The rest is filled with honour rewards and pve healing gear.

I just 2v2 and 3v3 so far.

2v2 team:
adrenaline rush/prep rogue (somewhat mediocre geared lacking resilience and hp) and I.

3v3 team:
The same rogue and a very very well geared storm herald ms warrior.

My unbuffed stats in arena gear are as follows:
1225+ heal
26.51% holy crit
41mp/5
230resilience
9500hp

Now my question is , what piece should i get next? I was thinking osmewhere along the lines of weapon(Thottbot World of Warcraft: Shockwave Truncheon), my legs ( t4) or my libram (nagrand one).

I was tending towards libram as it would allow me to significantly boost the rogues resilience as him dieing has been an issue. Or should I boost my own defense further?

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Old 08/17/07, 1:41 PM   #253
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by Calantus View Post
Yeah that was mostly about how to beat feral or resto druid with a rogue, I somehow missed the word "moonkin" in your post which is weird because it's like the 5th word. With balance I imagine it's the same... only adding spell reflect, much more LOS games from your warrior, and being much harder to stay alive. :/ I have 0 experience against moonkin in 2v2 though.
Against any team with a Rogue/Magic DPS class - pre-BOF the Warrior, and have him ram the living hell out of the Druid. If he is mace spec, then you will lock him down enough to where the damage will be greatly reduced. Once he is "on" the druid - put BoSac on him to greatly reduce the rogues damage (seriously.. white hits will get cut in half vs. a decently geared war) this also mitigates blinds. Keep the Warrior clean of root, and just keep repeating "RAM RAM RAM RAM" on vent to your warrior, and the Druid will eventually die. If the rogue jumps to you - this is what you want since now you can kite the rogue (ala JoJ/BoF) and keep the Warrior cleansed (won't have 5 stacks of wounding and Crip on, so 1 cleanse for root will do the trick.).

Also save fear/HoJ for Adrenaline Rush - and put a shield on for that. Its a tough win if its Rogue/DPS caster vs War/Pal - but doable. I tend to start each match in PvE gear just for this scenario, and swap accordingly when I see what we are fighting (PvP gear, SR gear, PvP gear with Gruul sword and Tome of Fiery Redemption for a little more burst.)

Gear swap nerf will make me sad in the pants .

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Old 08/17/07, 2:40 PM   #254
Toppazz
Von Kaiser
 
A
Gnome Hunter
 
No WoW Account
Originally Posted by yuri View Post
My unbuffed stats in arena gear are as follows:
1225+ heal
26.51% holy crit
41mp/5
230resilience
9500hp
1225+ heal seems relatively low for an arena paladin, especially if you're still wearing PvE gear. Though I don't have the Libram yet, it seems like it is something that would be pretty situational and should come second to improving your stats since there still a little below what you need to hit. Picking up 300 more +heal (easy to hit) will make a bigger difference than the added resilience from the libram.

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Old 08/17/07, 2:41 PM   #255
Solipse
Piston Honda
 
Blood Elf Paladin
 
Blackhand
Originally Posted by guyincorporated View Post
This was almost a verbatim summary of why I've finally found joy in AV (after 2 years of being a rogue and wanting to hang myself in AV...), but I do have one question that I'm sure anyone can answer - can you elaborate on the "bloated preteen screaming about balinda" thing? I'm usually that person (in bloat, if not age), and I tend to bring it up it because as far as I know, she gives 125 honor, which is fairly significant. Is there some glaring oversight I'm not getting that gives a compelling reason why five people shouldn't take two minutes to kill her?
Yes, momentum. If you lose too much of it it's almost impossible to get it back and you will miss a good bit of honor. The people I'm referring to are the ones screaming for Balinda before you've ever capped Stonehearth. Unless you're in a premade, it'll cost you an extra 60-80 honor in the longrun. Balinda is incredibly easy for 3 dps, a tank and a good pally/priest to go back and get once you have Stormpike.

Remember that the alliance have three bottlenecks. Icewing Bunker, Stormpike GY and the Bridge. If you take too long messing around with Bal and the elites at the start, you may let them fortify at IB. If they do, you're not going to get either of the two towers inside the alliance base and you probably won't even get Mortimer. Your best bet is to get IB and them steamroll up to SP before they can dig in. Get IB down and they will mass at SP instead of IB - saves you about 10 minutes total time.

Once you take SP, then bring 5 people back down to kill the elites around Bal. Since the alliance are now bottled up at their AS, you'll be unmolested. Once you have the towers and Mortimer, there's really nothing else you can do in AV unless you're going to win... since most horde pugs will end up losing anyway you don't actually lose anything by this method. You get the maximum amount of honor possible, actually.

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Old 08/18/07, 11:58 AM   #256
Sofy
Glass Joe
 
Blood Elf Paladin
 
Tortheldrin
Hi guys,
I've been following this thread through and through and taking a lot of tips from it to heart. For some reason though I just can't seem to get past a 1600 rating. I don't know why, I mean I'm sure I'm not in full pvp gear but I have some decent pve blues and still can't seem to get by.

My partner is usually a warlock, and then I also play with his alt hunter on our team. We do better with a pally/lock combo though. Still, our record isn't really great at all and I was just wondering if you guys would be able to help me out and point me in the right direction with some of these questions.

1. Does gear really make that huge of a difference, because everytime we lose a game my partner says "oh its 's just their gear that's all" and the more and more that's said the less and less it just seems like an excuse.
(my armory- The Armory)
(his armory- The Armory)

2. Everyone says to JoJ on whatever is chasing you and then BoF yourself, is this only viable with a speed enchant or should I not even bother since I currently don't have a speed enchant?

3. Is it just a given that I should automatically keep BoSac on my partner in 2v2 at all times or are there special instances where that may not be the most beneficial process?

4. When I'm in a 3v3 or 5v5 how do I know who to choose to put BoSac on? Should it always be the tank or does it really need to be a split second decision and wait to see who they focus fire first, and if that's right then couldn't I get cc'd too fast?

5. Pretty much my biggest problem, how the heck do I avoid getting destroyed so freakin fast? I mean if the other team wants to focus fire me, 99% of the time they do, it forces me to bubble just due to the fact that there are so many different interrupts and the only way for me to get a decent heal off is to bubble, and as soon as my bubble is down I'm pretty much dead meat.

6. Can you only be as good as your partner or, if your good enough as a paladin, can you be good enough to pick up the slack for the team because I really can't do much more in a lot of games where my lock runs out of mana and I'm at 50% mana and he can't do anything, should this ever even happen?

7. This is prolly a retarded question but what exactly should I be doing while in a 2v2 arena with a lock partner? I mean yeah, i know I'm supposed to heal but I mean, should I be sitting back or out in the field with him, I mean I am the plate wearer, should I ever contribute much more to a fight than healing and then throwing out a HoJ or maybe even a Holy Shock on the opponent every once in a while?

8. Haha sorry for so many nub questions, I just effin suck so much, do you guys know of any good pally arena vids that I could check out?

Thanks a lot for any info guys, it's really appreciated. If anyone has any extra tips or anything I would be overjoyed to hear them.

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Old 08/18/07, 12:48 PM   #257
Zraknul
Soda Popinski
 
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No active account.
Orc Death Knight
 
No WoW Account
Originally Posted by Sofy View Post
[WALL OF TEXT]
1)Assuming they're an even skilled team, it adds a + to them, and might let the odd slightly worse team win. Generally speaking losses are probably more out played or an error by your team than out geared.

2) Yes speed enchant required

4) You should notice who seems to be targeted first after a few games. Ask yourself self "What target would we pick on our team"

5) Melee really shouldn't be destroying a paladin, freedom yourself and keep running to buy your teammate time to do something.. Casters: Different story. You need your teammates to deal with them and/or LOS them.

6) Locks have less straight endurance than a paladin, you need to heal his life taps (that's how they regen).

Last edited by Zraknul : 08/18/07 at 12:54 PM.

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Old 08/18/07, 7:57 PM   #258
Calantus
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Dwarf Paladin
 
Frostmourne
Get a speed enchant on your boots. Now. After the PVP trinket it's the most important single thing you can equip in PVP. You also need more PVP gear in general. If anyone gets the idea to attack you you're going down simply because you lack the stam and resilience to survive. I'd say that while you could get higher with paladin/warlock if you were skilled enough, you obviously lack the experience and knowledge to do that just yet and so the gear is definitely holding you back.

Your partner should also look at getting an SL spec for the time being because he also lacks the gear to pull off affliction in PVP I'd say.

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Old 08/19/07, 2:48 AM   #259
_Retribute_
Piston Honda
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Amera View Post
Well, I was mainly talking about arena, but I suppose. I don't know, I strap on modest spell damage gear (like+700) when trying to solo as holy, and deal less the half the damage I deal as Ret. In BGs and whatnot, if I'm holy I'd rather just tank (like in AV) or find a warrior to follow around and heal. Or I just respec Ret and have fun blowing people up.



It's more viable in the lower brackets than I thought it would be. My 3v3 team with resto sham, MS war, and me as Ret is 26-0 so far (small sample, obviously) and doing pretty well even against teams with gear.

But yeah, it's even more hilarious to win as Ret because you know the people on the other end are like, "wtf, is that paladin meleeing? Did we just lose to a Retadin??"
I see from your talents that you have a few points in holy. Do you raid with that spec? Do you respec for raids and pvp? Im just wondering because right now I am looking for something other than PvP healing. I love PvE healing but PvP BG healing with pubbies is horrible. I'd love to go ret for pvp but respecing every day would cost me way too much.

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Old 08/19/07, 3:37 AM   #260
Amera
Jedi Knight
 
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Amera
Night Elf Priest
 
No WoW Account
I have enough hit that I don't need Precision, so I have gone 20/0/41 for a nice comfortable balance spec. I raid DPS on some fights, and heal in some fights (or in Hyjal, heal on trash and DPS on bosses). It's not much different from 41 holy in PvE unless you need to spam Holy Lights a lot. But you won't be able to heal in 5s with it - I just stopped running 5s for the time being because I got sick of respeccing.

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Old 08/19/07, 5:31 AM   #261
moowalk
Don Flamenco
 
Troll Priest
 
Khaz'goroth
Originally Posted by Sofy View Post
Hi guys,
I've been following this thread through and through and taking a lot of tips from it to heart. For some reason though I just can't seem to get past a 1600 rating. I don't know why, I mean I'm sure I'm not in full pvp gear but I have some decent pve blues and still can't seem to get by.
You can get a warped picture of things by reading this board. 1600 is above average, if you're not in pvp gear and you're around 1600, and not an experienced PvPer, you're doing well.

The majority of people I /inspect around backstabber are 1300 and I've seen 1100s.

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Old 08/19/07, 10:48 AM   #262
• malthrin
stalemate associate
 
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Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by Sofy View Post
1. Does gear really make that huge of a difference, because everytime we lose a game my partner says "oh its 's just their gear that's all" and the more and more that's said the less and less it just seems like an excuse.
Yes and no. There's a couple situations where you can claim gear made the difference: when a player gets burst down before a heal can land, or when a fight is a healing war and your side runs out of mana first. On the other hand, maybe there were opportunities to win without letting it come down to a question of gear - better CC or positioning to prevent a burst, better mitigation strategies and drinking to gain a mana advantage. It's rarely all gear, nothing else.

2. Everyone says to JoJ on whatever is chasing you and then BoF yourself, is this only viable with a speed enchant or should I not even bother since I currently don't have a speed enchant?
Yes, this only works with a run speed enchant.

3. Is it just a given that I should automatically keep BoSac on my partner in 2v2 at all times or are there special instances where that may not be the most beneficial process?
Not necessarily. BoS is only important when you're at risk of being CCed. Try to keep yourself out of range of Mages, Rogues, Hunters, etc. If they're getting close and there's nothing you can do about it, that's when you want to BoS. It can also be good damage mitigation against Rogues.

4. When I'm in a 3v3 or 5v5 how do I know who to choose to put BoSac on? Should it always be the tank or does it really need to be a split second decision and wait to see who they focus fire first, and if that's right then couldn't I get cc'd too fast?
Usually Freedom is most beneficial to the person getting attacked, so they can kite melee and get out of LOS/range of casters. Depending on the situation, you can put Sacrifice on someone else - who you're expecting to take dots, frost novas, etc - or switch it into the focus target when at risk.

5. Pretty much my biggest problem, how the heck do I avoid getting destroyed so freakin fast? I mean if the other team wants to focus fire me, 99% of the time they do, it forces me to bubble just due to the fact that there are so many different interrupts and the only way for me to get a decent heal off is to bubble, and as soon as my bubble is down I'm pretty much dead meat.
Positioning, gear, and your teammates. In 5s, when you come under attack, you're relying on your secondary healer. Ideally, there's somewhere you can move to that's within LOS of your secondary healer, and out of range/LOS of enemy casters. In the smaller brackets, you probably won't have another healer, so you're relying on your teammates to control the enemy DPS while you kite and Holy Shock to stay up until you have breathing room to heal up.

6. Can you only be as good as your partner or, if your good enough as a paladin, can you be good enough to pick up the slack for the team because I really can't do much more in a lot of games where my lock runs out of mana and I'm at 50% mana and he can't do anything, should this ever even happen?
Yes and no. It is a team game, after all. I used to play 2v2 with my roommate's undergeared, newly 70 Rogue on my Gladiator Paladin. Some games we'd win (especially against 2 dps teams) purely because I had good positioning and didn't let them CC/interrupt me. On the other hand, some games my roommate would use Cloak of Shadows way too early and get nuked into the ground. Especially as a Paladin, there's only so much you can do. And tell your Warlock it's OK to Life Tap, by the way.

7. This is prolly a retarded question but what exactly should I be doing while in a 2v2 arena with a lock partner? I mean yeah, i know I'm supposed to heal but I mean, should I be sitting back or out in the field with him, I mean I am the plate wearer, should I ever contribute much more to a fight than healing and then throwing out a HoJ or maybe even a Holy Shock on the opponent every once in a while?
You're the plate wearer, but if your Warlock partner goes Soul Link, he's got better mitigation. Sad, huh? Generally speaking, you're better off at 30-40 yards, keeping out of range of CCs and interrupts than getting in anyone's face. There are definitely times when it's worth HoJing offensively and Holy Shock/judging Righteousness for that little bit of extra damage, and with more experience you'll come to recognize them.

One more tip: arena water - use it and abuse it. Drink all the time, every time you drop combat. If you can step around a corner and drink (so someone has to move to you instead of putting you in combat from range) so much the better.

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Old 08/19/07, 9:28 PM   #263
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
I have a few questions for you high rated people (1900+) in 2s and 3s. A bit of backstory first though: In season 1, I was on a 2k or so rated 5s team and I played 2s and 3s with friends/alts to get them points. As such, most of my experience comes in 5s but the team broke up about halfway through the season and I haven't been that high since.

Now I'm trying to play serious 2s and 3s, but though we're fairly high rated both teams seem to have hit a brick wall, and I'm curious about what I can do to play better.

In 2s, I have problems against SPriest/Lock teams and Rogue/Druid team. We're at 1830 rating right now, and our highest rating was 1946 (earlier today, in fact). My partner is a somewhat undergeared warrior but we do fairly well against most other setups. Trying to get him a stormherald so he can kill stuff faster but my guild stopped running SSC/TK and I don't have the cash to buy vortexes.

Against the lock/priest team, I just get raped. I've been working on Shadow Resist gear (hopefully will get some of the BT crafted stuff soon) but it doesn't seem to help too much. I try not to stand still ever, and to move away from them/LoS as best I can but between fears, UA, and mass dispel I can't really heal myself up at all.

Against druid/rogue, as long as the rogue is on me we'll win eventually. It's when the rogue gets on my partner that it's an issue. I heal as best I can but a few well placed cyclones and the rogue gouging/blinding me when I BoP my partner makes it hard to deal with.

In 3s, I just get CC'd or locked down. I play with a lock/frost mage who have really really good gear, and we're hovering around 1900. It seems to me that teams that can and do coordinate their interrupts/CC on me really just slaughter us. Again, I do my best to stay out of LoS but sometimes I have to stay in to heal.

Any tips would be appreciated.

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Old 08/19/07, 10:04 PM   #264
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Don't under estimate the power of Blessing of Light + Flash of Light in healer + melee vs healer + melee matches. Fast powerful heals then you can move out of line of sight again interrupting cyclone etc.

I've got nothing for fighting locks though, other than stay mounted as long as possible to avoid getting dot'd and curse of tongues. Interrupting the mass dispel of your bubble with warrior fear, mace stun (they won't be able to pummel 100% of the time if at all, with 0.5sec cast time) is pretty much essential if you want to win.

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

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Old 08/19/07, 10:17 PM   #265
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
How much Shadow Resist do you have? I got some greens off the AH for myself and my pally partner, and he resisted nearly every Curse of Tongues, 3 silences, and nearly half damage on every dot tick with 200 SR in one game we played. It was an amazing difference.


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Old 08/19/07, 10:38 PM   #266
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
Originally Posted by Roflobster View Post
How much Shadow Resist do you have? I got some greens off the AH for myself and my pally partner, and he resisted nearly every Curse of Tongues, 3 silences, and nearly half damage on every dot tick with 200 SR in one game we played. It was an amazing difference.
Currently I have 171 unbuffed. Assuming we get some more Hearts of Darkness I should be at around 200 by tomorrow.

As for BoL, I'll remember that. Part of the problem may possibly be that he's severely undergeared but we're working on that.

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Old 08/24/07, 12:04 PM   #267
Lakirby
Glass Joe
 
Human Paladin
 
Kilrogg (EU)
Mostly looking for gear advice here... I'm a holy spec paladin (41/20/0, no Blessed Life) who mostly plays 2v2 with an affliction spec warlock (between 1700-1750 rating, looking to improve). I know my stamina is desperately low for arena (8,300 unbuffed health in PvP gear) due to the fact a lot of my gear is PvE-obtained. I've only got 1 piece of S2 arena gear (gloves) - and trying to get the legs next (Legplates of the Innocent = weaksauce for PvP). Just wondering what I should be aiming for after that. I'm trying to get the honor-obtained ring too to replace my Prince ring too.

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Old 08/24/07, 12:52 PM   #268
Amera
Jedi Knight
 
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Amera
Night Elf Priest
 
No WoW Account
The weapon is probably the biggest PvP and PvE upgrade you can get for almost anyone, so I'd recommend grabbing that for any class that isn't tanking most of the time.

Other than that, I'd just start saving your points for S3 gear at this point.

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Old 08/24/07, 2:46 PM   #269
guyincorporated
Von Kaiser
 
guyincorporated's Avatar
 
Blood Elf Paladin
 
Lightbringer
Originally Posted by Amera View Post
The weapon is probably the biggest PvP and PvE upgrade you can get for almost anyone, so I'd recommend grabbing that for any class that isn't tanking most of the time.

Other than that, I'd just start saving your points for S3 gear at this point.
I've been salivating ever since they announced the arena healing shield (far and away my weakest piece of gear - still using [Netherwing Defender's Shield] just for the stamina). I'm very annoyed that the most-meaningful upgrade for my character is being held up while they bug check probably the most ambitious software addition to the core game since launch.

---
Oh - random question: has anyone found a compelling reason to pick up the PvP libram? If it worked with holy light it would have been one of my first purchases, but as it stands, if I'm throwing out FoL's, then "too little resiliance" is clearly not a major issue.

Last edited by guyincorporated : 08/24/07 at 3:23 PM.

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Old 08/24/07, 5:56 PM   #270
Tower
King Hippo
 
Undead Rogue
 
Blackhand
I think the Libram is worth it, there's always a point in 3v3 or 5v5 where you're likely going to bubble and have 10s of free Holy Light spamming when you're trying to keep a focus up, but are sure to lose them if you're CC'd.

I don't see much point in saving for Season 3 when they haven't announced the end of this season yet yet. It's clearly not going to end until the ZA raid patch drops, and we're still waiting on the patch in between. I'd say we've got at 6-7 weeks minimum, likely more.

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Old 08/24/07, 7:47 PM   #271
guyincorporated
Von Kaiser
 
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Blood Elf Paladin
 
Lightbringer
I think you misunderstood - I'm referring to the [Brutal Gladiator's Libram of Vengeance], not the pvp trinket.

I also think it's a bit early to be saving for season 3. Patch 2.3 is a long ways off.

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Old 08/24/07, 10:37 PM   #272
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
I currently have an issue with healing and dispelling while keeping an opponent targeted.

If anyone can help me with a macro that casts dispel on my target if the target is an ally, dispel on me with the alt modifier, and dispel on my focus if my target is an oponent it would be much appreciated.

I would like to know how people have faired as pally/lock against lock/healer with banish. I am undecided as to how useful it is, sometimes like on BE a banish on the top of the bridge lets me often get a couple ticks of drinking back, but any other zone and it's not really useful.

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Old 08/25/07, 12:52 AM   #273
crimsonsentinel
Bald Bull
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Kiklion View Post
I currently have an issue with healing and dispelling while keeping an opponent targeted.

If anyone can help me with a macro that casts dispel on my target if the target is an ally, dispel on me with the alt modifier, and dispel on my focus if my target is an oponent it would be much appreciated.

I would like to know how people have faired as pally/lock against lock/healer with banish. I am undecided as to how useful it is, sometimes like on BE a banish on the top of the bridge lets me often get a couple ticks of drinking back, but any other zone and it's not really useful.
A click casting type mod would work perfectly for that. That way you can set for example, right click as cleanse and be able to cleanse anything you have a UI bar for.

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Old 08/31/07, 2:42 PM   #274
Pallypoeper
Glass Joe
 
Blood Elf Paladin
 
Kor'gall (EU)
Positioning in arenas

Hey guys,,

I'm playing alot of arena's lately and all my teams are at 1900 rating atm, but I'm still trying to improve my positioning since I feel like I'm being cc'd / silenced too easily. Allthough this is easy said I find it hard to focus on my position while also keeping an eye on everyone's hp and debuffs etc. So I was planning to see a couple of movies about pala's in 5on5 and try to ninja some tricks from them. Does anyone know a couple of good paladin-viewed 5on5 or maybe 3on3 movies?

edit: maybe some tips on what to do and what not to do, like not using hammer of justice if it means you have to go out in the open for few yards or something

Last edited by Pallypoeper : 09/01/07 at 2:14 PM.

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Old 09/02/07, 8:06 PM   #275
Toppazz
Von Kaiser
 
A
Gnome Hunter
 
No WoW Account
Realistically I don't think anything can consistently beat a well played lock/druid other than another lock/druid, lock/priest (maybe) and warrior/druid (maybe).
I think everyone can agree with that.

Today, we played a sub-par Warlock/Druid team (wtf...auto-spell lock?) around our rating (2200) in Blade's Edge Arena four times in a row. Playing Warlock/Paladin, we're getting completely dominated because the druid can travel form up the ramp to the pillar, drop a HoTs on his lock, and be back on the ground before in travel form before my lock has an opportunity to get LoS for a mana drain. In other arenas, we can put up a fight and pull out some wins.

Is there any way to effectively counter this? Obviously, I try to get Judgement of Justice as much as I can but auto-devour wrecks me. When I throw up a BoW Rank 1 to draw the auto-devour, I've usually missed my opportunity to get the judgment on the druid without straying away from the pillar.

Any suggestions on how to deal with this or do I just need to get better at finding a way to keep judging the druid? I'm not looking for a way to win; just a way to not get completely embarrassed.

Last edited by Toppazz : 09/02/07 at 8:11 PM. Reason: Clarification

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