Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Player vs. Player

Closed Thread
 
LinkBack Thread Tools
Old 01/04/08, 1:00 PM   #576
skullpunch
Glass Joe
 
Blood Elf Paladin
 
Ravenholdt
Originally Posted by flyingtoastr View Post
I do have one small question though. Does anyone know of an addon (or plug-in for Grid) that lets you know exactly when a party member has certain debuffs? I'm concerned because I keep hitting UA accidentally, which has lost our team a few games. It would be nice to have a big "don't dispel this guy" sign so I don't have to go through each debuff manually each time I go to cleanse someone, costing time and heals.
I am pretty sure you can do this with basic grid. I've recently set up the center icon to display things like Mortal Strike, Aimed Shot, and Wound Poison. The center icon also shows dispellable debuffs as well in a seemingly random priority, so I'm not sure if you can set it up such that UA is always shown as the center icon if it's on a player.

GridAlert can play a sound when one of your party members gets hit with a UA as well.

Offline
Old 01/04/08, 10:21 PM   #577
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
I pvp very, very casually now on my paladin, and play only 2v2. Months ago when I used to PvP regularly I didn't have much issue at all kiting rogues around. I'd justice, and then run away, either behind a pillar or wall or even just straight, as long as I had a lead they wouldn't catch me without a timer.

Lately, I'm having trouble ever escaping a rogue. I justice, and run, and I'll be out of range - he'll be following me with auto attack on, and then after a few seconds, without using any timers, I'll start getting hit again. I use runspeed, his justice is still on, didn't cloak/sprint, etc.

I've asked around and never really get solid answers, does the new rogue run speed talent not get affected by Justice?

I really can't figure out what's so different. I just cannot for the life of me escape rogues, often I'll be getting attacked "really far" away too, but every other class has that same type of desync appearance lag so that's nothing really new.

United States Offline
Old 01/07/08, 1:19 PM   #578
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
I'm sure justice affects the runspeed talent, but the only rogues with that are muti rogues, so most rogues (being AR/Prep) don't even have it.

It's probably just server lag. Obviously this is all anecdotal but I've been kicked by rogues who are out of HoJ/judgement range, at least on my screen. Also seen some awesome melee/mace stuns from rogues and wars who are plenty far away when they hit me.

Offline
Old 01/07/08, 4:13 PM   #579
Duncan
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
This might occur due to lag. It also happens for me, because my PC sucks (10fps is the best i get), wich basically means it's real lag based on your internet connection or "visual" lack based on a 6 year old PC like mine

Getting hit when running in a straight line away even happens on my druid (with 4 piece, 15% run speed bonus) from time to time.

Offline
Old 01/09/08, 2:59 PM   #580
Alk
Von Kaiser
 
Orc Rogue
 
Lethon
I play a holy paladin in 3v3s and I understand your issues, I hate having to blow DS in order to keep my team alive.
The biggest problem is repositioning in my case, everytime I want to move somewhere in order to be out of range from CCs and such, I take a big risk because if I do happen to get CC'd right after I fall too far back on the healing and have to blow DS. Same goes when a teammate moves out of sigh after I moved.

A great change would be to reduce the cooldown on holy shock, allowing us to spam it a bit more while on the move and/or have it work like an instant regrowth. It could heal for 1k and an additional 1k over time and with some additional range, it could be a very nice utility against other healers by having it deal damage over time. Preventing them from drinking...

Somekind of: "If I can't drink, so can't you"

Last edited by Alk : 01/09/08 at 3:05 PM.

Offline
Old 01/09/08, 9:27 PM   #581
Zraknul
P is for Park
 
Zraknul's Avatar
 
No active account.
Orc Death Knight
 
No WoW Account
Originally Posted by Alk View Post
A great change would be to reduce the cooldown on holy shock, allowing us to spam it a bit more while on the move and/or have it work like an instant regrowth. It could heal for 1k and an additional 1k over time and with some additional range, it could be a very nice utility against other healers by having it deal damage over time. Preventing them from drinking...

Somekind of: "If I can't drink, so can't you"
Dots don't prevent you from drinking. You'll drop combat normally after it's application and dot damage doesn't cause you to stand up.

However I'm all for a buff to holy shock, it's a weak talent in general.

Canada Offline
Old 01/10/08, 6:16 PM   #582
levk
King Hippo
 
levk's Avatar
 
Byashi
Gnome Warrior
 
No WoW Account
Originally Posted by flyingtoastr View Post
I do have one small question though. Does anyone know of an addon (or plug-in for Grid) that lets you know exactly when a party member has certain debuffs? I'm concerned because I keep hitting UA accidentally, which has lost our team a few games. It would be nice to have a big "don't dispel this guy" sign so I don't have to go through each debuff manually each time I go to cleanse someone, costing time and heals.
Mind you I haven't played in over a half a year, but I definitely had a setup like that with just standard Grid. You do it by defining your own auras (I think Grid called it that) - the default setup has magic, poisons, deceases, and curses; you can add a debuff, call it Unstable Affliction and you'll be able to choose a special color for it and display it differently, away from normal magic debuffs. Also found it helpful to have special definitions for snares and slows, and special stuff in pve for example Maexxna webbing people on the wall or infected people on twin emps trash.

Offline
Old 01/11/08, 6:01 PM   #583
Zraknul
P is for Park
 
Zraknul's Avatar
 
No active account.
Orc Death Knight
 
No WoW Account
Originally Posted by flyingtoastr View Post
I do have one small question though. Does anyone know of an addon (or plug-in for Grid) that lets you know exactly when a party member has certain debuffs? I'm concerned because I keep hitting UA accidentally, which has lost our team a few games. It would be nice to have a big "don't dispel this guy" sign so I don't have to go through each debuff manually each time I go to cleanse someone, costing time and heals.
Normal grid can set priorities:

Open the menu, go over status -> auaras -> UA -> Priority, probably want it at 99 (higher is moved to the front). If it's not a default debuff in auras, add a new debuff in the aura menu, type in "Unstable Affliction" (case sensitive), and then go to out to the main menu frame -> center icon -> and click on UA.

Canada Offline
Old 01/12/08, 12:41 PM   #584
Cleverjo
Glass Joe
 
Human Paladin
 
Outland (EU)
I was wondering what Libram you guys use in 5v5. Right now I'm still using the Blessed Book of Nagrand, but I'm thinking about getting the arena libram, Vengeful Gladiator's Libram of Justice. I think the buff from the arena libram is quite nice as a protection from dispells, but 6 seconds isn't very long, and I don't get to FoL spam in 5v5 arenas. After browsing armory a bit, the libram from badges (Libram of Mending) seems really nice, especially in 5v5.

What libram is used varies alot, and I understand you rather have the arena libram over the Libram of Mending if you're in a 4 dps team, but what libram would you fellow-paladins recommend in a Warrior, Mage, SL/SL lock, Paladin and Priest setup?

Offline
Old 01/12/08, 12:57 PM   #585
Jakome
Glass Joe
 
Blood Elf Paladin
 
Frostwolf
Alright so I've been running with the same warrior in 2's for quite a while now and we never took it too seriously because we were always on a decent 5's but as of late it just doesn't even seem fun anymore. I want to know if what I can do to at least win a couple so I don't feel like a complete failure in life.

A couple weeks ago (last time i played it) me and him were on a nice winning streak against basically every combination we saw. Then sudden for 10 games in a row we faced 10 different Warlock/Disc priest combos and it was just a nightmare. Now what I would do is try to throw quick heals and get some dots off him when I could but it just didn't seem like we could dps them down fast enough for them to get off enough mana burns or to just catch me in a fear train and destroy my warrior. The would cleanse because I hoped it got off a at least one important dot and would allow me to try to get out of los asap.
We tried going after the priest first but in i just couldn't stay out of lost long enough to keep him up and avoid fear
Went after warlock first but no warlocks exist in bg9 that aren't sl/sl and stopping to heal my warrior led to mana burns (used ds/arcane torrent/HoJ to avoid these as well)
Out of anger we went pet but it took to long for them to just summon another with a quick cast.
A big problem was my warrior struggling to get rage with the priest shields and constant fears. Anyone have ideas on what to do here or have success against this combo. A simple you suck can work but please tell me how I can fix that
I'm sorry if I missed this combo and ideas before but I read the last couple pages and didn't see anything on this and I never really saw it until recently

Offline
Old 01/12/08, 4:53 PM   #586
Dodo
Von Kaiser
 
Human Paladin
 
Antonidas (EU)
I assume you are facing warlocks with fel hunters. The key is to destroy the fel hunter TWICE (he will instant cast it the first death, be prepared), so you have a bit more breathing room and can perhaps sneak in a few drinking ticks when time is ready. Mortal strike and a niceley timed exorcism/holy shock and perhaps a stun on the opposing priest may be the key to pull this off fast enough.

With no pet the warlock takes more damage BUT you still have to play the LoS war with the priest and be good at it.

Last edited by Dodo : 01/13/08 at 7:36 AM.

Offline
Old 01/12/08, 6:01 PM   #587
Duncan
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Killing the pet is key, you can give him quite some beating on your own (Exorcism, Holy shock and JoR). LoS the pet when it's at around 40% and let your warrior finish it. Do that twice, even if it's a VW the second time. Stacking sunder on the pet helps dropping it even faster.

However, it's a really horrible matchup against Priest/Warlock, anyway.

Offline
Old 01/14/08, 3:35 PM   #588
Stoical
Piston Honda
 
Stoical's Avatar
 
Goblin Rogue
 
Black Dragonflight
Killing the pet is the standard way to go, but it's a real pain in the ass, especially since you have to manage to get it down once, then again, and this whole time the lock is getting all of his dots up and able to fear without any pushback. It's a terrible matchup, but then, lock/healer is always pretty ridiculous.

We (pally/warrior) were able to consistently beat a reasonably good priest/lock that we were matched against a few times last week by killing the priest first. The key was constant running in and out of sight and cleansing, never stopping to heal, so I could never get feared or consistently mana drained. By the time we were each down to about 50% from the ticks that had been getting through, the priest was even lower, so I would drop back in, bubble, and help drop the priest with a divine favored holy shock, judge righteousness, and hammer of wrath, using stun to stop one heal and aoe silence to stop the other.

That strat would obviously not work if it was a UA lock, but then we'd have an easier time killing the lock. We got a glad/glad UA lock/pally a few times that just wrecked us, no matter what strat we tried, and lock/druid still seems like autoloss to me.

Offline
Old 01/14/08, 3:40 PM   #589
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Zraknul View Post
Normal grid can set priorities:

Open the menu, go over status -> auaras -> UA -> Priority, probably want it at 99 (higher is moved to the front). If it's not a default debuff in auras, add a new debuff in the aura menu, type in "Unstable Affliction" (case sensitive), and then go to out to the main menu frame -> center icon -> and click on UA.
Thanks, that works great and saved me a bunch of pain in our 5v5s last night.

United States Offline
Old 01/14/08, 5:58 PM   #590
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Malakhi View Post
You need to add UA to the alerts seperatly then you can display it as you wish , by icon or corner indicator whatever.

My guild currently doing T6 content and when we occasionally do T5 stuff the votexes are usally sold for guild funds, so I do have access to vortexes does this make the mace a suitable goal?
Eh, for guilds stuck in 10 man Tier4 content (not even in Z'A), I decided the proc on Deep Thunder made it worth grinding up BS. My only other real option would have been Gorehowl, which is both faster and lacks the completely unique proc. Unfortunately there isn't even really an option for me to upgrade to Stormherald, as any guild on my server who has been / can complete SSC/TK has a wait list 10-15 people (alts) deep for vortices.

Net net, I consolidated a few guides to come up with some mats requirements and got to farming. Took me a solid weekend to get everything from copper on up through adamantite. The hardest part was probably all the eternium for the felsteel gloves for the 360+ crafts. Still beat the alternative of grinding close to 175+ primals to skill up as an Aldor smith, ugh.

At the end of the day I'd farmed approximately 5,400 individual mats and STILL ended up spending about 1,000 gold at the AH, despite picking up the mithril spur pattern for 60 silver (I'm guessing that was a mistake on the sellers behalf, as it usually goes for 60+ gold). If you're serious about doing it some key things to get beforehand are:
1) "Thorium" armor plans - helms and bracers if I remember correctly, they're much cheaper to skill up on as compared to the imperial crap.
2) Mithril spurs recipie
3) More eternium than you'll ever think you could possibly need
4) More solid stones then you could possibly think you'd need
5) LOTS of iron, and buy the coal you need to smelt steel from the exalted faction of your choice (you'll need a lot of coal)
6) If doubling up on professions (I'm a JC/BS), be sure to smelt all your metals before you drop mining -_-

I'm pretty happy with Deep Thunder, I just never wish to skill up Blacksmithing ever again.

Offline
Old 01/15/08, 7:18 PM   #591
Bhoris
Von Kaiser
 
Blood Elf Paladin
 
Area 52
Ret Paladins

I just wanted to touch a little on Ret Paladins and their viability. It's a topic that I don't see come up much since the changes to Ret, which is kind of sad to me. I played a paladin in closed Beta, then again from release to Patch 1.9. I hit Grand Marshal on my paladin and honestly was unstoppable. Ret was extremely overpowered back then if played/geared right, so I understood the nerf, but it was still enough to make me want to reroll. So I made a hunter, raided on it, and then quit the game 7 months ago.

I came back recently after hearing the changes to retribution, got my pally to 70 and geared it up. I'm still in s1, vindicator's, and now s3 weapon, shoulders, and gloves. I've got a 2k 3s and 5s, and I think that the Ret paladin is still vastly underrepresented. Considering we are up there with the highest burst dmg there is when we pop all of our cooldowns, we really are viable dps. Arena is not so much about sustained dmg, but sustained healing, mixed with survivability, and controlled burst damage.

My setup is resto druid, disc priest, marks hunter, warrior, and ret pally. We outlast the opponents initial onslaught, make them pop their cooldowns (bop, ice block, pain suppression, etc), cc one or both of their healers, get an ms up, and then pop everything (rapid fire & trinket for the hunter, trinket, stun, and wings for the pally), and you are almost guaranteed that the target is going down. That being said, any team can use that strategy.

The point is, with a ret paladin, you can have the strongest CC in the game (cyclone), plus pain suppression and mass dispel, plus freedom for your warrior, BoP, and BoSac for their target, all while keeping three dps. All in all, I think the ret paladin is highly viable, especially in 5s, they just need to be given more of a chance. In the meantime, I'm enjoying being the only one I see in the high end brackets .

Offline
Old 01/15/08, 9:08 PM   #592
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Cleverjo View Post
What libram is used varies alot, and I understand you rather have the arena libram over the Libram of Mending if you're in a 4 dps team, but what libram would you fellow-paladins recommend in a Warrior, Mage, SL/SL lock, Paladin and Priest setup?
I have never been impressed with the PvP libram. If it was 12 seconds on holy light , maybe. I tend to default to the blessed book of Nagrand at the start and have Lurker libram, Opera Libram ready to swap in if needed but with the preponderance of Mana drain teams I normally swap in Libram of Grace for 25 mana reductiion on cleanse. 42 games this week over 3 nights and 4 teams werent based around mana drain/burn/viper sting.

Offline
Old 01/16/08, 3:37 AM   #593
Lackdannen
Glass Joe
 
Blood Elf Paladin
 
Akama
Holy Pally resil stacking

Hello, so I didnt see this addressed anywhere and I thought the topic was worth a look.

As we all know warlocks are known for using 2 different pvp sets for the extra 35 resilience at the expense of the 4 piece bonus.

Is this a viable option for HOLY pallies? This would be accomplished by using 2 pieces of lamellar gear. The stat changes are minor except for losing ~30 healing. The lamellar will give you a little stam and you will lose a little int but the stats are in almost equal amounts.

So the simplified analysis is ~30 healing and the 4 piece set bonus vs 35 resil.

I am not entirely sold on either. I dont find that I use the 4 piece set bonus but that might be because I am a big nub.

Offline
Old 01/16/08, 4:48 AM   #594
Kadrok
Don Flamenco
 
Kadrok's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Lackdannen View Post

As we all know warlocks are known for using 2 different pvp sets for the extra 35 resilience at the expense of the 4 piece bonus.

Is this a viable option for HOLY pallies?
In most situations, Paladins try to drop some resilience for more +Healing and other such stats that prove to be more useful.

Sacrificing a decent amount of +Healing simply for a bit more resilience is not a good decision in almost any situation.

You will have more than enough resilience with full Ornamented honor and arena gear.

Last edited by Kadrok : 01/16/08 at 1:32 PM.

Offline
Old 01/16/08, 9:02 AM   #595
Rheyah
Piston Honda
 
Human Paladin
 
Argent Dawn (EU)
We're doing a "for fun" setup in 5v5 with some incomprehensible dribble of classes up to and including frost mage, rogue, disc priest, druid, and Ret paladin. The only difference is, the mage is probably the best I've ever played with, the rogue is pretty damn good, the druid is really good too, as far as I know I'm not too bad, and we're looking for a disc priest.

I'm sure there are a billion theorycraft solutions which will tell me how easily I will be crushed by certain 5v5 setups but would the combination be effective at all?

Thankfully once the rogue and mage have gotten 2k rating (which they will, almost certainly) I get my partner back

Offline
Old 01/16/08, 1:36 PM   #596
Kadrok
Don Flamenco
 
Kadrok's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Rheyah View Post
We're doing a "for fun" setup in 5v5 with some incomprehensible dribble of classes up to and including frost mage, rogue, disc priest, druid, and Ret paladin. The only difference is, the mage is probably the best I've ever played with, the rogue is pretty damn good, the druid is really good too, as far as I know I'm not too bad, and we're looking for a disc priest.

I'm sure there are a billion theorycraft solutions which will tell me how easily I will be crushed by certain 5v5 setups but would the combination be effective at all?

Thankfully once the rogue and mage have gotten 2k rating (which they will, almost certainly) I get my partner back
You should post this in the [5v5] Advice Megathread, if you have not done so already.

Offline
Old 01/17/08, 12:04 AM   #597
Lackdannen
Glass Joe
 
Blood Elf Paladin
 
Akama
Originally Posted by Kadrok View Post
In most situations, Paladins try to drop some resilience for more +Healing and other such stats that prove to be more useful.

Sacrificing a decent amount of +Healing simply for a bit more resilience is not a good decision in almost any situation.

You will have more than enough resilience with full Ornamented honor and arena gear.
Would you then also be in favor of using PVE +healing gear instead of ornamented gear in order to sacrifice more resilience for more +healing?

To me it doesn't seem like a case of +healing > resil always. Instead it seems like you try to get as much of both as possible. As far as itemization points are concerned the resilience is worth over twice as much as the healing and as such I think an argument against this trade requires more than "+healing is always better than resilience".

Offline
Old 01/17/08, 12:24 AM   #598
Perilous
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
Originally Posted by Lackdannen View Post
Would you then also be in favor of using PVE +healing gear instead of ornamented gear in order to sacrifice more resilience for more +healing?

To me it doesn't seem like a case of +healing > resil always. Instead it seems like you try to get as much of both as possible. As far as itemization points are concerned the resilience is worth over twice as much as the healing and as such I think an argument against this trade requires more than "+healing is always better than resilience".

I think I wear about 156 resilience in 5v5 and 3v3 and I cannot remember I time that I died when I thought 'damn, if I had 400 resilience I would not have died"

Surviving has a paladin is more a product of not blowing bubble needlessly, good positioning and knowing how to run, avoiding spell lock and keeping your teammates moving so they can cover you.

If a good team wants you dead and your bubble is down, the only survival tool you really have is getting out of LoS. Resilience wont let you tank a 4 dps team that wants to fry you.

Offline
Old 01/17/08, 1:33 AM   #599
Kadrok
Don Flamenco
 
Kadrok's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Lackdannen View Post
Would you then also be in favor of using PVE +healing gear instead of ornamented gear in order to sacrifice more resilience for more +healing?
Your initial setup as a PvP Paladin is going to be full Ornamented honor and arena gear. Wearing this much resilience, however, proves to be more than you really need in most 3v3 and 5v5 compositions. You can then start switching out PvP gear for PvE gear until you find a setup that provies you with a comfortable balance, giving you enough resilience not to get squished if you are their focus while not going over the top with a superfluous amount of resilience.

Originally Posted by Perilous View Post
In 5v5 and 3v3 and I cannot remember I time that I died when I thought 'damn, if I had 400 resilience I would not have died"
This is exactly right. In my experience, Paladins really don't gain all that much survivability by going from a decent amount of resilience (somewhere in the neighborhood of 250-300) to the high 400s, especially when they are the only healer.

In 3v3s and 5v5s, for instance, I only run with 240 resilience, but in that setup I have quite a bit of crit, almost 2200 +Healing, and the two and four-piece T6 set bonuses. I am, in almost every case, better off in these brackets than a Paladin who is wearing full Ornamented Honor and Arena gear.

My teams are built such that it is typically not a wise choice to focus on killing me, and therefore I am almost never the first target in these brackets. When I am the first target and I die, it is not typically under circumstances in which having even 200 more resilience would have saved me.

I lose almost 400 +Healing when I switch into full Ornamented honor and arena gear, and my survivability is not increased anywhere near enough to compensate for that loss in all but a select few situations.

Offline
Old 01/17/08, 3:04 AM   #600
Nutron
Piston Honda
 
Nutron's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I haven't worn more than 160 resilience on all brackets since mid season 2 because I frankly haven't needed to... I've reached 2200's-2300's in all 3 brackets last season with it. To make a long story short, it is my belief that for a paladin, the pvp gear is terrible and not worth using. You lose any mana longetivity since it doesn't include mp5, and most of the setups that give paladins a hard time are all about longetivity or being controled, not about actualy being nuked.

I'd say the cutoff for me was when I got 4 piece T6 gear. I havent' worn the pvp set since..

Even with such low resilience, you still remain a bad target if you run any of the more tradiational setups in each brackets due to good survival abilities and alot of armor. I've been thinking about just going pure PVE with 0 resilience lately. Out of 100 games, there's maybe 2-3 where resilience might be a factor in me losing it. I can't justify gimping my heals and regen for all the games just for those few rare occurances.

This might sound negative, but on the plus side, I get to wear my PVE gear in PVP, something that no other class can realy get away with. I'd imagine it's people without access to the pve gear that get the short end of the sick big time with the pvp set they get to work with.

Offline
Closed Thread

Go Back   Elitist Jerks » Player vs. Player

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Paladin] MTanking viability thread Cire Class Mechanics 2114 11/17/07 6:27 AM