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Old 05/06/07, 9:43 PM   #31
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Originally Posted by Leene View Post
What I'm asking for is simply advice on what to do in these situations as well as what my goals should be when it comes to gear. Should I aim to switch out some +healing and get a lot more stamina/resilience?
For 2v2 I'd definately wear more stm and resilience, in 5v5 and 3v3 you can get away with more +heal gear.

Your first spend of arena points should probably be for the arena healing gloves if you don't have them already.. after that save for the chest, that'll give you 2 piece bonus and some decent stats fairly quickly. Farm some normal honor from battlegrounds for the improved pvp trinket (32 resilience and shorter CD) and the epic lamellar bracers, boots and belt. If you can't be bothered going for the boots and belt no worries but the bracers are decent stm if you put a stm gem in and enchant with 12 stm.

Often people don't try to zerg down a healer because you can just BoF yourself and run round and round the nearest pylon or bridge ramp abusing line of sight. Meanwhile your dps is free to nuke the crap out of them. In 3v3 or 5v5 if your dps is trying to zerg down 1 guy and all their dps are trying to dps down you and you're not winning "dps zerg the race" it's time to change your strat and split dps on each of their dps'ers. If your dps ties up 1 of their dps each it should be impossible for them to zerg you down, then when one of their dps gets low both your dps switch to assist on that guy and it's game over.

If you are having trouble with melee dps on you in 2v2, it's time to get tricky BoF youself, judgement of justice the dude.. kite around a pylon till HoJ is up again, remember to unsheath your weapons when not healing so you can block/parry attacks. In 2v2 with a warrior, he can intervene to you and fear if the situation is desperate, remind them to watch your health and let them know when you are out of cooldowns etc.

Last edited by Ragnor : 05/06/07 at 9:56 PM.

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

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Old 05/06/07, 10:01 PM   #32
Leene
Don Flamenco
 
Leene's Avatar
 
Infractioned
Dwarf Paladin
 
No WoW Account (EU)
Originally Posted by Ragnor View Post
For 2v2 I'd definately wear more stm and resilience, in 5v5 and 3v3 you can get away with more +heal gear.

Your first spend of arena points should probably be for the arena healing gloves if you don't have them already.. after that save for the chest, that'll give you 2 piece bonus and some decent stats fairly quickly. Farm some normal honor from battlegrounds for the improved pvp trinket (32 resilience and shorter CD) and the epic lamellar bracers, boots and belt. If you can't be bothered going for the boots and belt no worries but the bracers are decent stm if you put a stm gem in and enchant with 12 stm.
Thanks for your advice, really appreciate it. Good call on the trinket, I'll most definitely have to get that. Five minutes cool down on the old one means I only get to use it once every game, but with that one I might just be able to break a second fear. Right now I'm using the blue pvp healing gloves/shoulder and I thought I'd try to spend my arena points on two other items so that I can get doubble resilience bonus. I'm going to aim to switch out my belt and boots as soon as possible through massive amounts of Alterac Valley. About the lamellar bracers though, at the moment I'm using Blessed Bracers with the +30 healing enchant, do you still think the trade-off is worth it?

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Old 05/07/07, 1:20 AM   #33
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Good luck trying to split DPS in 5vs5 against high end teams, it only really works if you're locking down one healer and have random AE damage getting other people low, but the only times it'll give you results is either you killed someone already, or you're running a burst damage team...in which case you'll want to be focusing someone down quickly already.

Kiting isn't going to work either, decent teams have an offensive dispeller and if they're focusing on you they'll just dispelled BoF.

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Old 05/07/07, 1:31 AM   #34
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Casting BoF on yourself (if snared and being attacked) means you can abuse line of sight and avoid ranged dps, counterspell and mana burn. It's infinity better than doing nothing, standing still trying to cast a heal getting cs'd/pumelled/silenced/mana burnt and getting smashed, no?

Sure BoF will be dispelled/purged but it's likely you have enough time to move/position yourself properly and perhaps save your life, besides if you have 2-3 dps attacking you and 1 shaman/priest removing your buffs.. what's your team doing to help you out? Why aren't they snaring/interrupting/making members of the enemy team fear for their lives.. Most arena paladins have 20 points in prot for stoicism too for resistance to dispell/purge.

BoF is awesome on warriors but it doesn't always have to go on the warrior, often you can save the day using it on whoever is being assisted (including yourself).

If you are focusing on 2v2 and 3v3 it might be worth dropping 41 point holy and imp wisdom for Blessed Life.

You might want to try this spec:
http://www.worldofwarcraft.com/info/...00000000000000

or this spec:
http://www.worldofwarcraft.com/info/...00000000000000

Last edited by Ragnor : 05/07/07 at 1:49 AM.

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

www.retpaladin.com

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Old 05/07/07, 2:06 AM   #35
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Running around pillars and LoSing puts you at risk of dying because your support can't heal/cc people off of you, I've seen tons of people who try and run around the pillars to avoid being killed and all they manage to do is LoS everyone and get killed even faster when they could have survived from a BoP or being healed. The only time kiting people around really works as a healer is when you have teammates helping to snare everyone, or a Hunter and you're running around the trap.

Last edited by Shadowed : 05/07/07 at 2:12 AM.

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Old 05/07/07, 2:25 AM   #36
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by goss View Post
I will go out of my way to kill a Felhunter in any bracket, otherwise the potential for it locking me is too high. I'll Exorcism + DF/HS + JoRighteousness right off the bat, which usually brings it to about 50%, have your teammates breath on it a bit and it'll fall over from that point. Not exhaustive evidence by any stretch, but I think every time I've killed a warlock's felhunter in a 2v2 or 3v3, we've won the match, it removes a serious advantage and will often throw the warlock for a loop.
Good luck trying to kill a SL Warlock's Felhunter in 2v2 or 3v3 play. I can count on one hand how many times it's died when teams try and do that. Every game where they successfully killed it, we've won because they spend so much time/mana doing it. The thing has nearly 8k HP in my gear and ~ 4500 armor or something. Even if you do kill it, I'll just instantly re-summon another one. Meantime my Warrior (on our 3v3) is chewing through your team while you focus on a pet.

(Most SL Warlocks have 3/3 Demonic Resilience, which reduces damage to our pets by 15%)

..now, if you see the Warlock casting UA, kill the Felhunter. But that's what I enjoy most about SL. I use a Felhunter frequently, and it takes teams some time to figure out that killing it is wasting their time. Most SL Warlocks out there will try and use a Felguard.

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Old 05/07/07, 3:10 AM   #37
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Isn't the cooldown restriction being lowered to 10 minutes in 2.1, so you can't use Fel Domination anymore? Haven't seen anything offical on it or in patch notes (as far as i can see) though.

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Old 05/07/07, 4:55 AM   #38
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Shadowed View Post
Isn't the cooldown restriction being lowered to 10 minutes in 2.1, so you can't use Fel Domination anymore? Haven't seen anything offical on it or in patch notes (as far as i can see) though.
No, the 10m thing has been one big rumor which would completely change everything in arena PVP. There are so many classes who would be hurt by this, and Shaman most of all. I seriously doubt they would do that. Go through a list of class abilities and count how many different classes would take huge hits (not to mention teams) if they nerfed the CD for arenas to 10 mins.

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Old 05/07/07, 1:54 PM   #39
padrote
Von Kaiser
 
Undead Priest
 
Kalecgos
Originally Posted by Vazu View Post
No, the 10m thing has been one big rumor which would completely change everything in arena PVP. There are so many classes who would be hurt by this, and Shaman most of all. I seriously doubt they would do that. Go through a list of class abilities and count how many different classes would take huge hits (not to mention teams) if they nerfed the CD for arenas to 10 mins.
Heroism/Bloodlust are 10 minutes so Shamans wouldn't be hurt. I can't even think of any other abilities that have a cooldown of 10.1-15 minutes besides fel domination.

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Old 05/07/07, 2:20 PM   #40
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Regarding the 10 minute thing, http://forums.wow-europe.com/thread....1&pageNo=9#162 so thats probably how it started.

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Old 05/07/07, 3:30 PM   #41
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by padrote View Post
Heroism/Bloodlust are 10 minutes so Shamans wouldn't be hurt. I can't even think of any other abilities that have a cooldown of 10.1-15 minutes besides fel domination.
The rumor was Bloodlust/Heroism would get changed to 12 mins and the arena change would go down to 10.

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Old 05/07/07, 4:39 PM   #42
Keline
King Hippo
 
Keline's Avatar
 
Blood Elf Death Knight
 
Mazrigos (EU)
What exactly do shamans bring to an arena team besides Bloodlust? I seriously doubt this would happen

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Old 05/07/07, 4:41 PM   #43
MeCh
Fail is the mind killer
 
MeCh's Avatar
 
Oppression
Gnome Death Knight
 
No WoW Account
Originally Posted by Keline View Post
What exactly do shamans bring to an arena team besides Bloodlust? I seriously doubt this would happen
Windfury, purge, earthshock, among other things.

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Old 05/07/07, 4:53 PM   #44
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Winfury usually dies to target macros.
Purge is pretty nice but you could have a shadow priest instead who can also dispell defensivly and a shadow priest is just as squishy as a shaman.

Earth Shock is good, but that's about it. The shaman is a weak spot in any group as they don't have any "lol you no kill me!" button - Blood Lust is the main reason they aren't the rarest class in the arena.
enhancement is pretty pathetic, these shamans are probably easiest to kill
restoration is a far worse healer than a Paladin - in challenging fights I usually have more than twice the Healing done our shaman has
Elemental is shut off when under attack - we tried that one often enough.

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Old 05/07/07, 6:34 PM   #45
drole
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
No player can benefit as much on hes own as the team can as a whole, obviously. Player skill is not always about what abilities you use, or in witch order etc. However what you say on VT/TS and how well you predict other players moves makes a huge difference.

The diffence between healing a player capable of knowing when hes going to take damage and one who doesnt is huge, for example.

If you leave the monkey with the paladin your going to see a far bigger number of "random deaths" due to LoS/Range issues and all that sort of things.

Where to place the monkey? The class that would take the longest to kill with no actions being done. A poor player will hurt your team no matter what class he plays, however the diffence between having him alive and not alive is what makes the biggest difference.

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