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Old 03/05/09, 1:47 PM   #1001
Niug
Glass Joe
 
Blood Elf Paladin
 
<XW>
Neptulon (EU)
Originally Posted by Mordekhuul View Post
What two pieces do you prefer to put in with your PVP set? I suppose the 2 pc tier 7 does beat the 4 pc gladiator.
From what I've seen (when looking at random profiles on SK-100 and so on) the shoulders and legs seem to be preferred, as they have crit and haste instead of the mp5 found on the head / chest, and you don't lose out on the flash of light bonus from the PVP gloves. As soon as I can get my hands on the legs it's certainly what I'll be using.

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Old 03/05/09, 2:16 PM   #1002
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Mordekhuul View Post
What two pieces do you prefer to put in with your PVP set? I suppose the 2 pc tier 7 does beat the 4 pc gladiator.
I use shoulders/legs because while the T7 gloves are better than the legs, I'd rather have the 2% crit on Flash because I rarely use Holy Light and have just started speccing out of the HL cast faster talent (I am bad at cast canceling, so stick to Flash unless in Bubble).

The 4 Piece PvP bonus tends to overheal.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/05/09, 3:29 PM   #1003
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Originally Posted by frmorrison View Post
Battlemaster (SP version) > Forethought > Saph > Flow of Knowledge. However, Flow is great under under 500 resil, I would use that until you get some gear.

I prefer restore mana meta, so I don't have to worry about mana or using Divine Plea that much.

I prefer to have a minimal amount of stats before I would socket in SP over Resil. My range is highest priority 18k health (to survive burst), then 600 resil (same reason), then I would focus on getting SP up.

Make sure you have 2 piece T7.
Why is 2 piece t7 such a necessity? I understand that 10% is a lot of spell crit, but 15% more healing done can also crit, which provides a double bonus.

I would think that in PvP, less RNG is a good thing. Also, look at this math:

average base amount for holy shock heal = 2500
holy shock average base talented = 2800
bonus spell power provided by 4 piece pvp = x
holy shock spell power coefficient = 0.81
holy shock amount after 15% bonus from 4 piece pvp added (with my spell power of 1551 - low I know) = roughly 4665

(2500 * 1.12) + (x * 0.81) = 4665
2800 + 0.81x = 4665
0.81x = 1865
x = 2303

So if my math is right, the 15% bonus heal is equivalent to having 2303 spell power when casting holy shock, or an increase of 752 spell power on holy shock.

Over 10 casts of holy shock, and using my base of about 30% spell crit, 10% more crit (1 more crit shock) causes holy shock to have an equivalent of about 2064 spell power per cast. This is an increase of 513 spell power.

Granted, an extra crit is more "bursty" than 15% more healing, but I personally prefer not to rely on burst heals (due to crits) to keep someone alive.

Last edited by rehtonAesoohC : 03/05/09 at 3:56 PM.

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Old 03/05/09, 4:55 PM   #1004
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by rehtonAesoohC View Post
Why is 2 piece t7 such a necessity? I understand that 10% is a lot of spell crit, but 15% more healing done can also crit, which provides a double bonus.

I would think that in PvP, less RNG is a good thing. Also, look at this math:

average base amount for holy shock heal = 2500
holy shock average base talented = 2800
bonus spell power provided by 4 piece pvp = x
holy shock spell power coefficient = 0.81
holy shock amount after 15% bonus from 4 piece pvp added (with my spell power of 1551 - low I know) = roughly 4665

(2500 * 1.12) + (x * 0.81) = 4665
2800 + 0.81x = 4665
0.81x = 1865
x = 2303

So if my math is right, the 15% bonus heal is equivalent to having 2303 spell power when casting holy shock, or an increase of 752 spell power on holy shock.

Over 10 casts of holy shock, and using my base of about 30% spell crit, 10% more crit (1 more crit shock) causes holy shock to have an equivalent of about 2064 spell power per cast. This is an increase of 513 spell power.

Granted, an extra crit is more "bursty" than 15% more healing, but I personally prefer not to rely on burst heals (due to crits) to keep someone alive.
The real advantage to +crit on Holy Shock is not overall output, but rather proc'ing infusion of light. Being able to instant Flash of Light on the move 10% more is not quantifiable, but if you want to look at it from a pure throughput perspective, you can also factor in the spell power value of a 1 second Flash of light (GCD limited) vs. the 1.2 second (or whatever) speed it would ordinarily have. Also the times in which I've been able to get off Holy Lights even with people on me because infusion of light drops them to <1 second cast time.

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Old 03/05/09, 8:42 PM   #1005
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
If you only look at healing done by instants, 15% more healing on holy shock should give a bit more than the extra crit and extra IOL procs. However I still see top ranked paladins using the 2-pc t7 (and some aren't), probably for other advantages. Some I can think of is that the IOL can be used on healing a different target or later on (like said earlier - less overhealing), 10% crit and having more healing done by FoL rather than HS giving some extra efficiency, and/or being able to use it on a HL. Then there's also the fact that full pvp gear gives less mana and more survivability. At the end I'm really unsure of what's better, though with replenishment and considering the fact most healing is instant (so less value for haste) do we really want to use PvE gear?

Regarding the replenishment/repentance spec - how do you handle the melee-range-only judgements? Do you use HoReck to help proc vindication at range?

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Old 03/05/09, 10:53 PM   #1006
Gourd
Piston Honda
 
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Draenei Priest
 
Scilla
Originally Posted by Mordekhuul View Post
What two pieces do you prefer to put in with your PVP set? I suppose the 2 pc tier 7 does beat the 4 pc gladiator.
I use the Valorous Shoulders and Legs, I consider this to be the optimal setup.

Strong advocates of wearing 4pc of the pvp set seem to prefer the reliable bonus of the "rng" bonus of t7. However I really don't feel like it's all that "rng" when shock has a ~50% chance to crit, especially when it critting grants you the additional benefit of Infusion of Light.

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Old 03/06/09, 12:08 AM   #1007
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
I didn't factor in Infusion of Light - and I definitely am able to sneak in tons of holy lights with IoL active where I wouldn't have been able to get a holy light in at all.

Well dang... that means that I actually have to raid now. Booooo.

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Old 03/06/09, 12:56 AM   #1008
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by galzohar View Post
At the end I'm really unsure of what's better, though with replenishment and considering the fact most healing is instant (so less value for haste) do we really want to use PvE gear?

Regarding the replenishment/repentance spec - how do you handle the melee-range-only judgements? Do you use HoReck to help proc vindication at range?
Well, those 2 Pieces of PvE gear are really great, but there is no need to use PvE gear in other slots, except for the Main Hand.

I don't like the Repent spec because of the short range, but Judgements do have an 8 yard (melee is 5 yard) range. HoR can proc Vindication.

Originally Posted by rehtonAesoohC View Post
Well dang... that means that I actually have to raid now. Booooo.
No need to raid, with heroic badges you can buy two pieces of T7 (the 10 man version).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/06/09, 4:29 PM   #1009
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
What are your thoughts about 2pc t7 if this change makes it to live?

Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.
Also:

how do you handle the melee-range-only judgements?
Generally I'll use hand of reckoning to taunt a pet over to me and I'll use the pet as a mana battery.

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Old 03/06/09, 4:33 PM   #1010
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
On a side note, when using the gladiator's libram, HS+FoL on procs is slightly more healing with 2-pc T7.5 than 4-pc pvp, however there are still the advantages/disadvantages mentioned earlier so I'm really not sure, and that's before even considering the fast HLs you get from the set bonus.

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Old 03/06/09, 4:53 PM   #1011
Sarita
Glass Joe
 
Blood Elf Paladin
 
Kil'Jaeden
From MMO-Champ:

Warrior (Skills List / Talent + Glyph Calc.)
Arms

Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown



Another bubble breaker

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Old 03/06/09, 5:55 PM   #1012
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Sarita View Post
From MMO-Champ:

Warrior (Skills List / Talent + Glyph Calc.)
Arms

Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown



Another bubble breaker
Arms warriors needed something. Not to mention it's a 1.5 second cast so you can LoS it (possibly). Going to increase arms warrior utility in 5v5 a ton (actually, probably OP against paladins in 5v5), but it won't be game changing in 2v2 or 3v3, where arms warriors are pretty weak right now.

Last edited by Tzeni : 03/06/09 at 6:02 PM.

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Old 03/06/09, 11:17 PM   #1013
Niug
Glass Joe
 
Blood Elf Paladin
 
<XW>
Neptulon (EU)
Originally Posted by Tzeni View Post
Arms warriors needed something. Not to mention it's a 1.5 second cast so you can LoS it (possibly). Going to increase arms warrior utility in 5v5 a ton (actually, probably OP against paladins in 5v5), but it won't be game changing in 2v2 or 3v3, where arms warriors are pretty weak right now.
Unless it's been misquoted on mmo-champion then it's a new trainable skill for all warriors and not a talent, and fury warriors are already quite dangerous; that said the reduced forbearance duration will help against them.

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Old 03/07/09, 7:29 AM   #1014
Tharia
Piston Honda
 
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Tauren Paladin
 
Mal'Ganis (EU)
Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
Judgements of the Pure moved to Tier 9.
the Tier switching is not in the talent calculator (can't check in game right now). But if this makes it in, it succsessfully kills any holy build with divine purpose, doesn't it? I don't think the loss of IoL (+ other talents in deep holy you lose) is worth it. With the changes of lower tier protection, 51/20/0 looks more attractive. Maybe even more points in prot to get all the Tier 4 Talents (Imp Devo, Imp HoJ and the new Divine Guardian) If I didn't miss anything you should get away with 47 in holy and still get IoL and all other important talents. No BoL then of course, but that shouldn't be a big loss for 2's and 3's at least.

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Old 03/07/09, 11:13 AM   #1015
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
I don't see how the tier switching affects the 49/0/22 spec, it seems to only be meant to destroy the 37/0/34 spec.

Also the 4-piece bonus of the pvp set had been reduced to 10%, making 2-piece T7.5 obviously superior, at least if you have the deadly libram.

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Old 03/07/09, 12:36 PM   #1016
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by galzohar View Post
I don't see how the tier switching affects the 49/0/22 spec, it seems to only be meant to destroy the 37/0/34 spec.

Also the 4-piece bonus of the pvp set had been reduced to 10%, making 2-piece T7.5 obviously superior, at least if you have the deadly libram.
Divine Purpose requires 27 points to get. The other Holy tree are not up on the PTR.

I saw the 2 piece T7 didn't change.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/07/09, 12:45 PM   #1017
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Did I miss them moving divine purpose down? It doesn't show up on the patch notes.

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Old 03/08/09, 9:56 PM   #1018
Gourd
Piston Honda
 
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Draenei Priest
 
Scilla
Divine Purpose has indeed been moved down on the PTR.

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Old 03/09/09, 2:38 AM   #1019
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Well DANGIT.

With all the freaking PvP gear I have to wear, I hardly have any mana. The 37/34 build is a requirement for me because I simply run oom too fast otherwise. I'm wearing deadly off pieces, hateful armor, plus the wintergrasp helm. I only have 13.7k mana, while I have 20k HP. If I can't spec into judgements of the wise, any team with an outlast-style healer, (basically any other healer with more mana than me) will pwn me into the ground...

Granted, I'll have a bit more mana with a different holy spec, but not that much more... I imagine most teams look at my mana and go "oh easy win, lolol" and then spit nails when we pound them into the ground. It won't be that way after 3.1 if the changes stay the way they are.

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Old 03/09/09, 9:23 AM   #1020
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by rehtonAesoohC View Post

Granted, I'll have a bit more mana with a different holy spec, but not that much more... I imagine most teams look at my mana and go "oh easy win, lolol" and then spit nails when we pound them into the ground. It won't be that way after 3.1 if the changes stay the way they are.
You might have to rely on drinking and careful pressure to win a game, instead of just facerolling judgements and enjoying the mana superiority. Everyone knew the 37/0/34 spec was getting killed, be thankful you got a bunch of really good stuff in prot to make up for it.

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Old 03/09/09, 11:55 AM   #1021
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
Originally Posted by Mearis View Post
You might have to rely on drinking and careful pressure to win a game, instead of just facerolling judgements and enjoying the mana superiority. Everyone knew the 37/0/34 spec was getting killed, be thankful you got a bunch of really good stuff in prot to make up for it.
Paladins don't have anything to pressure their opponents with as they are balanced around powerful defensive cooldowns which all happen to be magic and have the nice possibility of getting dispelled before the gcd for putting them up runs out.

Actually I'm not sure 37/0/34 is getting killed since IoL and Enlightened Judgements are getting nerfed at the same time so once again deep Holy doesn't have much to offer for a PvP Paladin compared to Divine Purpose, Sanctified Retribution, Repentance and Replenishment.

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Old 03/09/09, 12:01 PM   #1022
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Originally Posted by Zed View Post
Paladins don't have anything to pressure their opponents with as they are balanced around powerful defensive cooldowns which all happen to be magic and have the nice possibility of getting dispelled before the gcd for putting them up runs out.

Actually I'm not sure 37/0/34 is getting killed since IoL and Enlightened Judgements are getting nerfed at the same time so once again deep Holy doesn't have much to offer for a PvP Paladin compared to Divine Purpose, Sanctified Retribution, Repentance and Replenishment.
Actually I was sort of thinking about this as well. Because IoL's PvP utility is getting severely gimped, I don't think it's worth taking over infinite mana.

They really need to remove that POS RNG for RNG cleanse talent though, it's useless. All they have to do is make it a 100% chance to proc when you cleanse and then lower the resist chance to 15% or 20%. That would be semi-worth taking.

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Old 03/11/09, 1:55 AM   #1023
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Zed View Post
Actually I'm not sure 37/0/34 is getting killed since IoL and Enlightened Judgements are getting nerfed at the same time so once again deep Holy doesn't have much to offer for a PvP Paladin compared to Divine Purpose, Sanctified Retribution, Repentance and Replenishment.
Right, people will still spec that way, but it will not be as good.

Deep holy still has Instant Flash of Light and 40 yard judgements (only Light/Wisdom though). Having a Prot sub-spec may pair well with Deep Holy if one really liked instant Flashes.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/11/09, 4:23 AM   #1024
caboom
Von Kaiser
 
Draenei Warrior
 
Grim Batol (EU)
Originally Posted by frmorrison View Post
Having a Prot sub-spec may pair well with Deep Holy if one really liked instant Flashes.
I feel at times that having Divine Purpose is a godsent that makes fights against rogues(and next patch ferals aswell) trivial, at least for me going into prot tree more than the 5 new points in Divinity just doesn't cut it. However I am not a fan of the 37/0/34 spec, I do like deep holy, but that's also because in pvp gear I have quite alot of mp5.

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Old 03/11/09, 10:52 AM   #1025
rehtonAesoohC
Von Kaiser
 
Night Elf Druid
 
Whisperwind
I think that the majority of paladins will spec some variation of holy/prot. This in turn will boost rogue participation on teams in place of hunters (hah, nerfed into the ground - suck it trebek), and warlock drain teams will make a comeback. Warlocks will be much harder with the changes made to Pure of Heart, Sacred Shield, and their dots getting the ability to crit. I do believe that the holy/ret jotw/repent spec will be the most powerful against lock teams, because of its ability to outlast an outlast team.

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