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Old 07/25/07, 9:58 AM   #176
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by Antarius View Post
You don't use it for the resilience, you use it for the dispel protection.
Spellsurge and Libram forever!!!!

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Old 07/26/07, 8:58 PM   #177
tYsopz
Glass Joe
 
Human Paladin
 
Twilight's Hammer (EU)
Originally Posted by Zraknul View Post
I haven't tried it, but that's the impression I get. It's no longer on the bug forums.


On another note, does anyone use the Arena Librams? 31 resilience on this season's libram works out to .775% crit reduction, and only lasts 6 seconds using our flash heal.
Conc aura is STILL not fixed, despite numerous promises to fix it for an eon. It was listed as being fixed in next patch iirc.

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Old 07/26/07, 9:07 PM   #178
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Random thought:

Divine Purpose reduces damage dealt by critical melee/ranged hits. (Physical crits)


Looking back at the patch notes that dealt with a change in Resilience:
# Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".

If you had enough resilience to eliminate the chance of being crit, wouldn't that mean Divine Purpose will never be activated, "wasting" your talent points spent on it? (Though rogues/wars do get huge bonus crit rate modifiers on select abilities, so you'd still get crit from time to time)

Since Divine Purpose is in effect a "proc on crit" ability, shouldn't it get the same bonus from stacked resilience? (Never mind that typical Ret PvP gear barely has any)

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Old 07/26/07, 11:14 PM   #179
syeren
Don Flamenco
 
syeren's Avatar
 
Tauren Shaman
 
Stormscale (EU)
Originally Posted by Mosely! View Post
Is mass dispel going to be resistable yet? I think Divine Shield is a joke against any team that has a priest which is like 75% of all teams. Oh and 2v2 for paladins is dead come BoSac nerf.
You have always been able to resist Mass Dispel, the only change this makes from what I have read is that when the Priest and Paladin have had the spell resisted, it will now say "Resisted" instead of the current "IMMUNE" tag in the Combat Log

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Old 07/27/07, 3:59 AM   #180
PSokar
Von Kaiser
 
Blood Elf Paladin
 
Dragonmaw (EU)
Originally Posted by syeren View Post
You have always been able to resist Mass Dispel, the only change this makes from what I have read is that when the Priest and Paladin have had the spell resisted, it will now say "Resisted" instead of the current "IMMUNE" tag in the Combat Log
Mass Dispel: The portion of this spell that removes immunity effects (Blessing of Protection, Ice
Block, etc.), now has a chance to be resisted, and will display correctly to the combat log.

Currently paladins can not resist mass dispel. Its going to make a big difference now that 30% of them won't land.

Also what is still broken about imp concentration aura? It works perfectly for me.

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Old 07/27/07, 5:07 AM   #181
Calantus
Custom User Title
 
Calantus's Avatar
 
Dwarf Paladin
 
Frostmourne
Originally Posted by PSokar View Post
Currently paladins can not resist mass dispel.
Yes you can, I've had my mass dispell not work a few times in the past. The last time was just yesterday when I landed a MD right on top of a bubbled paladin who was standing still, my SCT said "Immune" like it always does, and the DS didn't go away.

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Old 07/27/07, 7:53 AM   #182
syeren
Don Flamenco
 
syeren's Avatar
 
Tauren Shaman
 
Stormscale (EU)
If you wish to continue the argument about you not being able to resist Mass Dispel, just I the priest who had it resisted twice yesterday while in arena won't be here to listen.

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Old 07/27/07, 4:54 PM   #183
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
I've had it resisted once ever and I'm not totally sure it was a resist given how close I was to the edge of it's effect radius. It's surely not 30% resist at any rate.

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Old 07/28/07, 1:06 AM   #184
mildura
Glass Joe
 
Human Paladin
 
Stonemaul
If it resists (which I not can claim to have noticed), it does not seem to resist at the 30% rate that stoicism should afford it. I will test a bit tonight.

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Old 07/30/07, 7:37 AM   #185
AngryDwarf
Von Kaiser
 
Blood Elf Paladin
 
Spirestone
Just ran some concentration aura testing against kick. I just wanted to make sure this was functioning at the correct percent against physical interrupts, seeing how it has been buggy in the past. It seems to be working fine against kick. For these numbers I just dueled a rogue and had him kick a heal, then spammed holy shock on myself and noted the time between the lockout and the shock cast.

No aura:
Max lockout time - 5.688
Min lockout time - 5.281
Average lockout time - 5.475


With aura:
Max lockout time - 4.281
Min lockout time - 3.828
Average lockout time - 3.933


Comes out to about 30% (28.2ish).

Hopefully I can find the time to do some mass dispel testing in the future.

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Old 07/30/07, 2:00 PM   #186
Smellson
Glass Joe
 
Dwarf Death Knight
 
Korgath
There's zero question for me, at least, that it can last through mass dispel; it's happened a couple of times in 2's arenas and even once or twice in my EotS runs this weekend. 30% I'm unsure of, as I usually keep HoJ ready to hit the priest with as I bubble and run like the dickens.

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Old 07/31/07, 1:44 AM   #187
Solipse
Piston Honda
 
Blood Elf Paladin
 
Blackhand
Originally Posted by syeren View Post
If you wish to continue the argument about you not being able to resist Mass Dispel, just I the priest who had it resisted twice yesterday while in arena won't be here to listen.
Mass Dispel is currently not resistable.

HOWEVER, stoicism gives you a chance to have your buffs resist being dispelled. THIS is where your mass dispel resists come from currently, NOT from any innate player resistance.

I resist it fairly often. Not every pally takes stoicism however and that may reflect why resist rates seem lower to priests.

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Old 07/31/07, 5:47 AM   #188
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
I figure the upcoming BoF nerf to be not that severe, it just weakens our synergy with warriors. The BoSac nerf, however, is going to be huge - what will be the best approach for it after 2.2? Wait for the opposition to start training someone then drop sac on them? or put it on someone only taking incidental damage to avoid it being purged?

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Old 07/31/07, 6:25 AM   #189
Solipse
Piston Honda
 
Blood Elf Paladin
 
Blackhand
Originally Posted by Thelyna View Post
I figure the upcoming BoF nerf to be not that severe, it just weakens our synergy with warriors. The BoSac nerf, however, is going to be huge - what will be the best approach for it after 2.2? Wait for the opposition to start training someone then drop sac on them? or put it on someone only taking incidental damage to avoid it being purged?
My guess is that most good teams with a mage will purge their main target's buffs as best they can to be able to spellsteal/dispel bos quickly. Trying to keep BoS on a target will be a game of 'rebuff lowcost buffs if possible' to try and prevent BoS from getting purged or spellstolen.

The ok part here is that most shitty mages will really only be watching the paladin and/or main target for buffs and may miss which target you sac'd.

Not putting sac on the primary target and instead putting it on an incidental target may become a new strategy (someone who will be around any sort of AE damage - totems, nova, etc, but not the main target). Putting it on an incidental target will have the benefit of obfuscation and may well lessen the chance of BoS getting purged.

I still think the nerf to it was far too severe, though.

I think BoS should have been changed to 20 second duration and 20 second cooldown. That would make it much more usable in PvE while still retaining some of the strategic elements that I listed above (as far as purging, targeting, etc) in PvP.

Last edited by Solipse : 07/31/07 at 6:33 AM.

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Old 07/31/07, 11:10 AM   #190
yuri
Von Kaiser
 
Blood Elf Paladin
 
Baelgun (EU)
I am not quite sure if this is strictly a paladin pvp issue, but i will pose the question in this thread anyways.

The issue at hand is 2v2 match of paladin and rogue vs paladin and warrior.

My 2v2 partner (a rogue) and I (paladin) have been unable to beat the combination of warrior/paladin. We have tried a warrior focus which obviously fails due to the warrior getting endless rage and simply out damaging the rogue.

Paladin focus seemed too work out a bit better but then again the warrior still out dpses the rogue and I will run oom before the paladin.

Any suggestions? Has anyone else had any success beating paladin/warrior as paladin/rogue or is the scissor vs paper just too overwhelming to beat?

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Old 07/31/07, 2:56 PM   #191
Solipse
Piston Honda
 
Blood Elf Paladin
 
Blackhand
Keep freedom on yourself and try to kite. The rogue isn't going to take any damage so try and get the warrior far away from his partner. Last season I ran pally/rogue in 2v2 and we won about 60% of our warrior/pally matchups (and I was in cruddy resilience gear at the time).

Basically, when you bubble, you want the warrior pretty far from the rogue. A minute later you can BoP too to buy yourself some time. Ideally, you want to force the warrior to trinket out HoJ immediately so that the next time HoJ comes up he can't trinket it and you can get a holy light off.

Faking pummels is key as well. Without being able to fake them, you won't be able to keep yourself healed.

Warrior/pally vs Rogue/pally is entirely a paladin fight - whoever plays better will probably win.

The decider, most of the time, is that rogues have several ways to interrupt heals while warriors only have 1 on a reasonable cooldown.

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Old 07/31/07, 3:49 PM   #192
Chrontastica
Glass Joe
 
Blood Elf Paladin
 
Proudmoore
Just a quick gem question

I am almost in all PvP gear and have been wondering if I should be stacking +8 INT gems in my yellow gem slots or if I should go +8 spell crit gems in them? I have been looking at the top teams and it's a mix with slightly more going towards +8 INT because of the lack of int on the PvP gear. This is for 41/20/0 build and my main focus is 5v5.

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Old 07/31/07, 5:39 PM   #193
Moong
Glass Joe
 
Human Paladin
 
Drenden
Originally Posted by Chrontastica View Post
I am almost in all PvP gear and have been wondering if I should be stacking +8 INT gems in my yellow gem slots or if I should go +8 spell crit gems in them? I have been looking at the top teams and it's a mix with slightly more going towards +8 INT because of the lack of int on the PvP gear. This is for 41/20/0 build and my main focus is 5v5.
I use 9 Heal/2 Mp5 and 9 Heal/4 Int Gems for PVP.

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Old 07/31/07, 6:41 PM   #194
Vicarious
Glass Joe
 
Human Paladin
 
Blackwing Lair
Originally Posted by Chrontastica View Post
I am almost in all PvP gear and have been wondering if I should be stacking +8 INT gems in my yellow gem slots or if I should go +8 spell crit gems in them? I have been looking at the top teams and it's a mix with slightly more going towards +8 INT because of the lack of int on the PvP gear. This is for 41/20/0 build and my main focus is 5v5.
Provided your holy crit isn't below 25%, go with int. Stacking int should boost your crit sufficiently. I would however consider the +10 crit honor gem.

mp5 is a waste.

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Old 07/31/07, 6:46 PM   #195
Mearis
Mr. Sandman
 
Mearis's Avatar
 
Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Solipse View Post
Keep freedom on yourself and try to kite. The rogue isn't going to take any damage so try and get the warrior far away from his partner. Last season I ran pally/rogue in 2v2 and we won about 60% of our warrior/pally matchups (and I was in cruddy resilience gear at the time).

Basically, when you bubble, you want the warrior pretty far from the rogue. A minute later you can BoP too to buy yourself some time. Ideally, you want to force the warrior to trinket out HoJ immediately so that the next time HoJ comes up he can't trinket it and you can get a holy light off.

Faking pummels is key as well. Without being able to fake them, you won't be able to keep yourself healed.

Warrior/pally vs Rogue/pally is entirely a paladin fight - whoever plays better will probably win.

The decider, most of the time, is that rogues have several ways to interrupt heals while warriors only have 1 on a reasonable cooldown.
Err, what if the warrior just ignores you and stays on the rogue the entire time? They can just have the paladin stand next to the warrior to force you the rogue to have to attack the warrior if he wants to do anything.

I am just unsure how you are forcing the warrior to target you instead of targetting the rogue - then you have to heal a rogue with MS on versus a paladin having to heal himself, and if he has stoneform he gets 2 different cooldowns to shed wound poison.

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Old 07/31/07, 10:47 PM   #196
PSokar
Von Kaiser
 
Blood Elf Paladin
 
Dragonmaw (EU)
Using blessing of light, and libram of souls redeemed is incredibly effective against warriors. I don't really bother faking heals, and with the ~3s duration on pummel, I generally don't have a problem keeping myself up. Just burn an immunity shield if you get in trouble.

That said, I'm not sure why the warrior would go on you, it seems to me that he'd probably be able to do more dmg to the rogue. Also BoSac on the rogue is very helpful; it sucks having to heal through mortal strike, and taking the dmg yourself (who won't have ms on if the warrior is going for the rogue) seems to lighten the healing load considerably for me.

Also I disagree that mp5 is completely worthless. I like to use the 4int & 2mp5 gem in my yellow slots. My thinking is that the 4 in is nice, but in a fight where I will actually have to use the mana provided by the 8 int gem, that the 2mp5 will have generated it by that time (about the 2.5 minute mark.)

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Old 08/01/07, 5:52 AM   #197
yuri
Von Kaiser
 
Blood Elf Paladin
 
Baelgun (EU)
Originally Posted by Mearis View Post
Err, what if the warrior just ignores you and stays on the rogue the entire time? They can just have the paladin stand next to the warrior to force you the rogue to have to attack the warrior if he wants to do anything.

I am just unsure how you are forcing the warrior to target you instead of targetting the rogue - then you have to heal a rogue with MS on versus a paladin having to heal himself, and if he has stoneform he gets 2 different cooldowns to shed wound poison.
Yes that is the issue, the warrior just focusses the rogue and can do significantly more damage on him as the rogue can do on the paladin.

I tried using blessing of sacrifice on the rogue to negate damage, then however he does not have freedom and the paladin can just kite him around.

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Old 08/01/07, 6:08 AM   #198
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Good warrior + paladin will beat good rogue + paladin more often than not assuming equal gear it's just a nasty match because warriors simply do more damage and take less damage (plate v leather) you will run out of mana faster healing a rogue compared to a warrior and that's the bottom line.

Last season I played extensively with a rogue in the ~1900 rating area, it was extremely tough getting past 1900 because every team was a warrior/pally team. This season I've just started a new 2v2 team with a warrior this week so I'll see how it goes.

However, I recall a few games where both pally's were completely oom and out of cd's. The warrior was on ~15% the rogue on ~100%, the warrior won on 1% life way too often in those situations.

I played with a extra energy multilate rogue though, combat maces is probably alot more effective and limiting the warriors dps.

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

www.retpaladin.com

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Old 08/01/07, 8:09 AM   #199
yuri
Von Kaiser
 
Blood Elf Paladin
 
Baelgun (EU)
Ya my mate is combat maces, however the amount he negates of warrior dmg through the stun procs is probably made up again by the additional rage generated. Then it of course just becomes a mana battle and that's obviously won by them as warrior just greatly out dpses rogue.

My hope just is that if we can somehow make our way through the layer of paladin/warrior teams we will get to the top by beating all the double caster teams dominating the highend area of the 2v2 bracket as a rogue is just so much more useful against double caster teams than a warrior.

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Old 08/01/07, 9:35 AM   #200
Sniddie
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by Ragnor View Post
Good warrior + paladin will beat good rogue + paladin more often than not assuming equal gear it's just a nasty match because warriors simply do more damage and take less damage (plate v leather) you will run out of mana faster healing a rogue compared to a warrior and that's the bottom line.

Last season I played extensively with a rogue in the ~1900 rating area, it was extremely tough getting past 1900 because every team was a warrior/pally team. This season I've just started a new 2v2 team with a warrior this week so I'll see how it goes.

However, I recall a few games where both pally's were completely oom and out of cd's. The warrior was on ~15% the rogue on ~100%, the warrior won on 1% life way too often in those situations.

I played with a extra energy multilate rogue though, combat maces is probably alot more effective and limiting the warriors dps.
I played a few weeks with my friend paladin when his Warrior friend was away on vacation, and we won around ~75% of all Warrior/Paladin matchups at 2200 rating level.

I specced 5/35/21 and always started in mixed dps gear (2 merciless parts, 2 merciless weapons+ranged, then rest pve stuff), i rush in on the warrior with deadly+wound, and just pop AR from the start and go all out, if he turns on me i pop evasion and keep sticking to him, if he goes for the paladin we pull him around pillars and just keep him out of LoS from his Paladin. After both evasions & ar is used i run away a bit and vanish to put on pull resilience gear. At this point my paladin has put blessing of light on me and is FoLing me, while their paladin is struggiling with holy lights and around 20%, after that we just keep the paladin from drinking and win once hes oom. Some fights just ended behind the pillar very quick aswell from some sword spec bursts.

I can't really figure out any "bad" matchups for Rogue/Paladin if played correctly, its simply awesome.

Life is worth about this much.

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