If
http://forums.worldofwarcraft.com/th...616839&sid=1#0
is true, resilience is completly out of hand, and WAY more powerfull than I thought or calculated above.
It basicly would mean that resilience is probably calculated as follows:
overall base crit damage (base damage x 1.5 for casters, x 2 for melees) x (1 - crit damage reduction by resilience) = base crit. damage after resilience
(so casters without any talent will do less damage with crits than with normal hits at 33% crit. damage reduction!!!!!)
and now the REALLY funny part, extra crit damage by talents would be:
(base crit damage - base crit. damage after resilience) x extra damage through talents (in his example, 150%) = extra crit damage after resilience
add the two up and you have the crit damage you do. That would mean in high end pvp gaming, extra crit. damage skills are completly pointless. If this holds true, i will also have to change my formulas above.