Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Player vs. Player

Reply
 
LinkBack Thread Tools
Old 05/14/07, 6:03 PM   #16
Brennik
Glass Joe
 
Undead Priest
 
Vek'nilash (EU)
Agree with Oren: it just doesn't seem plausible to aim for +armor in amounts for it to actually matter in the long run. I'm guessing that's also one of the reasons for all the new-found hatred towards warriors (and physical damage in general) from cloth-wearing classes.

Offline
Reply With Quote
Old 05/14/07, 6:54 PM   #17
Yes
Bald Bull
 
Yes's Avatar
 
Tauren Druid
 
Dragonmaw
AC use to be quite worth it back in the day!
Attached Thumbnails
ac.jpg  


Offline
Reply With Quote
Old 05/15/07, 6:26 AM   #18
Destro
Glass Joe
 
Draenei Shaman
 
Fenris
Originally Posted by Vazu View Post
When you're part of any 2k+ rated team, let me know how not gearing for survivability works for ya. You have some wierd setups. The Rogue/Priest 2v2 makes sense but Rogue/Priest/Priest? That's just odd as hell.

I was in fact 2k+ rated for a while in my 2vs2, but my partner server transferred. We ran priest/shadow priest. The teams I'm in right now are merely 10 game teams so my tragically geared friends can get some arena points before I finish off my shaman and start up a 5vs5again.

I never said "don't gear for survivability", I said gear for your role.

When I was playing with my ex-partner, I did substitute certain items for higher survivability, but we won because of strong silence/fear timing and the huge nukes that follow. I found when I put on very heavy stam/res peices (unyielding set, couple peices of gladiators, few heroic drops), we certainly lasted longer, but we didn't have enough killing power either. In most cases it became mana bar vs mana bar, and generally we were fighting far more efficiant opponents. In my scenario it was always favourable to keep above the 1k+damage mark, and I generally could without much hiderance because I had a strong healer.

Obviously it's favourable to lose items like Bracers of Havok and Cloak of the Black Void for their marshal counterparts, you lose minimal damage and usually gain exceptional stam/res, but when it comes to itemising yourself with loot that is pure stam/def/armour, you've practically resigned to being a cloth tank.

I also agree with Oren, pre-BC I horded a good deal of armour from enchants/trinkets and such, but in BC cloth armour didn't scale well, and now with resilience it seems even more of a waste of item points.

Offline
Reply With Quote
Old 05/15/07, 10:39 AM   #19
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
The Marshal's/General's boots/bracers/belt/cloak all got a bit buffed with the latest PTR build, and I think those are the best for their slot.

Pre-buffs you could argue that Unyielding set and Resolute Cape were good choices, but not now with the new buffs to the PvP epics.

United States Offline
Reply With Quote
Old 05/15/07, 10:51 AM   #20
Altima
Von Kaiser
 
Altima's Avatar
 
Undead Priest
 
Stonemaul
My former warlock class leader is in a 2k+ rating 2v2 team right now with my former guild leader, a rogue. He is Nightfall/Shadowfury (geared for damage), the rogue is 41/0/20 Mutilate, and the team composition and spec shocked me. Both are awesome PvPers, and I think the setup catches a lot of people offguard. I think they'll run into trouble against the "outlast" archetype, but it shows warlocks can conceivably reach 2k+ rating without speccing and gearing for survivability.

His name is Wisdikin if you want to look him up on Armory.

Last edited by Altima : 05/15/07 at 10:52 AM. Reason: Name plug

Offline
Reply With Quote
Old 05/15/07, 1:34 PM   #21
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Altima View Post
My former warlock class leader is in a 2k+ rating 2v2 team right now with my former guild leader, a rogue. He is Nightfall/Shadowfury (geared for damage), the rogue is 41/0/20 Mutilate, and the team composition and spec shocked me. Both are awesome PvPers, and I think the setup catches a lot of people offguard. I think they'll run into trouble against the "outlast" archetype, but it shows warlocks can conceivably reach 2k+ rating without speccing and gearing for survivability.

His name is Wisdikin if you want to look him up on Armory.
Gearing for survival in 2v2 vs. 3v3 and 5v5 are DRAMATICALLY different things.

..you really need the right group setup to make Destruction work in 5v5. In other words, a UA Warlock who can take some pressure off you to cast. Otherwise you'd always be the first assist target without Soul Link. However! Our 5v5 has been wanting to try this:

UA Warlock, Destro Warlock, AP/Pyro Mage x2, Paladin

Offline
Reply With Quote
Old 05/15/07, 1:46 PM   #22
Altima
Von Kaiser
 
Altima's Avatar
 
Undead Priest
 
Stonemaul
Sounds like a fun team to run against teams that heavily rely on its warrior anchor. I'd love to see a video of that team in action. It's possibly more gib-a-licious than Taco's 3 AP-Pyro mage 3v3 team.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Player vs. Player

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
SURVIVAL Raiding in 2.1 Howitzer Hunters 2745 11/05/08 10:42 AM
Survival Hunters and Raid Make-Up Messar Class Mechanics 26 08/28/07 10:13 AM
[Hunter] MM vs Survival Raids Deadzone The Dung Heap 2 06/20/07 8:48 PM
[Hunter] Survival Viability and Comparisons Groggan Class Mechanics 24 05/17/07 3:59 PM
Loatheb Survival question Vant Public Discussion 83 12/04/06 2:48 PM